diff --git a/DungeonShooting_Godot/resource/map/tileMaps/TestGroup2/battle/Battle1/TileInfo.json b/DungeonShooting_Godot/resource/map/tileMaps/TestGroup2/battle/Battle1/TileInfo.json index 8fc4912..db916da 100644 --- a/DungeonShooting_Godot/resource/map/tileMaps/TestGroup2/battle/Battle1/TileInfo.json +++ b/DungeonShooting_Godot/resource/map/tileMaps/TestGroup2/battle/Battle1/TileInfo.json @@ -1 +1 @@ -{"NavigationVertices":[{"X":150,"Y":54},{"X":170,"Y":66},{"X":-42,"Y":66},{"X":106,"Y":54},{"X":170,"Y":-58},{"X":150,"Y":2},{"X":-42,"Y":-58},{"X":106,"Y":2},{"X":22,"Y":-30},{"X":22,"Y":22},{"X":-22,"Y":-30},{"X":-22,"Y":22}],"NavigationPolygon":[[0,1,2,3],[4,1,0,5],[6,4,5,7,8],[9,8,7,3],[6,8,10],[2,6,10,11],[3,2,11,9]],"Floor":[-3,-3,0,0,4,-3,-2,0,0,4,-3,-1,0,0,4,-3,0,0,0,4,-3,1,0,0,4,-3,2,0,0,4,-3,3,0,0,4,-2,-4,0,0,4,-2,-3,0,0,4,-2,-2,0,0,4,-2,-1,0,0,4,-2,0,0,0,4,-2,1,0,0,4,-2,2,0,0,4,-2,3,0,0,4,-1,-4,0,0,4,-1,-3,0,0,4,-1,1,0,0,4,-1,2,0,0,4,-1,3,0,0,4,0,-4,0,0,4,0,-3,0,0,4,0,1,0,0,4,0,2,0,0,4,0,3,0,0,4,1,-4,0,0,4,1,-3,0,0,4,1,-2,0,0,4,1,-1,0,0,4,1,0,0,0,4,1,1,0,0,4,1,2,0,0,4,1,3,0,0,4,2,-4,0,0,4,2,-3,0,0,4,2,-2,0,0,4,2,-1,0,0,4,2,0,0,0,4,2,1,0,0,4,2,2,0,0,4,2,3,0,0,4,3,-4,0,0,4,3,-3,0,0,4,3,-2,0,0,4,3,-1,0,0,4,3,0,0,0,4,3,1,0,0,4,3,2,0,0,4,3,3,0,0,4,4,-4,0,0,4,4,-3,0,0,4,4,-2,0,0,4,4,-1,0,0,4,4,0,0,0,4,4,1,0,0,4,4,2,0,0,4,4,3,0,0,4,5,-4,0,0,4,5,-3,0,0,4,5,-2,0,0,4,5,-1,0,0,4,5,0,0,0,4,5,1,0,0,4,5,2,0,0,4,5,3,0,0,4,6,-4,0,0,4,6,-3,0,0,4,6,-2,0,0,4,6,-1,0,0,4,6,0,0,0,4,6,1,0,0,4,6,2,0,0,4,6,3,0,0,4,7,-4,0,0,4,7,-3,0,0,4,7,-2,0,0,4,7,-1,0,0,4,7,3,0,0,4,8,-4,0,0,4,8,-3,0,0,4,8,-2,0,0,4,8,-1,0,0,4,8,3,0,0,4,9,-4,0,0,4,9,-3,0,0,4,9,-2,0,0,4,9,-1,0,0,4,9,0,0,0,4,9,1,0,0,4,9,2,0,0,4,9,3,0,0,4,10,-4,0,0,4,10,-3,0,0,4,10,-2,0,0,4,10,-1,0,0,4,10,0,0,0,4,10,1,0,0,4,10,2,0,0,4,10,3,0,0,4,-3,-4,0,0,4],"Middle":[],"Top":[-5,-7,0,9,2,-5,-6,0,9,2,-5,-5,0,9,2,-5,-4,0,9,2,-5,-3,0,9,2,-5,-2,0,9,2,-5,-1,0,9,2,-5,0,0,9,2,-5,1,0,9,2,-5,2,0,9,2,-5,3,0,9,2,-5,4,0,9,2,-5,5,0,9,2,-4,-7,0,9,2,-4,-6,0,6,2,-4,-5,0,11,2,-4,-4,0,11,2,-4,-3,0,11,2,-4,-2,0,11,2,-4,-1,0,11,2,-4,0,0,11,2,-4,1,0,11,2,-4,2,0,11,2,-4,3,0,11,2,-4,4,0,6,1,-4,5,0,9,2,-3,-7,0,9,2,-3,-6,0,9,3,-3,-5,0,2,4,-3,4,0,10,0,-3,5,0,9,2,-2,-7,0,9,2,-2,-6,0,9,3,-2,-5,0,2,4,-2,4,0,10,0,-2,5,0,9,2,-1,-7,0,9,2,-1,-6,0,9,3,-1,-5,0,2,4,-1,-2,0,8,0,-1,-1,0,8,3,-1,0,0,1,4,-1,4,0,10,0,-1,5,0,9,2,0,-7,0,9,2,0,-6,0,9,3,0,-5,0,2,4,0,-2,0,11,0,0,-1,0,11,3,0,0,0,3,4,0,4,0,10,0,0,5,0,9,2,1,-7,0,9,2,1,-6,0,9,3,1,-5,0,2,4,1,4,0,10,0,1,5,0,9,2,2,-7,0,9,2,2,-6,0,9,3,2,-5,0,2,4,2,4,0,10,0,2,5,0,9,2,3,-7,0,9,2,3,-6,0,9,3,3,-5,0,2,4,3,4,0,10,0,3,5,0,9,2,4,-7,0,9,2,4,-6,0,9,3,4,-5,0,2,4,4,4,0,10,0,4,5,0,9,2,5,-7,0,9,2,5,-6,0,9,3,5,-5,0,2,4,5,4,0,10,0,5,5,0,9,2,6,-7,0,9,2,6,-6,0,9,3,6,-5,0,2,4,6,4,0,10,0,6,5,0,9,2,7,-7,0,9,2,7,-6,0,9,3,7,-5,0,2,4,7,0,0,8,0,7,1,0,8,3,7,2,0,1,4,7,4,0,10,0,7,5,0,9,2,8,-7,0,9,2,8,-6,0,9,3,8,-5,0,2,4,8,0,0,11,0,8,1,0,11,3,8,2,0,3,4,8,4,0,10,0,8,5,0,9,2,9,-7,0,9,2,9,-6,0,9,3,9,-5,0,2,4,9,4,0,10,0,9,5,0,9,2,10,-7,0,9,2,10,-6,0,9,3,10,-5,0,2,4,10,4,0,10,0,10,5,0,9,2,11,-7,0,9,2,11,-6,0,5,2,11,-5,0,8,1,11,-4,0,8,1,11,-3,0,8,1,11,-2,0,8,1,11,-1,0,8,1,11,0,0,8,1,11,1,0,8,1,11,2,0,8,1,11,3,0,8,1,11,4,0,5,1,11,5,0,9,2,12,-7,0,9,2,12,-6,0,9,2,12,-5,0,9,2,12,-4,0,9,2,12,-3,0,9,2,12,-2,0,9,2,12,-1,0,9,2,12,0,0,9,2,12,1,0,9,2,12,2,0,9,2,12,3,0,9,2,12,4,0,9,2,12,5,0,9,2]} \ No newline at end of file +{"NavigationVertices":[{"X":150,"Y":54},{"X":170,"Y":66},{"X":-42,"Y":66},{"X":106,"Y":54},{"X":170,"Y":-58},{"X":150,"Y":2},{"X":-42,"Y":-58},{"X":106,"Y":2},{"X":22,"Y":-30},{"X":22,"Y":22},{"X":-22,"Y":-30},{"X":-22,"Y":22}],"NavigationPolygon":[[0,1,2,3],[4,1,0,5],[6,4,5,7,8],[9,8,7,3],[6,8,10],[2,6,10,11],[3,2,11,9]],"Floor":[-3,-3,0,0,4,-3,-2,0,0,4,-3,-1,0,0,4,-3,0,0,0,4,-3,1,0,0,4,-3,2,0,0,4,-3,3,0,0,4,-2,-4,0,0,4,-2,-3,0,0,4,-2,-2,0,0,4,-2,-1,0,0,4,-2,0,0,0,4,-2,1,0,0,4,-2,2,0,0,4,-2,3,0,0,4,-1,-4,0,0,4,-1,-3,0,0,4,-1,1,0,0,4,-1,2,0,0,4,-1,3,0,0,4,0,-4,0,0,4,0,-3,0,0,4,0,1,0,0,4,0,2,0,0,4,0,3,0,0,4,1,-4,0,0,4,1,-3,0,0,4,1,-2,0,0,4,1,-1,0,0,4,1,0,0,0,4,1,1,0,0,4,1,2,0,0,4,1,3,0,0,4,2,-4,0,0,4,2,-3,0,0,4,2,-2,0,0,4,2,-1,0,0,4,2,0,0,0,4,2,1,0,0,4,2,2,0,0,4,2,3,0,0,4,3,-4,0,0,4,3,-3,0,0,4,3,-2,0,0,4,3,-1,0,0,4,3,0,0,0,4,3,1,0,0,4,3,2,0,0,4,3,3,0,0,4,4,-4,0,0,4,4,-3,0,0,4,4,-2,0,0,4,4,-1,0,0,4,4,0,0,0,4,4,1,0,0,4,4,2,0,0,4,4,3,0,0,4,5,-4,0,0,4,5,-3,0,0,4,5,-2,0,0,4,5,-1,0,0,4,5,0,0,0,4,5,1,0,0,4,5,2,0,0,4,5,3,0,0,4,6,-4,0,0,4,6,-3,