diff --git a/DungeonShooting_Godot/prefab/ui/Main.tscn b/DungeonShooting_Godot/prefab/ui/Main.tscn
index fa4657f..9d9742f 100644
--- a/DungeonShooting_Godot/prefab/ui/Main.tscn
+++ b/DungeonShooting_Godot/prefab/ui/Main.tscn
@@ -33,7 +33,7 @@
layout_mode = 2
size_flags_vertical = 6
theme_override_font_sizes/font_size = 160
-text = "Program dungeon"
+text = "Dungeon Shooting"
horizontal_alignment = 1
vertical_alignment = 1
@@ -92,3 +92,29 @@
grow_vertical = 0
text = "v0.01"
horizontal_alignment = 2
+
+[node name="LinkButton" type="LinkButton" parent="."]
+layout_mode = 1
+anchors_preset = 2
+anchor_top = 1.0
+anchor_bottom = 1.0
+offset_left = 23.0
+offset_top = -100.0
+offset_right = 1943.0
+offset_bottom = -68.0
+grow_vertical = 0
+text = "b站:小李xlxl"
+uri = "https://space.bilibili.com/259437820"
+
+[node name="LinkButton2" type="LinkButton" parent="."]
+layout_mode = 1
+anchors_preset = 2
+anchor_top = 1.0
+anchor_bottom = 1.0
+offset_left = 23.0
+offset_top = -55.0
+offset_right = 1943.0
+offset_bottom = -23.0
+grow_vertical = 0
+text = "GitHub源码"
+uri = "https://github.com/xlljc/DungeonShooting"
diff --git a/DungeonShooting_Godot/prefab/ui/Setting.tscn b/DungeonShooting_Godot/prefab/ui/Setting.tscn
index b522b38..c6b1075 100644
--- a/DungeonShooting_Godot/prefab/ui/Setting.tscn
+++ b/DungeonShooting_Godot/prefab/ui/Setting.tscn
@@ -8,6 +8,8 @@
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
script = ExtResource("1_ff0oi")
[node name="ColorRect" type="ColorRect" parent="."]
@@ -39,7 +41,7 @@
horizontal_alignment = 1
vertical_alignment = 1
-[node name="VBoxContainer" type="VBoxContainer" parent="."]
+[node name="ScrollContainer" type="ScrollContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
@@ -49,17 +51,259 @@
grow_horizontal = 2
grow_vertical = 2
-[node name="FullScreen" type="HBoxContainer" parent="VBoxContainer"]
+[node name="SettingMenu" type="VBoxContainer" parent="ScrollContainer"]
+layout_mode = 2
+size_flags_horizontal = 3
+theme_override_constants/separation = 15
+
+[node name="VideoItem" type="Button" parent="ScrollContainer/SettingMenu"]
+layout_mode = 2
+size_flags_horizontal = 4
+text = "显示设置"
+flat = true
+
+[node name="InputItem" type="Button" parent="ScrollContainer/SettingMenu"]
+layout_mode = 2
+size_flags_horizontal = 4
+text = "键位设置"
+flat = true
+
+[node name="VideoSetting" type="VBoxContainer" parent="ScrollContainer"]
+visible = false
+layout_mode = 2
+size_flags_horizontal = 3
+theme_override_constants/separation = 15
+
+[node name="FullScreen" type="HBoxContainer" parent="ScrollContainer/VideoSetting"]
custom_minimum_size = Vector2(600, 0)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 0
-[node name="Name" type="Label" parent="VBoxContainer/FullScreen"]
+[node name="Name" type="Label" parent="ScrollContainer/VideoSetting/FullScreen"]
layout_mode = 2
size_flags_horizontal = 3
text = "全屏"
-[node name="CheckBox" type="CheckBox" parent="VBoxContainer/FullScreen"]
+[node name="CheckBox" type="CheckBox" parent="ScrollContainer/VideoSetting/FullScreen"]
layout_mode = 2
size_flags_horizontal = 10
+
+[node name="Back" type="Button" parent="ScrollContainer/VideoSetting"]
+layout_mode = 2
+size_flags_horizontal = 4
+text = "返回"
+flat = true
+
+[node name="KeySetting" type="VBoxContainer" parent="ScrollContainer"]
+visible = false
+layout_mode = 2
+size_flags_horizontal = 3
+theme_override_constants/separation = 15
+
+[node name="Tip" type="Label" parent="ScrollContainer/KeySetting"]
+layout_mode = 2
+text = "暂不支持修改键位"
+horizontal_alignment = 1
+vertical_alignment = 1
+
+[node name="Key" type="HBoxContainer" parent="ScrollContainer/KeySetting"]
+custom_minimum_size = Vector2(600, 0)
+layout_mode = 2
+size_flags_horizontal = 4
+size_flags_vertical = 0
+
+[node name="Name" type="Label" parent="ScrollContainer/KeySetting/Key"]
+layout_mode = 2
+size_flags_horizontal = 3
+text = "上"
+
+[node name="Value" type="Label" parent="ScrollContainer/KeySetting/Key"]
+layout_mode = 2
+text = "W"
+
+[node name="Key2" type="HBoxContainer" parent="ScrollContainer/KeySetting"]
+custom_minimum_size = Vector2(600, 0)
+layout_mode = 2
+size_flags_horizontal = 4
+size_flags_vertical = 0
+
+[node name="Name" type="Label" parent="ScrollContainer/KeySetting/Key2"]
+layout_mode = 2
+size_flags_horizontal = 3
+text = "下"
+
+[node name="Value" type="Label" parent="ScrollContainer/KeySetting/Key2"]
+layout_mode = 2
+text = "S"
+
+[node name="Key3" type="HBoxContainer" parent="ScrollContainer/KeySetting"]
+custom_minimum_size = Vector2(600, 0)
+layout_mode = 2
+size_flags_horizontal = 4
+size_flags_vertical = 0
+
+[node name="Name" type="Label" parent="ScrollContainer/KeySetting/Key3"]
+layout_mode = 2
+size_flags_horizontal = 3
+text = "左"
+
+[node name="Value" type="Label" parent="ScrollContainer/KeySetting/Key3"]
+layout_mode = 2
+text = "A"
+
+[node name="Key4" type="HBoxContainer" parent="ScrollContainer/KeySetting"]
+custom_minimum_size = Vector2(600, 0)
