History for DungeonShooting / DungeonShooting_Godot
2023-10-10
@小李xl
过道迷雾过渡, 开发中...
小李xl committed on 10 Oct 2023
2023-10-09
@小李xl
过道迷雾, 开发中...
小李xl committed on 9 Oct 2023
@小李xl
过道迷雾, 开发中...
小李xl committed on 9 Oct 2023
@小李xl
过道迷雾, 开发中...
小李xl committed on 9 Oct 2023
2023-10-08
@小李xl
过道迷雾, 开发中...
小李xl committed on 8 Oct 2023
2023-10-07
@小李xl
过道迷雾, 开发中...
小李xl committed on 7 Oct 2023
2023-10-06
@小李xl
过道迷雾, 开发中...
小李xl committed on 6 Oct 2023
2023-10-05
@小李xl
添加设置页面,TileSet加载外部图片
小李xl committed on 5 Oct 2023
@小李xl
升级godot版本,修复子弹击中墙壁特效bug
小李xl committed on 5 Oct 2023
2023-10-04
@小李xl
Merge remote-tracking branch 'remotes/github/develop4.1' into develop ...
小李xl committed on 4 Oct 2023
2023-09-27
@lijincheng
地牢过道迷雾,开发中
lijincheng committed on 27 Sep 2023
@lijincheng
更新UiGrid
lijincheng committed on 27 Sep 2023
@lijincheng
自适应分辨率
lijincheng committed on 27 Sep 2023
2023-09-23
@小李xl
完善房间迷雾边缘过渡处理
小李xl committed on 23 Sep 2023
@小李xl
房间迷雾边缘过渡处理,目前还有点小问题
小李xl committed on 23 Sep 2023
2023-09-22
@小李xl
地牢迷雾,开发中
小李xl committed on 22 Sep 2023
2023-09-21
@小李xl
房间迷雾,开发中
小李xl committed on 21 Sep 2023
@小李xl
小修改
小李xl committed on 21 Sep 2023
2023-09-20
@小李xl
完成武器在地上开火
小李xl committed on 20 Sep 2023
@小李xl
制作暂停功能
小李xl committed on 20 Sep 2023
2023-09-19
@小李xl
修复小bug
小李xl committed on 19 Sep 2023
@小李xl
将投抛旋转计算改为使用ExternalForce提供的字段
小李xl committed on 19 Sep 2023
@小李xl
Merge remote-tracking branch 'remotes/origin/develop4.1' into develop
小李xl committed on 19 Sep 2023
@小李xl
武器近战添加击退效果,外力添加旋转速率字段
小李xl committed on 19 Sep 2023
@小李xl
武器子弹击退效果
小李xl committed on 19 Sep 2023
2023-09-18
@小李xl
近战反弹抵消子弹和反弹子弹
小李xl committed on 18 Sep 2023
@小李xl
将所有武器都改为继承自WeaponTemplate场景,完成武器近战对敌人造成伤害
小李xl committed on 18 Sep 2023
2023-09-15
@小李xl
动态创建扇形Api
小李xl committed on 15 Sep 2023
@小李xl
优化近战特效
小李xl committed on 15 Sep 2023
2023-09-14
@小李xl
Merge remote-tracking branch 'remotes/gitee/master' into develop ...
小李xl committed on 14 Sep 2023