2023-07-17 |
保存房间大小位置数据
小李xl
committed
on 17 Jul 2023
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2023-07-16 |
完整的加载与保存逻辑
小李xl
committed
on 16 Jul 2023
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保存地图数据
小李xl
committed
on 16 Jul 2023
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2023-07-15 |
小修改
lijincheng
committed
on 15 Jul 2023
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检测是否能绘制正确的地形, 然后绘制地形, 并且分离cell层级
小李xl
committed
on 15 Jul 2023
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2023-07-14 |
地图编辑器生成导航网格
小李xl
committed
on 14 Jul 2023
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2023-07-13 |
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2023-07-11 |
绘制cell功能
lijincheng
committed
on 11 Jul 2023
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2023-07-10 |
将随机数对象抽出来, 现在地牢生成和其它系统不在共用同一个随机数对象了
lijincheng
committed
on 10 Jul 2023
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2023-07-04 |
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2023-06-26 |
移速道具
小李xl
committed
on 26 Jun 2023
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2023-06-22 |
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2023-06-21 |
完成将 ActivityObject 绘制成静态图片的 API
小李xl
committed
on 21 Jun 2023
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2023-06-20 |
在 ImageCanvas 上绘制 ActivityObject
lijincheng
committed
on 20 Jun 2023
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自动计算房间区域创建并创建 ImageCanvas
小李xl
committed
on 20 Jun 2023
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调整初始化api
小李xl
committed
on 20 Jun 2023
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完成绘图样例
小李xl
committed
on 20 Jun 2023
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2023-06-19 |
队列渲染
lijincheng
committed
on 19 Jun 2023
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换一种解渲染大量sprite的决方案
小李xl
committed
on 19 Jun 2023
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2023-06-18 |
备份
小李xl
committed
on 18 Jun 2023
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解决升级Godot版本产生的bug
小李xl
committed
on 18 Jun 2023
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2023-06-17 |
完善ImageCanvas的API
lijincheng
committed
on 17 Jun 2023
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测试绘图
小李xl
committed
on 17 Jun 2023
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2023-06-16 |
小更新
lijincheng
committed
on 16 Jun 2023
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2023-06-14 |
修复种子 204313957 会生成连接失败的房间的bug
小李xl
committed
on 14 Jun 2023
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2023-06-05 |
自动补全缺失属性
lijincheng
committed
on 5 Jun 2023
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2023-05-29 |
资源移动位置
小李xl
committed
on 29 May 2023
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2023-05-27 |
关门后房间外的敌人丢失目标
lijincheng
committed
on 27 May 2023
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2023-05-22 |
发现敌人拾起武器存在bug, 目前还没修复
小李xl
committed
on 22 May 2023
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2023-05-20 |
升级到Godot4.1.dev2
小李xl
committed
on 20 May 2023
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