diff --git a/DungeonShooting_Art/gun/UK.png b/DungeonShooting_Art/gun/UK.png new file mode 100644 index 0000000..58ade3f --- /dev/null +++ b/DungeonShooting_Art/gun/UK.png Binary files differ diff --git a/DungeonShooting_Art/gun/US.png b/DungeonShooting_Art/gun/US.png new file mode 100644 index 0000000..73a62df --- /dev/null +++ b/DungeonShooting_Art/gun/US.png Binary files differ diff --git a/DungeonShooting_Art/gun/USSR.png b/DungeonShooting_Art/gun/USSR.png new file mode 100644 index 0000000..4575498 --- /dev/null +++ b/DungeonShooting_Art/gun/USSR.png Binary files differ diff --git a/DungeonShooting_Art/ui/GUI/RoomUi.aseprite b/DungeonShooting_Art/ui/GUI/RoomUi.aseprite new file mode 100644 index 0000000..2ef5aa7 --- /dev/null +++ b/DungeonShooting_Art/ui/GUI/RoomUi.aseprite Binary files differ diff --git a/DungeonShooting_Art/ui/GUI/RoomUi.png b/DungeonShooting_Art/ui/GUI/RoomUi.png new file mode 100644 index 0000000..bd3445e --- /dev/null +++ b/DungeonShooting_Art/ui/GUI/RoomUi.png Binary files differ diff --git a/DungeonShooting_Art/ui/GUI/Split/healthBar.png b/DungeonShooting_Art/ui/GUI/Split/healthBar.png new file mode 100644 index 0000000..7f5b5c4 --- /dev/null +++ b/DungeonShooting_Art/ui/GUI/Split/healthBar.png Binary files differ diff --git a/DungeonShooting_Art/ui/GUI/Split/hpBar.png b/DungeonShooting_Art/ui/GUI/Split/hpBar.png new file mode 100644 index 0000000..ca93b0d --- /dev/null +++ b/DungeonShooting_Art/ui/GUI/Split/hpBar.png Binary files differ diff --git a/DungeonShooting_Art/ui/GUI/Split/shieldBar.aseprite b/DungeonShooting_Art/ui/GUI/Split/shieldBar.aseprite new file mode 100644 index 0000000..27bcaa1 --- /dev/null +++ b/DungeonShooting_Art/ui/GUI/Split/shieldBar.aseprite Binary files differ diff --git a/DungeonShooting_Art/ui/GUI/Split/shieldBar.png b/DungeonShooting_Art/ui/GUI/Split/shieldBar.png new file mode 100644 index 0000000..aec1a9d --- /dev/null +++ b/DungeonShooting_Art/ui/GUI/Split/shieldBar.png Binary files differ diff --git a/DungeonShooting_Godot/prefab/ui/RoomUI.tscn b/DungeonShooting_Godot/prefab/ui/RoomUI.tscn index dc2944a..cfb25c4 100644 --- a/DungeonShooting_Godot/prefab/ui/RoomUI.tscn +++ b/DungeonShooting_Godot/prefab/ui/RoomUI.tscn @@ -1,7 +1,8 @@ -[gd_scene load_steps=3 format=2] +[gd_scene load_steps=4 format=2] [ext_resource path="res://src/ui/RoomUI.cs" type="Script" id=1] [ext_resource path="res://resource/sprite/ui/template-ui.png" type="Texture" id=2] +[ext_resource path="res://resource/sprite/ui/RoomUi.png" type="Texture" id=3] [node name="RoomUI" type="Control"] anchor_right = 1.0 @@ -9,8 +10,12 @@ script = ExtResource( 1 ) [node name="TextureRect" type="TextureRect" parent="."] -margin_left = 13.0 -margin_top = 9.0 -margin_right = 90.0 -margin_bottom = 33.0 +margin_left = 26.0 +margin_top = -63.0 +margin_right = 103.0 +margin_bottom = -39.0 texture = ExtResource( 2 ) + +[node name="RoomUi" type="Sprite" parent="."] +texture = ExtResource( 3 ) +centered = false diff --git a/DungeonShooting_Godot/resource/sprite/gun/UK.png b/DungeonShooting_Godot/resource/sprite/gun/UK.png deleted file mode 100644 index 58ade3f..0000000 --- a/DungeonShooting_Godot/resource/sprite/gun/UK.png +++ /dev/null Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/gun/UK.png.import b/DungeonShooting_Godot/resource/sprite/gun/UK.png.import deleted file mode 100644 index b26a126..0000000 --- a/DungeonShooting_Godot/resource/sprite/gun/UK.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/UK.png-0e69e5e3a63ed303220ab24dee91e2e0.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://resource/sprite/gun/UK.png" -dest_files=[ "res://.import/UK.png-0e69e5e3a63ed303220ab24dee91e2e0.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=false -svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/gun/US.png b/DungeonShooting_Godot/resource/sprite/gun/US.png deleted file mode 100644 index 73a62df..0000000 --- a/DungeonShooting_Godot/resource/sprite/gun/US.png +++ /dev/null Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/gun/US.png.import b/DungeonShooting_Godot/resource/sprite/gun/US.png.import deleted file mode 100644 index 115c1aa..0000000 --- a/DungeonShooting_Godot/resource/sprite/gun/US.