2022-11-15 |
添加近战攻击特效和近战攻击判定
小李xl
committed
on 15 Nov 2022
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2022-11-14 |
特效播放管理器
小李xl
committed
on 14 Nov 2022
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设计特效播放类, 目前还没有具体实现
小李xl
committed
on 14 Nov 2022
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修改武器逻辑代码, 支持近战武器
小李xl
committed
on 14 Nov 2022
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2022-11-13 |
武器松发攻击和蓄力功能支持
小李xl
committed
on 13 Nov 2022
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2022-11-12 |
基础近战武器 (还没做完)
小李xl
committed
on 12 Nov 2022
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添加敌人视野
小李xl
committed
on 12 Nov 2022
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2022-11-11 |
设计第一个角色
yuefeifan
committed
on 11 Nov 2022
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Merge branch 'master' of https://gitee.com/xlljc/DungeonShooting
yuefeifan
committed
on 11 Nov 2022
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添加Role状态控制器
lijincheng
committed
on 11 Nov 2022
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Role代码调整
小李xl
committed
on 11 Nov 2022
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2022-11-10 |
敌人基础跟随, 目前只是朝着玩家移动
小李xl
committed
on 10 Nov 2022
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2022-11-09 |
子弹影响角色运动bug修复
小李xl
committed
on 9 Nov 2022
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修复音频节点播放完音效不会销毁的bug
小李xl
committed
on 9 Nov 2022
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2022-11-08 |
Merge branch 'master' of https://gitee.com/xlljc/DungeonShooting
yuefeifan
committed
on 8 Nov 2022
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调整部分代码, 添加注释
小李xl
committed
on 8 Nov 2022
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2022-11-07 |
Merge branch 'master' of https://gitee.com/xlljc/DungeonShooting
yuefeifan
committed
on 7 Nov 2022
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pull code
yuefeifan
committed
on 7 Nov 2022
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敌人开火关闭屏幕抖动
小李xl
committed
on 7 Nov 2022
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敌人锁定玩家并自动开火
小李xl
committed
on 7 Nov 2022
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添加Role攻击目标
小李xl
committed
on 7 Nov 2022
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将子弹的逻辑代码移植至 ActivityObject 子类, 添加自动成 ResourcePath.cs 类功能
小李xl
committed
on 7 Nov 2022
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2022-11-06 |
修复PickUpWeapon()后武器仍在闪光的问题
小李xl
committed
on 6 Nov 2022
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敌人手持武器, 目前还有很多问题
小李xl
committed
on 6 Nov 2022
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修复调用hit()函数所有role都播放受伤特效的bug
小李xl
committed
on 6 Nov 2022
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2022-11-05 |
添加受击效果
小李xl
committed
on 5 Nov 2022
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添加敌人对象, 目前还没有任何逻辑
小李xl
committed
on 5 Nov 2022
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解决武器旋转角度问题
小李xl
committed
on 5 Nov 2022
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2022-11-04 |
小修改
小李xl
committed
on 4 Nov 2022
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修复互动ui抖动问题
小李xl
committed
on 4 Nov 2022
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