2023-02-17 |
编辑门区域工具开发
lijincheng
committed
on 17 Feb 2023
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地牢门配置工具, 开发中
小李xl
committed
on 17 Feb 2023
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2023-02-16 |
小修改
小李xl
committed
on 16 Feb 2023
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地牢生成读取预设房间
小李xl
committed
on 16 Feb 2023
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2023-02-15 |
修复ai寻找武器标记未被清除的bug, 修复玩家拾起武器ui未刷新的bug
小李xl
committed
on 15 Feb 2023
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修复TileMap层级显示问题
小李xl
committed
on 15 Feb 2023
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修复字体过小问题, 修复设置初始武器ui未显示当前物体问题
小李xl
committed
on 15 Feb 2023
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协程嵌套bug修复, ai射击优化
小李xl
committed
on 15 Feb 2023
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2023-02-14 |
状态机更新由物理帧改为普通帧
小李xl
committed
on 14 Feb 2023
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ai射击频率修改
小李xl
committed
on 14 Feb 2023
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武器属性添加克隆操作
lijincheng
committed
on 14 Feb 2023
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ai拾取武器属性可以与玩家不同
lijincheng
committed
on 14 Feb 2023
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协程完善
lijincheng
committed
on 14 Feb 2023
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修复ai拾起武器bug, 优化ai拾起逻辑, 添加相机视野跟随鼠标
小李xl
committed
on 14 Feb 2023
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2023-02-13 |
协程支持
lijincheng
committed
on 13 Feb 2023
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更改工程结构
lijincheng
committed
on 13 Feb 2023
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暂时关闭SubViewportContainer的shader以解决抖动
小李xl
committed
on 13 Feb 2023
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PutDown()参数改为枚举类型
小李xl
committed
on 13 Feb 2023
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2023-02-12 |
还原物体root和导航区域计算
小李xl
committed
on 12 Feb 2023
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测试TileMap碰撞, 还原子弹撞墙特效(还有点问题)
小李xl
committed
on 12 Feb 2023
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备份
小李xl
committed
on 12 Feb 2023
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2023-02-11 |
ai还原
小李xl
committed
on 11 Feb 2023
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2023-02-10 |
近战武器还原
小李xl
committed
on 10 Feb 2023
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玩家已经能正常拾起武器并开火了
小李xl
committed
on 10 Feb 2023
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2023-02-09 |
解决Player加载报错的问题
小李xl
committed
on 9 Feb 2023
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2023-02-08 |
升级到Godot4.0, 目前还不能正常就行游戏
小李xl
committed
on 8 Feb 2023
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2023-02-07 |
拐角墙壁tile生成
小李xl
committed
on 7 Feb 2023
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2023-02-06 |
拐角过道生成墙壁
小李xl
committed
on 6 Feb 2023
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2023-02-05 |
直线走廊连通, 玩家可以自由经过
小李xl
committed
on 5 Feb 2023
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通道拐角铺上地砖
小李xl
committed
on 5 Feb 2023
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