History for DungeonShooting / DungeonShooting_Godot / src / framework / map / mark / ActivityMark.cs
2023-05-13
@小李xl
更改字体, 添加主菜单UI, 添加加载地牢流程
小李xl committed on 13 May 2023
2023-05-06
@小李xl
修复初始房间的ActivityMark设置WaveNumber大于1不会执行的bug
小李xl committed on 6 May 2023
@小李xl
处理ActivityMark表达式参数
小李xl committed on 6 May 2023
2023-05-03
@小李xl
解决冲突
小李xl committed on 3 May 2023
@小李xl
Merge remote-tracking branch 'origin_github/游戏核心功能开发' into 游戏核心功能开发 ...
小李xl committed on 3 May 2023
@小李xl
重构ActivityMark创建物体对象流程, 目前已完成大部分功能
小李xl committed on 3 May 2023
2023-04-24
@lijincheng
小修改
lijincheng committed on 24 Apr 2023
@小李xl
ActivityMark视觉效果和功能优化
小李xl committed on 24 Apr 2023
2023-04-23
@小李xl
给ActivityObject添加禁用行为属性 ...
小李xl committed on 23 Apr 2023
2023-04-22
@小李xl
协程支持Task返回, 标记生成的物体本身添加泛白特效(还有点问题)
小李xl committed on 22 Apr 2023
2023-04-07
@小李xl
修复Mark导致游戏闪退问题
小李xl committed on 7 Apr 2023
2023-04-06
@小李xl
添加创建指定房间功能, 方便调试用 ...
小李xl committed on 6 Apr 2023
2023-04-05
@lijincheng
小修改
lijincheng committed on 5 Apr 2023
@小李xl
ActivityMark添加配置物体初始海拔高度和垂直速度
小李xl committed on 5 Apr 2023
@小李xl
还原已经做好的房间的门区域
小李xl committed on 5 Apr 2023
2023-04-04
@lijincheng
优化ActivityMark
lijincheng committed on 4 Apr 2023
2023-04-01
@小李xl
更新文档
小李xl committed on 1 Apr 2023
2023-03-11
@lijincheng
优化 ActivityMark
lijincheng committed on 11 Mar 2023
2023-03-10
@小李xl
修复标记延时生成单位存在的bug
小李xl committed on 10 Mar 2023
@lijincheng
ActivityMark 延时执行
lijincheng committed on 10 Mar 2023
@lijincheng
小修改
lijincheng committed on 10 Mar 2023
2023-03-09
@小李xl
按按照配置波数生成敌人, 开发中...
小李xl committed on 9 Mar 2023
2023-03-10
@lijincheng
小修改
lijincheng committed on 10 Mar 2023
2023-03-09
@小李xl
添加武器生成标记
小李xl committed on 9 Mar 2023
2023-03-08
@小李xl
解决ai跨房间拾起武器存在问题, 禁止ai跨房间拾起武器
小李xl committed on 8 Mar 2023
2023-03-05
@小李xl
添加 ActivityIdPrefix.GetNameByPrefixType()
小李xl committed on 5 Mar 2023
@小李xl
在模板房间中标记创建物体
小李xl committed on 5 Mar 2023