+layout_mode = 2
+size_flags_horizontal = 4
+size_flags_vertical = 0
+
+[node name="Name" type="Label" parent="ScrollContainer/KeySetting/Key4"]
+layout_mode = 2
+size_flags_horizontal = 3
+text = "右"
+
+[node name="Value" type="Label" parent="ScrollContainer/KeySetting/Key4"]
+layout_mode = 2
+text = "D"
+
+[node name="Key5" type="HBoxContainer" parent="ScrollContainer/KeySetting"]
+custom_minimum_size = Vector2(600, 0)
+layout_mode = 2
+size_flags_horizontal = 4
+size_flags_vertical = 0
+
+[node name="Name" type="Label" parent="ScrollContainer/KeySetting/Key5"]
+layout_mode = 2
+size_flags_horizontal = 3
+text = "互动/拾取"
+
+[node name="Value" type="Label" parent="ScrollContainer/KeySetting/Key5"]
+layout_mode = 2
+text = "E"
+
+[node name="Key6" type="HBoxContainer" parent="ScrollContainer/KeySetting"]
+custom_minimum_size = Vector2(600, 0)
+layout_mode = 2
+size_flags_horizontal = 4
+size_flags_vertical = 0
+
+[node name="Name" type="Label" parent="ScrollContainer/KeySetting/Key6"]
+layout_mode = 2
+size_flags_horizontal = 3
+text = "切换武器"
+
+[node name="Value" type="Label" parent="ScrollContainer/KeySetting/Key6"]
+layout_mode = 2
+text = "Q"
+
+[node name="Key7" type="HBoxContainer" parent="ScrollContainer/KeySetting"]
+custom_minimum_size = Vector2(600, 0)
+layout_mode = 2
+size_flags_horizontal = 4
+size_flags_vertical = 0
+
+[node name="Name" type="Label" parent="ScrollContainer/KeySetting/Key7"]
+layout_mode = 2
+size_flags_horizontal = 3
+text = "使用道具"
+
+[node name="Value" type="Label" parent="ScrollContainer/KeySetting/Key7"]
+layout_mode = 2
+text = "F"
+
+[node name="Key8" type="HBoxContainer" parent="ScrollContainer/KeySetting"]
+custom_minimum_size = Vector2(600, 0)
+layout_mode = 2
+size_flags_horizontal = 4
+size_flags_vertical = 0
+
+[node name="Name" type="Label" parent="ScrollContainer/KeySetting/Key8"]
+layout_mode = 2
+size_flags_horizontal = 3
+text = "扔掉武器"
+
+[node name="Value" type="Label" parent="ScrollContainer/KeySetting/Key8"]
+layout_mode = 2
+text = "G"
+
+[node name="Key11" type="HBoxContainer" parent="ScrollContainer/KeySetting"]
+custom_minimum_size = Vector2(600, 0)
+layout_mode = 2
+size_flags_horizontal = 4
+size_flags_vertical = 0
+
+[node name="Name" type="Label" parent="ScrollContainer/KeySetting/Key11"]
+layout_mode = 2
+size_flags_horizontal = 3
+text = "扔掉道具"
+
+[node name="Value" type="Label" parent="ScrollContainer/KeySetting/Key11"]
+layout_mode = 2
+text = "X"
+
+[node name="Key9" type="HBoxContainer" parent="ScrollContainer/KeySetting"]
+custom_minimum_size = Vector2(600, 0)
+layout_mode = 2
+size_flags_horizontal = 4
+size_flags_vertical = 0
+
+[node name="Name" type="Label" parent="ScrollContainer/KeySetting/Key9"]
+layout_mode = 2
+size_flags_horizontal = 3
+text = "开火"
+
+[node name="Value" type="Label" parent="ScrollContainer/KeySetting/Key9"]
+layout_mode = 2
+text = "鼠标左键"
+
+[node name="Key10" type="HBoxContainer" parent="ScrollContainer/KeySetting"]
+custom_minimum_size = Vector2(600, 0)
+layout_mode = 2
+size_flags_horizontal = 4
+size_flags_vertical = 0
+
+[node name="Name" type="Label" parent="ScrollContainer/KeySetting/Key10"]
+layout_mode = 2
+size_flags_horizontal = 3
+text = "换弹"
+
+[node name="Value" type="Label" parent="ScrollContainer/KeySetting/Key10"]
+layout_mode = 2
+text = "R"
+
+[node name="Key12" type="HBoxContainer" parent="ScrollContainer/KeySetting"]
+custom_minimum_size = Vector2(600, 0)
+layout_mode = 2
+size_flags_horizontal = 4
+size_flags_vertical = 0
+
+[node name="Name" type="Label" parent="ScrollContainer/KeySetting/Key12"]
+layout_mode = 2
+size_flags_horizontal = 3
+text = "翻滚"
+
+[node name="Value" type="Label" parent="ScrollContainer/KeySetting/Key12"]
+layout_mode = 2
+text = "空格"
+
+[node name="Key13" type="HBoxContainer" parent="ScrollContainer/KeySetting"]
+custom_minimum_size = Vector2(600, 0)
+layout_mode = 2
+size_flags_horizontal = 4
+size_flags_vertical = 0
+
+[node name="Name" type="Label" parent="ScrollContainer/KeySetting/Key13"]
+layout_mode = 2
+size_flags_horizontal = 3
+text = "武器近战"
+
+[node name="Value" type="Label" parent="ScrollContainer/KeySetting/Key13"]
+layout_mode = 2
+text = "鼠标右键"
+
+[node name="Back" type="Button" parent="ScrollContainer/KeySetting"]
+layout_mode = 2
+size_flags_horizontal = 4
+text = "返回"
+flat = true
diff --git a/DungeonShooting_Godot/src/game/ui/main/Main.cs b/DungeonShooting_Godot/src/game/ui/main/Main.cs
index 779be78..acf6583 100644
--- a/DungeonShooting_Godot/src/game/ui/main/Main.cs
+++ b/DungeonShooting_Godot/src/game/ui/main/Main.cs
@@ -44,6 +44,32 @@
}
private Version _L_Version;
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Main.LinkButton
+ ///
+ public LinkButton L_LinkButton
+ {
+ get
+ {
+ if (_L_LinkButton == null) _L_LinkButton = new LinkButton((MainPanel)this, GetNode("LinkButton"));
+ return _L_LinkButton;
+ }
+ }
+ private LinkButton _L_LinkButton;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Main.LinkButton2
