2023-06-28
@小李xl
调整资源目录结构
小李xl committed on 28 Jun 2023
2023-06-27
@小李xl
制作被动道具
小李xl committed on 27 Jun 2023
@小李xl
修复武器抛壳问题
小李xl committed on 27 Jun 2023
2023-06-26
@lijincheng
更改 ActivityObject.InheritVelocity() 实现逻辑
lijincheng committed on 26 Jun 2023
@小李xl
移速道具
小李xl committed on 26 Jun 2023
2023-06-25
@小李xl
退出房间后释放对象
小李xl committed on 25 Jun 2023
@小李xl
Merge pull request #17 from xlljc/游戏核心功能开发 ...
小李xl authored on 25 Jun 2023 GitHub committed on 25 Jun 2023
@小李xl
调整武器数值
小李xl committed on 25 Jun 2023
@小李xl
添加受到伤害后的无敌时间 ...
小李xl committed on 25 Jun 2023
2023-06-24
@小李xl
将玩家血条改为单颗红心
小李xl committed on 24 Jun 2023
2023-06-23
@小李xl
更新初始房间
小李xl committed on 23 Jun 2023
@小李xl
Merge pull request #16 from xlljc/游戏核心功能开发 ...
小李xl authored on 23 Jun 2023 GitHub committed on 23 Jun 2023
@小李xl
修复shell销毁后没有从 AffiliationArea 中移除的bug
小李xl committed on 23 Jun 2023
2023-06-22
@小李xl
调整整体音量
小李xl committed on 22 Jun 2023
@小李xl
调整唔清楚数值 ...
小李xl committed on 22 Jun 2023
@小李xl
修复手枪不会抛弹壳的bug ...
小李xl committed on 22 Jun 2023
@小李xl
优化抛弹效果
小李xl committed on 22 Jun 2023
@小李xl
添加武器自动上膛配置
小李xl committed on 22 Jun 2023
2023-06-21
@lijincheng
更新开发日志
lijincheng committed on 21 Jun 2023
@lijincheng
修改导出excel表工具
lijincheng committed on 21 Jun 2023
@小李xl
Merge pull request #15 from xlljc/优化渲染大量sprite ...
小李xl authored on 21 Jun 2023 GitHub committed on 21 Jun 2023
@小李xl
修复在连接两个房间过道中射击不会保留弹壳的bug ...
小李xl committed on 21 Jun 2023
@小李xl
完成将 ActivityObject 绘制成静态图片的 API
小李xl committed on 21 Jun 2023
2023-06-20
@lijincheng
在 ImageCanvas 上绘制 ActivityObject
lijincheng committed on 20 Jun 2023
@小李xl
自动计算房间区域创建并创建 ImageCanvas
小李xl committed on 20 Jun 2023
@小李xl
调整初始化api
小李xl committed on 20 Jun 2023
@小李xl
完成绘图样例
小李xl committed on 20 Jun 2023
2023-06-19
@lijincheng
队列渲染
lijincheng committed on 19 Jun 2023
@小李xl
换一种解渲染大量sprite的决方案
小李xl committed on 19 Jun 2023
2023-06-18
@小李xl
备份
小李xl committed on 18 Jun 2023