2023-08-30 |
根据预加载数据创建对象, 执行下一波等逻辑
小李xl
committed
on 30 Aug 2023
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2023-08-26 |
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2023-08-25 |
修复加载地牢导航位置不对的bug
小李xl
committed
on 25 Aug 2023
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2023-07-25 |
调整部分 Ui 函数名称
lijincheng
committed
on 25 Jul 2023
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2023-07-15 |
小修改
lijincheng
committed
on 15 Jul 2023
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2023-07-10 |
将随机数对象抽出来, 现在地牢生成和其它系统不在共用同一个随机数对象了
lijincheng
committed
on 10 Jul 2023
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2023-07-09 |
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2023-07-08 |
调整道具架构
lijincheng
committed
on 8 Jul 2023
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完成拾起并叠加主动道具流程
小李xl
committed
on 8 Jul 2023
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2023-07-07 |
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测试glow还是无法正常使用, 暂时放弃
小李xl
committed
on 7 Jul 2023
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2023-07-06 |
完成主动道具冷却, 计数, 自动销毁等功能
小李xl
committed
on 6 Jul 2023
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2023-07-05 |
使用主动道具
小李xl
committed
on 5 Jul 2023
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2023-07-04 |
RoomUI 显示正在使用的道具
lijincheng
committed
on 4 Jul 2023
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将道具背包类型改为 Package<Prop>
lijincheng
committed
on 4 Jul 2023
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将 Holster 抽成通用背包 Package
lijincheng
committed
on 4 Jul 2023
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2023-07-02 |
当前可互动的物体加上白色描边
小李xl
committed
on 2 Jul 2023
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2023-07-01 |
主动道具接口
lijincheng
committed
on 1 Jul 2023
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拾起道具提示
小李xl
committed
on 1 Jul 2023
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2023-06-29 |
制作被动道具
小李xl
committed
on 29 Jun 2023
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2023-06-28 |
添加角色属性配置
lijincheng
committed
on 28 Jun 2023
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制作被动道具
小李xl
committed
on 28 Jun 2023
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调整资源目录结构
小李xl
committed
on 28 Jun 2023
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2023-06-27 |
制作被动道具
小李xl
committed
on 27 Jun 2023
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2023-06-26 |
更改 ActivityObject.InheritVelocity() 实现逻辑
lijincheng
committed
on 26 Jun 2023
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移速道具
小李xl
committed
on 26 Jun 2023
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