+ ///
+ public LinkButton2 L_LinkButton2
+ {
+ get
+ {
+ if (_L_LinkButton2 == null) _L_LinkButton2 = new LinkButton2((MainPanel)this, GetNode("LinkButton2"));
+ return _L_LinkButton2;
+ }
+ }
+ private LinkButton2 _L_LinkButton2;
+
public Main() : base(nameof(Main))
{
@@ -213,6 +239,24 @@
public override Version Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
}
+ ///
+ /// 类型: , 路径: Main.LinkButton
+ ///
+ public class LinkButton : UiNode
+ {
+ public LinkButton(MainPanel uiPanel, Godot.LinkButton node) : base(uiPanel, node) { }
+ public override LinkButton Clone() => new (UiPanel, (Godot.LinkButton)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Main.LinkButton2
+ ///
+ public class LinkButton2 : UiNode
+ {
+ public LinkButton2(MainPanel uiPanel, Godot.LinkButton node) : base(uiPanel, node) { }
+ public override LinkButton2 Clone() => new (UiPanel, (Godot.LinkButton)Instance.Duplicate());
+ }
+
///
/// 场景中唯一名称的节点, 节点类型: , 节点路径: Main.ColorRect
@@ -259,4 +303,14 @@
///
public Version S_Version => L_Version;
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: Main.LinkButton
+ ///
+ public LinkButton S_LinkButton => L_LinkButton;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: Main.LinkButton2
+ ///
+ public LinkButton2 S_LinkButton2 => L_LinkButton2;
+
}
diff --git a/DungeonShooting_Godot/src/game/ui/setting/Setting.cs b/DungeonShooting_Godot/src/game/ui/setting/Setting.cs
index e78d417..c3726ec 100644
--- a/DungeonShooting_Godot/src/game/ui/setting/Setting.cs
+++ b/DungeonShooting_Godot/src/game/ui/setting/Setting.cs
@@ -45,17 +45,17 @@
private Title _L_Title;
///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.VBoxContainer
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer
///
- public VBoxContainer L_VBoxContainer
+ public ScrollContainer L_ScrollContainer
{
get
{
- if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer((SettingPanel)this, GetNode("VBoxContainer"));
- return _L_VBoxContainer;
+ if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer((SettingPanel)this, GetNode("ScrollContainer"));
+ return _L_ScrollContainer;
}
}
- private VBoxContainer _L_VBoxContainer;
+ private ScrollContainer _L_ScrollContainer;
public Setting() : base(nameof(Setting))
@@ -95,7 +95,60 @@
}
///
- /// 类型: , 路径: Setting.VBoxContainer.FullScreen.Name
+ /// 类型: , 路径: Setting.ScrollContainer.SettingMenu.VideoItem
+ ///
+ public class VideoItem : UiNode
+ {
+ public VideoItem(SettingPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
+ public override VideoItem Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.SettingMenu.InputItem
+ ///
+ public class InputItem : UiNode
+ {
+ public InputItem(SettingPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
+ public override InputItem Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.SettingMenu
+ ///
+ public class SettingMenu : UiNode
+ {
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.VideoItem
+ ///
+ public VideoItem L_VideoItem
+ {
+ get
+ {
+ if (_L_VideoItem == null) _L_VideoItem = new VideoItem(UiPanel, Instance.GetNode("VideoItem"));
+ return _L_VideoItem;
+ }
+ }
+ private VideoItem _L_VideoItem;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.InputItem
+ ///
+ public InputItem L_InputItem
+ {
+ get
+ {
+ if (_L_InputItem == null) _L_InputItem = new InputItem(UiPanel, Instance.GetNode("InputItem"));
+ return _L_InputItem;
+ }
+ }
+ private InputItem _L_InputItem;
+
+ public SettingMenu(SettingPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
+ public override SettingMenu Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.VideoSetting.FullScreen.Name
///
public class Name : UiNode
{
@@ -104,7 +157,7 @@
}
///
- /// 类型: , 路径: Setting.VBoxContainer.FullScreen.CheckBox
+ /// 类型: , 路径: Setting.ScrollContainer.VideoSetting.FullScreen.CheckBox
///
public class CheckBox : UiNode
{
@@ -113,12 +166,12 @@
}
///
- /// 类型: , 路径: Setting.VBoxContainer.FullScreen
+ /// 类型: , 路径: Setting.ScrollContainer.VideoSetting.FullScreen
///
public class FullScreen : UiNode
{
///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.VBoxContainer.Name
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.VideoSetting.Name
///
public Name L_Name
{
@@ -131,7 +184,7 @@
private Name _L_Name;
///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.VBoxContainer.CheckBox
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.VideoSetting.CheckBox
///
public CheckBox L_CheckBox
{
@@ -148,12 +201,21 @@
}
///
- /// 类型: , 路径: Setting.VBoxContainer
+ /// 类型: , 路径: Setting.ScrollContainer.VideoSetting.Back
///
- public class VBoxContainer : UiNode
+ public class Back_1 : UiNode
+ {
+ public Back_1(SettingPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
+ public override Back_1 Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.VideoSetting
+ ///
+ public class VideoSetting : UiNode
{
///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.FullScreen
