diff --git a/DungeonShooting_Godot/src/game/room/DungeonManager.cs b/DungeonShooting_Godot/src/game/room/DungeonManager.cs index 904877c..a7e4755 100644 --- a/DungeonShooting_Godot/src/game/room/DungeonManager.cs +++ b/DungeonShooting_Godot/src/game/room/DungeonManager.cs @@ -145,8 +145,9 @@ player.Position = playerBirthMark.Position; } player.Name = "Player"; - Player.SetCurrentPlayer(player); player.PutDown(RoomLayerEnum.YSortLayer); + Player.SetCurrentPlayer(player); + //玩家手上添加武器 //player.PickUpWeapon(ActivityObject.Create(ActivityObject.Ids.Id_weapon0001)); var weapon = ActivityObject.Create(ActivityObject.Ids.Id_weapon0001);