History for DungeonShooting / DungeonShooting_Godot / src / test
2023-12-24
@小李xl
测试动态烘焙导航网格
小李xl committed on 24 Dec 2023
2023-11-28
@小李xl
将将液体材质抽成配置表
小李xl committed on 28 Nov 2023
@小李xl
将液体画布加入到RoomInfo上
小李xl committed on 28 Nov 2023
@小李xl
封装代码, 液体画布 LiquidCanvas.cs
小李xl committed on 28 Nov 2023
2023-11-27
@小李xl
液体边缘平滑效果
小李xl committed on 27 Nov 2023
@小李xl
液体边缘平滑效果
小李xl committed on 27 Nov 2023
2023-11-26
@小李xl
补间功能
小李xl committed on 26 Nov 2023
@小李xl
补间功能
小李xl committed on 26 Nov 2023
2023-11-25
@小李xl
笔刷距离太大补间
小李xl committed on 25 Nov 2023
@小李xl
绘制旋转的画笔
小李xl committed on 25 Nov 2023
@小李xl
液体消散效果
小李xl committed on 25 Nov 2023
2023-11-24
@小李xl
制作消除效果中
小李xl committed on 24 Nov 2023
@小李xl
调研中
小李xl committed on 24 Nov 2023
@小李xl
调研中
小李xl committed on 24 Nov 2023
2023-11-23
@小李xl
调研中
小李xl committed on 23 Nov 2023
@小李xl
Merge remote-tracking branch 'remotes/origin_gitee/develop' into 涌现式交互
小李xl committed on 23 Nov 2023
2023-11-12
@小李xl
测试在完美像素模式下使相机平滑移动
小李xl committed on 12 Nov 2023
@小李xl
测试在完美像素模式下使相机平滑移动
小李xl committed on 12 Nov 2023
2023-11-10
@小李xl
Merge remote-tracking branch 'remotes/origin_gitee/develop' into 涌现式交互
小李xl committed on 10 Nov 2023
2023-11-03
@小李xl
优化可互动物体
小李xl committed on 3 Nov 2023
2023-11-02
@小李xl
优化可互动物体
小李xl committed on 2 Nov 2023
@小李xl
测试绘制sprite
小李xl committed on 2 Nov 2023
2023-10-21
@小李xl
测试代码
小李xl committed on 21 Oct 2023
2023-10-11
@小李xl
日志系统
小李xl committed on 11 Oct 2023
2023-09-15
@小李xl
动态创建扇形Api
小李xl committed on 15 Sep 2023
2023-08-30
@小李xl
删除未使用的代码
小李xl committed on 30 Aug 2023
2023-07-10
@lijincheng
将随机数对象抽出来, 现在地牢生成和其它系统不在共用同一个随机数对象了
lijincheng committed on 10 Jul 2023
2023-06-20
@lijincheng
在 ImageCanvas 上绘制 ActivityObject
lijincheng committed on 20 Jun 2023
@小李xl
调整初始化api
小李xl committed on 20 Jun 2023
@小李xl
完成绘图样例
小李xl committed on 20 Jun 2023