0,0,4,6,-2,0,0,4,6,-1,0,0,4,6,0,0,0,4,6,1,0,0,4,6,2,0,0,4,6,3,0,0,4,7,-4,0,0,4,7,-3,0,0,4,7,-2,0,0,4,7,-1,0,0,4,7,3,0,0,4,8,-4,0,0,4,8,-3,0,0,4,8,-2,0,0,4,8,-1,0,0,4,8,3,0,0,4,9,-4,0,0,4,9,-3,0,0,4,9,-2,0,0,4,9,-1,0,0,4,9,0,0,0,4,9,1,0,0,4,9,2,0,0,4,9,3,0,0,4,10,-3,0,0,4,10,-2,0,0,4,10,-1,0,0,4,10,0,0,0,4,10,1,0,0,4,10,2,0,0,4,10,3,0,0,4,-3,-4,0,0,4,10,-4,0,0,4],"Middle":[-3,-6,0,9,3,-3,-5,0,2,4,-2,-6,0,9,3,-2,-5,0,2,4,-1,-6,0,9,3,-1,-5,0,2,4,-1,-1,0,8,3,-1,0,0,1,4,0,-6,0,9,3,0,-5,0,2,4,0,-1,0,11,3,0,0,0,3,4,1,-6,0,9,3,1,-5,0,2,4,2,-6,0,9,3,2,-5,0,2,4,3,-6,0,9,3,3,-5,0,2,4,4,-6,0,9,3,4,-5,0,2,4,5,-6,0,9,3,5,-5,0,2,4,6,-6,0,9,3,6,-5,0,2,4,7,-6,0,9,3,7,-5,0,2,4,7,1,0,8,3,7,2,0,1,4,8,-6,0,9,3,8,-5,0,2,4,8,1,0,11,3,8,2,0,3,4,9,-6,0,9,3,9,-5,0,2,4,10,-6,0,9,3,10,-5,0,2,4],"Top":[-5,-7,0,9,2,-5,-6,0,9,2,-5,-5,0,9,2,-5,-4,0,9,2,-5,-3,0,9,2,-5,-2,0,9,2,-5,-1,0,9,2,-5,0,0,9,2,-5,1,0,9,2,-5,2,0,9,2,-5,3,0,9,2,-5,4,0,9,2,-5,5,0,9,2,-4,-7,0,9,2,-4,-6,0,6,2,-4,-5,0,11,2,-4,-4,0,11,2,-4,-3,0,11,2,-4,-2,0,11,2,-4,-1,0,11,2,-4,0,0,11,2,-4,1,0,11,2,-4,2,0,11,2,-4,3,0,11,2,-4,4,0,6,1,-4,5,0,9,2,-3,-7,0,9,2,-3,4,0,10,0,-3,5,0,9,2,-2,-7,0,9,2,-2,4,0,10,0,-2,5,0,9,2,-1,-7,0,9,2,-1,-2,0,8,0,-1,4,0,10,0,-1,5,0,9,2,0,-7,0,9,2,0,-2,0,11,0,0,4,0,10,0,0,5,0,9,2,1,-7,0,9,2,1,4,0,10,0,1,5,0,9,2,2,-7,0,9,2,2,4,0,10,0,2,5,0,9,2,3,-7,0,9,2,3,4,0,10,0,3,5,0,9,2,4,-7,0,9,2,4,4,0,10,0,4,5,0,9,2,5,-7,0,9,2,5,4,0,10,0,5,5,0,9,2,6,-7,0,9,2,6,4,0,10,0,6,5,0,9,2,7,-7,0,9,2,7,0,0,8,0,7,4,0,10,0,7,5,0,9,2,8,-7,0,9,2,8,0,0,11,0,8,4,0,10,0,8,5,0,9,2,9,-7,0,9,2,9,4,0,10,0,9,5,0,9,2,10,-7,0,9,2,10,4,0,10,0,10,5,0,9,2,11,-7,0,9,2,11,-6,0,5,2,11,-5,0,8,1,11,-4,0,8,1,11,-3,0,8,1,11,-2,0,8,1,11,-1,0,8,1,11,0,0,8,1,11,1,0,8,1,11,2,0,8,1,11,3,0,8,1,11,4,0,5,1,11,5,0,9,2,12,-7,0,9,2,12,-6,0,9,2,12,-5,0,9,2,12,-4,0,9,2,12,-3,0,9,2,12,-2,0,9,2,12,-1,0,9,2,12,0,0,9,2,12,1,0,9,2,12,2,0,9,2,12,3,0,9,2,12,4,0,9,2,12,5,0,9,2]} \ No newline at end of file diff --git a/DungeonShooting_Godot/resource/map/tileMaps/TestGroup2/inlet/Start1/TileInfo.json b/DungeonShooting_Godot/resource/map/tileMaps/TestGroup2/inlet/Start1/TileInfo.json index d59c9dd..65a9c61 100644 --- a/DungeonShooting_Godot/resource/map/tileMaps/TestGroup2/inlet/Start1/TileInfo.json +++ b/DungeonShooting_Godot/resource/map/tileMaps/TestGroup2/inlet/Start1/TileInfo.json @@ -1 +1 @@ -{"NavigationVertices":[{"X":138,"Y":82},{"X":-10,"Y":82},{"X":-10,"Y":-42},{"X":138,"Y":-42}],"NavigationPolygon":[[0,1,2,3]],"Floor":[-1,-3,0,0,4,-1,-2,0,0,4,-1,-1,0,0,4,-1,0,0,0,4,-1,1,0,0,4,-1,2,0,0,4,-1,3,0,0,4,-1,4,0,0,4,0,-3,0,0,4,0,-2,0,0,4,0,-1,0,0,4,0,0,0,0,4,0,1,0,0,4,0,2,0,0,4,0,3,0,0,4,0,4,0,0,4,1,-3,0,0,4,1,-2,0,0,4,1,-1,0,0,4,1,0,0,0,4,1,1,0,0,4,1,2,0,0,4,1,3,0,0,4,1,4,0,0,4,2,-3,0,0,4,2,-2,0,0,4,2,-1,0,0,4,2,0,0,0,4,2,1,0,0,4,2,2,0,0,4,2,3,0,0,4,2,4,0,0,4,3,-3,0,0,4,3,-2,0,0,4,3,-1,0,0,4,3,0,0,0,4,3,1,0,0,4,3,2,0,0,4,3,3,0,0,4,3,4,0,0,4,4,-3,0,0,4,4,-2,0,0,4,4,-1,0,0,4,4,0,0,0,4,4,1,0,0,4,4,2,0,0,4,4,3,0,0,4,4,4,0,0,4,5,-3,0,0,4,5,-2,0,0,4,5,-1,0,0,4,5,0,0,0,4,5,1,0,0,4,5,2,0,0,4,5,3,0,0,4,5,4,0,0,4,6,-3,0,0,4,6,-2,0,0,4,6,-1,0,0,4,6,0,0,0,4,6,1,0,0,4,6,2,0,0,4,6,3,0,0,4,6,4,0,0,4,7,-3,0,0,4,7,-2,0,0,4,7,-1,0,0,4,7,0,0,0,4,7,1,0,0,4,7,2,0,0,4,7,3,0,0,4,7,4,0,0,4,8,-3,0,0,4,8,-2,0,0,4,8,-1,0,0,4,8,0,0,0,4,8,1,0,0,4,8,2,0,0,4,8,3,0,0,4,8,4,0,0,4],"Middle":[],"Top":[-3,-6,0,9,2,-3,-5,0,9,2,-3,-4,0,9,2,-3,-3,0,9,2,-3,-2,0,9,2,-3,-1,0,9,2,-3,0,0,9,2,-3,1,0,9,2,-3,2,0,9,2,-3,3,0,9,2,-3,4,0,9,2,-3,5,0,9,2,-3,6,0,9,2,-2,-6,0,9,2,-2,-5,0,6,2,-2,-4,0,11,2,-2,-3,0,11,2,-2,-2,0,11,2,-2,-1,0,11,2,-2,0,0,11,2,-2,1,0,11,2,-2,2,0,11,2,-2,3,0,11,2,-2,4,0,11,2,-2,5,0,6,1,-2,6,0,9,2,-1,-6,0,9,2,-1,-5,0,9,3,-1,-4,0,2,4,-1,5,0,10,0,-1,6,0,9,2,0,-6,0,9,2,0,-5,0,9,3,0,-4,0,2,4,0,5,0,10,0,0,6,0,9,2,1,-6,0,9,2,1,-5,0,9,3,1,-4,0,2,4,1,5,0,10,0,1,6,0,9,2,2,-6,0,9,2,2,-5,0,9,3,2,-4,0,2,4,2,5,0,10,0,2,6,0,9,2,3,-6,0,9,2,3,-5,0,9,3,3,-4,0,2,4,3,5,0,10,0,3,6,0,9,2,4,-6,0,9,2,4,-5,0,9,3,4,-4,0,2,4,4,5,0,10,0,4,6,0,9,2,5,-6,0,9,2,5,-5,0,9,3,5,-4,0,2,4,5,5,0,10,0,5,6,0,9,2,6,-6,0,9,2,6,-5,0,9,3,6,-4,0,2,4,6,5,0,10,0,6,6,0,9,2,7,-6,0,9,2,7,-5,0,9,3,7,-4,0,2,4,7,5,0,10,0,7,6,0,9,2,8,-6,0,9,2,8,-5,0,9,3,8,-4,0,2,4,8,5,0,10,0,8,6,0,9,2,9,-6,0,9,2,9,-5,0,5,2,9,-4,0,8,1,9,-3,0,8,1,9,-2,0,8,1,9,-1,0,8,1,9,0,0,8,1,9,1,0,8,1,9,2,0,8,1,9,3,0,8,1,9,4,0,8,1,9,5,0,5,1,9,6,0,9,2,10,-6,0,9,2,10,-5,0,9,2,10,-4,0,9,2,10,-3,0,9,2,10,-2,0,9,2,10,-1,0,9,2,10,0,0,9,2,10,1,0,9,2,10,2,0,9,2,10,3,0,9,2,10,4,0,9,2,10,5,0,9,2,10,6,0,9,2]} \ No newline at end of file +{"NavigationVertices":[{"X":138,"Y":82},{"X":-10,"Y":82},{"X":-10,"Y":-42},{"X":138,"Y":-42}],"NavigationPolygon":[[0,1,2,3]],"Floor":[-1,-3,0,0,4,-1,-2,0,0,4,-1,-1,0,0,4,-1,0,0,0,4,-1,1,0,0,4,-1,2,0,0,4,-1,3,0,0,4,-1,4,0,0,4,0,-3,0,0,4,0,-2,0,0,4,0,-1,0,0,4,0,0,0,0,4,0,1,0,0,4,0,2,0,0,4,0,3,0,0,4,0,4,0,0,4,1,-3,0,0,4,1,-2,0,0,4,1,-1,0,0,4,1,0,0,0,4,1,1,0,0,4,1,2,0,0,4,1,3,0,0,4,1,4,0,0,4,2,-3,0,0,4,2,-2,0,0,4,2,-1,0,0,4,2,0,0,0,4,2,1,0,0,4,2,2,0,0,4,2,3,0,0,4,2,4,0,0,4,3,-3,0,0,4,3,-2,0,0,4,3,-1,0,0,4,3,0,0,0,4,3,1,0,0,4,3,2,0,0,4,3,3,0,0,4,3,4,0,0,4,4,-3,0,0,4,4,-2,0,0,4,4,-1,0,0,4,4,0,0,0,4,4,1,0,0,4,4,2,0,0,4,4,3,0,0,4,4,4,0,0,4,5,-3,0,0,4,5,-2,0,0,4,5,-1,0,0,4,5,0,0,0,4,5,1,0,0,4,5,2,0,0,4,5,3,0,0,4,5,4,0,0,4,6,-3,0,0,4,6,-2,0,0,4,6,-1,0,0,4,6,0,0,0,4,6,1,0,0,4,6,2,0,0,4,6,3,0,0,4,6,4,0,0,4,7,-3,0,0,4,7,-2,0,0,4,7,-1,0,0,4,7,0,0,0,4,7,1,0,0,4,7,2,0,0,4,7,3,0,0,4,7,4,0,0,4,8,-2,0,0,4,8,-1,0,0,4,8,0,0,0,4,8,1,0,0,4,8,2,0,0,4,8,3,0,0,4,8,4,0,0,4,8,-3,0,0,4],"Middle":[-1,-5,0,9,3,-1,-4,0,2,4,0,-5,0,9,3,0,-4,0,2,4,1,-5,0,9,3,1,-4,0,2,4,2,-5,0,9,3,2,-4,0,2,4,3,-5,0,9,3,3,-4,0,2,4,4,-5,0,9,3,4,-4,0,2,4,5,-5,0,9,3,5,-4,0,2,4,6,-5,0,9,3,6,-4,0,2,4,7,-5,0,9,3,7,-4,0,2,4,8,-5,0,9,3,8,-4,0,2,4],"Top":[-3,-6,0,9,2,-3,-5,0,9,2,-3,-4,0,9,2,-3,-3,0,9,2,-3,-2,0,9,2,-3,-1,0,9,2,-3,0,0,9,2,-3,1,0,9,2,-3,2,0,9,2,-3,3,0,9,2,-3,4,0,9,2,-3,5,0,9,2,-3,6,0,9,2,-2,-6,0,9,2,-2,-5,0,6,2,-2,-4,0,11,2,-2,-3,0,11,2,-2,-2,0,11,2,-2,-1,0,11,2,-2,0,0,11,2,-2,1,0,11,2,-2,2,0,11,2,-2,3,0,11,2,-2,4,0,11,2,-2,5,0,6,1,-2,6,0,9,2,-1,-6,0,9,2,-1,5,0,10,0,-1,6,0,9,2,0,-6,0,9,2,0,5,0,10,0,0,6,0,9,2,1,-6,0,9,2,1,5,0,10,0,1,6,0,9,2,2,-6,0,9,2,2,5,0,10,0,2,6,0,9,2,3,-6,0,9,2,3,5,0,10,0,3,6,0,9,2,4,-6,0,9,2,4,5,0,10,0,4,6,0,9,2,5,-6,0,9,2,5,5,0,10,0,5,6,0,9,2,6,-6,0,9,2,6,5,0,10,0,6,6,0,9,2,7,-6,0,9,2,7,5,0,10,0,7,6,0,9,2,8,-6,0,9,2,8,5,0,10,0,8,6,0,9,2,9,-6,0,9,2,9,-5,0,5,2,9,-4,0,8,1,9,-3,0,8,1,9,-2,0,8,1,9,-1,0,8,1,9,0,0,8,1,9,1,0,8,1,9,2,0,8,1,9,3,0,8,1,9,4,0,8,1,9,5,0,5,1,9,6,0,9,2,10,-6,0,9,2,10,-5,0,9,2,10,-4,0,9,2,10,-3,0,9,2,10,-2,0,9,2,10,-1,0,9,2,10,0,0,9,2,10,1,0,9,2,10,2,0,9,2,10,3,0,9,2,10,4,0,9,2,10,5,0,9,2,10,6,0,9,2]} \ No newline at end of file diff --git a/DungeonShooting_Godot/resource/map/tileMaps/TestGroup2/outlet/End1/TileInfo.json b/DungeonShooting_Godot/resource/map/tileMaps/TestGroup2/outlet/End1/TileInfo.json index 556a97f..5a046cc 100644 --- a/DungeonShooting_Godot/resource/map/tileMaps/TestGroup2/outlet/End1/TileInfo.json +++ b/DungeonShooting_Godot/resource/map/tileMaps/TestGroup2/outlet/End1/TileInfo.json @@ -1 +1 @@ -{"NavigationVertices":[{"X":106,"Y":-26},{"X":106,"Y":82},{"X":86,"Y":54},{"X":86,"Y":18},{"X":6,"Y":82},{"X":26,"Y":54},{"X":6,"Y":-26},{"X":26,"Y":2},{"X":54,"Y":2},{"X":54,"Y":18}],"NavigationPolygon":[[0,1,2,3],[2,1,4,5],[5,4,6,7],[7,6,0,8],[8,0,3,9]],"Floor":[0,0,0,0,4,0,-1,0,0,4,1,-2,0,0,4,2,-2,0,0,4,3,-2,0,0,4,4,-2,0,0,4,5,-2,0,0,4,6,-2,0,0,4,6,-1,0,0,4,6,0,0,0,4,6,1,0,0,4,6,2,0,0,4,6,3,0,0,4,6,4,0,0,4,5,4,0,0,4,4,4,0,0,4,3,4,0,0,4,2,4,0,0,4,1,4,0,0,4,0,4,0,0,4,0,3,0,0,4,0,2,0,0,4,0,1,0,0,4,1,1,0,0,4,1,0,0,0,4,1,-1,0,0,4,2,-1,0,0,4,3,-1,0,0,4,4,-1,0,0,4,5,-1,0,0,4,5,0,0,0,4,5,2,0,0,4,5,3,0,0,4,4,3,0,0,4,3,3,0,0,4,2,3,0,0,4,1,3,0,0,4,1,2,0,0,4,4,0,0,0,4,3,0,0,0,4,5,1,0,0,4,0,-2,0,0,4],"Middle":[],"Top":[-2,-5,0,9,2,-2,-4,0,9,2,-2,-3,0,9,2,-2,-2,0,9,2,-2,-1,0,9,2,-2,0,0,9,2,-2,1,0,9,2,-2,2,0,9,2,-2,3,0,9,2,-2,4,0,9,2,-2,5,0,9,2,-2,6,0,9,2,-1,-5,0,9,2,-1,-4,0,6,2,-1,-3,0,11,2,-1,-2,0,11,2,-1,-1,0,11,2,-1,0,0,11,2,-1,1,0,11,2,-1,2,0,11,2,-1,3,0,11,2,-1,4,0,11,2,-1,5,0,6,1,-1,6,0,9,2,0,-5,0,9,2,0,-4,0,9,3,0,-3,0,2,4,0,5,0,10,0,0,6,0,9,2,1,-5,0,9,2,1,-4,0,9,3,1,-3,0,2,4,1,5,0,10,0,1,6,0,9,2,2,-5,0,9,2,2,-4,0,9,3,2,-3,0,2,4,2,0,0,0,0,2,1,0,1,2,2,2,0,1,4,2,5,0,10,0,2,6,0,9,2,3,-5,0,9,2,3,-4,0,9,3,3,-3,0,2,4,3,1,0,2,3,3,2,0,2,4,3,5,0,10,0,3,6,0,9,2,4,-5,0,9,2,4,-4,0,9,3,4,-3,0,2,4,4,1,0,3,3,4,2,0,3,4,4,5,0,10,0,4,6,0,9,2,5,-5,0,9,2,5,-4,0,9,3,5,-3,0,2,4,5,5,0,10,0,5,6,0,9,2,6,-5,0,9,2,6,-4,0,9,3,6,-3,0,2,4,6,5,0,10,0,6,6,0,9,2,7,-5,0,9,2,7,-4,0,5,2,7,-3,0,8,1,7,-2,0,8,1,7,-1,0,8,1,7,0,0,8,1,7,1,0,8,1,7,2,0,8,1,7,3,0,8,1,7,4,0,8,1,7,5,0,5,1,7,6,0,9,2,8,-5,0,9,2,8,-4,0,9,2,8,-3,0,9,2,8,-2,0,9,2,8,-1,0,9,2,8,0,0,9,2,8,1,0,9,2,8,2,0,9,2,8,3,0,9,2,8,4,0,9,2,8,5,0,9,2,8,6,0,9,2]} \ No newline at end of file +{"NavigationVertices":[{"X":106,"Y":-26},{"X":106,"Y":82},{"X":86,"Y":54},{"X":86,"Y":18},{"X":6,"Y":82},{"X":26,"Y":54},{"X":6,"Y":-26},{"X":26,"Y":2},{"X":54,"Y":2},{"X":54,"Y":18}],"NavigationPolygon":[[0,1,2,3],[2,1,4,5],[5,4,6,7],[7,6,0,8],[8,0,3,9]],"Floor":[0,0,0,0,4,0,-1,0,0,4,1,-2,0,0,4,2,-2,0,0,4,3,-2,0,0,4,4,-2,0,0,4,5,-2,0,0,4,6,-1,0,0,4,6,0,0,0,4,6,1,0,0,4,6,2,0,0,4,6,3,0,0,4,6,4,0,0,4,5,4,0,0,4,4,4,0,0,4,3,4,0,0,4,2,4,0,0,4,1,4,0,0,4,0,4,0,0,4,0,3,0,0,4,0,2,0,0,4,0,1,0,0,4,1,1,0,0,4,1,0,0,0,4,1,-1,0,0,4,2,-1,0,0,4,3,-1,0,0,4,4,-1,0,0,4,5,-1,0,0,4,5,0,0,0,4,5,2,0,0,4,5,3,0,0,4,4,3,0,0,4,3,3,0,0,4,2,3,0,0,4,1,3,0,0,4,1,2,0,0,4,4,0,0,0,4,3,0,0,0,4,5,1,0,0,4,0,-2,0,0,4,6,-2,0,0,4],"Middle":[0,-4,0,9,3,0,-3,0,2,4,1,-4,0,9,3,1,-3,0,2,4,2,-4,0,9,3,2,-3,0,2,4,2,1,0,1,2,2,2,0,1,4,3,-4,0,9,3,3,-3,0,2,4,3,1,0,2,3,3,2,0,2,4,4,-4,0,9,3,4,-3,0,2,4,4,1,0,3,3,4,2,0,3,4,5,-4,0,9,3,5,-3,0,2,4,6,-4,0,9,3,6,-3,0,2,4],"Top":[-2,-5,0,9,2,-2,-4,0,9,2,-2,-3,0,9,2,-2,-2,0,9,2,-2,-1,0,9,2,-2,0,0,9,2,-2,1,0,9,2,-2,2,0,9,2,-2,3,0,9,2,-2,4,0,9,2,-2,5,0,9,2,-2,6,0,9,2,-1,-5,0,9,2,-1,-4,0,6,2,-1,-3,0,11,2,-1,-2,0,11,2,-1,-1,0,11,2,-1,0,0,11,2,-1,1,0,11,2,-1,2,0,11,2,-1,3,0,11,2,-1,4,0,11,2,-1,5,0,6,1,-1,6,0,9,2,0,-5,0,9,2,0,5,0,10,0,0,6,0,9,2,1,-5,0,9,2,1,5,0,10,0,1,6,0,9,2,2,-5,0,9,2,2,0,0,0,0,2,5,0,10,0,2,6,0,9,2,3,-5,0,9,2,3,5,0,10,0,3,6,0,9,2,4,-5,0,9,2,4,5,0,10,0,4,6,0,9,2,5,-5,0,9,2,5,5,0,10,0,5,6,0,9,2,6,-5,0,9,2,6,5,0,10,0,6,6,0,9,2,7,-5,0,9,2,7,-4,0,5,2,7,-3,0,8,1,7,-2,0,8,1,7,-1,0,8,1,7,0,0,8,1,7,1,0,8,1,7,2,0,8,1,7,3,0,8,1,7,4,0,8,1,7,5,0,5,1,7,6,0,9,2,8,-5,0,9,2,8,-4,0,9,2,8,-3,0,9,2,8,-2,0,9,2,8,-1,0,9,2,8,0,0,9,2,8,1,0,9,2,8,2,0,9,2,8,3,0,9,2,8,4,0,9,2,8,5,0,9,2,8,6,0,9,2]} \ No newline at end of file diff --git a/DungeonShooting_Godot/resource/tileSet/map2/TileSet2.tres b/DungeonShooting_Godot/resource/tileSet/map2/TileSet2.tres index b9ea035..95ad214 100644 --- a/DungeonShooting_Godot/resource/tileSet/map2/TileSet2.tres +++ b/DungeonShooting_Godot/resource/tileSet/map2/TileSet2.tres @@ -237,6 +237,7 @@ 11:1/0/terrains_peering_bit/top_left_corner = 0 11:1/0/terrains_peering_bit/top_side = 0 0:2/0 = 0 +0:2/0/y_sort_origin = 23 0:2/0/terrain_set = 0 0:2/0/terrain = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) @@ -244,6 +245,7 @@ 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0/terrains_peering_bit/top_side = 0 1:2/0 = 0 +1:2/0/y_sort_origin = 23 1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) @@ -252,6 +254,7 @@ 1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/top_side = 0 2:2/0 = 0 +2:2/0/y_sort_origin = 23 2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) @@ -261,6 +264,7 @@ 2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/top_side = 0 3:2/0 = 0 +3:2/0/y_sort_origin = 23 3:2/0/terrain_set = 0 3:2/0/terrain = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) @@ -364,12 +368,14 @@ 11:2/0/terrains_peering_bit/top_left_corner = 0 11:2/0/terrains_peering_bit/top_side = 0 0:3/0 = 0 +0:3/0/y_sort_origin = 23 0:3/0/terrain_set = 0 0:3/0/terrain = 0 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8) 1:3/0 = 0 +1:3/0/y_sort_origin = 23 1:3/0/terrain_set = 0 1:3/0/terrain = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) @@ -377,6 +383,7 @@ 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8) 1:3/0/terrains_peering_bit/right_side = 0 2:3/0 = 0 +2:3/0/y_sort_origin = 23 2:3/0/terrain_set = 0 2:3/0/terrain = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) @@ -385,6 +392,7 @@ 2:3/0/terrains_peering_bit/right_side = 0 2:3/0/terrains_peering_bit/left_side = 0 3:3/0 = 0 +3:3/0/y_sort_origin = 23 3:3/0/terrain_set = 0 3:3/0/terrain = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) @@ -403,6 +411,7 @@ 4:3/0/terrains_peering_bit/left_side = 0 4:3/0/terrains_peering_bit/top_side = 0 5:3/0 = 0 +5:3/0/y_sort_origin = 23 5:3/0/terrain_set = 0 5:3/0/terrain = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) @@ -413,6 +422,7 @@ 5:3/0/terrains_peering_bit/top_side = 0 5:3/0/terrains_peering_bit/top_right_corner = 0 6:3/0 = 0 +6:3/0/y_sort_origin = 23 6:3/0/terrain_set = 0 6:3/0/terrain = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) diff --git a/DungeonShooting_Godot/src/framework/map/TileCellData.cs b/DungeonShooting_Godot/src/framework/map/TileCellData.cs index f747622..10059b3 100644 --- a/DungeonShooting_Godot/src/framework/map/TileCellData.cs +++ b/DungeonShooting_Godot/src/framework/map/TileCellData.cs @@ -6,17 +6,12 @@ /// public class TileCellData { - public TileCellData(int sourceId, Vector2I