2023-08-01
@lijincheng
制作地图编辑器对象页签
lijincheng committed on 1 Aug 2023
2023-07-31
@小李xl
添加地图层级页签, 可以显示隐藏地图层级
小李xl committed on 31 Jul 2023
2023-07-30
@小李xl
更新图标
小李xl committed on 30 Jul 2023
2023-07-26
@小李xl
创建门区域, 开发中
小李xl committed on 26 Jul 2023
2023-07-25
@lijincheng
调整部分 Ui 函数名称
lijincheng committed on 25 Jul 2023
2023-07-24
@小李xl
编辑门区域, 开发中
小李xl committed on 24 Jul 2023
2023-07-20
@小李xl
搜索组功能, 创建房间Ui布局中...
小李xl committed on 20 Jul 2023
@小李xl
地图编辑器开发中...
小李xl committed on 20 Jul 2023
2023-07-19
@lijincheng
地图编辑器开发中...
lijincheng committed on 19 Jul 2023
@小李xl
地牢房间管理器加载地牢房间组, 地牢房间数据 ...
小李xl committed on 19 Jul 2023
2023-07-18
@lijincheng
地牢房间管理器, 开发中
lijincheng committed on 18 Jul 2023
2023-07-15
@小李xl
检测是否能绘制正确的地形, 然后绘制地形, 并且分离cell层级
小李xl committed on 15 Jul 2023
2023-07-14
@lijincheng
小修改
lijincheng committed on 14 Jul 2023
@小李xl
地图编辑器生成导航网格
小李xl committed on 14 Jul 2023
2023-07-12
@小李xl
更新Ui生成的代码, 修复嵌套打开Ui后父Ui销毁不会调用子Ui销毁事件的bug
小李xl committed on 12 Jul 2023
@lijincheng
擦除矩形区域
lijincheng committed on 12 Jul 2023
@小李xl
鼠标滚轮放大缩小地图, 鼠标中键拖动地图
小李xl committed on 12 Jul 2023
2023-07-11
@lijincheng
调整生成Ui的代码
lijincheng committed on 11 Jul 2023
@小李xl
搭建地图编辑器中... ...
小李xl committed on 11 Jul 2023
2023-07-10
@lijincheng
将随机数对象抽出来, 现在地牢生成和其它系统不在共用同一个随机数对象了
lijincheng committed on 10 Jul 2023
2023-07-09
@小李xl
添加新的武器
小李xl committed on 9 Jul 2023
@小李xl
修复拾起道具的bug ...
小李xl committed on 9 Jul 2023
2023-07-08
@lijincheng
调整道具架构
lijincheng committed on 8 Jul 2023
@小李xl
完成道具充能进度条
小李xl committed on 8 Jul 2023
2023-07-07
@小李xl
修复道具冷却Ui蒙板存在的问题 ...
小李xl committed on 7 Jul 2023
2023-07-06
@lijincheng
补上注释 ...
lijincheng committed on 6 Jul 2023
@小李xl
完成主动道具冷却, 计数, 自动销毁等功能
小李xl committed on 6 Jul 2023
2023-07-05
@lijincheng
小修改
lijincheng committed on 5 Jul 2023
@小李xl
使用主动道具
小李xl committed on 5 Jul 2023
2023-07-04
@lijincheng
删除ActivityObjectTemplate.cs
lijincheng committed on 4 Jul 2023