diff --git a/DungeonShooting_Godot/src/framework/generator/RoomPackGenerator.cs b/DungeonShooting_Godot/src/framework/generator/RoomPackGenerator.cs index 046b4ff..ae872c9 100644 --- a/DungeonShooting_Godot/src/framework/generator/RoomPackGenerator.cs +++ b/DungeonShooting_Godot/src/framework/generator/RoomPackGenerator.cs @@ -21,9 +21,9 @@ public static void Generate() { //地图路径 - var tileDir = DungeonRoomTemplate.RoomTileDir; + var tileDir = GameConfig.RoomTileDir; //地图描述数据路径 - var tileDataDir = DungeonRoomTemplate.RoomTileDataDir; + var tileDataDir = GameConfig.RoomTileDataDir; var tileDirInfo = new DirectoryInfo(tileDir); var tileDataDirInfo = new DirectoryInfo(tileDataDir); @@ -103,7 +103,7 @@ var config = new JsonSerializerOptions(); config.WriteIndented = true; var text = JsonSerializer.Serialize(list, config); - File.WriteAllText(DungeonRoomTemplate.RoomTileConfigFile, text); + File.WriteAllText(GameConfig.RoomTileConfigFile, text); GD.Print("地牢房间配置, 重新打包完成!"); }