History for DungeonShooting / DungeonShooting_Godot / src / game / room / RoomDoor.cs
2023-07-04
@小李xl
优化相机 ...
小李xl committed on 4 Jul 2023
2023-06-06
@小李xl
将老版本的注册物体移入新版本
小李xl committed on 6 Jun 2023
2023-06-03
@小李xl
引入Godot表格插件
小李xl committed on 3 Jun 2023
2023-05-22
@小李xl
发现敌人拾起武器存在bug, 目前还没修复
小李xl committed on 22 May 2023
@小李xl
房间门打开关闭效果
小李xl committed on 22 May 2023
2023-04-19
@小李xl
优化房间门
小李xl committed on 19 Apr 2023
2023-04-14
@小李xl
门相关修改
小李xl committed on 14 Apr 2023
2023-03-11
@小李xl
备份
小李xl committed on 11 Mar 2023
2023-03-09
@lijincheng
敌人生成标记
lijincheng committed on 9 Mar 2023
@lijincheng
门对象在关门和开门时导航区域不同
lijincheng committed on 9 Mar 2023
2023-03-08
@小李xl
DoorNavigationInfo 添加关门时导航区域
小李xl committed on 8 Mar 2023
@小李xl
解决ai跨房间拾起武器存在问题, 禁止ai跨房间拾起武器
小李xl committed on 8 Mar 2023
@小李xl
小修改
小李xl committed on 8 Mar 2023
2023-03-07
@lijincheng
进入新房间才会生成敌人
lijincheng committed on 7 Mar 2023
2023-03-05
@小李xl
解决房间与过道连接处显示贴图不对的问题
小李xl committed on 5 Mar 2023
@小李xl
修复门连接处导航存在的bug
小李xl committed on 5 Mar 2023
@小李xl
修复RoomDoorInfo.Navigation未被赋值的bug
小李xl committed on 5 Mar 2023
@小李xl
生成门实例
小李xl committed on 5 Mar 2023