2023-06-27 |
制作被动道具
小李xl
committed
on 27 Jun 2023
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修复武器抛壳问题
小李xl
committed
on 27 Jun 2023
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2023-06-26 |
更改 ActivityObject.InheritVelocity() 实现逻辑
lijincheng
committed
on 26 Jun 2023
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2023-05-27 |
关门后房间外的敌人丢失目标
lijincheng
committed
on 27 May 2023
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2023-05-09 |
扔出武器和抛出弹壳的速度继承role的速度
小李xl
committed
on 9 May 2023
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ActivityObject撞到墙回弹效果
小李xl
committed
on 9 May 2023
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2023-03-14 |
修复部分新投抛系统存在的问题
小李xl
committed
on 14 Mar 2023
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2023-02-14 |
状态机更新由物理帧改为普通帧
小李xl
committed
on 14 Feb 2023
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2023-02-13 |
更改工程结构
lijincheng
committed
on 13 Feb 2023
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