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.FullScreen
///
public FullScreen L_FullScreen
{
@@ -165,8 +227,980 @@
}
private FullScreen _L_FullScreen;
- public VBoxContainer(SettingPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
- public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.Back
+ ///
+ public Back_1 L_Back
+ {
+ get
+ {
+ if (_L_Back == null) _L_Back = new Back_1(UiPanel, Instance.GetNode("Back"));
+ return _L_Back;
+ }
+ }
+ private Back_1 _L_Back;
+
+ public VideoSetting(SettingPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
+ public override VideoSetting Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Tip
+ ///
+ public class Tip : UiNode
+ {
+ public Tip(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Tip Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key.Name
+ ///
+ public class Name_1 : UiNode
+ {
+ public Name_1(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Name_1 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key.Value
+ ///
+ public class Value : UiNode
+ {
+ public Value(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Value Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key
+ ///
+ public class Key : UiNode
+ {
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Name
+ ///
+ public Name_1 L_Name
+ {
+ get
+ {
+ if (_L_Name == null) _L_Name = new Name_1(UiPanel, Instance.GetNode("Name"));
+ return _L_Name;
+ }
+ }
+ private Name_1 _L_Name;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Value
+ ///
+ public Value L_Value
+ {
+ get
+ {
+ if (_L_Value == null) _L_Value = new Value(UiPanel, Instance.GetNode("Value"));
+ return _L_Value;
+ }
+ }
+ private Value _L_Value;
+
+ public Key(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
+ public override Key Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key2.Name
+ ///
+ public class Name_2 : UiNode
+ {
+ public Name_2(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Name_2 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key2.Value
+ ///
+ public class Value_1 : UiNode
+ {
+ public Value_1(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Value_1 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key2
+ ///
+ public class Key2 : UiNode
+ {
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Name
+ ///
+ public Name_2 L_Name
+ {
+ get
+ {
+ if (_L_Name == null) _L_Name = new Name_2(UiPanel, Instance.GetNode("Name"));
+ return _L_Name;
+ }
+ }
+ private Name_2 _L_Name;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Value
+ ///
+ public Value_1 L_Value
+ {
+ get
+ {
+ if (_L_Value == null) _L_Value = new Value_1(UiPanel, Instance.GetNode("Value"));
+ return _L_Value;
+ }
+ }
+ private Value_1 _L_Value;
+
+ public Key2(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
+ public override Key2 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key3.Name
+ ///
+ public class Name_3 : UiNode
+ {
+ public Name_3(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Name_3 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key3.Value
+ ///
+ public class Value_2 : UiNode
+ {
+ public Value_2(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Value_2 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key3
+ ///
+ public class Key3 : UiNode
+ {
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Name
+ ///
+ public Name_3 L_Name
+ {
+ get
+ {
+ if (_L_Name == null) _L_Name = new Name_3(UiPanel, Instance.GetNode("Name"));
+ return _L_Name;
+ }
+ }
+ private Name_3 _L_Name;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Value
+ ///
+ public Value_2 L_Value
+ {
+ get
+ {
+ if (_L_Value == null) _L_Value = new Value_2(UiPanel, Instance.GetNode("Value"));
+ return _L_Value;
+ }
+ }
+ private Value_2 _L_Value;
+
+ public Key3(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
+ public override Key3 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key4.Name
+ ///
+ public class Name_4 : UiNode
+ {
+ public Name_4(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Name_4 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key4.Value
+ ///
+ public class Value_3 : UiNode
+ {
+ public Value_3(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Value_3 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key4
+ ///
+ public class Key4 : UiNode
+ {
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Name
+ ///
+ public Name_4 L_Name
+ {
+ get
+ {
+ if (_L_Name == null) _L_Name = new Name_4(UiPanel, Instance.GetNode("Name"));
+ return _L_Name;
+ }
+ }
+ private Name_4 _L_Name;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Value
+ ///
+ public Value_3 L_Value
+ {
+ get
+ {
+ if (_L_Value == null) _L_Value = new Value_3(UiPanel, Instance.GetNode("Value"));
+ return _L_Value;
+ }
+ }
+ private Value_3 _L_Value;
+
+ public Key4(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
+ public override Key4 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key5.Name
