diff --git a/DungeonShooting_Godot/prefab/ui/Setting.tscn b/DungeonShooting_Godot/prefab/ui/Setting.tscn
index 85242df..d0eb890 100644
--- a/DungeonShooting_Godot/prefab/ui/Setting.tscn
+++ b/DungeonShooting_Godot/prefab/ui/Setting.tscn
@@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://bnwweusrc44xy"]
[ext_resource type="Script" path="res://src/game/ui/setting/SettingPanel.cs" id="1_ff0oi"]
-[ext_resource type="Texture2D" uid="uid://cajcnlimvoxk" path="res://resource/sprite/ui/commonIcon/Back.png" id="2_vgl60"]
+[ext_resource type="Texture2D" uid="uid://bd0kpqji660ta" path="res://resource/sprite/ui/commonIcon/Back.png" id="2_vgl60"]
[node name="Setting" type="Control"]
layout_mode = 3
@@ -302,6 +302,21 @@
layout_mode = 2
text = "空格"
+[node name="Key14" type="HBoxContainer" parent="ScrollContainer/KeySetting"]
+custom_minimum_size = Vector2(600, 0)
+layout_mode = 2
+size_flags_horizontal = 4
+size_flags_vertical = 0
+
+[node name="Name" type="Label" parent="ScrollContainer/KeySetting/Key14"]
+layout_mode = 2
+size_flags_horizontal = 3
+text = "展开小地图"
+
+[node name="Value" type="Label" parent="ScrollContainer/KeySetting/Key14"]
+layout_mode = 2
+text = "Ctrl"
+
[node name="Back" type="Button" parent="ScrollContainer/KeySetting"]
layout_mode = 2
size_flags_horizontal = 4
diff --git a/DungeonShooting_Godot/src/game/ui/setting/Setting.cs b/DungeonShooting_Godot/src/game/ui/setting/Setting.cs
index c3726ec..141775f 100644
--- a/DungeonShooting_Godot/src/game/ui/setting/Setting.cs
+++ b/DungeonShooting_Godot/src/game/ui/setting/Setting.cs
@@ -943,6 +943,59 @@
}
///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key14.Name
+ ///
+ public class Name_14 : UiNode
+ {
+ public Name_14(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Name_14 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key14.Value
+ ///
+ public class Value_13 : UiNode
+ {
+ public Value_13(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Value_13 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key14
+ ///
+ public class Key14 : UiNode
+ {
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Name
+ ///
+ public Name_14 L_Name
+ {
+ get
+ {
+ if (_L_Name == null) _L_Name = new Name_14(UiPanel, Instance.GetNode("Name"));
+ return _L_Name;
+ }
+ }
+ private Name_14 _L_Name;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Value
+ ///
+ public Value_13 L_Value
+ {
+ get
+ {
+ if (_L_Value == null) _L_Value = new Value_13(UiPanel, Instance.GetNode("Value"));
+ return _L_Value;
+ }
+ }
+ private Value_13 _L_Value;
+
+ public Key14(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
+ public override Key14 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
+ }
+
+ ///
/// 类型: , 路径: Setting.ScrollContainer.KeySetting.Back
///
public class Back_2 : UiNode
@@ -1139,6 +1192,19 @@
private Key13 _L_Key13;
///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.Key14
+ ///
+ public Key14 L_Key14
+ {
+ get
+ {
+ if (_L_Key14 == null) _L_Key14 = new Key14(UiPanel, Instance.GetNode("Key14"));
+ return _L_Key14;
+ }
+ }
+ private Key14 _L_Key14;
+
+ ///
/// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.Back
///
public Back_2 L_Back
@@ -1315,6 +1381,11 @@
public Key13 S_Key13 => L_ScrollContainer.L_KeySetting.L_Key13;
///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Key14
+ ///
+ public Key14 S_Key14 => L_ScrollContainer.L_KeySetting.L_Key14;
+
+ ///
/// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting
///
public KeySetting S_KeySetting => L_ScrollContainer.L_KeySetting;