History for DungeonShooting / DungeonShooting_Godot / prefab / effect / weapon
2023-12-06
@小李xl
优化资源目录结构, 优化第二种敌人攻击动画和特效
小李xl committed on 6 Dec 2023
2023-12-05
@小李xl
第二种敌人子弹制作特效
小李xl committed on 5 Dec 2023
2023-11-12
@小李xl
修复特效回收问题
小李xl committed on 12 Nov 2023
2023-11-09
@小李xl
测试第二个敌人
小李xl committed on 9 Nov 2023
2023-11-08
@小李xl
修复启动游戏报错
小李xl committed on 8 Nov 2023
@小李xl
给特效添加对象池功能
小李xl committed on 8 Nov 2023
2023-10-30
@小李xl
激光武器开火特效,换弹动作
小李xl committed on 30 Oct 2023
2023-10-05
@小李xl
升级godot版本,修复子弹击中墙壁特效bug
小李xl committed on 5 Oct 2023
2023-09-19
@小李xl
Merge remote-tracking branch 'remotes/origin/develop4.1' into develop
小李xl committed on 19 Sep 2023
2023-09-18
@小李xl
近战反弹抵消子弹和反弹子弹
小李xl committed on 18 Sep 2023
@小李xl
将所有武器都改为继承自WeaponTemplate场景,完成武器近战对敌人造成伤害
小李xl committed on 18 Sep 2023
2023-09-15
@小李xl
优化近战特效
小李xl committed on 15 Sep 2023
2023-09-14
@小李xl
Merge remote-tracking branch 'remotes/gitee/master' into develop ...
小李xl committed on 14 Sep 2023
@小李xl
完成武器近战特效,优化武器表结构和字段,调整资源目录
小李xl committed on 14 Sep 2023