autoTileCoords) - { - SourceId = sourceId; - AutoTileCoords = autoTileCoords; - } - - public TileCellData(int sourceId, Vector2I autoTileCoords, uint terrainPeering) + public TileCellData(int sourceId, Vector2I autoTileCoords, uint terrainPeering, int defaultLayer) { SourceId = sourceId; AutoTileCoords = autoTileCoords; TerrainPeering = terrainPeering; + DefaultLayer = defaultLayer; } /// @@ -37,5 +32,5 @@ /// /// 默认存放层级 /// - public int DefaultLayer = GameConfig.FloorMapLayer; + public int DefaultLayer; } \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/room/AutoTileConfig.cs b/DungeonShooting_Godot/src/game/room/AutoTileConfig.cs index f92b62f..5e815d6 100644 --- a/DungeonShooting_Godot/src/game/room/AutoTileConfig.cs +++ b/DungeonShooting_Godot/src/game/room/AutoTileConfig.cs @@ -7,7 +7,7 @@ /// public class AutoTileConfig { - public TileCellData Floor = new TileCellData(0, new Vector2I(0, 4)); + public TileCellData Floor = new TileCellData(0, new Vector2I(0, 4), TerrainPeering.None, GameConfig.FloorMapLayer); public TileCellData TopMask; public TileCellData Wall_Bottom; public TileCellData Wall_Left; @@ -22,10 +22,10 @@ public TileCellData Wall_IN_RT; public TileCellData Wall_IN_RB; - public TileCellData Wall_Vertical_Left = new TileCellData(0, new Vector2I(1, 4)); - public TileCellData Wall_Vertical_Center = new TileCellData(0, new Vector2I(2, 4)); - public TileCellData Wall_Vertical_Right = new TileCellData(0, new Vector2I(3, 4)); - public TileCellData Wall_Vertical_Single = new TileCellData(0, new Vector2I(4, 4)); + public TileCellData Wall_Vertical_Left = new TileCellData(0, new Vector2I(1, 4), TerrainPeering.None, GameConfig.MiddleMapLayer); + public TileCellData Wall_Vertical_Center = new TileCellData(0, new Vector2I(2, 4), TerrainPeering.None, GameConfig.MiddleMapLayer); + public TileCellData Wall_Vertical_Right = new TileCellData(0, new Vector2I(3, 4), TerrainPeering.None, GameConfig.MiddleMapLayer); + public TileCellData Wall_Vertical_Single = new TileCellData(0, new Vector2I(4, 4), TerrainPeering.None, GameConfig.MiddleMapLayer); //----------------------------- 所有自动图块数据 ----------------------------- //----------------------------- 命名规则: Auto_ + LT + T + RT + _ + L + C + R + _ + LB + B + RB @@ -91,6 +91,8 @@ //------------------------------------------------------------------------- + private Dictionary _mapping = new Dictionary(); + public AutoTileConfig(int sourceId, TileSetAtlasSource atlasSource) { var tilesCount = atlasSource.GetTilesCount(); @@ -119,187 +121,206 @@ Wall_IN_LB = Auto_110_111_111; Wall_IN_RT = Auto_111_111_011; Wall_IN_RB = Auto_011_111_111; + + HandlerMapping(); + HandlerOtherCellMapping(); } - public int GetLayer2(Vector2I atlasCoords) + public int GetLayer(Vector2I atlasCoords) { - return atlasCoords == Floor.AutoTileCoords ? GameConfig.FloorMapLayer : GameConfig.TopMapLayer; + if (_mapping.TryGetValue(atlasCoords, out var tile)) + { + return tile.DefaultLayer; + } + + return GameConfig.FloorMapLayer; } private void HandlerTileData(uint peeringValue, int sourceId, Vector2I pos) { - var temp = new TileCellData(sourceId, pos, peeringValue); switch (peeringValue) { + //第一列 case TerrainPeering.Center | TerrainPeering.Bottom: - Auto_000_010_010 = temp; + Auto_000_010_010 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.Top | TerrainPeering.Center | TerrainPeering.Bottom: - Auto_010_010_010 = temp; + Auto_010_010_010 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.Top | TerrainPeering.Center: - Auto_010_010_000 = temp; + Auto_010_010_000 = new TileCellData(sourceId, pos, peeringValue, GameConfig.MiddleMapLayer); break; case TerrainPeering.Center: - Auto_000_010_000 = temp; + Auto_000_010_000 = new TileCellData(sourceId, pos, peeringValue, GameConfig.MiddleMapLayer); break; + //第二列 case TerrainPeering.Center | TerrainPeering.Right | TerrainPeering.Bottom: - Auto_000_011_010 = temp; + Auto_000_011_010 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.Top | TerrainPeering.Center | TerrainPeering.Right | TerrainPeering.Bottom: - Auto_010_011_010 = temp; + Auto_010_011_010 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.Top | TerrainPeering.Center | TerrainPeering.Right: - Auto_010_011_000 = temp; + Auto_010_011_000 = new TileCellData(sourceId, pos, peeringValue, GameConfig.MiddleMapLayer); break; case TerrainPeering.Center | TerrainPeering.Right: - Auto_000_011_000 = temp; + Auto_000_011_000 = new