2023-12-24 |
地图编辑器支持绘制复杂地形(47格的地形)
小李xl
committed
on 24 Dec 2023
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2023-12-07 |
更新开发日志
小李xl
committed
on 7 Dec 2023
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2023-11-25 |
液体消散效果
小李xl
committed
on 25 Nov 2023
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2023-11-24 |
制作消除效果中
小李xl
committed
on 24 Nov 2023
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2023-11-05 |
解锁高帧率,修复相机抖动bug
小李xl
committed
on 5 Nov 2023
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2023-11-04 |
绘制榴弹抢
小李xl
committed
on 4 Nov 2023
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给每个房间添加FreezeSprite上限
小李xl
committed
on 4 Nov 2023
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2023-11-03 |
检测圆形区域内的 FreezeSprite 实例
小李xl
committed
on 3 Nov 2023
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优化可互动物体
小李xl
committed
on 3 Nov 2023
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优化可互动物体
小李xl
committed
on 3 Nov 2023
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2023-11-02 |
优化可互动物体
小李xl
committed
on 2 Nov 2023
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2023-10-11 |
日志系统
小李xl
committed
on 11 Oct 2023
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2023-09-02 |
保存房间预览图, 开发中
小李xl
committed
on 2 Sep 2023
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2023-07-25 |
调整部分 Ui 函数名称
lijincheng
committed
on 25 Jul 2023
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2023-07-16 |
保存地图数据
小李xl
committed
on 16 Jul 2023
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2023-07-15 |
小修改
lijincheng
committed
on 15 Jul 2023
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2023-06-22 |
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2023-06-21 |
完成将 ActivityObject 绘制成静态图片的 API
小李xl
committed
on 21 Jun 2023
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2023-06-20 |
在 ImageCanvas 上绘制 ActivityObject
lijincheng
committed
on 20 Jun 2023
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自动计算房间区域创建并创建 ImageCanvas
小李xl
committed
on 20 Jun 2023
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调整初始化api
小李xl
committed
on 20 Jun 2023
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完成绘图样例
小李xl
committed
on 20 Jun 2023
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2023-06-19 |
队列渲染
lijincheng
committed
on 19 Jun 2023
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换一种解渲染大量sprite的决方案
小李xl
committed
on 19 Jun 2023
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2023-06-18 |
备份
小李xl
committed
on 18 Jun 2023
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解决升级Godot版本产生的bug
小李xl
committed
on 18 Jun 2023
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2023-06-17 |
完善ImageCanvas的API
lijincheng
committed
on 17 Jun 2023
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测试绘图
小李xl
committed
on 17 Jun 2023
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2023-06-16 |
小更新
lijincheng
committed
on 16 Jun 2023
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