diff --git a/DungeonShooting_Godot/addons/dungeonShooting_plugin/generator/ExcelGenerator.cs b/DungeonShooting_Godot/addons/dungeonShooting_plugin/generator/ExcelGenerator.cs index 9be0e02..0fbfe4f 100644 --- a/DungeonShooting_Godot/addons/dungeonShooting_plugin/generator/ExcelGenerator.cs +++ b/DungeonShooting_Godot/addons/dungeonShooting_plugin/generator/ExcelGenerator.cs @@ -49,8 +49,13 @@ { GD.Print("开始编译导出工具"); var r = compilerTool(toolDir, rid, toolPath); + GD.Print("编译Excel工具返回值: " + r); if (r != 0) { + if (osName == "macOS") + { + GD.Print("在Mac上自动编译Excel表失败, 不过您可以使用以上命令手动编译, 在项目根目录打开一个终端, 并执行以上命令"); + } return false; } } @@ -60,8 +65,13 @@ //删除编译目录 Directory.Delete(toolPath, true); var r = compilerTool(toolDir, rid, toolPath); + GD.Print("编译Excel工具返回值: " + r); if (r != 0) { + if (osName == "macOS") + { + GD.Print("在Mac上自动编译Excel表失败, 不过您可以使用以上命令手动编译, 在项目根目录打开一个终端, 并执行以上命令"); + } return false; } } @@ -97,6 +107,7 @@ //dotnet publish excelTool -c Release -r win-x64 -o ./excelTool/publish/win-x64 //dotnet publish excelTool -c Release -r osx-x64 -o excelTool/publish/osx-x64 //dotnet publish excelTool -c Release -r osx-x64 --self-contained true -p:PublishSingleFile=true -o excelTool/publish/osx-x64 + GD.Print("编译命令: " + $"dotnet publish {csProjectPath} -c Release -r {rid} --self-contained true -p:PublishSingleFile=true -o {outputPath}"); var outLog = new Array(); var result = OS.Execute("dotnet", new string[] { diff --git a/DungeonShooting_Godot/excel/ActivityBase.xlsx b/DungeonShooting_Godot/excel/ActivityBase.xlsx index cf9f463..0eec9a2 100644 --- a/DungeonShooting_Godot/excel/ActivityBase.xlsx +++ b/DungeonShooting_Godot/excel/ActivityBase.xlsx Binary files differ diff --git a/DungeonShooting_Godot/excelTool/ExcelGenerator.cs b/DungeonShooting_Godot/excelTool/ExcelGenerator.cs index c206007..8a60a7c 100644 --- a/DungeonShooting_Godot/excelTool/ExcelGenerator.cs +++ b/DungeonShooting_Godot/excelTool/ExcelGenerator.cs @@ -89,9 +89,13 @@ //记录文件 foreach (var fileInfo in fileInfos) { - var fileName = Path.GetFileNameWithoutExtension(fileInfo.Name).FirstToUpper(); - _excelNames.Add(fileName); + if (fileInfo.Extension == ".xlsx") + { + var fileName = Path.GetFileNameWithoutExtension(fileInfo.Name).FirstToUpper(); + _excelNames.Add(fileName); + } } + //读取配置文件 foreach (var fileInfo in fileInfos) { diff --git a/DungeonShooting_Godot/excelTool/version b/DungeonShooting_Godot/excelTool/version index bf0d87a..7813681 100644 --- a/DungeonShooting_Godot/excelTool/version +++ b/DungeonShooting_Godot/excelTool/version @@ -1 +1 @@ -4 \ No newline at end of file +5 \ No newline at end of file diff --git a/DungeonShooting_Godot/prefab/item/Item0001.tscn b/DungeonShooting_Godot/prefab/item/Item0001.tscn new file mode 100644 index 0000000..2470b98 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0001.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://dvvvi26mgoel"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_cilvq"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_1c01w"] +[ext_resource type="Texture2D" uid="uid://b74yx6c2jifyd" path="res://resource/sprite/item/hall_b/zhuozi01.png" id="3_mua0g"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_1c01w") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_1c01w") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_mua0g") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(58, 16) + +[node name="Item0001" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_cilvq") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -10.5) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 4) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0002.tscn b/DungeonShooting_Godot/prefab/item/Item0002.tscn new file mode 100644 index 0000000..20ac3e4 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0002.tscn @@ -0,0 +1,63 @@ +[gd_scene load_steps=7 format=3 uid="uid://c5e11paqgc8y3"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_qi3y4"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_u3oiv"] +[ext_resource type="Texture2D" uid="uid://dl15qkga1kc82" path="res://resource/sprite/item/hall_b/fuhuo.png" id="3_6b42f"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_u3oiv") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_u3oiv") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_6b42f") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[node name="Item0002" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_qi3y4") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(15.5, -10) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 10) + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] +polygon = PackedVector2Array(-10, 4, -10, 14, -14, 14, -14, -13, 15, -13, 15, 14, 11, 14, 11, 4) diff --git a/DungeonShooting_Godot/prefab/item/Item0003.tscn b/DungeonShooting_Godot/prefab/item/Item0003.tscn new file mode 100644 index 0000000..3a9794b --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0003.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://cdcpa4l71tkja"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_nuuf6"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_fbidd"] +[ext_resource type="Texture2D" uid="uid://dr2d6toqxxifv" path="res://resource/sprite/item/hall_b/zhuozi02.png" id="3_4miy3"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_fbidd") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_fbidd") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_4miy3") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_p3c6b"] +size = Vector2(54, 17) + +[node name="Item0003" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_nuuf6") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -4) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 2.5) +shape = SubResource("RectangleShape2D_p3c6b") diff --git a/DungeonShooting_Godot/prefab/item/Item0004.tscn b/DungeonShooting_Godot/prefab/item/Item0004.tscn new file mode 100644 index 0000000..5b6bc9e --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0004.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://cjvmk415l1m7w"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_1qbhq"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_lp5ce"] +[ext_resource type="Texture2D" uid="uid://belr22s50exy8" path="res://resource/sprite/item/hall_b/mugui.png" id="3_px2by"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_lp5ce") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_lp5ce") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_px2by") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_p3c6b"] +size = Vector2(24, 12) + +[node name="Item0004" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_1qbhq") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -4) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 2) +shape = SubResource("RectangleShape2D_p3c6b") diff --git a/DungeonShooting_Godot/prefab/item/Item0005.tscn b/DungeonShooting_Godot/prefab/item/Item0005.tscn new file mode 100644 index 0000000..7ca86dc --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0005.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://bxcsdgbhapf15"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_rrftl"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_fshwj"] +[ext_resource type="Texture2D" uid="uid://bijiqseh8y667" path="res://resource/sprite/item/hall_b/baoxiangui.png" id="3_3isqs"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_fshwj") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_fshwj") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_3isqs") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_p3c6b"] +size = Vector2(10, 8) + +[node name="Item0005" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_rrftl") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -4) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, -1) +shape = SubResource("RectangleShape2D_p3c6b") diff --git a/DungeonShooting_Godot/prefab/item/Item0006.tscn b/DungeonShooting_Godot/prefab/item/Item0006.tscn new file mode 100644 index 0000000..0e97ba7 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0006.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://c7agqlb1d1glq"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_bnso1"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_7ta72"] +[ext_resource type="Texture2D" uid="uid://dim1k57cc7w53" path="res://resource/sprite/item/hall_c/item _06.png" id="3_xwbcy"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_7ta72") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_7ta72") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_xwbcy") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(40, 12) + +[node name="Item0006" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_bnso1") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -0.5) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 2) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0007.tscn b/DungeonShooting_Godot/prefab/item/Item0007.tscn new file mode 100644 index 0000000..c4d9301 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0007.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://du3l8ekq5vcqr"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_33s8u"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_3qjg4"] +[ext_resource type="Texture2D" uid="uid://c4in5w5wofmgv" path="res://resource/sprite/item/hall_a/Slice_48.png" id="3_oer44"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_3qjg4") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_3qjg4") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_oer44") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(94, 34) + +[node name="Item0007" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_33s8u") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -12) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, -4) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0008.tscn b/DungeonShooting_Godot/prefab/item/Item0008.tscn new file mode 100644 index 0000000..d9fa5f0 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0008.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://0amttjqbukwo"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_ncbpe"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_f8wfl"] +[ext_resource type="Texture2D" uid="uid://dlhp210kvxqsw" path="res://resource/sprite/item/hall_c/item _08.png" id="3_5siud"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_f8wfl") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_f8wfl") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_5siud") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(20, 12) + +[node name="Item0008" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_ncbpe") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -0.5) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 3.5) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0009.tscn b/DungeonShooting_Godot/prefab/item/Item0009.tscn new file mode 100644 index 0000000..0dc01a3 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0009.tscn @@ -0,0 +1,71 @@ +[gd_scene load_steps=9 format=3 uid="uid://cemj288a6xd8m"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_100f5"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_xs4fm"] +[ext_resource type="Texture2D" uid="uid://dduv45hy81atn" path="res://resource/sprite/item/hall_a/Slice_33.png" id="3_p8ykj"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_xs4fm") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_xs4fm") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_p8ykj") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(115, 18) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_aa18e"] +size = Vector2(18, 19) + +[node name="Item0009" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_100f5") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -10) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(-0.5, 6) +shape = SubResource("RectangleShape2D_kmpvc") + +[node name="Collision2" type="CollisionShape2D" parent="."] +position = Vector2(-49, -12.5) +shape = SubResource("RectangleShape2D_aa18e") diff --git a/DungeonShooting_Godot/prefab/item/Item0010.tscn b/DungeonShooting_Godot/prefab/item/Item0010.tscn new file mode 100644 index 0000000..a12c25e --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0010.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://dvle8ryfwpncx"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_1vaym"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_8sjd2"] +[ext_resource type="Texture2D" uid="uid://ucsiiyagcsjl" path="res://resource/sprite/item/hall_a/Slice_54.png" id="3_rasn0"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_8sjd2") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_8sjd2") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_rasn0") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(40, 15) + +[node name="Item0009" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_1vaym") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -7) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, -0.5) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0011.tscn b/DungeonShooting_Godot/prefab/item/Item0011.tscn new file mode 100644 index 0000000..522a606 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0011.tscn @@ -0,0 +1,63 @@ +[gd_scene load_steps=8 format=3 uid="uid://ujdk13nr8pf0"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_8227x"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_4wa6q"] +[ext_resource type="Texture2D" uid="uid://bld54p7gwlrd" path="res://resource/sprite/item/hall_a/Slice_28.png" id="3_yhv2x"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_4wa6q") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_4wa6q") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_yhv2x") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(16, 10) + +[node name="Item0011" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_8227x") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 3) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0012.tscn b/DungeonShooting_Godot/prefab/item/Item0012.tscn new file mode 100644 index 0000000..9d032a9 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0012.