2023-02-14
@小李xl
修复ai拾起武器bug, 优化ai拾起逻辑, 添加相机视野跟随鼠标
小李xl committed on 14 Feb 2023
2023-02-13
@lijincheng
协程支持
lijincheng committed on 13 Feb 2023
@lijincheng
小修改
lijincheng committed on 13 Feb 2023
@lijincheng
更改工程结构
lijincheng committed on 13 Feb 2023
@小李xl
暂时关闭SubViewportContainer的shader以解决抖动
小李xl committed on 13 Feb 2023
@小李xl
PutDown()参数改为枚举类型
小李xl committed on 13 Feb 2023
2023-02-12
@小李xl
还原物体root和导航区域计算
小李xl committed on 12 Feb 2023
@小李xl
测试TileMap碰撞, 还原子弹撞墙特效(还有点问题)
小李xl committed on 12 Feb 2023
@小李xl
备份
小李xl committed on 12 Feb 2023
2023-02-11
@小李xl
测试4.0的TileMap
小李xl committed on 11 Feb 2023
@小李xl
ai还原
小李xl committed on 11 Feb 2023
2023-02-10
@小李xl
近战武器还原
小李xl committed on 10 Feb 2023
@小李xl
玩家已经能正常拾起武器并开火了
小李xl committed on 10 Feb 2023
2023-02-09
@小李xl
解决Player加载报错的问题
小李xl committed on 9 Feb 2023
2023-02-08
@小李xl
升级到Godot4.0, 目前还不能正常就行游戏
小李xl committed on 8 Feb 2023
2023-02-07
@小李xl
拐角墙壁tile生成
小李xl committed on 7 Feb 2023
2023-02-06
@小李xl
拐角过道生成墙壁
小李xl committed on 6 Feb 2023
2023-02-05
@小李xl
直线走廊连通, 玩家可以自由经过
小李xl committed on 5 Feb 2023
@小李xl
通道拐角铺上地砖
小李xl committed on 5 Feb 2023
@小李xl
修复debug绘制力方向问题
小李xl committed on 5 Feb 2023
2023-02-04
@lijincheng
小修改
lijincheng committed on 4 Feb 2023
@小李xl
随机生成的房间铺地砖(未完成)
小李xl committed on 4 Feb 2023
2023-02-03
@lijincheng
小修改
lijincheng committed on 3 Feb 2023
@lijincheng
房间连接的过道防止贴墙
lijincheng committed on 3 Feb 2023
2023-02-02
@lijincheng
添加grid注释
lijincheng committed on 2 Feb 2023
@小李xl
弹壳消失时添加闪烁效果, 地牢房间生成移入RoomManager中, 目前已经在地上绘制出房间所占区域
小李xl committed on 2 Feb 2023
2023-02-01
@小李xl
修复投抛武器位置偏移问题
小李xl committed on 1 Feb 2023
@lijincheng
小修改
lijincheng committed on 1 Feb 2023
@小李xl
调整了武器的投抛力度, 现在没那么夸张了, 关闭临时血液效果
小李xl committed on 1 Feb 2023
@小李xl
房间拐角bug修复, 正常情况下生成的房间和过道都不应该出现重叠现象
小李xl committed on 1 Feb 2023