+ ///
+ public class Name_5 : UiNode
+ {
+ public Name_5(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Name_5 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key5.Value
+ ///
+ public class Value_4 : UiNode
+ {
+ public Value_4(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Value_4 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key5
+ ///
+ public class Key5 : UiNode
+ {
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Name
+ ///
+ public Name_5 L_Name
+ {
+ get
+ {
+ if (_L_Name == null) _L_Name = new Name_5(UiPanel, Instance.GetNode("Name"));
+ return _L_Name;
+ }
+ }
+ private Name_5 _L_Name;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Value
+ ///
+ public Value_4 L_Value
+ {
+ get
+ {
+ if (_L_Value == null) _L_Value = new Value_4(UiPanel, Instance.GetNode("Value"));
+ return _L_Value;
+ }
+ }
+ private Value_4 _L_Value;
+
+ public Key5(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
+ public override Key5 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key6.Name
+ ///
+ public class Name_6 : UiNode
+ {
+ public Name_6(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Name_6 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key6.Value
+ ///
+ public class Value_5 : UiNode
+ {
+ public Value_5(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Value_5 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key6
+ ///
+ public class Key6 : UiNode
+ {
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Name
+ ///
+ public Name_6 L_Name
+ {
+ get
+ {
+ if (_L_Name == null) _L_Name = new Name_6(UiPanel, Instance.GetNode("Name"));
+ return _L_Name;
+ }
+ }
+ private Name_6 _L_Name;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Value
+ ///
+ public Value_5 L_Value
+ {
+ get
+ {
+ if (_L_Value == null) _L_Value = new Value_5(UiPanel, Instance.GetNode("Value"));
+ return _L_Value;
+ }
+ }
+ private Value_5 _L_Value;
+
+ public Key6(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
+ public override Key6 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key7.Name
+ ///
+ public class Name_7 : UiNode
+ {
+ public Name_7(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Name_7 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key7.Value
+ ///
+ public class Value_6 : UiNode
+ {
+ public Value_6(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Value_6 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key7
+ ///
+ public class Key7 : UiNode
+ {
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Name
+ ///
+ public Name_7 L_Name
+ {
+ get
+ {
+ if (_L_Name == null) _L_Name = new Name_7(UiPanel, Instance.GetNode("Name"));
+ return _L_Name;
+ }
+ }
+ private Name_7 _L_Name;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Value
+ ///
+ public Value_6 L_Value
+ {
+ get
+ {
+ if (_L_Value == null) _L_Value = new Value_6(UiPanel, Instance.GetNode("Value"));
+ return _L_Value;
+ }
+ }
+ private Value_6 _L_Value;
+
+ public Key7(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
+ public override Key7 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key8.Name
+ ///
+ public class Name_8 : UiNode
+ {
+ public Name_8(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Name_8 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key8.Value
+ ///
+ public class Value_7 : UiNode
+ {
+ public Value_7(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Value_7 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key8
+ ///
+ public class Key8 : UiNode
+ {
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Name
+ ///
+ public Name_8 L_Name
+ {
+ get
+ {
+ if (_L_Name == null) _L_Name = new Name_8(UiPanel, Instance.GetNode("Name"));
+ return _L_Name;
+ }
+ }
+ private Name_8 _L_Name;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Value
+ ///
+ public Value_7 L_Value
+ {
+ get
+ {
+ if (_L_Value == null) _L_Value = new Value_7(UiPanel, Instance.GetNode("Value"));
+ return _L_Value;
+ }
+ }
+ private Value_7 _L_Value;
+
+ public Key8(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
+ public override Key8 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key11.Name
+ ///
+ public class Name_9 : UiNode
+ {
+ public Name_9(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Name_9 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key11.Value
+ ///
+ public class Value_8 : UiNode
+ {
+ public Value_8(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Value_8 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key11
+ ///
+ public class Key11 : UiNode
+ {
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Name
+ ///
+ public Name_9 L_Name
+ {
+ get
+ {
+ if (_L_Name == null) _L_Name = new Name_9(UiPanel, Instance.GetNode("Name"));
+ return _L_Name;
+ }
+ }
+ private Name_9 _L_Name;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Value
+ ///
+ public Value_8 L_Value
+ {
+ get
+ {
+ if (_L_Value == null) _L_Value = new Value_8(UiPanel, Instance.GetNode("Value"));