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://cj43h3b0irhq8"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_8skba"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_lxtjp"] +[ext_resource type="Texture2D" uid="uid://rrxkyras3kdw" path="res://resource/sprite/item/hall_c/item _12.png" id="3_sslpn"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_lxtjp") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_lxtjp") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_4nwmh"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_sslpn") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(18, 30) + +[node name="Item0012" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_8skba") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(2.08165e-12, -0.5) +sprite_frames = SubResource("SpriteFrames_4nwmh") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(2.08165e-12, 4.5) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0013.tscn b/DungeonShooting_Godot/prefab/item/Item0013.tscn new file mode 100644 index 0000000..08acb31 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0013.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://je626022bg3t"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_awjys"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_3lobq"] +[ext_resource type="Texture2D" uid="uid://cnpxb0dsnfqn1" path="res://resource/sprite/item/hall_c/item _13.png" id="3_h48fx"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_3lobq") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_3lobq") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_h48fx") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(57, 24) + +[node name="Item0013" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_awjys") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -5) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, -1.5) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0014.tscn b/DungeonShooting_Godot/prefab/item/Item0014.tscn new file mode 100644 index 0000000..69924c1 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0014.tscn @@ -0,0 +1,66 @@ +[gd_scene load_steps=8 format=3 uid="uid://dvmflitcbpffa"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_r3jfj"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_8ndm7"] +[ext_resource type="Texture2D" uid="uid://i1qpk06s6a4q" path="res://resource/sprite/item/hall_c/item _14.png" id="3_ttnc5"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_8ndm7") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_8ndm7") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_ttnc5") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_bqkcx"] +radius = 8.625 +height = 34.0 + +[node name="Item0014" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_r3jfj") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -2) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 2.375) +rotation = 1.5708 +shape = SubResource("CapsuleShape2D_bqkcx") diff --git a/DungeonShooting_Godot/prefab/item/Item0015.tscn b/DungeonShooting_Godot/prefab/item/Item0015.tscn new file mode 100644 index 0000000..287bc5d --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0015.tscn @@ -0,0 +1,65 @@ +[gd_scene load_steps=8 format=3 uid="uid://c6mr1q78r7fq"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_4enip"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_hr30a"] +[ext_resource type="Texture2D" uid="uid://daae1qo6hccxb" path="res://resource/sprite/item/hall_a/Slice_46.png" id="3_jgc28"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_hr30a") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_hr30a") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_jgc28") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_fduce"] +size = Vector2(17.2498, 50.0001) + +[node name="Item0015" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_4enip") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -3) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 2.375) +rotation = 1.5708 +shape = SubResource("RectangleShape2D_fduce") diff --git a/DungeonShooting_Godot/prefab/item/Item0016.tscn b/DungeonShooting_Godot/prefab/item/Item0016.tscn new file mode 100644 index 0000000..a7dee2c --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0016.tscn @@ -0,0 +1,65 @@ +[gd_scene load_steps=8 format=3 uid="uid://b4r3hpil3we2s"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_go51e"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_ot0d2"] +[ext_resource type="Texture2D" uid="uid://6mkb76o7ja47" path="res://resource/sprite/item/hall_a/Slice_03.png" id="3_bvm05"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_ot0d2") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_ot0d2") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_bvm05") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_fduce"] +size = Vector2(17.2499, 24.0001) + +[node name="Item0016" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_go51e") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -3) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(-4.26326e-13, 3) +rotation = 1.5708 +shape = SubResource("RectangleShape2D_fduce") diff --git a/DungeonShooting_Godot/prefab/item/Item0017.tscn b/DungeonShooting_Godot/prefab/item/Item0017.tscn new file mode 100644 index 0000000..5bf250a --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0017.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://dh4cenmpdj520"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_78dif"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_pybet"] +[ext_resource type="Texture2D" uid="uid://cel2hojxm4fgj" path="res://resource/sprite/item/hall_c/item _17.png" id="3_jojl2"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_pybet") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_pybet") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_jojl2") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(42, 19) + +[node name="Item0017" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_78dif") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -2) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 2.5) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0018.tscn b/DungeonShooting_Godot/prefab/item/Item0018.tscn new file mode 100644 index 0000000..93174b0 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0018.tscn @@ -0,0 +1,63 @@ +[gd_scene load_steps=8 format=3 uid="uid://bgndxlp47w88s"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_7wxee"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_a30jc"] +[ext_resource type="Texture2D" uid="uid://drxs2tol6j4yu" path="res://resource/sprite/item/hall_a/Slice_02.png" id="3_iuab1"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_a30jc") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_a30jc") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_iuab1") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(64, 21) + +[node name="Item0018" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_7wxee") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 5.5) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0019.tscn b/DungeonShooting_Godot/prefab/item/Item0019.tscn new file mode 100644 index 0000000..6380afa --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0019.tscn @@ -0,0 +1,63 @@ +[gd_scene load_steps=8 format=3 uid="uid://dpvwcpqvm0e5"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_j36vv"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_tlcne"] +[ext_resource type="Texture2D" uid="uid://dutmdqi3ygnt1" path="res://resource/sprite/item/hall_a/Slice_38.png" id="3_gwklf"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_tlcne") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_tlcne") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_gwklf") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(64, 22) + +[node name="Item0019" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_j36vv") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 5) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0020.tscn b/DungeonShooting_Godot/prefab/item/Item0020.tscn new file mode 100644 index 0000000..68d6ba5 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0020.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://b2t1chmutscrc"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_a2uqr"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_pbqh6"] +[ext_resource type="Texture2D" uid="uid://qbc428calfue" path="res://resource/sprite/item/hall_a/Slice_42.png" id="3_mkcwv"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_pbqh6") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_pbqh6") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_mkcwv") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(12, 12) + +[node name="Item0020" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_a2uqr") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, 1) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 4) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0021.tscn b/DungeonShooting_Godot/prefab/item/Item0021.tscn new file mode 100644 index 0000000..b28b7e4 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0021.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://v32g2u0mm0gm"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_25f5i"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_0claj"] +[ext_resource type="Texture2D" uid="uid://bt3rvgedbniwq" path="res://resource/sprite/item/hall_a/Slice_22.png" id="3_os210"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_0claj") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_0claj") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_os210") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(30, 46) + +[node name="Item0021" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_25f5i") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -14) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, -5) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0022.tscn b/DungeonShooting_Godot/prefab/item/Item0022.tscn new file mode 100644 index 0000000..6c71965 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0022.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://nhnikrjoc800"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_57gqj"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_a56xb"] +[ext_resource type="Texture2D" uid="uid://d3s00dfmrnt4" path="res://resource/sprite/item/hall_a/Slice_34.png" id="3_yv7yv"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_a56xb") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_a56xb") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_yv7yv") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(11, 14) + +[node name="Item0022" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_57gqj") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -6) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0.5, 3) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0023.tscn b/DungeonShooting_Godot/prefab/item/Item0023.tscn new file mode 100644 index 0000000..a7cf0e4 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0023.tscn @@ -0,0 +1,63 @@ +[gd_scene load_steps=8 format=3 uid="uid://bwvw5mk32hia4"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_guouv"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_olbah"] +[ext_resource type="Texture2D" uid="uid://bxgpi41yec4v0" path="res://resource/sprite/item/hall_a/Slice_40.png" id="3_573p0"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_olbah") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_olbah") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_573p0") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(13, 11) + +[node name="Item0023" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_guouv") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(-1.5, 5.5) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0024.tscn b/DungeonShooting_Godot/prefab/item/Item0024.tscn new file mode 100644 index 0000000..3f0da7a --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0024.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://dl72vryy7pu2s"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_ovsfp"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_424in"] +[ext_resource type="Texture2D" uid="uid://dsod7xnf66vfr" path="res://resource/sprite/item/hall_a/Slice_31.png" id="3_6jgg6"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_424in") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_424in") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_6jgg6") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(31, 32) + +[node name="Item0024" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_ovsfp") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -6) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0.5, -4) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0025.tscn b/DungeonShooting_Godot/prefab/item/Item0025.tscn new file mode 100644 index 0000000..77e193b --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0025.