diff --git a/DungeonShooting_Godot/prefab/map/RoomDoor.tscn b/DungeonShooting_Godot/prefab/map/RoomDoor.tscn index f64e80b..2e2e044 100644 --- a/DungeonShooting_Godot/prefab/map/RoomDoor.tscn +++ b/DungeonShooting_Godot/prefab/map/RoomDoor.tscn @@ -1,13 +1,47 @@ -[gd_scene load_steps=2 format=3 uid="uid://b72vjthv7exo1"] +[gd_scene load_steps=8 format=3 uid="uid://dl62yuh5q656a"] -[sub_resource type="RectangleShape2D" id="RectangleShape2D_vke61"] -size = Vector2(60, 66) +[ext_resource type="Script" path="res://src/framework/activity/ActivityObjectTemplate.cs" id="1_8es7a"] +[ext_resource type="Shader" path="res://resource/materlal/Blend.gdshader" id="2_d8jnk"] +[ext_resource type="Texture2D" uid="uid://uhhfgdhpk7i4" path="res://icon.png" id="3_ta10a"] -[node name="RoomDoor" type="RigidBody2D"] -collision_layer = 0 -collision_mask = 0 +[sub_resource type="ShaderMaterial" id="ShaderMaterial_x5aop"] +resource_local_to_scene = true +shader = ExtResource("2_d8jnk") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1 -[node name="NavigationObstacle2D" type="NavigationObstacle2D" parent="."] +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f8vun"] +resource_local_to_scene = true +shader = ExtResource("2_d8jnk") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0 -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -shape = SubResource("RectangleShape2D_vke61") +[sub_resource type="SpriteFrames" id="SpriteFrames_ugstb"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_ta10a") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_xgcls"] + +[node name="RoomDoor" type="Node"] +script = ExtResource("1_8es7a") +collision_layer = 1 +z_index = 15 + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_x5aop") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f8vun") +scale = Vector2(0.3125, 0.3125) +sprite_frames = SubResource("SpriteFrames_ugstb") + +[node name="Collision" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_xgcls") diff --git a/DungeonShooting_Godot/resource/theme/mainTheme.tres b/DungeonShooting_Godot/resource/theme/mainTheme.tres index 55f826d..95ee834 100644 --- a/DungeonShooting_Godot/resource/theme/mainTheme.tres +++ b/DungeonShooting_Godot/resource/theme/mainTheme.tres @@ -352,7 +352,7 @@ [sub_resource type="ImageTexture" id="58"] -[sub_resource type="Image" id="Image_cjnvj"] +[sub_resource type="Image" id="Image_obtwf"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 1, 255, 255, 255, 39, 255, 255, 255, 67, 255, 255, 255, 67, 255, 255, 255, 39, 255, 255, 255, 1, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 39, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 39, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 66, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 66, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 66, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 66, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 39, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 75, 255, 255, 255, 39, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 1, 255, 255, 255, 39, 255, 255, 255, 67, 255, 255, 255, 67, 255, 255, 255, 39, 255, 255, 255, 1, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "format": "RGBA8", @@ -362,7 +362,7 @@ } [sub_resource type="ImageTexture" id="60"] -image = SubResource("Image_cjnvj") +image = SubResource("Image_obtwf") [sub_resource type="StyleBoxTexture" id="61"] content_margin_left = 2.0 @@ -372,7 +372,7 @@ texture = SubResource("60") region_rect = Rect2(0, 0, 12, 12) -[sub_resource type="Image" id="Image_7plpn"] +[sub_resource type="Image" id="Image_eybby"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 247, 247, 247, 0, 248, 248, 