2023-03-07 |
修复归属区域检测物体失效的bug, 完成敌人ai发现玩家后只通知当前房间其他ai的功能
小李xl
committed
on 7 Mar 2023
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备份
小李xl
committed
on 7 Mar 2023
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2023-03-06 |
添加归属区域, 修复生成导航网格和Tile偏移的bug
小李xl
committed
on 6 Mar 2023
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2023-03-05 |
在模板房间中标记创建物体
小李xl
committed
on 5 Mar 2023
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修复门连接处导航存在的bug
小李xl
committed
on 5 Mar 2023
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生成门实例
小李xl
committed
on 5 Mar 2023
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删除 ActivityObjectTemplate 中的 AnimationPlayer, 因为很多物体都用不到
小李xl
committed
on 5 Mar 2023
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大改 ActivityObject 实例化流程, 现在必须通过扫描注册后才能实例化物体
小李xl
committed
on 5 Mar 2023
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2023-03-04 |
更改物体创建逻辑, 现在统一走注册机,目前还有报错
lijincheng
committed
on 4 Mar 2023
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2023-02-20 |
协程重载IEnumerator
lijincheng
committed
on 20 Feb 2023
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2023-02-16 |
地牢生成读取预设房间
小李xl
committed
on 16 Feb 2023
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2023-02-15 |
协程嵌套bug修复, ai射击优化
小李xl
committed
on 15 Feb 2023
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2023-02-14 |
协程完善
lijincheng
committed
on 14 Feb 2023
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修复ai拾起武器bug, 优化ai拾起逻辑, 添加相机视野跟随鼠标
小李xl
committed
on 14 Feb 2023
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2023-02-13 |
协程支持
lijincheng
committed
on 13 Feb 2023
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更改工程结构
lijincheng
committed
on 13 Feb 2023
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