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://k5ooobibugrh"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_4pwnq"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_ekpbo"] +[ext_resource type="Texture2D" uid="uid://byjgmf7gf8yo4" path="res://resource/sprite/item/hall_c/item _55.png" id="3_n7ajr"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_ekpbo") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_ekpbo") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_n7ajr") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(12, 16) + +[node name="Item0025" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_4pwnq") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(-1, -7) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 5) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0026.tscn b/DungeonShooting_Godot/prefab/item/Item0026.tscn new file mode 100644 index 0000000..d3b0e2c --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0026.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://fxxcimm100wh"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_0hlhe"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_43i86"] +[ext_resource type="Texture2D" uid="uid://bigva5som5fy5" path="res://resource/sprite/item/hall_a/Slice_14.png" id="3_qrjxc"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_43i86") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_43i86") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_qrjxc") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(20, 11) + +[node name="Item0025" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_0hlhe") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -4) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 4.5) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0031.tscn b/DungeonShooting_Godot/prefab/item/Item0031.tscn new file mode 100644 index 0000000..9789668 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0031.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://bhcqel0ylhti3"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_g24mc"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_05yhp"] +[ext_resource type="Texture2D" uid="uid://c45ffwqrk708i" path="res://resource/sprite/item/hall_c/item _31.png" id="3_7e6ju"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_05yhp") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_05yhp") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_7e6ju") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(10, 9.5) + +[node name="Item0031" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_g24mc") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -2) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 3.25) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0036.tscn b/DungeonShooting_Godot/prefab/item/Item0036.tscn new file mode 100644 index 0000000..fd0a1a8 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0036.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://bb8eqxcwl7qf6"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_j2ns6"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_ur1o2"] +[ext_resource type="Texture2D" uid="uid://d3uyv5ubtig1n" path="res://resource/sprite/item/hall_c/item _36.png" id="3_e7nf3"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_ur1o2") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_ur1o2") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_e7nf3") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(52, 81.5) + +[node name="Item0036" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_j2ns6") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -36) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, -30.25) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0054.tscn b/DungeonShooting_Godot/prefab/item/Item0054.tscn new file mode 100644 index 0000000..7951390 --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0054.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://gnsdqotyf0e8"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_palmb"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_d2qpb"] +[ext_resource type="Texture2D" uid="uid://cbuxe012k3pfu" path="res://resource/sprite/item/hall_c/item _54.png" id="3_b15p3"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_d2qpb") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_d2qpb") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_b15p3") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(30, 29.75) + +[node name="Item0054" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_palmb") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, -18.5) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, -4.625) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0056.tscn b/DungeonShooting_Godot/prefab/item/Item0056.tscn new file mode 100644 index 0000000..69a275e --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0056.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=8 format=3 uid="uid://bkxabig8chkv6"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_ebb3f"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_5sjig"] +[ext_resource type="Texture2D" uid="uid://u3ri36urv8xn" path="res://resource/sprite/item/hall_c/item _56.png" id="3_bkxin"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_5sjig") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_5sjig") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_bkxin") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(46, 12) + +[node name="Item0056" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_ebb3f") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +position = Vector2(0, 2) +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 5) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/item/Item0057.tscn b/DungeonShooting_Godot/prefab/item/Item0057.tscn new file mode 100644 index 0000000..369a48e --- /dev/null +++ b/DungeonShooting_Godot/prefab/item/Item0057.tscn @@ -0,0 +1,63 @@ +[gd_scene load_steps=8 format=3 uid="uid://bhwiakjbpjbsb"] + +[ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_fsyqi"] +[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_ot8r8"] +[ext_resource type="Texture2D" uid="uid://ce4byqcoo2n05" path="res://resource/sprite/item/hall_c/item _57.png" id="3_2h0tv"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"] +resource_local_to_scene = true +shader = ExtResource("2_ot8r8") +shader_parameter/blend = Color(0, 0, 0, 0.470588) +shader_parameter/schedule = 1.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = true +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"] +resource_local_to_scene = true +shader = ExtResource("2_ot8r8") +shader_parameter/blend = Color(1, 1, 1, 1) +shader_parameter/schedule = 0.0 +shader_parameter/modulate = Color(1, 1, 1, 1) +shader_parameter/show_outline = false +shader_parameter/outline_color = Color(0, 0, 0, 1) +shader_parameter/outline_rainbow = false +shader_parameter/outline_use_blend = true +shader_parameter/grey = 0.0 + +[sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_2h0tv") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"] +size = Vector2(20, 12) + +[node name="Item0057" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] +collision_layer = 512 +collision_mask = 0 +script = ExtResource("1_fsyqi") +ShadowSprite = NodePath("ShadowSprite") +AnimatedSprite = NodePath("AnimatedSprite") +Collision = NodePath("Collision") + +[node name="ShadowSprite" type="Sprite2D" parent="."] +z_index = -1 +material = SubResource("ShaderMaterial_wh4b7") + +[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] +material = SubResource("ShaderMaterial_f7tsa") +sprite_frames = SubResource("SpriteFrames_uqva1") + +[node name="Collision" type="CollisionShape2D" parent="."] +position = Vector2(0, 2) +shape = SubResource("RectangleShape2D_kmpvc") diff --git a/DungeonShooting_Godot/prefab/ui/RoomUI.tscn b/DungeonShooting_Godot/prefab/ui/RoomUI.tscn index 8a8bc45..e0a86af 100644 --- a/DungeonShooting_Godot/prefab/ui/RoomUI.tscn +++ b/DungeonShooting_Godot/prefab/ui/RoomUI.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=22 format=3 uid="uid://bvpmtfupny8iu"] +[gd_scene load_steps=23 format=3 uid="uid://bvpmtfupny8iu"] [ext_resource type="Script" path="res://src/game/ui/roomUI/RoomUIPanel.cs" id="1_tfcrp"] [ext_resource type="Texture2D" uid="uid://b67i86mtqrn32" path="res://resource/sprite/ui/roomUI/icon_bullet.png" id="2_ruc0p"] @@ -17,6 +17,7 @@ [ext_resource type="Texture2D" uid="uid://dwysndc5ffski" path="res://resource/sprite/ui/roomUI/ChargeProgressBar.png" id="13_6w7qi"] [ext_resource type="Texture2D" uid="uid://ck0w7at3oat5" path="res://resource/sprite/ui/roomUI/ChargeProgress.png" id="13_vuglj"] [ext_resource type="PackedScene" uid="uid://bmj3p25gwpqpn" path="res://prefab/ui/RoomMap.tscn" id="16_rp3sg"] +[ext_resource type="PackedScene" uid="uid://dbjpknb3d5gfw" path="res://prefab/ui/WeaponRoulette.tscn" id="17_ydc4r"] [sub_resource type="Gradient" id="1"] colors = PackedColorArray(0.4, 0.498039, 1, 1, 0.4, 0.498039, 1, 0.313726) @@ -364,6 +365,10 @@ horizontal_alignment = 2 vertical_alignment = 1 +[node name="WeaponRoulette" parent="." instance=ExtResource("17_ydc4r")] +layout_mode = 1 +metadata/_edit_lock_ = true + [node name="RoomMap" parent="." instance=ExtResource("16_rp3sg")] layout_mode = 1 metadata/_edit_lock_ = true diff --git a/DungeonShooting_Godot/prefab/ui/WeaponRoulette.tscn b/DungeonShooting_Godot/prefab/ui/WeaponRoulette.tscn new file mode 100644 index 0000000..8850c5a --- /dev/null +++ b/DungeonShooting_Godot/prefab/ui/WeaponRoulette.tscn @@ -0,0 +1,97 @@ +[gd_scene load_steps=7 format=3 uid="uid://dbjpknb3d5gfw"] + +[ext_resource type="Script" path="res://src/game/ui/weaponRoulette/WeaponRoulettePanel.cs" id="1_1uvbk"] +[ext_resource type="Texture2D" uid="uid://e6krxgte01j3" path="res://resource/sprite/ui/roulette/RouletteBg.png" id="2_k6gjh"] +[ext_resource type="Script" path="res://src/game/ui/weaponRoulette/WeaponSlot.cs" id="3_8v011"] +[ext_resource type="Shader" path="res://resource/material/Outline.gdshader" id="4_p348k"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_i1wmw"] +resource_local_to_scene = true +shader = ExtResource("4_p348k") +shader_parameter/outline_color = Color(0, 0, 0, 1) + +[sub_resource type="CircleShape2D" id="CircleShape2D_snfa8"] +radius = 2.0 + +[node name="WeaponRoulette" type="Control"] +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +script = ExtResource("1_1uvbk") + +[node name="Bg" type="ColorRect" parent="."] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +color = Color(0, 0, 0, 0.588235) + +[node name="Control" type="Control" parent="."] +layout_mode = 1 +anchors_preset = 8 +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +offset_left = -0.5 +offset_top = -20.0 +offset_right = 0.5 +offset_bottom = -19.0 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="RouletteBg" type="Sprite2D" parent="Control"] +position = Vector2(32.5, -27) +scale = Vector2(4, 4) +texture = ExtResource("2_k6gjh") + +[node name="WeaponSlotNode" type="Node2D" parent="Control/RouletteBg"] +script = ExtResource("3_8v011") + +[node name="Control" type="Control" parent="Control/RouletteBg/WeaponSlotNode"] +layout_mode = 3 +anchors_preset = 0 +offset_left = 65.25 +offset_right = 66.25 +offset_bottom = 1.0 + +[node name="WeaponIcon" type="Sprite2D" parent="Control/RouletteBg/WeaponSlotNode/Control"] +material = SubResource("ShaderMaterial_i1wmw") + +[node name="AmmoLabel" type="Label" parent="Control/RouletteBg/WeaponSlotNode/Control"] +layout_mode = 1 +anchors_preset = 8 +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +offset_left = -15.25 +offset_top = 4.5 +offset_right = 104.75 +offset_bottom = 44.5 +grow_horizontal = 2 +grow_vertical = 2 +scale = Vector2(0.25, 0.25) +text = "0/0" +horizontal_alignment = 1 +vertical_alignment = 1 + +[node name="SlotAreaNode" type="Area2D" parent="Control/RouletteBg/WeaponSlotNode"] +collision_layer = 0 +collision_mask = 8192 +monitorable = false + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Control/RouletteBg/WeaponSlotNode/SlotAreaNode"] + +[node name="MouseArea" type="Area2D" parent="."] +collision_layer = 8192 +collision_mask = 0 +monitoring = false + +[node name="CollisionShape2D" type="CollisionShape2D" parent="MouseArea"] +shape = SubResource("CircleShape2D_snfa8") diff --git a/DungeonShooting_Godot/project.godot b/DungeonShooting_Godot/project.godot index 7550fdd..0e02609 100644 --- a/DungeonShooting_Godot/project.godot +++ b/DungeonShooting_Godot/project.godot @@ -234,6 +234,11 @@ "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(304, 18),"global_position":Vector2(308, 59),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } +roulette={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"echo":false,"script":null) +] +} [layer_names] @@ -246,6 +251,8 @@ 2d_physics/layer_7="onHand" 2d_physics/layer_8="debris" 2d_physics/layer_9="throwing" +2d_physics/layer_10="obstacle" +2d_physics/layer_14="ui_mouse" [mono] diff --git a/DungeonShooting_Godot/resource/config/ActivityBase.json b/DungeonShooting_Godot/resource/config/ActivityBase.json index 78354b8..864f66b 100644 --- a/DungeonShooting_Godot/resource/config/ActivityBase.json +++ b/DungeonShooting_Godot/resource/config/ActivityBase.json @@ -782,5 +782,453 @@ "Prefab": "res://prefab/currency/Gold1.tscn", "Icon": "res://resource/sprite/ui/commonIcon/Gold_1.png", "ShowInMapEditor": true + }, + { + "Id": "item_0001", + "Type": 99, + "Name": "\u7535\u8111\u684C", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0001.