2023-03-19
@小李xl
创建新的Ui后打开场景
小李xl committed on 19 Mar 2023
@小李xl
创建新ui功能
小李xl committed on 19 Mar 2023
2023-03-18
@lijincheng
编辑器中弹出 Confirm
lijincheng committed on 18 Mar 2023
@lijincheng
EditorTools 显示 tips
lijincheng committed on 18 Mar 2023
@lijincheng
将切换场景生成ui代码改为按下ctrl+s生成
lijincheng committed on 18 Mar 2023
@小李xl
将编辑器插件接入ui系统
小李xl committed on 18 Mar 2023
2023-03-17
@lijincheng
生成ui时仅为同名图层的类添加索引
lijincheng committed on 17 Mar 2023
@小李xl
在编辑器中监听ui节点的改变
小李xl committed on 17 Mar 2023
2023-03-15
@lijincheng
ui嵌套打开与关闭
lijincheng committed on 15 Mar 2023
@lijincheng
修改ui生成代码
lijincheng committed on 15 Mar 2023
@小李xl
解决投抛物体阴影位置比Sprite对不上的问题
小李xl committed on 15 Mar 2023
2023-03-13
@小李xl
优化鼠标指针
小李xl committed on 13 Mar 2023
@小李xl
ViewToGlobalPosition() 函数计算带上相机的 Offset, Cursor 添加最大范围限制
小李xl committed on 13 Mar 2023
@小李xl
将玩家血量护盾和武器ui代码拆分开
小李xl committed on 13 Mar 2023
2023-03-12
@小李xl
将换弹进度条和互动提示组件添移到ui层下
小李xl committed on 12 Mar 2023
@小李xl
UiGenerator 生成图层带前缀 L_
小李xl committed on 12 Mar 2023
@小李xl
更改主场景中物体层级
小李xl committed on 12 Mar 2023
@lijincheng
将 global::RoomUI 的代码迁移到 UI.RoomUIPanel 下
lijincheng committed on 12 Mar 2023
@lijincheng
完成ui代码生成接口
lijincheng committed on 12 Mar 2023
2023-03-06
@lijincheng
将Camera和Cursor初始化移到RoomManager下
lijincheng committed on 6 Mar 2023
2023-02-24
@lijincheng
小修改
lijincheng committed on 24 Feb 2023
2023-02-08
@小李xl
升级到Godot4.0, 目前还不能正常就行游戏
小李xl committed on 8 Feb 2023
2022-11-05
@小李xl
添加敌人对象, 目前还没有任何逻辑
小李xl committed on 5 Nov 2022
2022-11-04
@小李xl
修复互动ui抖动问题
小李xl committed on 4 Nov 2022
@小李xl
备份版本
小李xl committed on 4 Nov 2022
2022-11-03
@小李xl
像素化后解决ui问题
小李xl committed on 3 Nov 2022
2022-10-31
@小李xl
实现完美像素化 (目前物理帧移动显示还是有点问题)
小李xl committed on 31 Oct 2022
2022-10-29
@小李xl
小修改
小李xl committed on 29 Oct 2022
2022-10-18
@小李xl
重构throwNode, 目前还有点bug
小李xl committed on 18 Oct 2022
2022-08-24
@小李xl
架构调整
小李xl committed on 24 Aug 2022