2023-03-09 |
将部分配置项移到GameConfig下
lijincheng
committed
on 9 Mar 2023
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敌人生成标记
lijincheng
committed
on 9 Mar 2023
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门对象在关门和开门时导航区域不同
lijincheng
committed
on 9 Mar 2023
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2023-03-08 |
DoorNavigationInfo 添加关门时导航区域
小李xl
committed
on 8 Mar 2023
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解决ai跨房间拾起武器存在问题, 禁止ai跨房间拾起武器
小李xl
committed
on 8 Mar 2023
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小修改
小李xl
committed
on 8 Mar 2023
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2023-03-07 |
进入新房间才会生成敌人
lijincheng
committed
on 7 Mar 2023
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房间内敌人死光时开门
小李xl
committed
on 7 Mar 2023
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修复归属区域检测物体失效的bug, 完成敌人ai发现玩家后只通知当前房间其他ai的功能
小李xl
committed
on 7 Mar 2023
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备份
小李xl
committed
on 7 Mar 2023
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2023-03-06 |
小修改
小李xl
committed
on 6 Mar 2023
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添加归属区域, 修复生成导航网格和Tile偏移的bug
小李xl
committed
on 6 Mar 2023
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2023-03-05 |
添加 ActivityIdPrefix.GetNameByPrefixType()
小李xl
committed
on 5 Mar 2023
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在模板房间中标记创建物体
小李xl
committed
on 5 Mar 2023
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解决房间与过道连接处显示贴图不对的问题
小李xl
committed
on 5 Mar 2023
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修复门连接处导航存在的bug
小李xl
committed
on 5 Mar 2023
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修复RoomDoorInfo.Navigation未被赋值的bug
小李xl
committed
on 5 Mar 2023
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生成门实例
小李xl
committed
on 5 Mar 2023
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2023-03-04 |
更改物体创建逻辑, 现在统一走注册机,目前还有报错
lijincheng
committed
on 4 Mar 2023
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RoomDoorInfo 下添加 Navigation 字段数据
lijincheng
committed
on 4 Mar 2023
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2023-03-03 |
添加门连接处导航
小李xl
committed
on 3 Mar 2023
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在门连接处铺上地砖
小李xl
committed
on 3 Mar 2023
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修复之前计算导航会报错的bug
小李xl
committed
on 3 Mar 2023
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修复启动报错
小李xl
committed
on 3 Mar 2023
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2023-03-02 |
小修改
lijincheng
committed
on 2 Mar 2023
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禁用编辑只禁用操作,不禁用绘制
lijincheng
committed
on 2 Mar 2023
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DungeonRoomTemplate 添加是否可编辑设置
lijincheng
committed
on 2 Mar 2023
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调整导航生成接口
lijincheng
committed
on 2 Mar 2023
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在 DungeonRoomTemplate 中添加手动反序列化 NavigationList 逻辑
lijincheng
committed
on 2 Mar 2023
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门区域配置信息改为手动保存
小李xl
committed
on 2 Mar 2023
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