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0002", + "Type": 99, + "Name": "", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0002.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0003", + "Type": 99, + "Name": "", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0003.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0004", + "Type": 99, + "Name": "", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0004.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0005", + "Type": 99, + "Name": "", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0005.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0006", + "Type": 99, + "Name": "\u7535\u89C6\u684C", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0006.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0007", + "Type": 99, + "Name": "\u9152\u67DC", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0007.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0008", + "Type": 99, + "Name": "\u6C99\u53D1\u65C1\u67DC\u5B50", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0008.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0009", + "Type": 99, + "Name": "\u5427\u53F0", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0009.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0010", + "Type": 99, + "Name": "\u544A\u793A\u724C", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0010.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0011", + "Type": 99, + "Name": "\u7EFF\u6728\u51F3", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0011.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0012", + "Type": 99, + "Name": "\u6C99\u53D1\u7AD6", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0012.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0013", + "Type": 99, + "Name": "\u6C99\u53D1\u6A2A\u7740", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0013.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0014", + "Type": 99, + "Name": "\u61D2\u4EBA\u6C99\u53D1", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0014.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0015", + "Type": 99, + "Name": "\u5DE6\u4E0B\u89D2\u684C\u5B50", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0015.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0016", + "Type": 99, + "Name": "\u5DE6\u4E0B\u89D2\u77ED\u6C99\u53D1", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0016.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0017", + "Type": 99, + "Name": "\u4E2D\u95F4\u684C\u5B50", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0017.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0018", + "Type": 99, + "Name": "\u5DE6\u4E0B\u89D2\u957F\u6C99\u53D1", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0018.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0019", + "Type": 99, + "Name": "\u53F3\u4E0B\u89D2\u684C\u5B50", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0019.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0020", + "Type": 99, + "Name": "\u8F6C\u6905", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0020.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0021", + "Type": 99, + "Name": "\u53F3\u4E0B\u89D2\u957F\u6C99\u53D1", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0021.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0022", + "Type": 99, + "Name": "\u8863\u67B6", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0022.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0023", + "Type": 99, + "Name": "\u7EFF\u690D", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0023.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0024", + "Type": 99, + "Name": "\u65B0\u624B\u6559\u5B66\u5173\u5361", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0024.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0025", + "Type": 99, + "Name": "\u8302\u76DB\u82B1\u76C6", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0025.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0026", + "Type": 99, + "Name": "\u544A\u793A\u7248", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0026.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0031", + "Type": 99, + "Name": "\u53F0\u706F", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0031.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0033", + "Type": 99, + "Name": "\u5427\u53F0", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0033.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0036", + "Type": 99, + "Name": "\u53F0\u7403\u684C", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0036.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0054", + "Type": 99, + "Name": "\u8D29\u5356\u673A", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0054.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0056", + "Type": 99, + "Name": "\u957F\u51F3\u5B50", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0056.tscn", + "Icon": "", + "ShowInMapEditor": false + }, + { + "Id": "item_0057", + "Type": 99, + "Name": "\u5361\u5E26\u76D2\u5B50", + "Quality": 0, + "Price": 0, + "Intro": "", + "Details": "", + "IsStatic": true, + "__Material": "", + "Prefab": "res://prefab/item/Item0057.tscn", + "Icon": "", + "ShowInMapEditor": false } ] \ No newline at end of file diff --git a/DungeonShooting_Godot/resource/map/tileMaps/GroupConfig.json b/DungeonShooting_Godot/resource/map/tileMaps/GroupConfig.json index e6bcbed..cfee938 100644 --- a/DungeonShooting_Godot/resource/map/tileMaps/GroupConfig.json +++ b/DungeonShooting_Godot/resource/map/tileMaps/GroupConfig.json @@ -58,12 +58,24 @@ "Path": "resource/map/tileMaps/Test1/shop/Shop1" } ], - "EventList": [ + "EventList": [], + "Remark": "" + }, + "test2": { + "GroupName": "test2", + "TileSet": "TileSet1", + "BattleList": [ { - "ErrorType": 2, - "Path": "resource/map/tileMaps/Test1/event/\u6D4B\u8BD5\u623F\u95F4" + "ErrorType": 1, + "Path": "resource/map/tileMaps/test2/battle/1" } ], - "Remark": "" + "InletList": [], + "OutletList": [], + "BossList": [], + "RewardList": [], + "ShopList": [], + "EventList": [], + "Remark": "\u611F\u8C22\u5927\u5BB6\u7684\u652F\u6301" } } \ No newline at end of file diff --git "a/DungeonShooting_Godot/resource/map/tileMaps/Test1/event/\346\265\213\350\257\225\346\210\277\351\227\264/Preinstall.json" "b/DungeonShooting_Godot/resource/map/tileMaps/Test1/event/\346\265\213\350\257\225\346\210\277\351\227\264/Preinstall.json" deleted file mode 100644 index a9f951a..0000000 --- "a/DungeonShooting_Godot/resource/map/tileMaps/Test1/event/\346\265\213\350\257\225\346\210\277\351\227\264/Preinstall.json" +++ /dev/null @@ -1 +0,0 @@ -[{"Name":"Preinstall1","Weight":100,"Remark":"","AutoFill":true,"WaveList":[[]]}] \ No newline at end of file diff --git "a/DungeonShooting_Godot/resource/map/tileMaps/Test1/event/\346\265\213\350\257\225\346\210\277\351\227\264/Preview.png" "b/DungeonShooting_Godot/resource/map/tileMaps/Test1/event/\346\265\213\350\257\225\346\210\277\351\227\264/Preview.png" deleted file mode 100644 index d2ad303..0000000 --- "a/DungeonShooting_Godot/resource/map/tileMaps/Test1/event/\346\265\213\350\257\225\346\210\277\351\227\264/Preview.png" +++ /dev/null Binary files differ diff --git "a/DungeonShooting_Godot/resource/map/tileMaps/Test1/event/\346\265\213\350\257\225\346\210\277\351\227\264/Preview.png.import" "b/DungeonShooting_Godot/resource/map/tileMaps/Test1/event/\346\265\213\350\257\225\346\210\277\351\227\264/Preview.png.import" deleted file mode 100644 index e9f48d4..0000000 --- "a/DungeonShooting_Godot/resource/map/tileMaps/Test1/event/\346\265\213\350\257\225\346\210\277\351\227\264/Preview.png.import" +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://co5xect35y824" -path="res://.godot/imported/Preview.png-fc7bb7c2dfd4b0a1ba5ea4ee2d5b8746.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://resource/map/tileMaps/Test1/event/测试房间/Preview.png" -dest_files=["res://.godot/imported/Preview.png-fc7bb7c2dfd4b0a1ba5ea4ee2d5b8746.ctex"] - -[params] - -compress/mode=0 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=1 diff --git "a/DungeonShooting_Godot/resource/map/tileMaps/Test1/event/\346\265\213\350\257\225\346\210\277\351\227\264/RoomInfo.json" "b/DungeonShooting_Godot/resource/map/tileMaps/Test1/event/\346\265\213\350\257\225\346\210\277\351\227\264/RoomInfo.json" deleted file mode 100644 index 3e904a7..0000000 --- "a/DungeonShooting_Godot/resource/map/tileMaps/Test1/event/\346\265\213\350\257\225\346\210\277\351\227\264/RoomInfo.json" +++ /dev/null @@ -1 +0,0 @@ -{"Position":{"X":-20,"Y":-11},"Size":{"X":29,"Y":29},"DoorAreaInfos":[],"GroupName":"Test1","RoomType":64,"RoomName":"\u6D4B\u8BD5\u623F\u95F4","Weight":100,"Remark":""} \ No newline at end of file diff --git "a/DungeonShooting_Godot/resource/map/tileMaps/Test1/event/\346\265\213\350\257\225\346\210\277\351\227\264/TileInfo.json" "b/DungeonShooting_Godot/resource/map/tileMaps/Test1/event/\346\265\213\350\257\225\346\210\277\351\227\264/TileInfo.json" deleted file mode 100644 index e33c38d..0000000 --- "a/DungeonShooting_Godot/resource/map/tileMaps/Test1/event/\346\265\213\350\257\225\346\210\277\351\227\264/TileInfo.json" +++ /dev/null @@ -1 +0,0 @@ -{"NavigationVertices":[{"X":-26,"Y":-26},{"X":-26,"Y":-58},{"X":90,"Y":-58},{"X":90,"Y":36},{"X":42,"Y":36},{"X":42,"Y":150},{"X":22,"Y":150},{"X":22,"Y":36},{"X":-26,"Y":-12},{"X":-26,"Y":36},{"X":-166,"Y":-26},{"X":-166,"Y":-12},{"X":-166,"Y":52},{"X":-182,"Y":52},{"X":-26,"Y":166},{"X":-26,"Y":150},{"X":90,"Y":150},{"X":90,"Y":244},{"X":-26,"Y":244},{"X":-26,"Y":180},{"X":-182,"Y":166},{"X":-202,"Y":180},{"X":-202,"Y":52},{"X":-266,"Y":52},{"X":-266,"Y":-106},{"X":-166,"Y":-106}],"NavigationPolygon":[[0,1,2,3,4],[4,5,6,7],[0,4,7,8],[7,9,8],[10,0,8,11],[11,12,13],[14,15,6],[5,16,17,18,19],[6,5,19,14],[20,14,19,21],[20,21,22,13],[22,23,24,25,10],[22,10,11,13]],"Floor":[-2,-4,0,3,-1,-4,0,3,-1,-3,0,3,0,-2,0,3,1,-2,0,3,1,-1,0,3,2,-1,0,3,3,-1,0,3,3,0,0,3,4,0,0,3,5,0,0,3,5,1,0,3,-2,-3,0,3,-2,-2,0,3,-2,-1,0,3,-2,0,0,3,-1,-2,0,3,-1,-1,0,3,-1,0,0,3,0,-4,0,3,0,-3,0,3,0,-1,0,3,0,0,0,3,1,-4,0,3,1,-3,0,3,1,0,0,3,2,-4,0,3,2,-3,0,3,2,-2,0,3,2,0,0,3,3,-4,0,3,3,-3,0,3,3,-2,0,3,4,-4,0,3,4,-3,0,3,4,-2,0,3,4,-1,0,3,5,-4,0,3,5,-3,0,3,5,-2,0,3,5,-1,0,3,-2,1,0,3,-1,1,0,3,0,1,0,3,1,1,0,3,2,1,0,3,3,1,0,3,4,1,0,3,1,2,0,3,2,2,0,3,-2,9,0,3,-2,10,0,3,-2,11,0,3,-2,12,0,3,-2,13,0,3,-2,14,0,3,-1,9,0,3,-1,10,0,3,-1,11,0,3,-1,12,0,3,-1,13,0,3,-1,14,0,3,0,9,0,3,0,10,0,3,0,11,0,3,0,12,0,3,0,13,0,3,0,14,0,3,1,9,0,3,1,10,0,3,1,11,0,3,1,12,0,3,1,13,0,3,1,14,0,3,2,9,0,3,2,10,0,3,2,11,0,3,2,12,0,3,2,13,0,3,2,14,0,3,3,9,0,3,3,10,0,3,3,11,0,3,3,12,0,3,3,13,0,3,3,14,0,3,4,9,0,3,4,10,0,3,4,11,0,3,4,12,0,3,4,13,0,3,4,14,0,3,5,9,0,3,5,10,0,3,5,11,0,3,5,12,0,3,5,13,0,3,5,14,0,3,1,3,0,3,1,4,0,3,1,5,0,3,1,6,0,3,1,7,0,3,1,8,0,3,2,3,0,3,2,4,0,3,2,5,0,3,2,6,0,3,2,7,0,3,2,8,0,3,-17,-7,0,3,-17,-6,0,3,-16,-6,0,3,-16,-5,0,3,-15,-5,0,3,-15,-4,0,3,-14,-3,0,3,-14,-2,0,3,-13,-2,0,3,-13,-1,0,3,-12,-1,0,3,-12,0,0,3,-11,0,0,3,-11,1,0,3,-17,-5,0,3,-17,-4,0,3,-17,-3,0,3,-17,-2,0,3,-17,-1,0,3,-17,0,0,3,-17,1,0,3,-17,2,0,3,-16,-7,0,3,-16,-4,0,3,-16,-3,0,3,-16,-2,0,3,-16,-1,0,3,-16,0,0,3,-16,1,0,3,-16,2,0,3,-15,-7,0,3,-15,-6,0,3,-15,-3,0,3,-15,-2,0,3,-15,-1,0,3,-15,0,0,3,-15,1,0,3,-15,2,0,3,-14,-7,0,3,-14,-6,0,3,-14,-5,0,3,-14,-4,0,3,-14,-1,0,3,-14,0,0,3,-14,1,0,3,-14,2,0,3,-13,-7,0,3,-13,-6,0,3,-13,-5,0,3,-13,-4,0,3,-13,-3,0,3,-13,0,0,3,-13,1,0,3,-13,2,0,3,-12,-7,0,3,-12,-6,0,3,-12,-5,0,3,-12,-4,0,3,-12,-3,0,3,-12,-2,0,3,-12,1,0,3,-12,2,0,3,-11,-7,0,3,-11,-6,0,3,-11,-5,0,3,-11,-4,0,3,-11,-3,0,3,-11,-2,0,3,-11,-1,0,3,-11,2,0,3,-10,-2,0,3,-9,-2,0,3,-8,-2,0,3,-7,-2,0,3,-6,-2,0,3,-5,-2,0,3,-4,-2,0,3,-3,-2,0,3,-13,3,0,3,-13,4,0,3,-13,5,0,3,-13,6,0,3,-13,7,0,3,-13,8,0,3,-13,9,0,3,-13,10,0,3,-12,3,0,3,-12,4,0,3,-12,5,0,3,-12,6,0,3,-12,7,0,3,-12,8,0,3,-12,9,0,3,-12,10,0,3,-11,10,0,3,-10,10,0,3,-9,10,0,3,-8,10,0,3,-7,10,0,3,-6,10,0,3,-5,10,0,3,-4,10,0,3,-3,10,0,3,-11,5,0,3],"Middle":[],"Top":[],"CustomFloor1":[],"CustomFloor2":[],"CustomFloor3":[],"CustomMiddle1":[],"CustomMiddle2":[],"CustomTop":[]} \ No newline at end of file diff --git a/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/RoomInfo.json b/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/RoomInfo.json index dedff1f..5b7061f 100644 --- a/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/RoomInfo.json +++ b/DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/RoomInfo.json @@ -1 +1 @@ -{"Position":{"X":-9,"Y":-7},"Size":{"X":20,"Y":17},"DoorAreaInfos":[{"Direction":3,"Start":32,"End":176},{"Direction":2,"Start":16,"End":144}],"GroupName":"Test1","RoomType":2,"RoomName":"Start","Weight":100,"Remark":""} \ No newline at end of file +{"Position":{"X":-9,"Y":-7},"Size":{"X":20,"Y":17},"DoorAreaInfos":[{"Direction":2,"Start":48,"End":176},{"Direction":3,"Start":64,"End":208},{"Direction":0,"Start":16,"End":144},{"Direction":1,"Start":16,"End":160}],"GroupName":"Test1","RoomType":2,"RoomName":"Start","Weight":100,"Remark":""} \ No newline at end of file diff --git a/DungeonShooting_Godot/resource/map/tileMaps/Test1/outlet/End1/Preview.png