History for DungeonShooting / DungeonShooting_Godot / src / framework
2023-03-11
@lijincheng
ui模板
lijincheng committed on 11 Mar 2023
@lijincheng
优化 ActivityMark
lijincheng committed on 11 Mar 2023
@小李xl
修复 ActivityObject 原始 template 未被销毁的问题
小李xl committed on 11 Mar 2023
@小李xl
解决拐角门连接位置不正确的bug
小李xl committed on 11 Mar 2023
2023-03-10
@lijincheng
Merge branch '游戏核心功能开发' into Ui核心功能开发
lijincheng committed on 10 Mar 2023
@小李xl
修复拐角通道连接存在的问题,还有部分问题待修复
小李xl committed on 10 Mar 2023
@小李xl
修复标记延时生成单位存在的bug
小李xl committed on 10 Mar 2023
@lijincheng
ActivityMark 延时执行
lijincheng committed on 10 Mar 2023
@lijincheng
小修改
lijincheng committed on 10 Mar 2023
2023-03-09
@小李xl
按按照配置波数生成敌人, 开发中...
小李xl committed on 9 Mar 2023
2023-03-10
@lijincheng
小修改
lijincheng committed on 10 Mar 2023
2023-03-09
@小李xl
添加武器生成标记
小李xl committed on 9 Mar 2023
@小李xl
修复某些情况下换弹弹药计算不正确的bug, 修复门连接处tile图层不对的bug
小李xl committed on 9 Mar 2023
@lijincheng
将部分配置项移到GameConfig下
lijincheng committed on 9 Mar 2023
@lijincheng
敌人生成标记
lijincheng committed on 9 Mar 2023
@lijincheng
门对象在关门和开门时导航区域不同
lijincheng committed on 9 Mar 2023
2023-03-08
@小李xl
DoorNavigationInfo 添加关门时导航区域
小李xl committed on 8 Mar 2023
@小李xl
ActivityObject 添加 OnAffiliationChange() 回调函数
小李xl committed on 8 Mar 2023
@小李xl
解决ai跨房间拾起武器存在问题, 禁止ai跨房间拾起武器
小李xl committed on 8 Mar 2023
@小李xl
小修改
小李xl committed on 8 Mar 2023
2023-03-07
@lijincheng
进入新房间才会生成敌人
lijincheng committed on 7 Mar 2023
@lijincheng
小修改
lijincheng committed on 7 Mar 2023
@小李xl
房间内敌人死光时开门
小李xl committed on 7 Mar 2023
@小李xl
修复归属区域检测物体失效的bug, 完成敌人ai发现玩家后只通知当前房间其他ai的功能
小李xl committed on 7 Mar 2023
@小李xl
备份
小李xl committed on 7 Mar 2023
2023-03-06
@lijincheng
UI框架接口,还有一个样例
lijincheng committed on 6 Mar 2023
@lijincheng
将Camera和Cursor初始化移到RoomManager下
lijincheng committed on 6 Mar 2023
@小李xl
小修改
小李xl committed on 6 Mar 2023
@小李xl
添加归属区域, 修复生成导航网格和Tile偏移的bug
小李xl committed on 6 Mar 2023
2023-03-05
@小李xl
添加 ActivityIdPrefix.GetNameByPrefixType()
小李xl committed on 5 Mar 2023