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/US.png-4218465449a1caba531b79f6cbaf32fa.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://resource/sprite/gun/US.png" -dest_files=[ "res://.import/US.png-4218465449a1caba531b79f6cbaf32fa.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=false -svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/gun/USSR.png b/DungeonShooting_Godot/resource/sprite/gun/USSR.png deleted file mode 100644 index 4575498..0000000 --- a/DungeonShooting_Godot/resource/sprite/gun/USSR.png +++ /dev/null Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/gun/USSR.png.import b/DungeonShooting_Godot/resource/sprite/gun/USSR.png.import deleted file mode 100644 index f0fb197..0000000 --- a/DungeonShooting_Godot/resource/sprite/gun/USSR.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/USSR.png-1b06adab8deb5898a39090b724b84133.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://resource/sprite/gun/USSR.png" -dest_files=[ "res://.import/USSR.png-1b06adab8deb5898a39090b724b84133.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=false -svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/ui/RoomUi.png b/DungeonShooting_Godot/resource/sprite/ui/RoomUi.png new file mode 100644 index 0000000..bd3445e --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/ui/RoomUi.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/ui/RoomUi.png.import b/DungeonShooting_Godot/resource/sprite/ui/RoomUi.png.import new file mode 100644 index 0000000..2c8d07f --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/ui/RoomUi.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/RoomUi.png-829b5ca7025f524836ffc10e6b98946a.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/ui/RoomUi.png" +dest_files=[ "res://.import/RoomUi.png-829b5ca7025f524836ffc10e6b98946a.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/ui/healthBar.png b/DungeonShooting_Godot/resource/sprite/ui/healthBar.png new file mode 100644 index 0000000..7f5b5c4 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/ui/healthBar.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/ui/healthBar.png.import b/DungeonShooting_Godot/resource/sprite/ui/healthBar.png.import new file mode 100644 index 0000000..82b3973 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/ui/healthBar.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/healthBar.png-fd918cfe1c1dc3ff7cde08d44c5e3daf.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/ui/healthBar.png" +dest_files=[ "res://.import/healthBar.png-fd918cfe1c1dc3ff7cde08d44c5e3daf.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/ui/hpBar.png b/DungeonShooting_Godot/resource/sprite/ui/hpBar.png new file mode 100644 index 0000000..ca93b0d --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/ui/hpBar.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/ui/hpBar.png.import b/DungeonShooting_Godot/resource/sprite/ui/hpBar.png.import new file mode 100644 index 0000000..9c5398c --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/ui/hpBar.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/hpBar.png-089166f44681996b6b959c41fed1de83.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/ui/hpBar.png" +dest_files=[ "res://.import/hpBar.png-089166f44681996b6b959c41fed1de83.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/ui/shieldBar.png b/DungeonShooting_Godot/resource/sprite/ui/shieldBar.png new file mode 100644 index 0000000..aec1a9d --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/ui/shieldBar.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/ui/shieldBar.png.import b/DungeonShooting_Godot/resource/sprite/ui/shieldBar.png.import new file mode 100644 index 0000000..e9015f0 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/ui/shieldBar.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/shieldBar.png-093bd9bf980cb2c0cee0b033de727a12.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/ui/shieldBar.png" +dest_files=[ "res://.import/shieldBar.png-093bd9bf980cb2c0cee0b033de727a12.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0