b/DungeonShooting_Godot/resource/map/tileMaps/Test1/outlet/End1/Preview.png index fcbb563..3064845 100644 --- a/DungeonShooting_Godot/resource/map/tileMaps/Test1/outlet/End1/Preview.png +++ b/DungeonShooting_Godot/resource/map/tileMaps/Test1/outlet/End1/Preview.png Binary files differ diff --git a/DungeonShooting_Godot/resource/map/tileMaps/Test1/outlet/End1/RoomInfo.json b/DungeonShooting_Godot/resource/map/tileMaps/Test1/outlet/End1/RoomInfo.json index 6881d9b..661126f 100644 --- a/DungeonShooting_Godot/resource/map/tileMaps/Test1/outlet/End1/RoomInfo.json +++ b/DungeonShooting_Godot/resource/map/tileMaps/Test1/outlet/End1/RoomInfo.json @@ -1 +1 @@ -{"Position":{"X":-5,"Y":-7},"Size":{"X":11,"Y":12},"DoorAreaInfos":[],"GroupName":"Test1","RoomType":4,"RoomName":"End1","Weight":100,"Remark":""} \ No newline at end of file +{"Position":{"X":-7,"Y":-7},"Size":{"X":13,"Y":12},"DoorAreaInfos":[{"Direction":0,"Start":0,"End":112},{"Direction":2,"Start":32,"End":144},{"Direction":3,"Start":48,"End":144}],"GroupName":"Test1","RoomType":4,"RoomName":"End1","Weight":100,"Remark":""} \ No newline at end of file diff --git a/DungeonShooting_Godot/resource/map/tileMaps/Test1/outlet/End1/TileInfo.json b/DungeonShooting_Godot/resource/map/tileMaps/Test1/outlet/End1/TileInfo.json index 3880d49..8a5f90c 100644 --- a/DungeonShooting_Godot/resource/map/tileMaps/Test1/outlet/End1/TileInfo.json +++ b/DungeonShooting_Godot/resource/map/tileMaps/Test1/outlet/End1/TileInfo.json @@ -1 +1 @@ -{"NavigationVertices":[{"X":58,"Y":-58},{"X":58,"Y":58},{"X":-42,"Y":58},{"X":-26,"Y":-42},{"X":-42,"Y":-42},{"X":-26,"Y":-58}],"NavigationPolygon":[[0,1,2,3],[2,4,3],[0,3,5]],"Floor":[-2,-1,0,3,-2,-2,0,3,-1,-2,0,3,1,-2,0,3,1,-1,0,3,2,-1,0,3,-1,-1,0,3,-2,0,0,3,-2,1,0,3,-1,1,0,3,0,1,0,3,1,1,0,3,2,1,0,3,2,0,0,3,1,0,0,3,-1,0,0,3,2,-2,0,3,2,-3,0,3,1,-3,0,3,0,-3,0,3,-1,-3,0,3,-2,-3,0,3,-2,2,0,3,-1,2,0,3,0,2,0,3,1,2,0,3,2,2,0,3,3,2,0,3,3,1,0,3,3,0,0,3,3,-1,0,3,3,-2,0,3,3,-3,0,3,3,-4,0,3,2,-4,0,3,1,-4,0,3,0,-4,0,3,-1,-4,0,3,-2,-4,0,3,-3,-3,0,3,-3,-2,0,3,-3,-1,0,3,-3,0,0,3,-3,1,0,3,-3,2,0,3,0,0,0,3,0,-2,0,3,0,-1,0,3],"CustomFloor1":[],"CustomFloor2":[],"CustomFloor3":[],"CustomMiddle1":[],"CustomMiddle2":[],"CustomTop":[]} \ No newline at end of file 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a/DungeonShooting_Godot/resource/map/tileMaps/test2/battle/1/TileInfo.json b/DungeonShooting_Godot/resource/map/tileMaps/test2/battle/1/TileInfo.json new file mode 100644 index 0000000..5b98aa4 --- /dev/null +++ b/DungeonShooting_Godot/resource/map/tileMaps/test2/battle/1/TileInfo.json @@ -0,0 +1 @@ +{"NavigationVertices":[],"NavigationPolygon":[],"Floor":[],"CustomFloor1":[],"CustomFloor2":[],"CustomFloor3":[],"CustomMiddle1":[],"CustomMiddle2":[],"CustomTop":[]} \ No newline at end of file diff --git a/DungeonShooting_Godot/resource/sprite/Light.png b/DungeonShooting_Godot/resource/sprite/Light.png new file mode 100644 index 0000000..e5d1fcd --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/Light.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/Light.png.import b/DungeonShooting_Godot/resource/sprite/Light.png.import new file mode 100644 index 0000000..22630da --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/Light.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d0c6oc02hkp4i" +path="res://.godot/imported/Light.png-9ee16c293926cdacc658fb283472a574.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/Light.png" +dest_files=["res://.godot/imported/Light.png-9ee16c293926cdacc658fb283472a574.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/hall/HallBg.png b/DungeonShooting_Godot/resource/sprite/hall/HallBg.png deleted file mode 100644 index d6e14ba..0000000 --- a/DungeonShooting_Godot/resource/sprite/hall/HallBg.png +++ /dev/null Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/hall/HallBg.png.import b/DungeonShooting_Godot/resource/sprite/hall/HallBg.png.import deleted file mode 100644 index e2aae09..0000000 --- a/DungeonShooting_Godot/resource/sprite/hall/HallBg.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://b2j5mkqm3uv6w" -path="res://.godot/imported/HallBg.png-89bef7b6572850afc3924a9f7262187d.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://resource/sprite/hall/HallBg.png" -dest_files=["res://.godot/imported/HallBg.png-89bef7b6572850afc3924a9f7262187d.ctex"] - -[params] - -compress/mode=0 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" 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b/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_09.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_09.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_09.png.import new file mode 100644 index 0000000..fdf9b49 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_09.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://brdf2e4p4lmhl" +path="res://.godot/imported/Slice_09.png-97835ac133760252907b5e2ddbafdf5f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_a/Slice_09.png" +dest_files=["res://.godot/imported/Slice_09.png-97835ac133760252907b5e2ddbafdf5f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 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+process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_12.png b/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_12.png new file mode 100644 index 0000000..3d7288b --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_12.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_12.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_12.png.import new file mode 100644 index 0000000..f6a4cf6 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_a/Slice_12.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d1rx1omk5qfo" +path="res://.godot/imported/Slice_12.png-03243c55ec3b0d6074489ea4b5f59ca7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + 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+process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_b/baoxiangui.png b/DungeonShooting_Godot/resource/sprite/item/hall_b/baoxiangui.png new file mode 100644 index 0000000..fa54d61 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_b/baoxiangui.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_b/baoxiangui.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_b/baoxiangui.png.import new file mode 100644 index 0000000..1ba7625 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_b/baoxiangui.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bijiqseh8y667" +path="res://.godot/imported/baoxiangui.png-eaaa8b9f985affb88c494d9d2dad3121.ctex" +metadata={ +"vram_texture": false +} + +[deps] + 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+process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_b/mao.png b/DungeonShooting_Godot/resource/sprite/item/hall_b/mao.png new file mode 100644 index 0000000..49d2bbb --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_b/mao.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_b/mao.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_b/mao.png.import new file mode 100644 index 0000000..c0e0cba --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_b/mao.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://pkmc2lhvnejo" +path="res://.godot/imported/mao.png-6836a804a499dc990c290a73cca6ee53.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_b/mao.png" 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b/DungeonShooting_Godot/resource/sprite/item/hall_b/shuiguan01.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_b/shuiguan01.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_b/shuiguan01.png.import new file mode 100644 index 0000000..48808ab --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_b/shuiguan01.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://w3uubg6lwsjl" +path="res://.godot/imported/shuiguan01.png-68a0c376440e466efad44393b09a5d99.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_b/shuiguan01.png" +dest_files=["res://.godot/imported/shuiguan01.png-68a0c376440e466efad44393b09a5d99.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_b/shuiguan02.png b/DungeonShooting_Godot/resource/sprite/item/hall_b/shuiguan02.png new file mode 100644 index 0000000..43b9a5c --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_b/shuiguan02.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_b/shuiguan02.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_b/shuiguan02.png.import new file mode 100644 index 0000000..7164c6a --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_b/shuiguan02.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dxv5ltqfqc10d" 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b/DungeonShooting_Godot/resource/sprite/item/hall_b/shuihu.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_b/shuihu.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_b/shuihu.png.import new file mode 100644 index 0000000..1921ad1 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_b/shuihu.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b5u0xnnbc7gmm" +path="res://.godot/imported/shuihu.png-f0cf06c495ff429bf3ffe2b1ca4fa881.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_b/shuihu.png" +dest_files=["res://.godot/imported/shuihu.png-f0cf06c495ff429bf3ffe2b1ca4fa881.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" 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b/DungeonShooting_Godot/resource/sprite/item/hall_b/wall1.png.import new file mode 100644 index 0000000..e89ae5a --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_b/wall1.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://g3ahq1f0fp3h" +path="res://.godot/imported/wall1.png-ec507478a8da690a0a225f7ebc553fce.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_b/wall1.png" +dest_files=["res://.godot/imported/wall1.png-ec507478a8da690a0a225f7ebc553fce.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_b/wall2.png b/DungeonShooting_Godot/resource/sprite/item/hall_b/wall2.png new file mode 100644 index 0000000..1236e5c --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_b/wall2.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_b/wall2.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_b/wall2.png.import new file mode 100644 index 0000000..863dd67 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_b/wall2.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://wtjyoeaftgw8" +path="res://.godot/imported/wall2.png-44c3d7d5a7de94bec2a69b8e367ae194.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_b/wall2.png" +dest_files=["res://.godot/imported/wall2.png-44c3d7d5a7de94bec2a69b8e367ae194.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_b/wall3.png b/DungeonShooting_Godot/resource/sprite/item/hall_b/wall3.png new file mode 100644 index 0000000..220879d --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_b/wall3.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_b/wall3.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_b/wall3.png.import new file mode 100644 index 0000000..20bb873 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_b/wall3.png.import @@ 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0000000..4a42ffc --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_b/xiangzi.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_b/xiangzi.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_b/xiangzi.png.import new file mode 100644 index 0000000..3fb3c75 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_b/xiangzi.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cn7b5jb0bbcgi" +path="res://.godot/imported/xiangzi.png-6eac63682381bbfca5f95d77b82826fa.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_b/xiangzi.png" +dest_files=["res://.godot/imported/xiangzi.png-6eac63682381bbfca5f95d77b82826fa.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_b/yuguang.png b/DungeonShooting_Godot/resource/sprite/item/hall_b/yuguang.png new file mode 100644 index 0000000..98456b7 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_b/yuguang.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_b/yuguang.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_b/yuguang.png.import new file mode 100644 index 0000000..d2ca196 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_b/yuguang.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d08oi1tvpcd3p" +path="res://.godot/imported/yuguang.png-f9d149be14921b7a73885b3e6fba7bc4.ctex" 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a/DungeonShooting_Godot/resource/sprite/item/hall_b/zhishi.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_b/zhishi.png.import new file mode 100644 index 0000000..35983b7 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_b/zhishi.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dwstu11dix0nq" +path="res://.godot/imported/zhishi.png-6c890f6f2727379a952fb52caae4e627.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_b/zhishi.png" +dest_files=["res://.godot/imported/zhishi.png-6c890f6f2727379a952fb52caae4e627.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_b/zhuozi01.png b/DungeonShooting_Godot/resource/sprite/item/hall_b/zhuozi01.png new file mode 100644 index 0000000..ad17741 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_b/zhuozi01.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_b/zhuozi01.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_b/zhuozi01.png.import new file mode 100644 index 0000000..600d384 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_b/zhuozi01.