diff --git a/DungeonShooting_Godot/prefab/bullet/Bullet0001.tscn b/DungeonShooting_Godot/prefab/bullet/Bullet0001.tscn index 216cd74..a1f4b70 100644 --- a/DungeonShooting_Godot/prefab/bullet/Bullet0001.tscn +++ b/DungeonShooting_Godot/prefab/bullet/Bullet0001.tscn @@ -36,7 +36,7 @@ }] [sub_resource type="RectangleShape2D" id="RectangleShape2D_lcqb8"] -size = Vector2(11, 4) +size = Vector2(9, 4) [node name="Bullet0001" type="CharacterBody2D" node_paths=PackedStringArray("CollisionArea", "ShadowSprite", "AnimatedSprite", "Collision")] collision_layer = 2 @@ -66,5 +66,5 @@ shape = SubResource("RectangleShape2D_lcqb8") [node name="Collision" type="CollisionShape2D" parent="."] -position = Vector2(2.5, 0) +position = Vector2(1.5, 0) shape = SubResource("RectangleShape2D_lcqb8") diff --git a/DungeonShooting_Godot/prefab/bullet/Bullet0003.tscn b/DungeonShooting_Godot/prefab/bullet/Bullet0003.tscn index 02a9502..18fab3e 100644 --- a/DungeonShooting_Godot/prefab/bullet/Bullet0003.tscn +++ b/DungeonShooting_Godot/prefab/bullet/Bullet0003.tscn @@ -55,5 +55,4 @@ shape = SubResource("RectangleShape2D_c0onq") [node name="Collision" type="CollisionShape2D" parent="."] -position = Vector2(1, 0) shape = SubResource("RectangleShape2D_c0onq") diff --git a/DungeonShooting_Godot/resource/sprite/bullet/bullet0001.png b/DungeonShooting_Godot/resource/sprite/bullet/bullet0001.png index afa441e..5b488de 100644 --- a/DungeonShooting_Godot/resource/sprite/bullet/bullet0001.png +++ b/DungeonShooting_Godot/resource/sprite/bullet/bullet0001.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/bullet/bullet0002.png b/DungeonShooting_Godot/resource/sprite/bullet/bullet0002.png index fc38c20..a76c266 100644 --- a/DungeonShooting_Godot/resource/sprite/bullet/bullet0002.png +++ b/DungeonShooting_Godot/resource/sprite/bullet/bullet0002.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/bullet/bullet0003.png b/DungeonShooting_Godot/resource/sprite/bullet/bullet0003.png index cbda060..14a69ff 100644 --- a/DungeonShooting_Godot/resource/sprite/bullet/bullet0003.png +++ b/DungeonShooting_Godot/resource/sprite/bullet/bullet0003.png Binary files differ diff --git a/DungeonShooting_Godot/scene/World.tscn b/DungeonShooting_Godot/scene/World.tscn index 714d780..555b1a4 100644 --- a/DungeonShooting_Godot/scene/World.tscn +++ b/DungeonShooting_Godot/scene/World.tscn @@ -7,7 +7,7 @@ background_mode = 3 glow_enabled = true glow_normalized = true -glow_strength = 1.1 +glow_strength = 1.05 glow_blend_mode = 1 [node name="World" type="Node2D" node_paths=PackedStringArray("NormalLayer", "YSortLayer", "TileRoot", "StaticSpriteRoot", "AffiliationAreaRoot")] diff --git a/DungeonShooting_Godot/src/game/activity/bullet/Bullet.cs b/DungeonShooting_Godot/src/game/activity/bullet/Bullet.cs index 743708a..67a7a31 100644 --- a/DungeonShooting_Godot/src/game/activity/bullet/Bullet.cs +++ b/DungeonShooting_Godot/src/game/activity/bullet/Bullet.cs @@ -77,7 +77,7 @@ if (Player.Current.CollisionWithMask(targetLayer)) { ShowOutline = true; - OutlineColor = new Color(1, 0, 0, 0.9f); + OutlineColor = new Color(1, 0, 0); } }