2022-11-09 |
修复音频节点播放完音效不会销毁的bug
小李xl
committed
on 9 Nov 2022
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2022-11-08 |
调整部分代码, 添加注释
小李xl
committed
on 8 Nov 2022
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2022-11-07 |
敌人开火关闭屏幕抖动
小李xl
committed
on 7 Nov 2022
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添加Role攻击目标
小李xl
committed
on 7 Nov 2022
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将子弹的逻辑代码移植至 ActivityObject 子类, 添加自动成 ResourcePath.cs 类功能
小李xl
committed
on 7 Nov 2022
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2022-11-05 |
解决武器旋转角度问题
小李xl
committed
on 5 Nov 2022
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2022-11-03 |
像素化后解决ui问题
小李xl
committed
on 3 Nov 2022
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2022-10-30 |
像素化处理
小李xl
committed
on 30 Oct 2022
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2022-10-27 |
补全Pickup和PutDown函数, 移除原始版本ThrowNode
小李xl
committed
on 27 Oct 2022
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删除老版本的Throw节点, 并将还原弹出弹壳的功能
小李xl
committed
on 27 Oct 2022
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2022-10-19 |
重做ThrowWeapon类, 投抛子弹类也得重写, 后面再说
小李xl
committed
on 19 Oct 2022
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2022-08-27 |
抽象出ThrowComponent组件
小李xl
committed
on 27 Aug 2022
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