History for DungeonShooting / DungeonShooting_Godot / src / game / event / EventEnum.cs
2023-07-23
@小李xl
创建地牢组和地牢房间
小李xl committed on 23 Jul 2023
2023-07-01
@lijincheng
主动道具接口
lijincheng committed on 1 Jul 2023
@小李xl
拾起道具提示
小李xl committed on 1 Jul 2023
2023-05-27
@lijincheng
左下角武器ui同步玩家手上武器的动画
lijincheng committed on 27 May 2023
2023-05-15
@小李xl
加入结束流程, 玩家死亡后弹出结束游戏, 然后回到主菜单
小李xl committed on 15 May 2023
2023-04-24
@lijincheng
小修改
lijincheng committed on 24 Apr 2023
2023-03-13
@小李xl
将玩家血量护盾和武器ui代码拆分开
小李xl committed on 13 Mar 2023
2023-03-12
@小李xl
将换弹进度条和互动提示组件添移到ui层下
小李xl committed on 12 Mar 2023
2023-03-07
@lijincheng
进入新房间才会生成敌人
lijincheng committed on 7 Mar 2023
@小李xl
房间内敌人死光时开门
小李xl committed on 7 Mar 2023
2023-02-08
@小李xl
升级到Godot4.0, 目前还不能正常就行游戏
小李xl committed on 8 Feb 2023
2022-12-04
@小李xl
更改发现玩家相互通知的逻辑
小李xl committed on 4 Dec 2022
2022-12-03
@小李xl
发现玩家后敌人间的相互通讯
小李xl committed on 3 Dec 2022
2022-12-02
@小李xl
添加事件系统, 新增敌人状态, Attack状态, 目前还没写逻辑
小李xl committed on 2 Dec 2022