+ return _L_Value;
+ }
+ }
+ private Value_8 _L_Value;
+
+ public Key11(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
+ public override Key11 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key9.Name
+ ///
+ public class Name_10 : UiNode
+ {
+ public Name_10(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Name_10 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key9.Value
+ ///
+ public class Value_9 : UiNode
+ {
+ public Value_9(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Value_9 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key9
+ ///
+ public class Key9 : UiNode
+ {
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Name
+ ///
+ public Name_10 L_Name
+ {
+ get
+ {
+ if (_L_Name == null) _L_Name = new Name_10(UiPanel, Instance.GetNode("Name"));
+ return _L_Name;
+ }
+ }
+ private Name_10 _L_Name;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Value
+ ///
+ public Value_9 L_Value
+ {
+ get
+ {
+ if (_L_Value == null) _L_Value = new Value_9(UiPanel, Instance.GetNode("Value"));
+ return _L_Value;
+ }
+ }
+ private Value_9 _L_Value;
+
+ public Key9(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
+ public override Key9 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key10.Name
+ ///
+ public class Name_11 : UiNode
+ {
+ public Name_11(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Name_11 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key10.Value
+ ///
+ public class Value_10 : UiNode
+ {
+ public Value_10(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Value_10 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key10
+ ///
+ public class Key10 : UiNode
+ {
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Name
+ ///
+ public Name_11 L_Name
+ {
+ get
+ {
+ if (_L_Name == null) _L_Name = new Name_11(UiPanel, Instance.GetNode("Name"));
+ return _L_Name;
+ }
+ }
+ private Name_11 _L_Name;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Value
+ ///
+ public Value_10 L_Value
+ {
+ get
+ {
+ if (_L_Value == null) _L_Value = new Value_10(UiPanel, Instance.GetNode("Value"));
+ return _L_Value;
+ }
+ }
+ private Value_10 _L_Value;
+
+ public Key10(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
+ public override Key10 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key12.Name
+ ///
+ public class Name_12 : UiNode
+ {
+ public Name_12(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Name_12 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key12.Value
+ ///
+ public class Value_11 : UiNode
+ {
+ public Value_11(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Value_11 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key12
+ ///
+ public class Key12 : UiNode
+ {
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Name
+ ///
+ public Name_12 L_Name
+ {
+ get
+ {
+ if (_L_Name == null) _L_Name = new Name_12(UiPanel, Instance.GetNode("Name"));
+ return _L_Name;
+ }
+ }
+ private Name_12 _L_Name;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Value
+ ///
+ public Value_11 L_Value
+ {
+ get
+ {
+ if (_L_Value == null) _L_Value = new Value_11(UiPanel, Instance.GetNode("Value"));
+ return _L_Value;
+ }
+ }
+ private Value_11 _L_Value;
+
+ public Key12(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
+ public override Key12 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key13.Name
+ ///
+ public class Name_13 : UiNode
+ {
+ public Name_13(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Name_13 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key13.Value
+ ///
+ public class Value_12 : UiNode
+ {
+ public Value_12(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
+ public override Value_12 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Key13
+ ///
+ public class Key13 : UiNode
+ {
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Name
+ ///
+ public Name_13 L_Name
+ {
+ get
+ {
+ if (_L_Name == null) _L_Name = new Name_13(UiPanel, Instance.GetNode("Name"));
+ return _L_Name;
+ }
+ }
+ private Name_13 _L_Name;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Value
+ ///
+ public Value_12 L_Value
+ {
+ get
+ {
+ if (_L_Value == null) _L_Value = new Value_12(UiPanel, Instance.GetNode("Value"));
+ return _L_Value;
+ }
+ }
+ private Value_12 _L_Value;
+
+ public Key13(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
+ public override Key13 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting.Back
+ ///
+ public class Back_2 : UiNode
+ {
+ public Back_2(SettingPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
+ public override Back_2 Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer.KeySetting
+ ///
+ public class KeySetting : UiNode
+ {
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.Tip
+ ///
+ public Tip L_Tip
+ {
+ get
+ {
+ if (_L_Tip == null) _L_Tip = new Tip(UiPanel, Instance.GetNode("Tip"));
+ return _L_Tip;
+ }
+ }
+ private Tip _L_Tip;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.Key