248, 0, 248, 248, 248, 0, 247, 247, 247, 0, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 191, 191, 191, 4, 247, 247, 247, 98, 248, 248, 248, 167, 248, 248, 248, 167, 247, 247, 247, 98, 191, 191, 191, 4, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 247, 247, 247, 0, 247, 247, 247, 97, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 247, 247, 247, 97, 247, 247, 247, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 248, 248, 248, 0, 248, 248, 248, 164, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 164, 248, 248, 248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 248, 248, 248, 0, 248, 248, 248, 164, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 164, 248, 248, 248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 247, 247, 247, 0, 247, 247, 247, 97, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 248, 248, 248, 186, 247, 247, 247, 97, 247, 247, 247, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 191, 191, 191, 4, 247, 247, 247, 98, 248, 248, 248, 167, 248, 248, 248, 167, 247, 247, 247, 98, 191, 191, 191, 4, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 191, 191, 0, 247, 247, 247, 0, 248, 248, 248, 0, 248, 248, 248, 0, 247, 247, 247, 0, 191, 191, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "format": "RGBA8", @@ -382,7 +382,7 @@ } [sub_resource type="ImageTexture" id="63"] -image = SubResource("Image_7plpn") +image = SubResource("Image_eybby") [sub_resource type="StyleBoxTexture" id="64"] content_margin_left = 2.0 @@ -392,7 +392,7 @@ texture = SubResource("63") region_rect = Rect2(0, 0, 12, 12) -[sub_resource type="Image" id="Image_5t3gt"] +[sub_resource type="Image" id="Image_b2jc5"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "format": "RGBA8", @@ -402,7 +402,7 @@ } [sub_resource type="ImageTexture" id="66"] -image = SubResource("Image_5t3gt") +image = SubResource("Image_b2jc5") [sub_resource type="StyleBoxTexture" id="67"] content_margin_left = 2.0 @@ -412,7 +412,7 @@ texture = SubResource("66") region_rect = Rect2(0, 0, 12, 12) -[sub_resource type="Image" id="Image_7cjg2"] +[sub_resource type="Image" id="Image_lp86a"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 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SubResource("Image_nfwf0") [sub_resource type="StyleBoxFlat" id="57"] content_margin_left = 6.0 diff --git a/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs b/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs index 109d250..3614f64 100644 --- a/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs +++ b/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs @@ -96,6 +96,7 @@ private static long _instanceIndex = 0; + //初始化节点 private void _InitNode(string itemId, string scenePath) { ItemId = itemId; diff --git a/DungeonShooting_Godot/src/framework/map/RoomDoorInfo.cs b/DungeonShooting_Godot/src/framework/map/RoomDoorInfo.cs index 8e8ec50..fd944c4 100644 --- a/DungeonShooting_Godot/src/framework/map/RoomDoorInfo.cs +++ b/DungeonShooting_Godot/src/framework/map/RoomDoorInfo.cs @@ -27,7 +27,7 @@ public RoomInfo ConnectRoom; /// - /// 原点坐标 + /// 原点坐标, 单位: 格 /// public Vector2 OriginPosition; @@ -37,7 +37,7 @@ public bool HasCross; /// - /// 与下一道门的交叉点 + /// 与下一道门的交叉点, 单位: 格 /// public Vector2 Cross; diff --git a/DungeonShooting_Godot/src/game/item/weapon/bullet/Bullet.cs b/DungeonShooting_Godot/src/game/item/weapon/bullet/Bullet.cs index b475c01..549a462 100644 --- a/DungeonShooting_Godot/src/game/item/weapon/bullet/Bullet.cs +++ b/DungeonShooting_Godot/src/game/item/weapon/bullet/Bullet.cs @@ -35,13 +35,6 @@ BasisVelocity = new Vector2(FlySpeed, 0).Rotated(Rotation); } - public override void _Ready() - { - base._Ready(); - //绘制阴影 - ShowShadowSprite(); - } - protected override void PhysicsProcessOver(float delta) { //移动 diff --git a/DungeonShooting_Godot/src/game/manager/ActivityIdPrefix.cs b/DungeonShooting_Godot/src/game/manager/ActivityIdPrefix.cs index 3523fcf..762856c 100644 --- a/DungeonShooting_Godot/src/game/manager/ActivityIdPrefix.cs +++ b/DungeonShooting_Godot/src/game/manager/ActivityIdPrefix.cs @@ -26,4 +26,9 @@ /// 弹壳 /// public const string Shell = "shell"; + + /// + /// 其他类型 + /// + public const string Other = "other"; } \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/manager/ResourcePath.cs b/DungeonShooting_Godot/src/game/manager/ResourcePath.cs index c907971..a1807e8 100644 --- a/DungeonShooting_Godot/src/game/manager/ResourcePath.cs +++ b/DungeonShooting_Godot/src/game/manager/ResourcePath.cs @@ -8,6 +8,7 @@ public const string prefab_effect_BulletSmoke_tscn = "res://prefab/effect/BulletSmoke.tscn"; public const string prefab_effect_FirePart_tscn = "res://prefab/effect/FirePart.tscn"; public const string prefab_effect_ShotFire_tscn = "res://prefab/effect/ShotFire.tscn"; + public const string prefab_map_RoomDoor_tscn = "res://prefab/map/RoomDoor.tscn"; public const string prefab_role_Enemy_tscn = "res://prefab/role/Enemy.tscn"; public const string prefab_role_Player_tscn = "res://prefab/role/Player.tscn"; public const string prefab_role_Role_tscn = "res://prefab/role/Role.tscn"; diff --git a/DungeonShooting_Godot/src/game/role/enemy/Enemy.cs b/DungeonShooting_Godot/src/game/role/enemy/Enemy.cs index a46747e..220101b 100644 --- a/DungeonShooting_Godot/src/game/role/enemy/Enemy.cs +++ b/DungeonShooting_Godot/src/game/role/enemy/Enemy.cs @@ -81,7 +81,7 @@ AttackLayer = PhysicsLayer.Wall | PhysicsLayer.Props | PhysicsLayer.Player; Camp = CampEnum.Camp2; - MoveSpeed = 30; + MoveSpeed = 15; Holster.SlotList[2].Enable = true; Holster.SlotList[3].Enable = true; diff --git a/DungeonShooting_Godot/src/game/room/RoomDoor.cs b/DungeonShooting_Godot/src/game/room/RoomDoor.cs new file mode 100644 index 0000000..1cd03e9 --- /dev/null +++ b/DungeonShooting_Godot/src/game/room/RoomDoor.cs @@ -0,0 +1,6 @@ + +[RegisterActivity(ActivityIdPrefix.Other + "0001", ResourcePath.prefab_map_RoomDoor_tscn)] +public partial class RoomDoor : ActivityObject +{ + +} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/room/RoomManager.cs b/DungeonShooting_Godot/src/game/room/RoomManager.cs index 2c295b4..6112aee 100644 --- a/DungeonShooting_Godot/src/game/room/RoomManager.cs +++ b/DungeonShooting_Godot/src/game/room/RoomManager.cs @@ -70,6 +70,8 @@ _roomStaticNavigationList.AddRange(_dungeonTile.GetConnectDoorPolygonData()); //挂载所有房间的导航区域 _generateDungeon.EachRoom(MountNavFromRoomInfo); + //创建门实例 + _generateDungeon.EachRoom(CreateDoor); GD.Print("生成地牢用时: " + (DateTime.Now.Ticks - nowTicks) / 10000 + "毫秒"); @@ -166,6 +168,7 @@ } } + //挂载房间导航区域 private void MountNavFromRoomInfo(RoomInfo roomInfo) { var polygonArray = roomInfo.RoomSplit.RoomInfo.NavigationList.ToArray(); @@ -196,6 +199,23 @@ navigationPolygon.NavigationPolygon = polygon; AddChild(navigationPolygon); } + + private void CreateDoor(RoomInfo roomInfo) + { + foreach (var roomInfoDoor in roomInfo.Doors) + { + var door = ActivityObject.Create(ActivityIdPrefix.Other + "0001"); + if (roomInfoDoor.Direction == DoorDirection.E || roomInfoDoor.Direction == DoorDirection.W) + { + door.Position = (roomInfoDoor.OriginPosition + new Vector2(0, 2)) * GenerateDungeon.TileCellSize; + } + else + { + door.Position = (roomInfoDoor.OriginPosition + new Vector2(2, 0)) * GenerateDungeon.TileCellSize; + } + door.PutDown(RoomLayerEnum.NormalLayer); + } + } //绘制房间区域, debug 用 private void DrawRoomInfo(RoomInfo room)