diff --git a/DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle2/Preview.png b/DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle2/Preview.png index 9ff5376..dda6011 100644 --- a/DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle2/Preview.png +++ b/DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle2/Preview.png Binary files differ diff --git a/DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle2/TileInfo.json b/DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle2/TileInfo.json index cb0407a..25fca17 100644 --- a/DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle2/TileInfo.json +++ b/DungeonShooting_Godot/resource/map/tileMaps/Test1/battle/Battle2/TileInfo.json @@ -1 +1 @@ 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\ No newline at end of file diff --git a/DungeonShooting_Godot/resource/map/tileSet/TileSet1/Test3.png b/DungeonShooting_Godot/resource/map/tileSet/TileSet1/Test3.png new file mode 100644 index 0000000..c3cbdb1 --- /dev/null +++ b/DungeonShooting_Godot/resource/map/tileSet/TileSet1/Test3.png Binary files differ diff --git a/DungeonShooting_Godot/resource/map/tileSet/TileSet1/Test3.png.import b/DungeonShooting_Godot/resource/map/tileSet/TileSet1/Test3.png.import new file mode 100644 index 0000000..09c92c1 --- /dev/null +++ b/DungeonShooting_Godot/resource/map/tileSet/TileSet1/Test3.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c8dljk1dbo45l" +path="res://.godot/imported/Test3.png-c2f29114ce951ed85e4d92b58dbb0d74.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/map/tileSet/TileSet1/Test3.png" +dest_files=["res://.godot/imported/Test3.png-c2f29114ce951ed85e4d92b58dbb0d74.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/map/tileSet/TileSet1/TileSet.json b/DungeonShooting_Godot/resource/map/tileSet/TileSet1/TileSet.json index 8bec9fb..31e1b00 100644 --- a/DungeonShooting_Godot/resource/map/tileSet/TileSet1/TileSet.json +++ b/DungeonShooting_Godot/resource/map/tileSet/TileSet1/TileSet.json @@ -859,6 +859,210 @@ ] } ] + }, + { + "Name": "Test3", + "SourcePath": "resource/map/tileSet/TileSet1/Test3.png", + "Terrain": [ + { + "Name": "T1", + "F": {}, + "M": {}, + "T": { + "144": [ + 0, + 0 + ], + "146": [ + 0, + 16 + ], + "18": [ + 0, + 32 + ], + "176": [ + 16, + 0 + ], + "184": [ + 32, + 0 + ], + "152": [ + 48, + 0 + ], + "178": [ + 16, + 16 + ], + "186": [ + 32, + 16 + ], + "154": [ + 48, + 16 + ], + "50": [ + 16, + 32 + ], + "58": [ + 32, + 32 + ], + "26": [ + 48, + 32 + ], + "16": [ + 0, + 48 + ], + "48": [ + 16, + 48 + ], + "56": [ + 32, + 48 + ], + "24": [ + 48, + 48 + ], + "187": [ + 64, + 0 + ], + "434": [ + 64, + 16 + ], + "182": [ + 64, + 32 + ], + "250": [ + 64, + 48 + ], + "440": [ + 80, + 0 + ], + "510": [ + 80, + 16 + ], + "447": [ + 80, + 32 + ], + "62": [ + 80, + 48 + ], + "248": [ + 96, + 0 + ], + "190": [ + 112, + 0 + ], + "507": [ + 96, + 16 + ], + "218": [ + 112, + 16 + ], + "255": [ + 96, + 32 + ], + "155": [ + 112, + 32 + ], + "59": [ + 96, + 48 + ], + "442": [ + 112, + 48 + ], + "432": [ + 128, + 0 + ], + "506": [ + 144, + 0 + ], + "504": [ + 160, + 0 + ], + "216": [ + 176, + 0 + ], + "438": [ + 128, + 16 + ], + "443": [ + 144, + 16 + ], + "254": [ + 160, + 32 + ], + "511": [ + 144, + 32 + ], + "446": [ + 128, + 32 + ], + "54": [ + 128, + 48 + ], + "63": [ + 144, + 48 + ], + "191": [ + 160, + 48 + ], + "27": [ + 176, + 48 + ], + "219": [ + 176, + 32 + ], + "251": [ + 176, + 16 + ] + }, + "TerrainType": 0, + "Ready": true + } + ], + "Combination": [] } ] } \ No newline at end of file diff --git a/DungeonShooting_Godot/src/framework/map/serialize/tileSet/TileSetTerrainInfo.cs b/DungeonShooting_Godot/src/framework/map/serialize/tileSet/TileSetTerrainInfo.cs index 1c067f5..85597b4 100644 --- a/DungeonShooting_Godot/src/framework/map/serialize/tileSet/TileSetTerrainInfo.cs +++ b/DungeonShooting_Godot/src/framework/map/serialize/tileSet/TileSetTerrainInfo.cs @@ -80,17 +80,17 @@ /// /// 刷新这个TileSet地形是否可以正常使用了 /// - public void RefreshReady(int terrainIndex) + public void RefreshReady(int sourceIndex, int terrainIndex) { if (TerrainType == 0) { - if (terrainIndex == 0) + if (sourceIndex == 0 && terrainIndex == 0) { Ready = T != null && T.Count == 47 && M != null && M.Count == 4 && F != null && F.Count == 1; } else { - Ready = M != null && M.Count == 4 && F != null && F.Count == 1; + Ready = T != null && T.Count == 47; } } else diff --git a/DungeonShooting_Godot/src/game/ui/mapEditor/tileView/EditorTileMap.cs b/DungeonShooting_Godot/src/game/ui/mapEditor/tileView/EditorTileMap.cs index 76b502c..128a7b4 100644 --- a/DungeonShooting_Godot/src/game/ui/mapEditor/tileView/EditorTileMap.cs +++ b/DungeonShooting_Godot/src/game/ui/mapEditor/tileView/EditorTileMap.cs @@ -235,6 +235,11 @@ var newDelta = (float)delta; _drawFullRect = false; var position = GetLocalMousePosition(); + //绘制2x2地形 + if (CurrBrushType == TileMapDrawMode.Terrain && CurrTerrain != null && CurrTerrain.TerrainInfo.TerrainType == 1 && !_isRightPressed) + { + position -= new Vector2(GameConfig.TileCellSize / 2f, GameConfig.TileCellSize / 2f); + } _mouseCellPosition = LocalToMap(position); _mousePosition = new Vector2( _mouseCellPosition.X * GameConfig.TileCellSize, @@ -389,7 +394,7 @@ } else if (CurrBrushType == TileMapDrawMode.Terrain) //绘制地形 { - if (CurrTerrain == null) + if (CurrTerrain == null) //未选择地形 { DrawCellOutline(canvasItem); } @@ -400,9 +405,12 @@ else //2x2 { DrawCellOutline(canvasItem); - DrawCellOutline(canvasItem, new Vector2I(GameConfig.TileCellSize, 0)); - DrawCellOutline(canvasItem, new Vector2I(0, GameConfig.TileCellSize)); - DrawCellOutline(canvasItem, new Vector2I(GameConfig.TileCellSize, GameConfig.TileCellSize)); + if (!_isRightPressed) //没按下左键擦除 + { + DrawCellOutline(canvasItem, new Vector2I(GameConfig.TileCellSize, 0)); + DrawCellOutline(canvasItem, new Vector2I(0, GameConfig.TileCellSize)); + DrawCellOutline(canvasItem, new Vector2I(GameConfig.TileCellSize, GameConfig.TileCellSize)); + } } } } @@ -876,7 +884,11 @@ } else if (CurrBrushType == TileMapDrawMode.Terrain) //绘制地形 { - if (!CurrTerrain.TerrainInfo.Ready) //存在错误就不绘制了 + if (CurrTerrain == null) //未选择地形 + { + return; + } + else if (!CurrTerrain.TerrainInfo.Ready) //存在错误就不绘制了 { return; } @@ -888,7 +900,6 @@ } else if (CurrTerrain.TerrainInfo.TerrainType == 1) //2x2地形 { - var arr = new Array() { position, @@ -896,25 +907,8 @@ position + new Vector2I(1, 1), position + new Vector2I(1, 0), }; - //这里需要判断周围8格是否是同terrainSet - // if (EqualsTerrainSet(position + new Vector2I(-1, -1))) - // arr.Add(position + new Vector2I(-1, -1)); - // if (EqualsTerrainSet(position + new Vector2I(0, -1))) - // arr.Add(position + new Vector2I(0, -1)); - // if (EqualsTerrainSet(position + new Vector2I(1, -1))) - // arr.Add(position + new Vector2I(1, -1)); - // if (EqualsTerrainSet(position + new Vector2I(-1, 0))) - // arr.Add(position + new Vector2I(-1, 0)); - // if (EqualsTerrainSet(position + new Vector2I(1, 0))) - // arr.Add(position + new