diff --git "a/DungeonShooting_Document/\345\274\200\345\217\221\346\227\245\345\277\227.md" "b/DungeonShooting_Document/\345\274\200\345\217\221\346\227\245\345\277\227.md" index 695d8a3..63f6444 100644 --- "a/DungeonShooting_Document/\345\274\200\345\217\221\346\227\245\345\277\227.md" +++ "b/DungeonShooting_Document/\345\274\200\345\217\221\346\227\245\345\277\227.md" @@ -1,6 +1,6 @@ --- -### 2024-2-24 +### 2024-2-25 游戏正式起名为《枪火地牢》! 项目从4.2升级到4.2.1, 本次更新大量内容, 地牢编辑器2.0, 游戏大厅, 奖励房间, 自定义地牢生成规则, 地牢装饰等, 所以开发周期来到了两个半月 主要工作内容如下: diff --git a/DungeonShooting_Godot/prefab/ui/Main.tscn b/DungeonShooting_Godot/prefab/ui/Main.tscn index 364e28a..b3558c1 100644 --- a/DungeonShooting_Godot/prefab/ui/Main.tscn +++ b/DungeonShooting_Godot/prefab/ui/Main.tscn @@ -92,7 +92,7 @@ anchor_bottom = 1.0 offset_left = 23.0 offset_top = -100.0 -offset_right = 1943.0 +offset_right = 215.0 offset_bottom = -68.0 grow_vertical = 0 text = "b站:小李xlxl" @@ -105,7 +105,7 @@ anchor_bottom = 1.0 offset_left = 23.0 offset_top = -55.0 -offset_right = 1943.0 +offset_right = 183.0 offset_bottom = -23.0 grow_vertical = 0 text = "GitHub源码" diff --git a/DungeonShooting_Godot/src/game/activity/weapon/bow/Bow.cs b/DungeonShooting_Godot/src/game/activity/weapon/bow/Bow.cs index 71f69ec..9371e39 100644 --- a/DungeonShooting_Godot/src/game/activity/weapon/bow/Bow.cs +++ b/DungeonShooting_Godot/src/game/activity/weapon/bow/Bow.cs @@ -24,6 +24,7 @@ _activeArrow.CollisionArea.Monitoring = false; _activeArrow.Collision.Disabled = true; _activeArrow.Position = Vector2.Zero; + _activeArrow.RefreshBulletColor(false); ArrowPoint.AddChild(_activeArrow); }