2023-03-12 |
将 global::RoomUI 的代码迁移到 UI.RoomUIPanel 下
lijincheng
committed
on 12 Mar 2023
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完成ui代码生成接口
lijincheng
committed
on 12 Mar 2023
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2023-03-11 |
解析ui层级
lijincheng
committed
on 11 Mar 2023
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将 Automation 中的生成代码抽到 Generator 文件夹下
lijincheng
committed
on 11 Mar 2023
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ui模板
lijincheng
committed
on 11 Mar 2023
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2023-03-10 |
Merge branch '游戏核心功能开发' into Ui核心功能开发
lijincheng
committed
on 10 Mar 2023
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2023-03-11 |
优化 ActivityMark
lijincheng
committed
on 11 Mar 2023
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2023-03-10 |
修复拐角通道连接存在的问题,还有部分问题待修复
小李xl
committed
on 10 Mar 2023
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修复玩家如果没有所在房间代码会报错的bug
小李xl
committed
on 10 Mar 2023
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修复标记延时生成单位存在的bug
小李xl
committed
on 10 Mar 2023
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ActivityMark 延时执行
lijincheng
committed
on 10 Mar 2023
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小修改
lijincheng
committed
on 10 Mar 2023
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2023-03-09 |
按按照配置波数生成敌人, 开发中...
小李xl
committed
on 9 Mar 2023
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2023-03-10 |
小修改
lijincheng
committed
on 10 Mar 2023
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2023-03-09 |
添加武器生成标记
小李xl
committed
on 9 Mar 2023
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修复某些情况下换弹弹药计算不正确的bug, 修复门连接处tile图层不对的bug
小李xl
committed
on 9 Mar 2023
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小修改
lijincheng
committed
on 9 Mar 2023
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将部分配置项移到GameConfig下
lijincheng
committed
on 9 Mar 2023
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敌人生成标记
lijincheng
committed
on 9 Mar 2023
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门对象在关门和开门时导航区域不同
lijincheng
committed
on 9 Mar 2023
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2023-03-08 |
DoorNavigationInfo 添加关门时导航区域
小李xl
committed
on 8 Mar 2023
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2023-03-09 |
小修改
lijincheng
committed
on 9 Mar 2023
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2023-03-08 |
ActivityObject 添加 OnAffiliationChange() 回调函数
小李xl
committed
on 8 Mar 2023
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解决ai跨房间拾起武器存在问题, 禁止ai跨房间拾起武器
小李xl
committed
on 8 Mar 2023
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小修改
小李xl
committed
on 8 Mar 2023
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第一次进入某个房间才关门
lijincheng
committed
on 8 Mar 2023
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2023-03-07 |
进入新房间才会生成敌人
lijincheng
committed
on 7 Mar 2023
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修复ai移动时被卡住不会更改方向的bug
小李xl
committed
on 7 Mar 2023
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小修改
lijincheng
committed
on 7 Mar 2023
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房间内敌人死光时开门
小李xl
committed
on 7 Mar 2023
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