Vector2I(1, 0)); - // if (EqualsTerrainSet(position + new Vector2I(-1, 1))) - // arr.Add(position + new Vector2I(-1, 1)); - // if (EqualsTerrainSet(position + new Vector2I(0, 1))) - // arr.Add(position + new Vector2I(0, 1)); - // if (EqualsTerrainSet(position + new Vector2I(1, 1))) - // arr.Add(position + new Vector2I(1, 1)); //绘制自动图块 - SetCellsTerrainConnect(CurrLayer.Layer, arr, CurrTerrain.TerrainSetIndex, 0); + SetCellsTerrainConnect(CurrLayer.Layer, arr, CurrTerrain.TerrainSetIndex, 0, false); dirty = true; } } @@ -972,7 +966,73 @@ } else //自定义层 { - EraseCell(CurrLayer.Layer, position); + if (CurrBrushType == TileMapDrawMode.Free || CurrBrushType == TileMapDrawMode.Combination) //自由绘制 或者 组合 + { + EraseCell(CurrLayer.Layer, position); + } + else //绘制地形 + { + if (CurrTerrain == null) //未选择地形 + { + EraseCell(CurrLayer.Layer, position); + } + else if (CurrTerrain.TerrainInfo.TerrainType == 0 || CurrTerrain.TerrainInfo.TerrainType == 1) //2x2地形 / 3x3地形 + { + EraseCell(CurrLayer.Layer, position); + + var arr2 = new Array(); + //这里需要判断周围8格是否是同terrainSet + if (EqualsTerrainSet(position + new Vector2I(-1, -1))) + { + EraseCell(CurrLayer.Layer, position + new Vector2I(-1, -1)); + arr2.Add(position + new Vector2I(-1, -1)); + } + + if (EqualsTerrainSet(position + new Vector2I(0, -1))) + { + EraseCell(CurrLayer.Layer, position + new Vector2I(0, -1)); + arr2.Add(position + new Vector2I(0, -1)); + } + + if (EqualsTerrainSet(position + new Vector2I(1, -1))) + { + EraseCell(CurrLayer.Layer, position + new Vector2I(1, -1)); + arr2.Add(position + new Vector2I(1, -1)); + } + + if (EqualsTerrainSet(position + new Vector2I(-1, 0))) + { + EraseCell(CurrLayer.Layer, position + new Vector2I(-1, 0)); + arr2.Add(position + new Vector2I(-1, 0)); + } + + if (EqualsTerrainSet(position + new Vector2I(1, 0))) + { + EraseCell(CurrLayer.Layer, position + new Vector2I(1, 0)); + arr2.Add(position + new Vector2I(1, 0)); + } + + if (EqualsTerrainSet(position + new Vector2I(-1, 1))) + { + EraseCell(CurrLayer.Layer, position + new Vector2I(-1, 1)); + arr2.Add(position + new Vector2I(-1, 1)); + } + + if (EqualsTerrainSet(position + new Vector2I(0, 1))) + { + EraseCell(CurrLayer.Layer, position + new Vector2I(0, 1)); + arr2.Add(position + new Vector2I(0, 1)); + } + + if (EqualsTerrainSet(position + new Vector2I(1, 1))) + { + EraseCell(CurrLayer.Layer, position + new Vector2I(1, 1)); + arr2.Add(position + new Vector2I(1, 1)); + } + + SetCellsTerrainConnect(CurrLayer.Layer, arr2, CurrTerrain.TerrainSetIndex, 0, false); + } + } //标记有修改数据 EventManager.EmitEvent(EventEnum.OnTileMapDirty); } diff --git a/DungeonShooting_Godot/src/game/ui/tileSetEditorTerrain/up/TerrainCell.cs b/DungeonShooting_Godot/src/game/ui/tileSetEditorTerrain/up/TerrainCell.cs index 7ff2535..c0ba71e 100644 --- a/DungeonShooting_Godot/src/game/ui/tileSetEditorTerrain/up/TerrainCell.cs +++ b/DungeonShooting_Godot/src/game/ui/tileSetEditorTerrain/up/TerrainCell.cs @@ -120,12 +120,12 @@ if (cellData == null) { _panel.CurrTerrain?.RemoveTerrainCell(Index, Data); - _panel.CurrTerrain?.RefreshReady(_panel.CurrTerrainIndex); + _panel.CurrTerrain?.RefreshReady(_panel.EditorPanel.TileSetSourceIndex, _panel.CurrTerrainIndex); } else { _panel.CurrTerrain?.SetTerrainCell(Index, Data, cellData); - _panel.CurrTerrain?.RefreshReady(_panel.CurrTerrainIndex); + _panel.CurrTerrain?.RefreshReady(_panel.EditorPanel.TileSetSourceIndex, _panel.CurrTerrainIndex); } EventManager.EmitEvent(EventEnum.OnTileSetDirty);