TileCellData(sourceId, pos, peeringValue, GameConfig.MiddleMapLayer); break; + //第三列 case TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Right | TerrainPeering.Bottom: - Auto_000_111_010 = temp; + Auto_000_111_010 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.Top | TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Right | TerrainPeering.Bottom: - Auto_010_111_010 = temp; + Auto_010_111_010 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.Top | TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Right: - Auto_010_111_000 = temp; + Auto_010_111_000 = new TileCellData(sourceId, pos, peeringValue, GameConfig.MiddleMapLayer); break; case TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Right: - Auto_000_111_000 = temp; + Auto_000_111_000 = new TileCellData(sourceId, pos, peeringValue, GameConfig.MiddleMapLayer); break; + //第四列 case TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Bottom: - Auto_000_110_010 = temp; + Auto_000_110_010 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.Top | TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Bottom: - Auto_010_110_010 = temp; + Auto_010_110_010 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.Top | TerrainPeering.Left | TerrainPeering.Center: - Auto_010_110_000 = temp; + Auto_010_110_000 = new TileCellData(sourceId, pos, peeringValue, GameConfig.MiddleMapLayer); break; case TerrainPeering.Left | TerrainPeering.Center: - Auto_000_110_000 = temp; + Auto_000_110_000 = new TileCellData(sourceId, pos, peeringValue, GameConfig.MiddleMapLayer); break; + //第五列 case TerrainPeering.LeftTop | TerrainPeering.Top | TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Right | TerrainPeering.Bottom: - Auto_110_111_010 = temp; + Auto_110_111_010 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.Top | TerrainPeering.Center | TerrainPeering.Right | TerrainPeering.Bottom | TerrainPeering.RightBottom: - Auto_010_011_011 = temp; + Auto_010_011_011 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.Top | TerrainPeering.RightTop | TerrainPeering.Center | TerrainPeering.Right | TerrainPeering.Bottom: - Auto_011_011_010 = temp; + Auto_011_011_010 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.Top | TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Right | TerrainPeering.LeftBottom | TerrainPeering.Bottom: - Auto_010_111_110 = temp; + Auto_010_111_110 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; + //第六列 case TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Right | TerrainPeering.Bottom | TerrainPeering.RightBottom: - Auto_000_111_011 = temp; + Auto_000_111_011 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.Top | TerrainPeering.RightTop | TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Right | TerrainPeering.LeftBottom | TerrainPeering.Bottom | TerrainPeering.RightBottom: - Auto_011_111_111 = temp; + Auto_011_111_111 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.LeftTop | TerrainPeering.Top | TerrainPeering.RightTop | TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Right | TerrainPeering.Bottom | TerrainPeering.RightBottom: - Auto_111_111_011 = temp; + Auto_111_111_011 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.Top | TerrainPeering.RightTop | TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Right: - Auto_011_111_000 = temp; + Auto_011_111_000 = new TileCellData(sourceId, pos, peeringValue, GameConfig.MiddleMapLayer); break; + //第七列 case TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Right | TerrainPeering.LeftBottom | TerrainPeering.Bottom: - Auto_000_111_110 = temp; + Auto_000_111_110 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.LeftTop | TerrainPeering.Top | TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Right | TerrainPeering.LeftBottom | TerrainPeering.Bottom | TerrainPeering.RightBottom: - Auto_110_111_111 = temp; + Auto_110_111_111 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.LeftTop | TerrainPeering.Top | TerrainPeering.RightTop | TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Right | TerrainPeering.LeftBottom | TerrainPeering.Bottom: - Auto_111_111_110 = temp; + Auto_111_111_110 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.LeftTop | TerrainPeering.Top | TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Right: - Auto_110_111_000 = temp; + Auto_110_111_000 = new TileCellData(sourceId, pos, peeringValue, GameConfig.MiddleMapLayer); break; + //第八列 case TerrainPeering.Top | TerrainPeering.RightTop | TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Right | TerrainPeering.Bottom: - Auto_011_111_010 = temp; + Auto_011_111_010 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.Top | TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.LeftBottom | TerrainPeering.Bottom: - Auto_010_110_110 = temp; + Auto_010_110_110 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.LeftTop | TerrainPeering.Top | TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Bottom: - Auto_110_110_010 = temp; + Auto_110_110_010 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.Top | TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Right | TerrainPeering.Bottom | TerrainPeering.RightBottom: - Auto_010_111_011 = temp; + Auto_010_111_011 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; + //第九列 case TerrainPeering.Center | TerrainPeering.Right | TerrainPeering.Bottom | TerrainPeering.RightBottom: - Auto_000_011_011 = temp; + Auto_000_011_011 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.Top | TerrainPeering.RightTop | TerrainPeering.Center | TerrainPeering.Right | TerrainPeering.Bottom | TerrainPeering.RightBottom: - Auto_011_011_011 = temp; + Auto_011_011_011 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.Top | TerrainPeering.RightTop | TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Right | TerrainPeering.Bottom | TerrainPeering.RightBottom: - Auto_011_111_011 = temp; + Auto_011_111_011 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.Top | TerrainPeering.RightTop | TerrainPeering.Center | TerrainPeering.Right: - Auto_011_011_000 = temp; + Auto_011_011_000 = new TileCellData(sourceId, pos, peeringValue, GameConfig.MiddleMapLayer); break; + //第十列 case TerrainPeering.Top | TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Right | TerrainPeering.LeftBottom | TerrainPeering.Bottom | TerrainPeering.RightBottom: - Auto_010_111_111 = temp; + Auto_010_111_111 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.LeftTop | TerrainPeering.Top | TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Right | TerrainPeering.Bottom | TerrainPeering.RightBottom: - Auto_110_111_011 = temp; + Auto_110_111_011 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.LeftTop | TerrainPeering.Top | TerrainPeering.RightTop | TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Right | TerrainPeering.LeftBottom | TerrainPeering.Bottom | TerrainPeering.RightBottom: - Auto_111_111_111 = temp; + Auto_111_111_111 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.LeftTop | TerrainPeering.Top | TerrainPeering.RightTop | TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Right: - Auto_111_111_000 = temp; + Auto_111_111_000 = new TileCellData(sourceId, pos, peeringValue, GameConfig.MiddleMapLayer); break; + //第十一列 case TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Right | TerrainPeering.LeftBottom | TerrainPeering.Bottom | TerrainPeering.RightBottom: - Auto_000_111_111 = temp; + Auto_000_111_111 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.Top | TerrainPeering.RightTop | TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Right | TerrainPeering.LeftBottom | TerrainPeering.Bottom: - Auto_011_111_110 = temp; + Auto_011_111_110 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.LeftTop | TerrainPeering.Top | TerrainPeering.RightTop | TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Right | TerrainPeering.Bottom: - Auto_111_111_010 = temp; + Auto_111_111_010 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; + //第十二列 case TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.LeftBottom | TerrainPeering.Bottom: - Auto_000_110_110 = temp; + Auto_000_110_110 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.LeftTop | TerrainPeering.Top | TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.Right | TerrainPeering.LeftBottom | TerrainPeering.Bottom: - Auto_110_111_110 = temp; + Auto_110_111_110 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.LeftTop | TerrainPeering.Top | TerrainPeering.Left | TerrainPeering.Center | TerrainPeering.LeftBottom | TerrainPeering.Bottom: - Auto_110_110_110 = temp; + Auto_110_110_110 = new TileCellData(sourceId, pos, peeringValue, GameConfig.TopMapLayer); break; case TerrainPeering.LeftTop | TerrainPeering.Top | TerrainPeering.Left | TerrainPeering.Center: - Auto_110_110_000 = temp; + Auto_110_110_000 = new TileCellData(sourceId, pos, peeringValue, GameConfig.MiddleMapLayer); break; default: @@ -307,4 +328,77 @@ break; } } + + + private void HandlerMapping() + { + //第一列 + _mapping.Add(Auto_000_010_010.AutoTileCoords, Auto_000_010_010); + _mapping.Add(Auto_010_010_010.AutoTileCoords, Auto_010_010_010); + _mapping.Add(Auto_010_010_000.AutoTileCoords, Auto_010_010_000); + _mapping.Add(Auto_000_010_000.AutoTileCoords, Auto_000_010_000); + //第二列 + _mapping.Add(Auto_000_011_010.AutoTileCoords, Auto_000_011_010); + _mapping.Add(Auto_010_011_010.AutoTileCoords, Auto_010_011_010); + _mapping.Add(Auto_010_011_000.AutoTileCoords, Auto_010_011_000); + _mapping.Add(Auto_000_011_000.AutoTileCoords, Auto_000_011_000); + //第三列 + _mapping.Add(Auto_000_111_010.AutoTileCoords, Auto_000_111_010); + _mapping.Add(Auto_010_111_010.AutoTileCoords, Auto_010_111_010); + _mapping.Add(Auto_010_111_000.AutoTileCoords, Auto_010_111_000); + _mapping.Add(Auto_000_111_000.AutoTileCoords, Auto_000_111_000); + //第四列 + _mapping.Add(Auto_000_110_010.AutoTileCoords, Auto_000_110_010); + _mapping.Add(Auto_010_110_010.AutoTileCoords, Auto_010_110_010); + _mapping.Add(Auto_010_110_000.AutoTileCoords, Auto_010_110_000); + _mapping.Add(Auto_000_110_000.AutoTileCoords, Auto_000_110_000); + //第五列 + _mapping.Add(Auto_110_111_010.AutoTileCoords, Auto_110_111_010); + _mapping.Add(Auto_010_011_011.AutoTileCoords, Auto_010_011_011); + _mapping.Add(Auto_011_011_010.AutoTileCoords, Auto_011_011_010); + _mapping.Add(Auto_010_111_110.AutoTileCoords, Auto_010_111_110); + //第六列 + _mapping.Add(Auto_000_111_011.AutoTileCoords, Auto_000_111_011); + _mapping.Add(Auto_011_111_111.AutoTileCoords, Auto_011_111_111); + _mapping.Add(Auto_111_111_011.AutoTileCoords, Auto_111_111_011); + _mapping.Add(Auto_011_111_000.AutoTileCoords, Auto_011_111_000); + //第七列 + _mapping.Add(Auto_000_111_110.AutoTileCoords, Auto_000_111_110); + _mapping.Add(Auto_110_111_111.AutoTileCoords, Auto_110_111_111); + _mapping.Add(Auto_111_111_110.AutoTileCoords, Auto_111_111_110); + _mapping.Add(Auto_110_111_000.AutoTileCoords, Auto_110_111_000); + //第八列 + _mapping.Add(Auto_011_111_010.AutoTileCoords, Auto_011_111_010); + _mapping.Add(Auto_010_110_110.AutoTileCoords, Auto_010_110_110); + _mapping.Add(Auto_110_110_010.AutoTileCoords, Auto_110_110_010); + _mapping.Add(Auto_010_111_011.AutoTileCoords, Auto_010_111_011); + //第九列 + _mapping.Add(Auto_000_011_011.AutoTileCoords, Auto_000_011_011); + _mapping.Add(Auto_011_011_011.AutoTileCoords, Auto_011_011_011); + _mapping.Add(Auto_011_111_011.AutoTileCoords, Auto_011_111_011); + _mapping.Add(Auto_011_011_000.AutoTileCoords, Auto_011_011_000); + //第十列 + _mapping.Add(Auto_010_111_111.AutoTileCoords, Auto_010_111_111); + _mapping.Add(Auto_110_111_011.AutoTileCoords, Auto_110_111_011); + _mapping.Add(Auto_111_111_111.AutoTileCoords, Auto_111_111_111); + _mapping.Add(Auto_111_111_000.AutoTileCoords, Auto_111_111_000); + //第十一列 + _mapping.Add(Auto_000_111_111.AutoTileCoords, Auto_000_111_111); + _mapping.Add(Auto_011_111_110.AutoTileCoords, Auto_011_111_110); + _mapping.Add(Auto_111_111_010.AutoTileCoords, Auto_111_111_010); + //第十二列 + _mapping.Add(Auto_000_110_110.AutoTileCoords, Auto_000_110_110); + _mapping.Add(Auto_110_111_110.AutoTileCoords, Auto_110_111_110); + _mapping.Add(Auto_110_110_110.AutoTileCoords, Auto_110_110_110); + _mapping.Add(Auto_110_110_000.AutoTileCoords, Auto_110_110_000); + } + + private void HandlerOtherCellMapping() + { + _mapping.Add(Floor.AutoTileCoords, Floor); + _mapping.Add(Wall_Vertical_Left.AutoTileCoords, Wall_Vertical_Left); + _mapping.Add(Wall_Vertical_Right.AutoTileCoords, Wall_Vertical_Right); + _mapping.Add(Wall_Vertical_Center.AutoTileCoords, Wall_Vertical_Center); + _mapping.Add(Wall_Vertical_Single.AutoTileCoords, Wall_Vertical_Single); + } } \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/ui/mapEditor/tileView/EditorTileMap.cs b/DungeonShooting_Godot/src/game/ui/mapEditor/tileView/EditorTileMap.cs index 8e52743..ae0918b 100644 --- a/DungeonShooting_Godot/src/game/ui/mapEditor/tileView/EditorTileMap.cs +++ b/DungeonShooting_Godot/src/game/ui/mapEditor/tileView/EditorTileMap.cs @@ -878,7 +878,7 @@ if (!_autoCellLayerGrid.Contains(pos) && GetCellSourceId(AutoFloorLayer, pos) != -1) { var atlasCoords = GetCellAtlasCoords(AutoFloorLayer, pos); - var layer = _autoTileConfig.GetLayer2(atlasCoords); + var layer = _autoTileConfig.GetLayer(atlasCoords); if (layer == GameConfig.MiddleMapLayer) { layer = AutoMiddleLayer;