diff --git a/DungeonShooting_Godot/addons/dungeonShooting_plugin/Mark.svg b/DungeonShooting_Godot/addons/dungeonShooting_plugin/Mark.svg
new file mode 100644
index 0000000..77c8e18
--- /dev/null
+++ b/DungeonShooting_Godot/addons/dungeonShooting_plugin/Mark.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/DungeonShooting_Godot/addons/dungeonShooting_plugin/Mark.svg.import b/DungeonShooting_Godot/addons/dungeonShooting_plugin/Mark.svg.import
new file mode 100644
index 0000000..5bf5cd9
--- /dev/null
+++ b/DungeonShooting_Godot/addons/dungeonShooting_plugin/Mark.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://deg6b3kqkdwbn"
+path="res://.godot/imported/Mark.svg-9f2b1d4ccb36e421ac6045818f744145.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/dungeonShooting_plugin/Mark.svg"
+dest_files=["res://.godot/imported/Mark.svg-9f2b1d4ccb36e421ac6045818f744145.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/DungeonShooting_Godot/addons/dungeonShooting_plugin/Plugin.cs b/DungeonShooting_Godot/addons/dungeonShooting_plugin/Plugin.cs
index 2db2e91..c55d301 100644
--- a/DungeonShooting_Godot/addons/dungeonShooting_plugin/Plugin.cs
+++ b/DungeonShooting_Godot/addons/dungeonShooting_plugin/Plugin.cs
@@ -27,6 +27,10 @@
var texture2 = GD.Load("res://addons/dungeonShooting_plugin/Map.svg");
AddCustomType("DungeonRoomTemplate", "TileMap", script2, texture2);
+ var script3 = GD.Load