2024-01-26 |
拖尾子弹效果
小李xl
committed
on 26 Jan 2024
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测试Trail
小李xl
committed
on 26 Jan 2024
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2024-01-14 |
修复生成Godot.TileSet的发现的bug
小李xl
committed
on 14 Jan 2024
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2024-01-12 |
TileSetSplit.GetTileSet()支持2x2地形
小李xl
committed
on 12 Jan 2024
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2024-01-09 |
生成Godot.TileSet, 开发中
小李xl
committed
on 9 Jan 2024
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2024-01-08 |
生成Godot.TileSet, 开发中
小李xl
committed
on 8 Jan 2024
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生成Godot.TileSet, 开发中
小李xl
committed
on 8 Jan 2024
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生成Godot.TileSet, 开发中
小李xl
committed
on 8 Jan 2024
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2023-12-26 |
地牢新版地形开发中
小李xl
committed
on 26 Dec 2023
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2023-12-24 |
地图编辑器支持绘制复杂地形(47格的地形)
小李xl
committed
on 24 Dec 2023
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测试动态烘焙导航网格
小李xl
committed
on 24 Dec 2023
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2023-11-28 |
将将液体材质抽成配置表
小李xl
committed
on 28 Nov 2023
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将液体画布加入到RoomInfo上
小李xl
committed
on 28 Nov 2023
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封装代码, 液体画布 LiquidCanvas.cs
小李xl
committed
on 28 Nov 2023
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2023-11-27 |
液体边缘平滑效果
小李xl
committed
on 27 Nov 2023
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液体边缘平滑效果
小李xl
committed
on 27 Nov 2023
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2023-11-26 |
补间功能
小李xl
committed
on 26 Nov 2023
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补间功能
小李xl
committed
on 26 Nov 2023
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2023-11-25 |
笔刷距离太大补间
小李xl
committed
on 25 Nov 2023
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绘制旋转的画笔
小李xl
committed
on 25 Nov 2023
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液体消散效果
小李xl
committed
on 25 Nov 2023
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2023-11-24 |
制作消除效果中
小李xl
committed
on 24 Nov 2023
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调研中
小李xl
committed
on 24 Nov 2023
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调研中
小李xl
committed
on 24 Nov 2023
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2023-11-23 |
调研中
小李xl
committed
on 23 Nov 2023
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Merge remote-tracking branch 'remotes/origin_gitee/develop' into 涌现式交互
小李xl
committed
on 23 Nov 2023
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2023-11-12 |
测试在完美像素模式下使相机平滑移动
小李xl
committed
on 12 Nov 2023
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测试在完美像素模式下使相机平滑移动
小李xl
committed
on 12 Nov 2023
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2023-11-10 |
Merge remote-tracking branch 'remotes/origin_gitee/develop' into 涌现式交互
小李xl
committed
on 10 Nov 2023
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2023-11-03 |
优化可互动物体
小李xl
committed
on 3 Nov 2023
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