History for DungeonShooting / DungeonShooting_Godot / src / test / TestOptimizeSprite.cs
2023-07-10
@lijincheng
将随机数对象抽出来, 现在地牢生成和其它系统不在共用同一个随机数对象了
lijincheng committed on 10 Jul 2023
2023-06-20
@lijincheng
在 ImageCanvas 上绘制 ActivityObject
lijincheng committed on 20 Jun 2023
@小李xl
调整初始化api
小李xl committed on 20 Jun 2023
@小李xl
完成绘图样例
小李xl committed on 20 Jun 2023
2023-06-19
@lijincheng
队列渲染
lijincheng committed on 19 Jun 2023
@小李xl
换一种解渲染大量sprite的决方案
小李xl committed on 19 Jun 2023
2023-06-18
@小李xl
备份
小李xl committed on 18 Jun 2023
@小李xl
解决升级Godot版本产生的bug
小李xl committed on 18 Jun 2023
2023-06-17
@lijincheng
完善ImageCanvas的API
lijincheng committed on 17 Jun 2023
@小李xl
测试绘图
小李xl committed on 17 Jun 2023
2023-06-16
@lijincheng
小更新
lijincheng committed on 16 Jun 2023
@小李xl
绘制旋转图片api完成
小李xl committed on 16 Jun 2023
@小李xl
设置旋转中心点
小李xl committed on 16 Jun 2023
2023-06-15
@小李xl
研究image旋转算法
小李xl committed on 15 Jun 2023