diff --git a/DungeonShooting_Godot/addons/dungeonShooting_plugin/Mark.svg b/DungeonShooting_Godot/addons/dungeonShooting_plugin/Mark.svg new file mode 100644 index 0000000..77c8e18 --- /dev/null +++ b/DungeonShooting_Godot/addons/dungeonShooting_plugin/Mark.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/DungeonShooting_Godot/addons/dungeonShooting_plugin/Mark.svg.import b/DungeonShooting_Godot/addons/dungeonShooting_plugin/Mark.svg.import new file mode 100644 index 0000000..5bf5cd9 --- /dev/null +++ b/DungeonShooting_Godot/addons/dungeonShooting_plugin/Mark.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://deg6b3kqkdwbn" +path="res://.godot/imported/Mark.svg-9f2b1d4ccb36e421ac6045818f744145.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://addons/dungeonShooting_plugin/Mark.svg" +dest_files=["res://.godot/imported/Mark.svg-9f2b1d4ccb36e421ac6045818f744145.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/DungeonShooting_Godot/addons/dungeonShooting_plugin/Plugin.cs b/DungeonShooting_Godot/addons/dungeonShooting_plugin/Plugin.cs index 2db2e91..c55d301 100644 --- a/DungeonShooting_Godot/addons/dungeonShooting_plugin/Plugin.cs +++ b/DungeonShooting_Godot/addons/dungeonShooting_plugin/Plugin.cs @@ -27,6 +27,10 @@ var texture2 = GD.Load("res://addons/dungeonShooting_plugin/Map.svg"); AddCustomType("DungeonRoomTemplate", "TileMap", script2, texture2); + var script3 = GD.Load