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b74yx6c2jifyd" +path="res://.godot/imported/zhuozi01.png-ca0c9cc3edf1c91aa890c666e31f6aa7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_b/zhuozi01.png" 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100644 index 0000000..bc61c6e --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_b/zhuozi02.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dr2d6toqxxifv" +path="res://.godot/imported/zhuozi02.png-ec85a37431d17f410e01a47ca0cb0d30.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_b/zhuozi02.png" +dest_files=["res://.godot/imported/zhuozi02.png-ec85a37431d17f410e01a47ca0cb0d30.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git "a/DungeonShooting_Godot/resource/sprite/item/hall_b/\344\274\240\351\200\201\345\270\246.png" "b/DungeonShooting_Godot/resource/sprite/item/hall_b/\344\274\240\351\200\201\345\270\246.png" new file mode 100644 index 0000000..407a8d4 --- /dev/null +++ "b/DungeonShooting_Godot/resource/sprite/item/hall_b/\344\274\240\351\200\201\345\270\246.png" Binary files differ diff --git "a/DungeonShooting_Godot/resource/sprite/item/hall_b/\344\274\240\351\200\201\345\270\246.png.import" "b/DungeonShooting_Godot/resource/sprite/item/hall_b/\344\274\240\351\200\201\345\270\246.png.import" new file mode 100644 index 0000000..32cf8f2 --- /dev/null +++ "b/DungeonShooting_Godot/resource/sprite/item/hall_b/\344\274\240\351\200\201\345\270\246.png.import" @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://blie6kmbug5qh" +path="res://.godot/imported/传送带.png-c7eca78ce2868b0ca26338f34e3b55dd.ctex" +metadata={ +"vram_texture": false +} + +[deps] + 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"b/DungeonShooting_Godot/resource/sprite/item/hall_b/\344\274\240\351\200\201\345\270\246\345\233\276\346\240\207.png" Binary files differ diff --git "a/DungeonShooting_Godot/resource/sprite/item/hall_b/\344\274\240\351\200\201\345\270\246\345\233\276\346\240\207.png.import" "b/DungeonShooting_Godot/resource/sprite/item/hall_b/\344\274\240\351\200\201\345\270\246\345\233\276\346\240\207.png.import" new file mode 100644 index 0000000..6707502 --- /dev/null +++ "b/DungeonShooting_Godot/resource/sprite/item/hall_b/\344\274\240\351\200\201\345\270\246\345\233\276\346\240\207.png.import" @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bi4t7vibrtpfu" +path="res://.godot/imported/传送带图标.png-da44941884b89154acf18d601aa6a222.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_b/传送带图标.png" +dest_files=["res://.godot/imported/传送带图标.png-da44941884b89154acf18d601aa6a222.ctex"] + +[params] + +compress/mode=0 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--- /dev/null +++ "b/DungeonShooting_Godot/resource/sprite/item/hall_b/\346\244\205\345\255\220.png.import" @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://7p4bt284oqg8" +path="res://.godot/imported/椅子.png-52881acd20aedc705efd721e2c2eb1c5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_b/椅子.png" +dest_files=["res://.godot/imported/椅子.png-52881acd20aedc705efd721e2c2eb1c5.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git "a/DungeonShooting_Godot/resource/sprite/item/hall_b/\347\216\273\347\222\203\345\235\227.png" "b/DungeonShooting_Godot/resource/sprite/item/hall_b/\347\216\273\347\222\203\345\235\227.png" new file mode 100644 index 0000000..ee0e619 --- /dev/null +++ "b/DungeonShooting_Godot/resource/sprite/item/hall_b/\347\216\273\347\222\203\345\235\227.png" Binary files differ diff --git "a/DungeonShooting_Godot/resource/sprite/item/hall_b/\347\216\273\347\222\203\345\235\227.png.import" "b/DungeonShooting_Godot/resource/sprite/item/hall_b/\347\216\273\347\222\203\345\235\227.png.import" new file mode 100644 index 0000000..5fadcfc --- /dev/null +++ "b/DungeonShooting_Godot/resource/sprite/item/hall_b/\347\216\273\347\222\203\345\235\227.png.import" @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://by1y6ifvub7xp" +path="res://.godot/imported/玻璃块.png-07ae87d229d3b5cf8a26f4c0d1b91664.ctex" +metadata={ +"vram_texture": false +} + +[deps] + 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b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _00.png.import new file mode 100644 index 0000000..e6817f3 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _00.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://4iy7fn060e31" +path="res://.godot/imported/item _00.png-88ec9a7519bb6562e41415602d2b78fe.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _00.png" +dest_files=["res://.godot/imported/item _00.png-88ec9a7519bb6562e41415602d2b78fe.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _01.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _01.png new file mode 100644 index 0000000..3743732 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _01.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _01.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _01.png.import new file mode 100644 index 0000000..0274b24 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _01.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b7dxbpdj5hdmd" +path="res://.godot/imported/item _01.png-846d2c59afe7476355e7ef7c3246daab.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _01.png" +dest_files=["res://.godot/imported/item _01.png-846d2c59afe7476355e7ef7c3246daab.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _02.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _02.png new file mode 100644 index 0000000..edf436f --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _02.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _02.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _02.png.import new file mode 100644 index 0000000..30d85f9 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _02.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://blusrop7675k4" +path="res://.godot/imported/item _02.png-02538637b226179b6aa874c800315c84.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _02.png" +dest_files=["res://.godot/imported/item _02.png-02538637b226179b6aa874c800315c84.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _03.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _03.png new file mode 100644 index 0000000..57fb350 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _03.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _03.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _03.png.import new file mode 100644 index 0000000..874c0fc --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _03.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://du12pb6w1c1n3" +path="res://.godot/imported/item _03.png-088849df71e1fb9203632ba9c6d669ae.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _03.png" +dest_files=["res://.godot/imported/item _03.png-088849df71e1fb9203632ba9c6d669ae.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _04.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _04.png new file mode 100644 index 0000000..c0086e3 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _04.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _04.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _04.png.import new file mode 100644 index 0000000..14e981e --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _04.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cxiuv0pux32ll" +path="res://.godot/imported/item _04.png-8a80534fe7e67c334e92d4d5c8573ea4.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _04.png" +dest_files=["res://.godot/imported/item _04.png-8a80534fe7e67c334e92d4d5c8573ea4.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _05.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _05.png new file mode 100644 index 0000000..a1f4d13 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _05.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _05.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _05.png.import new file mode 100644 index 0000000..bb9fecd --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _05.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b38x81ind5fk3" +path="res://.godot/imported/item _05.png-e8886285b9871848eee7d29cb1ffbe6a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _05.png" +dest_files=["res://.godot/imported/item _05.png-e8886285b9871848eee7d29cb1ffbe6a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _06.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _06.png new file mode 100644 index 0000000..537cc25 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _06.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _06.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _06.png.import new file mode 100644 index 0000000..165ccde --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _06.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dim1k57cc7w53" +path="res://.godot/imported/item _06.png-9bbbc81bc552b472293fc18375eacdef.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _06.png" +dest_files=["res://.godot/imported/item _06.png-9bbbc81bc552b472293fc18375eacdef.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _07.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _07.png new file mode 100644 index 0000000..314be48 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _07.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _07.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _07.png.import new file mode 100644 index 0000000..066315a --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _07.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ms8v1g1nhqv3" +path="res://.godot/imported/item _07.png-0da76f2f1c5aa65244527e849878c8b1.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _07.png" +dest_files=["res://.godot/imported/item _07.png-0da76f2f1c5aa65244527e849878c8b1.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _08.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _08.png new file mode 100644 index 0000000..2769ae1 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _08.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _08.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _08.png.import new file mode 100644 index 0000000..68e2a2b --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _08.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dlhp210kvxqsw" +path="res://.godot/imported/item _08.png-9c3e287393f12edf87947c2de332bd08.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _08.png" +dest_files=["res://.godot/imported/item _08.png-9c3e287393f12edf87947c2de332bd08.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _09.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _09.png new file mode 100644 index 0000000..ca4d24a --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _09.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _09.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _09.png.import new file mode 100644 index 0000000..20218e0 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _09.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://jrkqwsh08jpb" +path="res://.godot/imported/item _09.png-f20ed1c29cd667397051c5096cef030f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _09.png" +dest_files=["res://.godot/imported/item _09.png-f20ed1c29cd667397051c5096cef030f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _10.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _10.png new file mode 100644 index 0000000..4d57d71 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _10.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _10.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _10.png.import new file mode 100644 index 0000000..1ca7752 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _10.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cp6enwpa1p17o" +path="res://.godot/imported/item _10.png-7215391baa8d44db567f6a0b17422114.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _10.png" +dest_files=["res://.godot/imported/item _10.png-7215391baa8d44db567f6a0b17422114.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _11.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _11.png new file mode 100644 index 0000000..14be91b --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _11.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _11.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _11.png.import new file mode 100644 index 0000000..01160c4 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _11.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://rs333jq5kq2c" +path="res://.godot/imported/item _11.png-a7afc5791602c23dc28b4a5a66d01427.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _11.png" +dest_files=["res://.godot/imported/item _11.png-a7afc5791602c23dc28b4a5a66d01427.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _12.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _12.png new file mode 100644 index 0000000..ba1638c --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _12.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _12.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _12.png.import new file mode 100644 index 0000000..2d51800 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _12.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://rrxkyras3kdw" +path="res://.godot/imported/item _12.png-c2bd933bf083e3cacd46fbd4ab47d777.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _12.png" +dest_files=["res://.godot/imported/item _12.png-c2bd933bf083e3cacd46fbd4ab47d777.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _13.