History for DungeonShooting / DungeonShooting_Godot / src / framework / Grid.cs
2023-10-21
@小李xl
测试代码
小李xl committed on 21 Oct 2023
2023-07-15
@小李xl
检测是否能绘制正确的地形, 然后绘制地形, 并且分离cell层级
小李xl committed on 15 Jul 2023
2023-07-13
@小李xl
修复生成Ui唯一节点属性中的注释类型错误 ...
小李xl committed on 13 Jul 2023
2023-02-08
@小李xl
升级到Godot4.0, 目前还不能正常就行游戏
小李xl committed on 8 Feb 2023
2023-02-03
@lijincheng
小修改
lijincheng committed on 3 Feb 2023
2023-02-02
@lijincheng
添加grid注释
lijincheng committed on 2 Feb 2023
2023-02-01
@小李xl
房间拐角bug修复, 正常情况下生成的房间和过道都不应该出现重叠现象
小李xl committed on 1 Feb 2023
2023-01-31
@小李xl
生成的过道会占用地图网格, 拐角过道占用网格还没做完
小李xl committed on 31 Jan 2023
2022-12-29
@小李xl
随机地牢生成...
小李xl committed on 29 Dec 2022
2022-12-28
@小李xl
地牢生成功能, 开发中...
小李xl committed on 28 Dec 2022
2022-12-14
@小李xl
墙体层级修改, 还是有点问题
小李xl committed on 14 Dec 2022