2023-06-26
@小李xl
移速道具
小李xl committed on 26 Jun 2023
2023-06-25
@小李xl
退出房间后释放对象
小李xl committed on 25 Jun 2023
@小李xl
调整武器数值
小李xl committed on 25 Jun 2023
@小李xl
添加受到伤害后的无敌时间 ...
小李xl committed on 25 Jun 2023
2023-06-24
@小李xl
将玩家血条改为单颗红心
小李xl committed on 24 Jun 2023
2023-06-23
@小李xl
更新初始房间
小李xl committed on 23 Jun 2023
@小李xl
修复shell销毁后没有从 AffiliationArea 中移除的bug
小李xl committed on 23 Jun 2023
2023-06-22
@小李xl
调整整体音量
小李xl committed on 22 Jun 2023
@小李xl
调整唔清楚数值 ...
小李xl committed on 22 Jun 2023
@小李xl
修复手枪不会抛弹壳的bug ...
小李xl committed on 22 Jun 2023
@小李xl
优化抛弹效果
小李xl committed on 22 Jun 2023
@小李xl
添加武器自动上膛配置
小李xl committed on 22 Jun 2023
2023-06-21
@lijincheng
更新开发日志
lijincheng committed on 21 Jun 2023
@lijincheng
修改导出excel表工具
lijincheng committed on 21 Jun 2023
@小李xl
Merge pull request #15 from xlljc/优化渲染大量sprite ...
小李xl authored on 21 Jun 2023 GitHub committed on 21 Jun 2023
@小李xl
修复在连接两个房间过道中射击不会保留弹壳的bug ...
小李xl committed on 21 Jun 2023
@小李xl
完成将 ActivityObject 绘制成静态图片的 API
小李xl committed on 21 Jun 2023
2023-06-20
@lijincheng
在 ImageCanvas 上绘制 ActivityObject
lijincheng committed on 20 Jun 2023
@小李xl
自动计算房间区域创建并创建 ImageCanvas
小李xl committed on 20 Jun 2023
@小李xl
调整初始化api
小李xl committed on 20 Jun 2023
@小李xl
完成绘图样例
小李xl committed on 20 Jun 2023
2023-06-19
@lijincheng
队列渲染
lijincheng committed on 19 Jun 2023
@小李xl
换一种解渲染大量sprite的决方案
小李xl committed on 19 Jun 2023
2023-06-18
@小李xl
备份
小李xl committed on 18 Jun 2023
@小李xl
解决升级Godot版本产生的bug
小李xl committed on 18 Jun 2023
2023-06-17
@lijincheng
完善ImageCanvas的API
lijincheng committed on 17 Jun 2023
@小李xl
测试绘图
小李xl committed on 17 Jun 2023
2023-06-16
@lijincheng
小更新
lijincheng committed on 16 Jun 2023
@小李xl
绘制旋转图片api完成
小李xl committed on 16 Jun 2023
@小李xl
设置旋转中心点
小李xl committed on 16 Jun 2023