History for DungeonShooting / DungeonShooting_Godot / src / framework / ui / UiBase.cs
2023-04-22
@小李xl
协程支持Task返回, 标记生成的物体本身添加泛白特效(还有点问题)
小李xl committed on 22 Apr 2023
2023-04-01
@小李xl
更新文档
小李xl committed on 1 Apr 2023
2023-03-31
@小李xl
更新文档, 移除UiBase中OnShowUi()函数的参数
小李xl committed on 31 Mar 2023
2023-03-19
@小李xl
UiBase 添加协程支持
小李xl committed on 19 Mar 2023
@小李xl
UiManagerMethods 添加获取ui实例的函数
小李xl committed on 19 Mar 2023
2023-03-17
@小李xl
在编辑器中监听ui节点的改变
小李xl committed on 17 Mar 2023
2023-03-15
@lijincheng
ui嵌套打开与关闭
lijincheng committed on 15 Mar 2023
2023-03-11
@lijincheng
ui模板
lijincheng committed on 11 Mar 2023
2023-03-06
@lijincheng
UI框架接口,还有一个样例
lijincheng committed on 6 Mar 2023