+ ///
+ public Key L_Key
+ {
+ get
+ {
+ if (_L_Key == null) _L_Key = new Key(UiPanel, Instance.GetNode("Key"));
+ return _L_Key;
+ }
+ }
+ private Key _L_Key;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.Key2
+ ///
+ public Key2 L_Key2
+ {
+ get
+ {
+ if (_L_Key2 == null) _L_Key2 = new Key2(UiPanel, Instance.GetNode("Key2"));
+ return _L_Key2;
+ }
+ }
+ private Key2 _L_Key2;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.Key3
+ ///
+ public Key3 L_Key3
+ {
+ get
+ {
+ if (_L_Key3 == null) _L_Key3 = new Key3(UiPanel, Instance.GetNode("Key3"));
+ return _L_Key3;
+ }
+ }
+ private Key3 _L_Key3;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.Key4
+ ///
+ public Key4 L_Key4
+ {
+ get
+ {
+ if (_L_Key4 == null) _L_Key4 = new Key4(UiPanel, Instance.GetNode("Key4"));
+ return _L_Key4;
+ }
+ }
+ private Key4 _L_Key4;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.Key5
+ ///
+ public Key5 L_Key5
+ {
+ get
+ {
+ if (_L_Key5 == null) _L_Key5 = new Key5(UiPanel, Instance.GetNode("Key5"));
+ return _L_Key5;
+ }
+ }
+ private Key5 _L_Key5;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.Key6
+ ///
+ public Key6 L_Key6
+ {
+ get
+ {
+ if (_L_Key6 == null) _L_Key6 = new Key6(UiPanel, Instance.GetNode("Key6"));
+ return _L_Key6;
+ }
+ }
+ private Key6 _L_Key6;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.Key7
+ ///
+ public Key7 L_Key7
+ {
+ get
+ {
+ if (_L_Key7 == null) _L_Key7 = new Key7(UiPanel, Instance.GetNode("Key7"));
+ return _L_Key7;
+ }
+ }
+ private Key7 _L_Key7;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.Key8
+ ///
+ public Key8 L_Key8
+ {
+ get
+ {
+ if (_L_Key8 == null) _L_Key8 = new Key8(UiPanel, Instance.GetNode("Key8"));
+ return _L_Key8;
+ }
+ }
+ private Key8 _L_Key8;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.Key11
+ ///
+ public Key11 L_Key11
+ {
+ get
+ {
+ if (_L_Key11 == null) _L_Key11 = new Key11(UiPanel, Instance.GetNode("Key11"));
+ return _L_Key11;
+ }
+ }
+ private Key11 _L_Key11;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.Key9
+ ///
+ public Key9 L_Key9
+ {
+ get
+ {
+ if (_L_Key9 == null) _L_Key9 = new Key9(UiPanel, Instance.GetNode("Key9"));
+ return _L_Key9;
+ }
+ }
+ private Key9 _L_Key9;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.Key10
+ ///
+ public Key10 L_Key10
+ {
+ get
+ {
+ if (_L_Key10 == null) _L_Key10 = new Key10(UiPanel, Instance.GetNode("Key10"));
+ return _L_Key10;
+ }
+ }
+ private Key10 _L_Key10;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.Key12
+ ///
+ public Key12 L_Key12
+ {
+ get
+ {
+ if (_L_Key12 == null) _L_Key12 = new Key12(UiPanel, Instance.GetNode("Key12"));
+ return _L_Key12;
+ }
+ }
+ private Key12 _L_Key12;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.Key13
+ ///
+ public Key13 L_Key13
+ {
+ get
+ {
+ if (_L_Key13 == null) _L_Key13 = new Key13(UiPanel, Instance.GetNode("Key13"));
+ return _L_Key13;
+ }
+ }
+ private Key13 _L_Key13;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.ScrollContainer.Back
+ ///
+ public Back_2 L_Back
+ {
+ get
+ {
+ if (_L_Back == null) _L_Back = new Back_2(UiPanel, Instance.GetNode("Back"));
+ return _L_Back;
+ }
+ }
+ private Back_2 _L_Back;
+
+ public KeySetting(SettingPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
+ public override KeySetting Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: Setting.ScrollContainer
+ ///
+ public class ScrollContainer : UiNode
+ {
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.SettingMenu
+ ///
+ public SettingMenu L_SettingMenu
+ {
+ get
+ {
+ if (_L_SettingMenu == null) _L_SettingMenu = new SettingMenu(UiPanel, Instance.GetNode("SettingMenu"));
+ return _L_SettingMenu;
+ }
+ }
+ private SettingMenu _L_SettingMenu;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.VideoSetting
+ ///
+ public VideoSetting L_VideoSetting
+ {
+ get
+ {
+ if (_L_VideoSetting == null) _L_VideoSetting = new VideoSetting(UiPanel, Instance.GetNode("VideoSetting"));
+ return _L_VideoSetting;
+ }
+ }
+ private VideoSetting _L_VideoSetting;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: Setting.KeySetting
+ ///
+ public KeySetting L_KeySetting
+ {
+ get
+ {
+ if (_L_KeySetting == null) _L_KeySetting = new KeySetting(UiPanel, Instance.GetNode("KeySetting"));
+ return _L_KeySetting;
+ }
+ }
+ private KeySetting _L_KeySetting;
+
+ public ScrollContainer(SettingPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { }
+ public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
}
@@ -176,33 +1210,118 @@
public ColorRect S_ColorRect => L_ColorRect;
///
- /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.Back
- ///
- public Back S_Back => L_Back;
-
- ///
/// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.Title
///
public Title S_Title => L_Title;
///
- /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.VBoxContainer.FullScreen.Name
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.ScrollContainer.SettingMenu.VideoItem
