diff --git a/DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs b/DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs index 87408d0..34008d9 100644 --- a/DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs +++ b/DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs @@ -1877,7 +1877,8 @@ { //调整阴影 //ShadowOffset = new Vector2(0, Master.GlobalPosition.Y - GlobalPosition.Y); - ShadowOffset = new Vector2(0, -Master.MountPoint.Position.Y + 2); + //ShadowOffset = new Vector2(0, -Master.MountPoint.Position.Y + 2); + ShadowOffset = new Vector2(0, -Master.MountPoint.Position.Y); //枪口默认抬起角度 RotationDegrees = -Attribute.DefaultAngle; ShowShadowSprite();