diff --git a/DungeonShooting_Godot/resource/sprite/role/enemy0001/Enemy0001.png.import b/DungeonShooting_Godot/resource/sprite/role/enemy0001/Enemy0001.png.import
index c36be94..b20c9a6 100644
--- a/DungeonShooting_Godot/resource/sprite/role/enemy0001/Enemy0001.png.import
+++ b/DungeonShooting_Godot/resource/sprite/role/enemy0001/Enemy0001.png.import
@@ -3,15 +3,15 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://chd2vtesap5cf"
-path="res://.godot/imported/Enemy0001.png-148a38dfa95953b26d890356e8875de4.ctex"
+path="res://.godot/imported/enemy0001.png-1247a3ddf8a1a163d812cad12c4340fd.ctex"
metadata={
"vram_texture": false
}
[deps]
-source_file="res://resource/sprite/role/enemy0001/Enemy0001.png"
-dest_files=["res://.godot/imported/Enemy0001.png-148a38dfa95953b26d890356e8875de4.ctex"]
+source_file="res://resource/sprite/role/enemy0001/enemy0001.png"
+dest_files=["res://.godot/imported/enemy0001.png-1247a3ddf8a1a163d812cad12c4340fd.ctex"]
[params]
diff --git a/DungeonShooting_Godot/resource/sprite/role/enemy0001/Enemy0001_Debris.png.import b/DungeonShooting_Godot/resource/sprite/role/enemy0001/Enemy0001_Debris.png.import
index d563acf..56388a2 100644
--- a/DungeonShooting_Godot/resource/sprite/role/enemy0001/Enemy0001_Debris.png.import
+++ b/DungeonShooting_Godot/resource/sprite/role/enemy0001/Enemy0001_Debris.png.import
@@ -3,15 +3,15 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://d2f55lu60x64i"
-path="res://.godot/imported/Enemy0001_Debris.png-ac416dc79cd3c1217b27e1ef1fbe0d0b.ctex"
+path="res://.godot/imported/enemy0001_Debris.png-297a2fb6680cb862a9a085cf58f8268c.ctex"
metadata={
"vram_texture": false
}
[deps]
-source_file="res://resource/sprite/role/enemy0001/Enemy0001_Debris.png"
-dest_files=["res://.godot/imported/Enemy0001_Debris.png-ac416dc79cd3c1217b27e1ef1fbe0d0b.ctex"]
+source_file="res://resource/sprite/role/enemy0001/enemy0001_Debris.png"
+dest_files=["res://.godot/imported/enemy0001_Debris.png-297a2fb6680cb862a9a085cf58f8268c.ctex"]
[params]
diff --git a/DungeonShooting_Godot/src/framework/activity/ActivityObjectTemplate.cs b/DungeonShooting_Godot/src/framework/activity/ActivityObjectTemplate.cs
deleted file mode 100644
index cea2ecc..0000000
--- a/DungeonShooting_Godot/src/framework/activity/ActivityObjectTemplate.cs
+++ /dev/null
@@ -1,127 +0,0 @@
-// using Godot;
-//
-// ///
-// /// ActivityObject 节点模板对象
-// ///
-// [Tool]
-// public partial class ActivityObjectTemplate : Node
-// {
-// // ///
-// // /// 默认放入的层级
-// // ///
-// // [Export] public RoomLayerEnum DefaultLayer = RoomLayerEnum.NormalLayer;
-//
-// ///
-// /// 是否是静态物体
-// ///
-// [Export] public bool IsStatic = false;
-//
-// ///
-// /// 物体初始缩放
-// ///
-// [Export] public Vector2 scale = Vector2.One;
-//
-// ///
-// /// 当前物体所属物理层
-// ///
-// [Export(PropertyHint.Layers2DPhysics)] public uint collision_layer;
-//
-// ///
-// /// 当前物体扫描的物理层
-// ///
-// [Export(PropertyHint.Layers2DPhysics)] public uint collision_mask;
-//
-// ///
-// /// 显示状态
-// ///
-// [Export] public bool visible = true;
-//
-// ///
-// /// 当前物体渲染层级
-// ///
-// [Export] public int z_index;
-//
-// public override void _Ready()
-// {
-// #if TOOLS
-// // 在工具模式下创建的 template 节点自动创建对应的必要子节点
-// if (Engine.IsEditorHint())
-// {
-// var parent = GetParent();
-// if (parent != null)
-// {
-// //寻找 owner
-// Node owner;
-// if (parent.Owner != null)
-// {
-// owner = parent.Owner;
-// }
-// else if (Plugin.Plugin.Instance.GetEditorInterface().GetEditedSceneRoot() == this)
-// {
-// owner = this;
-// }
-// else
-// {
-// owner = parent;
-// }
-//
-// var sprite = GetNodeOrNull("ShadowSprite");
-// //创建Shadow
-// if (sprite == null)
-// {
-// sprite = new Sprite2D();
-// sprite.Name = "ShadowSprite";
-// sprite.ZIndex = -1;
-// var material =
-// ResourceManager.Load(ResourcePath.resource_material_Blend_tres, false);
-// material.SetShaderParameter("blend", new Color(0, 0, 0, 0.47058824F));
-// material.SetShaderParameter("schedule", 1);
-// sprite.Material = material;
-// AddChild(sprite);
-// sprite.Owner = owner;
-// }
-// else if (sprite.Material == null)
-// {
-// var material =
-// ResourceManager.Load(ResourcePath.resource_material_Blend_tres, false);
-// material.SetShaderParameter("blend", new Color(0, 0, 0, 0.47058824F));
-// material.SetShaderParameter("schedule", 1);
-// sprite.Material = material;
-// }
-//
-// var animatedSprite = GetNodeOrNull("AnimatedSprite");
-// //创建 Sprite2D
-// if (animatedSprite == null)
-// {
-// animatedSprite = new AnimatedSprite2D();
-// animatedSprite.Name = "AnimatedSprite";
-// var material =
-// ResourceManager.Load(ResourcePath.resource_material_Blend_tres, false);
-// material.SetShaderParameter("blend", new Color(1, 1, 1, 1));
-// material.SetShaderParameter("schedule", 0);
-// animatedSprite.Material = material;
-// AddChild(animatedSprite);
-// animatedSprite.Owner = owner;
-// }
-// else if (animatedSprite.Material == null)
-// {
-// var material =
-// ResourceManager.Load(ResourcePath.resource_material_Blend_tres, false);
-// material.SetShaderParameter("blend", new Color(1, 1, 1, 1));
-// material.SetShaderParameter("schedule", 0);
-// animatedSprite.Material = material;
-// }
-//
-// //创建Collision
-// if (GetNodeOrNull("Collision") == null)
-// {
-// var co = new CollisionShape2D();
-// co.Name = "Collision";
-// AddChild(co);
-// co.Owner = owner;
-// }
-// }
-// }
-// #endif
-// }
-// }