///
- public Name S_Name => L_VBoxContainer.L_FullScreen.L_Name;
+ public VideoItem S_VideoItem => L_ScrollContainer.L_SettingMenu.L_VideoItem;
///
- /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.VBoxContainer.FullScreen.CheckBox
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.ScrollContainer.SettingMenu.InputItem
///
- public CheckBox S_CheckBox => L_VBoxContainer.L_FullScreen.L_CheckBox;
+ public InputItem S_InputItem => L_ScrollContainer.L_SettingMenu.L_InputItem;
///
- /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.VBoxContainer.FullScreen
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.ScrollContainer.SettingMenu
///
- public FullScreen S_FullScreen => L_VBoxContainer.L_FullScreen;
+ public SettingMenu S_SettingMenu => L_ScrollContainer.L_SettingMenu;
///
- /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.VBoxContainer
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.ScrollContainer.VideoSetting.FullScreen.CheckBox
///
- public VBoxContainer S_VBoxContainer => L_VBoxContainer;
+ public CheckBox S_CheckBox => L_ScrollContainer.L_VideoSetting.L_FullScreen.L_CheckBox;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.ScrollContainer.VideoSetting.FullScreen
+ ///
+ public FullScreen S_FullScreen => L_ScrollContainer.L_VideoSetting.L_FullScreen;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.ScrollContainer.VideoSetting
+ ///
+ public VideoSetting S_VideoSetting => L_ScrollContainer.L_VideoSetting;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Tip
+ ///
+ public Tip S_Tip => L_ScrollContainer.L_KeySetting.L_Tip;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Key
+ ///
+ public Key S_Key => L_ScrollContainer.L_KeySetting.L_Key;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Key2
+ ///
+ public Key2 S_Key2 => L_ScrollContainer.L_KeySetting.L_Key2;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Key3
+ ///
+ public Key3 S_Key3 => L_ScrollContainer.L_KeySetting.L_Key3;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Key4
+ ///
+ public Key4 S_Key4 => L_ScrollContainer.L_KeySetting.L_Key4;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Key5
+ ///
+ public Key5 S_Key5 => L_ScrollContainer.L_KeySetting.L_Key5;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Key6
+ ///
+ public Key6 S_Key6 => L_ScrollContainer.L_KeySetting.L_Key6;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Key7
+ ///
+ public Key7 S_Key7 => L_ScrollContainer.L_KeySetting.L_Key7;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Key8
+ ///
+ public Key8 S_Key8 => L_ScrollContainer.L_KeySetting.L_Key8;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Key11
+ ///
+ public Key11 S_Key11 => L_ScrollContainer.L_KeySetting.L_Key11;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Key9
+ ///
+ public Key9 S_Key9 => L_ScrollContainer.L_KeySetting.L_Key9;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Key10
+ ///
+ public Key10 S_Key10 => L_ScrollContainer.L_KeySetting.L_Key10;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Key12
+ ///
+ public Key12 S_Key12 => L_ScrollContainer.L_KeySetting.L_Key12;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting.Key13
+ ///
+ public Key13 S_Key13 => L_ScrollContainer.L_KeySetting.L_Key13;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.ScrollContainer.KeySetting
+ ///
+ public KeySetting S_KeySetting => L_ScrollContainer.L_KeySetting;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: Setting.ScrollContainer
+ ///
+ public ScrollContainer S_ScrollContainer => L_ScrollContainer;
}
diff --git a/DungeonShooting_Godot/src/game/ui/setting/SettingPanel.cs b/DungeonShooting_Godot/src/game/ui/setting/SettingPanel.cs
index 3206947..f633a8b 100644
--- a/DungeonShooting_Godot/src/game/ui/setting/SettingPanel.cs
+++ b/DungeonShooting_Godot/src/game/ui/setting/SettingPanel.cs
@@ -10,15 +10,42 @@
if (PrevUi != null)
{
//返回上一级UI
- S_Back.Instance.Pressed += () =>
+ L_Back.Instance.Pressed += () =>
{
OpenPrevUi();
};
}
+ //视频设置
+ S_VideoItem.Instance.Pressed += () =>
+ {
+ S_SettingMenu.Instance.Visible = false;
+ S_VideoSetting.Instance.Visible = true;
+ };
+ //键位设置
+ S_InputItem.Instance.Pressed += () =>
+ {
+ S_SettingMenu.Instance.Visible = false;
+ S_KeySetting.Instance.Visible = true;
+ };
+ //视频设置返回
+ S_VideoSetting.L_Back.Instance.Pressed += () =>
+ {
+ S_SettingMenu.Instance.Visible = true;
+ S_VideoSetting.Instance.Visible = false;
+ };
+ //键位设置返回
+ S_KeySetting.L_Back.Instance.Pressed += () =>
+ {
+ S_SettingMenu.Instance.Visible = true;
+ S_KeySetting.Instance.Visible = false;
+ };
+
+ //---------------------- 视频设置 -----------------------------
//全屏属性
S_FullScreen.L_CheckBox.Instance.ButtonPressed = DisplayServer.WindowGetMode() == DisplayServer.WindowMode.Fullscreen;
S_FullScreen.L_CheckBox.Instance.Pressed += OnChangeFullScreen;
+ //-----------------------------------------------------------
}
public override void OnDestroyUi()