2023-07-11 |
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2023-07-10 |
将随机数对象抽出来, 现在地牢生成和其它系统不在共用同一个随机数对象了
lijincheng
committed
on 10 Jul 2023
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2023-07-09 |
添加新的武器
小李xl
committed
on 9 Jul 2023
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2023-07-08 |
完成拾起并叠加主动道具流程
小李xl
committed
on 8 Jul 2023
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2023-07-07 |
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测试glow还是无法正常使用, 暂时放弃
小李xl
committed
on 7 Jul 2023
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2023-07-06 |
解决导出exe编译报错问题
小李xl
committed
on 6 Jul 2023
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2023-07-05 |
使用主动道具
小李xl
committed
on 5 Jul 2023
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2023-07-04 |
删除ActivityObjectTemplate.cs
lijincheng
committed
on 4 Jul 2023
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2023-07-02 |
当前可互动的物体加上白色描边
小李xl
committed
on 2 Jul 2023
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2023-07-01 |
主动道具接口
lijincheng
committed
on 1 Jul 2023
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拾起道具提示
小李xl
committed
on 1 Jul 2023
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2023-06-30 |
小修改
lijincheng
committed
on 30 Jun 2023
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互动显示道具名称
小李xl
committed
on 30 Jun 2023
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2023-06-29 |
制作被动道具
小李xl
committed
on 29 Jun 2023
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2023-06-28 |
制作被动道具
小李xl
committed
on 28 Jun 2023
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调整资源目录结构
小李xl
committed
on 28 Jun 2023
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2023-06-27 |
制作被动道具
小李xl
committed
on 27 Jun 2023
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修复武器抛壳问题
小李xl
committed
on 27 Jun 2023
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2023-06-26 |
更改 ActivityObject.InheritVelocity() 实现逻辑
lijincheng
committed
on 26 Jun 2023
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移速道具
小李xl
committed
on 26 Jun 2023
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2023-06-25 |
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2023-06-24 |
将玩家血条改为单颗红心
小李xl
committed
on 24 Jun 2023
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2023-06-23 |
修复shell销毁后没有从 AffiliationArea 中移除的bug
小李xl
committed
on 23 Jun 2023
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2023-06-22 |
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添加武器自动上膛配置
小李xl
committed
on 22 Jun 2023
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2023-06-21 |
修改导出excel表工具
lijincheng
committed
on 21 Jun 2023
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完成将 ActivityObject 绘制成静态图片的 API
小李xl
committed
on 21 Jun 2023
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