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _13.png new file mode 100644 index 0000000..e4df03b --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _13.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _13.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _13.png.import new file mode 100644 index 0000000..3d76f47 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _13.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cnpxb0dsnfqn1" +path="res://.godot/imported/item _13.png-07fc19d950d4f51ea6eb35f20b06396d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _13.png" +dest_files=["res://.godot/imported/item _13.png-07fc19d950d4f51ea6eb35f20b06396d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _14.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _14.png new file mode 100644 index 0000000..4a748d3 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _14.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _14.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _14.png.import new file mode 100644 index 0000000..2b22baf --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _14.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://i1qpk06s6a4q" +path="res://.godot/imported/item _14.png-aa48721c6831fd30dfbe1a47c8bb222b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _14.png" +dest_files=["res://.godot/imported/item _14.png-aa48721c6831fd30dfbe1a47c8bb222b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _15.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _15.png new file mode 100644 index 0000000..eb498e0 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _15.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _15.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _15.png.import new file mode 100644 index 0000000..8b520d2 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _15.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://g8361wl4jtua" +path="res://.godot/imported/item _15.png-098cd8b144722fe677ec318185325137.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _15.png" +dest_files=["res://.godot/imported/item _15.png-098cd8b144722fe677ec318185325137.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _16.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _16.png new file mode 100644 index 0000000..761cc26 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _16.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _16.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _16.png.import new file mode 100644 index 0000000..9141c9c --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _16.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cym4h4qndqmxl" +path="res://.godot/imported/item _16.png-b6f84f90d9c64e257eb54e50e5b04857.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _16.png" +dest_files=["res://.godot/imported/item _16.png-b6f84f90d9c64e257eb54e50e5b04857.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _17.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _17.png new file mode 100644 index 0000000..9e360d6 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _17.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _17.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _17.png.import new file mode 100644 index 0000000..92997c3 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _17.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cel2hojxm4fgj" +path="res://.godot/imported/item _17.png-21b932169c554a9ee63ee8b8ebfda54f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _17.png" +dest_files=["res://.godot/imported/item _17.png-21b932169c554a9ee63ee8b8ebfda54f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _18.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _18.png new file mode 100644 index 0000000..e1e8d00 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _18.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _18.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _18.png.import new file mode 100644 index 0000000..bbd5a80 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _18.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d25lkqtbk80yh" +path="res://.godot/imported/item _18.png-3912c1dd832368112a8bbcf979792dc6.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _18.png" +dest_files=["res://.godot/imported/item _18.png-3912c1dd832368112a8bbcf979792dc6.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _19.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _19.png new file mode 100644 index 0000000..cf10e83 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _19.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _19.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _19.png.import new file mode 100644 index 0000000..59134e3 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _19.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ch5igk6o578xq" +path="res://.godot/imported/item _19.png-f3a0b505a7e8a3dbe303fe8badf29d18.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _19.png" +dest_files=["res://.godot/imported/item _19.png-f3a0b505a7e8a3dbe303fe8badf29d18.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _20.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _20.png new file mode 100644 index 0000000..306012c --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _20.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _20.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _20.png.import new file mode 100644 index 0000000..05d3504 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _20.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ci41ruj125hk2" +path="res://.godot/imported/item _20.png-6b655e5b08bf2a1a8cf05d88c13e5f37.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _20.png" +dest_files=["res://.godot/imported/item _20.png-6b655e5b08bf2a1a8cf05d88c13e5f37.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _21.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _21.png new file mode 100644 index 0000000..d918a06 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _21.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _21.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _21.png.import new file mode 100644 index 0000000..ece50ab --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _21.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://4fht0i1igi65" +path="res://.godot/imported/item _21.png-0e0f16f22fa1a9914f9dd1000d63a000.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _21.png" +dest_files=["res://.godot/imported/item _21.png-0e0f16f22fa1a9914f9dd1000d63a000.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _22.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _22.png new file mode 100644 index 0000000..5bd9abf --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _22.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _22.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _22.png.import new file mode 100644 index 0000000..11f910d --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _22.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://w4xe82qf68yv" +path="res://.godot/imported/item _22.png-e10177e3cfc21129aeb44aca144a8462.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _22.png" +dest_files=["res://.godot/imported/item _22.png-e10177e3cfc21129aeb44aca144a8462.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _23.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _23.png new file mode 100644 index 0000000..c23d921 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _23.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _23.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _23.png.import new file mode 100644 index 0000000..225123c --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _23.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bgrroshvf4iyu" +path="res://.godot/imported/item _23.png-9b02dcc9d4ad0f33aaf137ef543aa0ba.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _23.png" +dest_files=["res://.godot/imported/item _23.png-9b02dcc9d4ad0f33aaf137ef543aa0ba.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _24.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _24.png new file mode 100644 index 0000000..3a7d573 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _24.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _24.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _24.png.import new file mode 100644 index 0000000..a84ea21 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _24.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d2x603ccjdune" +path="res://.godot/imported/item _24.png-7ff04a535fd6e51d87ac54d34453931e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _24.png" +dest_files=["res://.godot/imported/item _24.png-7ff04a535fd6e51d87ac54d34453931e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _25.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _25.png new file mode 100644 index 0000000..eb66a49 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _25.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _25.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _25.png.import new file mode 100644 index 0000000..2c10aca --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _25.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b4d5qwui0onqy" +path="res://.godot/imported/item _25.png-0698b8502ceac3a7373d00308b32413f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _25.png" +dest_files=["res://.godot/imported/item _25.png-0698b8502ceac3a7373d00308b32413f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _26.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _26.png new file mode 100644 index 0000000..f4db5a9 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _26.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _26.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _26.png.import new file mode 100644 index 0000000..0c97cd3 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _26.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d2w8ajdey37k8" +path="res://.godot/imported/item _26.png-7a9769f0b7d188ee87ded2c9014e5ad4.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _26.png" +dest_files=["res://.godot/imported/item _26.png-7a9769f0b7d188ee87ded2c9014e5ad4.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _27.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _27.png new file mode 100644 index 0000000..11878e7 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _27.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _27.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _27.png.import new file mode 100644 index 0000000..41e0e09 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _27.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bm7d41mlj0vpr" +path="res://.godot/imported/item _27.png-623e9e8513feb19b9e33f6485d11db14.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _27.png" +dest_files=["res://.godot/imported/item _27.png-623e9e8513feb19b9e33f6485d11db14.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _28.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _28.png new file mode 100644 index 0000000..f0551c9 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _28.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _28.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _28.png.import new file mode 100644 index 0000000..e8d2eb4 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _28.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://celqblbytv02h" +path="res://.godot/imported/item _28.png-56c1d371fd64b11162d5f9e7b66ff864.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _28.png" +dest_files=["res://.godot/imported/item _28.png-56c1d371fd64b11162d5f9e7b66ff864.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _29.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _29.png new file mode 100644 index 0000000..1861e26 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _29.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _29.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _29.png.import new file mode 100644 index 0000000..1a05c91 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _29.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bladgqer80isa" +path="res://.godot/imported/item _29.png-d937405e6ab6f52fb9bc86e4ad773419.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _29.png" +dest_files=["res://.godot/imported/item _29.png-d937405e6ab6f52fb9bc86e4ad773419.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _30.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _30.png new file mode 100644 index 0000000..4a119ae --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _30.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _30.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _30.png.import new file mode 100644 index 0000000..2bc7a10 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _30.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://1a5b1cjalju1" +path="res://.godot/imported/item _30.png-a76ef22a8942ebde2e5d40e971d47ec6.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _30.png" +dest_files=["res://.godot/imported/item _30.png-a76ef22a8942ebde2e5d40e971d47ec6.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _31.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _31.png new file mode 100644 index 0000000..30e47fe --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _31.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _31.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _31.png.import new file mode 100644 index 0000000..321a8c5 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _31.