2023-02-28 |
调整地牢生成导航和生成地牢代码
小李xl
committed
on 28 Feb 2023
|
---|---|
解决房间图块层级问题
小李xl
committed
on 28 Feb 2023
|
|
修复生成拐角门没有寻找最近点的问题
小李xl
committed
on 28 Feb 2023
|
|
2023-02-24 |
小修改
lijincheng
committed
on 24 Feb 2023
|
寻找不带拐角的连通门
小李xl
committed
on 24 Feb 2023
|
|
2023-02-20 |
修复在编辑器中点击build会导致编辑器一直报错的bug (临时处理)
小李xl
committed
on 20 Feb 2023
|
2023-02-19 |
游戏中地牢生成代码引用房间配置
小李xl
committed
on 19 Feb 2023
|
自动整合RoomConfig配置
小李xl
committed
on 19 Feb 2023
|
|
2023-02-16 |
小修改
小李xl
committed
on 16 Feb 2023
|
地牢生成读取预设房间
小李xl
committed
on 16 Feb 2023
|
|
2023-02-15 |
修复ai寻找武器标记未被清除的bug, 修复玩家拾起武器ui未刷新的bug
小李xl
committed
on 15 Feb 2023
|
修复TileMap层级显示问题
小李xl
committed
on 15 Feb 2023
|
|
修复字体过小问题, 修复设置初始武器ui未显示当前物体问题
小李xl
committed
on 15 Feb 2023
|
|
协程嵌套bug修复, ai射击优化
小李xl
committed
on 15 Feb 2023
|
|
2023-02-14 |
状态机更新由物理帧改为普通帧
小李xl
committed
on 14 Feb 2023
|
ai射击频率修改
小李xl
committed
on 14 Feb 2023
|
|
武器属性添加克隆操作
lijincheng
committed
on 14 Feb 2023
|
|
ai拾取武器属性可以与玩家不同
lijincheng
committed
on 14 Feb 2023
|
|
修复ai拾起武器bug, 优化ai拾起逻辑, 添加相机视野跟随鼠标
小李xl
committed
on 14 Feb 2023
|
|
2023-02-13 |
更改工程结构
lijincheng
committed
on 13 Feb 2023
|
暂时关闭SubViewportContainer的shader以解决抖动
小李xl
committed
on 13 Feb 2023
|
|
PutDown()参数改为枚举类型
小李xl
committed
on 13 Feb 2023
|
|
2023-02-12 |
还原物体root和导航区域计算
小李xl
committed
on 12 Feb 2023
|
测试TileMap碰撞, 还原子弹撞墙特效(还有点问题)
小李xl
committed
on 12 Feb 2023
|
|
备份
小李xl
committed
on 12 Feb 2023
|
|
2023-02-11 |
ai还原
小李xl
committed
on 11 Feb 2023
|
2023-02-10 |
近战武器还原
小李xl
committed
on 10 Feb 2023
|
玩家已经能正常拾起武器并开火了
小李xl
committed
on 10 Feb 2023
|
|
2023-02-08 |
升级到Godot4.0, 目前还不能正常就行游戏
小李xl
committed
on 8 Feb 2023
|
2023-02-07 |
拐角墙壁tile生成
小李xl
committed
on 7 Feb 2023
|