diff --git a/DungeonShooting_Godot/prefab/role/Player.tscn b/DungeonShooting_Godot/prefab/role/Player.tscn
index 5786938..7154560 100644
--- a/DungeonShooting_Godot/prefab/role/Player.tscn
+++ b/DungeonShooting_Godot/prefab/role/Player.tscn
@@ -24,4 +24,4 @@
[node name="AnimatedSprite" parent="." index="2"]
material = SubResource( 2 )
-frame = 2
+frame = 1
diff --git a/DungeonShooting_Godot/scene/Main.tscn b/DungeonShooting_Godot/scene/Main.tscn
index 35a4274..aff7b6d 100644
--- a/DungeonShooting_Godot/scene/Main.tscn
+++ b/DungeonShooting_Godot/scene/Main.tscn
@@ -24,7 +24,6 @@
[node name="Main" type="Node2D"]
script = ExtResource( 3 )
-Debug = true
CursorPack = ExtResource( 4 )
RoomPath = NodePath("ViewCanvas/ViewportContainer/Viewport/Room")
ViewportPath = NodePath("ViewCanvas/ViewportContainer/Viewport")
diff --git a/DungeonShooting_Godot/src/game/event/EventBinder.cs b/DungeonShooting_Godot/src/game/event/EventBinder.cs
new file mode 100644
index 0000000..1912fd7
--- /dev/null
+++ b/DungeonShooting_Godot/src/game/event/EventBinder.cs
@@ -0,0 +1,35 @@
+
+using System;
+
+///
+/// 事件绑定对象
+///
+public class EventBinder
+{
+ ///
+ /// 事件类型
+ ///
+ public readonly EventEnum EventType;
+ ///
+ /// 事件回调函数
+ ///
+ public readonly Action