2023-05-03 |
Merge remote-tracking branch 'origin_github/游戏核心功能开发' into 游戏核心功能开发
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小李xl
committed
on 3 May 2023
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重构ActivityMark创建物体对象流程, 目前已完成大部分功能
小李xl
committed
on 3 May 2023
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2023-04-24 |
小修改
lijincheng
committed
on 24 Apr 2023
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ActivityMark视觉效果和功能优化
小李xl
committed
on 24 Apr 2023
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2023-04-23 |
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2023-04-22 |
协程支持Task返回, 标记生成的物体本身添加泛白特效(还有点问题)
小李xl
committed
on 22 Apr 2023
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2023-04-19 |
添加生成标记敌人和武器的特效
小李xl
committed
on 19 Apr 2023
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2023-04-07 |
修复Mark导致游戏闪退问题
小李xl
committed
on 7 Apr 2023
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2023-04-06 |
调整模板房间
小李xl
committed
on 6 Apr 2023
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2023-04-05 |
小修改
lijincheng
committed
on 5 Apr 2023
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ActivityMark添加配置物体初始海拔高度和垂直速度
小李xl
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on 5 Apr 2023
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还原已经做好的房间的门区域
小李xl
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on 5 Apr 2023
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2023-04-04 |
优化ActivityMark
lijincheng
committed
on 4 Apr 2023
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编辑器中的创建地牢房间功能添加组和类型选择, 地牢生成器支持创建起始房间
小李xl
committed
on 4 Apr 2023
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2023-04-02 |
添加房间类型
小李xl
committed
on 2 Apr 2023
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2023-04-01 |
更新文档
小李xl
committed
on 1 Apr 2023
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2023-03-11 |
优化 ActivityMark
lijincheng
committed
on 11 Mar 2023
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2023-03-10 |
修复标记延时生成单位存在的bug
小李xl
committed
on 10 Mar 2023
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ActivityMark 延时执行
lijincheng
committed
on 10 Mar 2023
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小修改
lijincheng
committed
on 10 Mar 2023
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2023-03-09 |
按按照配置波数生成敌人, 开发中...
小李xl
committed
on 9 Mar 2023
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2023-03-10 |
小修改
lijincheng
committed
on 10 Mar 2023
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2023-03-09 |
添加武器生成标记
小李xl
committed
on 9 Mar 2023
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修复某些情况下换弹弹药计算不正确的bug, 修复门连接处tile图层不对的bug
小李xl
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on 9 Mar 2023
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敌人生成标记
lijincheng
committed
on 9 Mar 2023
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2023-03-08 |
解决ai跨房间拾起武器存在问题, 禁止ai跨房间拾起武器
小李xl
committed
on 8 Mar 2023
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2023-03-05 |
添加 ActivityIdPrefix.GetNameByPrefixType()
小李xl
committed
on 5 Mar 2023
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在模板房间中标记创建物体
小李xl
committed
on 5 Mar 2023
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