History for DungeonShooting / DungeonShooting_Godot / src / framework / activity / components / StateBase.cs
2023-11-16
@小李xl
发现玩家并通知其他敌人做成一个单独状态, 开发中
小李xl committed on 16 Nov 2023
2023-06-26
@lijincheng
更改 ActivityObject.InheritVelocity() 实现逻辑
lijincheng committed on 26 Jun 2023
2023-05-27
@lijincheng
关门后房间外的敌人丢失目标
lijincheng committed on 27 May 2023
2023-02-14
@小李xl
状态机更新由物理帧改为普通帧
小李xl committed on 14 Feb 2023
2023-02-13
@lijincheng
更改工程结构
lijincheng committed on 13 Feb 2023