2023-02-12 |
测试TileMap碰撞, 还原子弹撞墙特效(还有点问题)
小李xl
committed
on 12 Feb 2023
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备份
小李xl
committed
on 12 Feb 2023
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2023-02-11 |
测试4.0的TileMap
小李xl
committed
on 11 Feb 2023
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ai还原
小李xl
committed
on 11 Feb 2023
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2023-02-10 |
近战武器还原
小李xl
committed
on 10 Feb 2023
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玩家已经能正常拾起武器并开火了
小李xl
committed
on 10 Feb 2023
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2023-02-09 |
解决Player加载报错的问题
小李xl
committed
on 9 Feb 2023
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2023-02-08 |
升级到Godot4.0, 目前还不能正常就行游戏
小李xl
committed
on 8 Feb 2023
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2023-02-07 |
拐角墙壁tile生成
小李xl
committed
on 7 Feb 2023
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2023-02-06 |
拐角过道生成墙壁
小李xl
committed
on 6 Feb 2023
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2023-02-05 |
直线走廊连通, 玩家可以自由经过
小李xl
committed
on 5 Feb 2023
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通道拐角铺上地砖
小李xl
committed
on 5 Feb 2023
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修复debug绘制力方向问题
小李xl
committed
on 5 Feb 2023
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2023-02-04 |
小修改
lijincheng
committed
on 4 Feb 2023
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随机生成的房间铺地砖(未完成)
小李xl
committed
on 4 Feb 2023
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2023-02-03 |
小修改
lijincheng
committed
on 3 Feb 2023
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房间连接的过道防止贴墙
lijincheng
committed
on 3 Feb 2023
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2023-02-02 |
添加grid注释
lijincheng
committed
on 2 Feb 2023
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弹壳消失时添加闪烁效果, 地牢房间生成移入RoomManager中, 目前已经在地上绘制出房间所占区域
小李xl
committed
on 2 Feb 2023
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2023-02-01 |
修复投抛武器位置偏移问题
小李xl
committed
on 1 Feb 2023
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小修改
lijincheng
committed
on 1 Feb 2023
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调整了武器的投抛力度, 现在没那么夸张了, 关闭临时血液效果
小李xl
committed
on 1 Feb 2023
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房间拐角bug修复, 正常情况下生成的房间和过道都不应该出现重叠现象
小李xl
committed
on 1 Feb 2023
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2023-01-31 |
生成的过道会占用地图网格, 拐角过道占用网格还没做完
小李xl
committed
on 31 Jan 2023
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2023-01-06 |
房间连接通道折角处理
小李xl
committed
on 6 Jan 2023
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2023-01-05 |
房间连接, 拐角, 开发中...
小李xl
committed
on 5 Jan 2023
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2023-01-04 |
房间连接功能, 开发中...
小李xl
committed
on 4 Jan 2023
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2023-01-03 |
房间连通功能, 开发中...
小李xl
committed
on 3 Jan 2023
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2023-01-02 |
房间连通功能, 开发中
小李xl
committed
on 2 Jan 2023
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2022-12-31 |
随机房间生成, 基础功能完成
小李xl
committed
on 31 Dec 2022
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