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c45ffwqrk708i" +path="res://.godot/imported/item _31.png-83bd14d53ff54f270b2ed565f212a46f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _31.png" +dest_files=["res://.godot/imported/item _31.png-83bd14d53ff54f270b2ed565f212a46f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _32.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _32.png new file mode 100644 index 0000000..77b92b4 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _32.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _32.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _32.png.import new file mode 100644 index 0000000..d193898 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _32.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dk7brgqh5v40l" +path="res://.godot/imported/item _32.png-0d2d277c8492f6531af226a446105f1a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _32.png" +dest_files=["res://.godot/imported/item _32.png-0d2d277c8492f6531af226a446105f1a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _33.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _33.png new file mode 100644 index 0000000..a8dfeea --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _33.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _33.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _33.png.import new file mode 100644 index 0000000..e29b85a --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _33.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dj1dkiyfr0h6g" +path="res://.godot/imported/item _33.png-ddaf4d43bf16e89188b2b30367e036b6.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _33.png" +dest_files=["res://.godot/imported/item _33.png-ddaf4d43bf16e89188b2b30367e036b6.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _34.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _34.png new file mode 100644 index 0000000..d576493 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _34.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _34.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _34.png.import new file mode 100644 index 0000000..a7b431b --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _34.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dgfcv6mbjbvdh" +path="res://.godot/imported/item _34.png-fde2198943f2b8f70920dcaf706fee02.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _34.png" +dest_files=["res://.godot/imported/item _34.png-fde2198943f2b8f70920dcaf706fee02.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _35.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _35.png new file mode 100644 index 0000000..a4127b9 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _35.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _35.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _35.png.import new file mode 100644 index 0000000..8bab14a --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _35.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dba0dd16mb2hw" +path="res://.godot/imported/item _35.png-05008b38b7a28d32cec23c47deafc7f7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _35.png" +dest_files=["res://.godot/imported/item _35.png-05008b38b7a28d32cec23c47deafc7f7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _36.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _36.png new file mode 100644 index 0000000..8cf4d6c --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _36.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _36.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _36.png.import new file mode 100644 index 0000000..8be644a --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _36.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d3uyv5ubtig1n" +path="res://.godot/imported/item _36.png-c27eb4c276f9c9a7e10d89f662fa4530.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _36.png" +dest_files=["res://.godot/imported/item _36.png-c27eb4c276f9c9a7e10d89f662fa4530.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _37.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _37.png new file mode 100644 index 0000000..e1bb124 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _37.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _37.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _37.png.import new file mode 100644 index 0000000..c832e46 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _37.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dm5n3jwsm6oyt" +path="res://.godot/imported/item _37.png-64afc525cad2dbd33d7d37f9050040ad.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _37.png" +dest_files=["res://.godot/imported/item _37.png-64afc525cad2dbd33d7d37f9050040ad.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _38.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _38.png new file mode 100644 index 0000000..79ef567 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _38.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _38.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _38.png.import new file mode 100644 index 0000000..cda6cb4 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _38.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cjmdxsbs3psey" +path="res://.godot/imported/item _38.png-336b6394fdeb4c183ff70ea00be82b35.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _38.png" +dest_files=["res://.godot/imported/item _38.png-336b6394fdeb4c183ff70ea00be82b35.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _39.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _39.png new file mode 100644 index 0000000..7c77f53 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _39.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _39.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _39.png.import new file mode 100644 index 0000000..2bfce1c --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _39.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://yh4svr8mmvv7" +path="res://.godot/imported/item _39.png-a91fab4fc52a8912ff43575c0d318001.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _39.png" +dest_files=["res://.godot/imported/item _39.png-a91fab4fc52a8912ff43575c0d318001.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _40.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _40.png new file mode 100644 index 0000000..b4a0c64 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _40.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _40.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _40.png.import new file mode 100644 index 0000000..90c04f9 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _40.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b3i28fdi32sk2" +path="res://.godot/imported/item _40.png-ee52043bc65ff42d9d94c51abc26535b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _40.png" +dest_files=["res://.godot/imported/item _40.png-ee52043bc65ff42d9d94c51abc26535b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _41.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _41.png new file mode 100644 index 0000000..8061a76 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _41.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _41.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _41.png.import new file mode 100644 index 0000000..dc9f538 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _41.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dh43y5yov0pbl" +path="res://.godot/imported/item _41.png-ca62a536a71ed3bec3203194fb53c648.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _41.png" +dest_files=["res://.godot/imported/item _41.png-ca62a536a71ed3bec3203194fb53c648.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _42.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _42.png new file mode 100644 index 0000000..169c6a2 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _42.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _42.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _42.png.import new file mode 100644 index 0000000..6b9f714 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _42.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://wi3vagrh6850" +path="res://.godot/imported/item _42.png-7e363ce2fbc287ea9f46b5988f5a2cd8.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _42.png" +dest_files=["res://.godot/imported/item _42.png-7e363ce2fbc287ea9f46b5988f5a2cd8.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _43.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _43.png new file mode 100644 index 0000000..db69dec --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _43.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _43.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _43.png.import new file mode 100644 index 0000000..85f8640 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _43.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b1fhliuki0i7f" +path="res://.godot/imported/item _43.png-709805c5f9a159c98ed30a536210bba8.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _43.png" +dest_files=["res://.godot/imported/item _43.png-709805c5f9a159c98ed30a536210bba8.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _44.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _44.png new file mode 100644 index 0000000..52abe28 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _44.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _44.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _44.png.import new file mode 100644 index 0000000..d1eded7 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _44.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cllma17114qtx" +path="res://.godot/imported/item _44.png-c053ebc9459092687e636b1be3ba1dab.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _44.png" +dest_files=["res://.godot/imported/item _44.png-c053ebc9459092687e636b1be3ba1dab.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _45.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _45.png new file mode 100644 index 0000000..ac844c1 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _45.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _45.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _45.png.import new file mode 100644 index 0000000..41d1599 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _45.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://y4c6tc3l5yh6" +path="res://.godot/imported/item _45.png-0b1e722c77c521ec827ade3e6c408782.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _45.png" +dest_files=["res://.godot/imported/item _45.png-0b1e722c77c521ec827ade3e6c408782.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _46.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _46.png new file mode 100644 index 0000000..f80eced --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _46.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _46.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _46.png.import new file mode 100644 index 0000000..3759760 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _46.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b1r1v8pg7y825" +path="res://.godot/imported/item _46.png-89262ddda3d1aa3eb2fe5d97b687bba0.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _46.png" +dest_files=["res://.godot/imported/item _46.png-89262ddda3d1aa3eb2fe5d97b687bba0.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _47.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _47.png new file mode 100644 index 0000000..fc3dd93 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _47.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _47.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _47.png.import new file mode 100644 index 0000000..62e956e --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _47.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c3vaisjnavna1" +path="res://.godot/imported/item _47.png-d71861b22b4e82e997e60fa518ccd20e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _47.png" +dest_files=["res://.godot/imported/item _47.png-d71861b22b4e82e997e60fa518ccd20e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _48.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _48.png new file mode 100644 index 0000000..363ca3e --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _48.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _48.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _48.png.import new file mode 100644 index 0000000..05f9d9a --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _48.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c5e5tu0cwodd" +path="res://.godot/imported/item _48.png-1c9f584f561ef11fd6013d75ab4c93a4.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _48.png" +dest_files=["res://.godot/imported/item _48.png-1c9f584f561ef11fd6013d75ab4c93a4.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _49.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _49.png new file mode 100644 index 0000000..9c0af1f --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _49.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _49.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _49.png.import new file mode 100644 index 0000000..d606975 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _49.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://drp0vrft5ki4e" +path="res://.godot/imported/item _49.png-4edcba9988e694ce5e49b9829e04c96f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _49.png" +dest_files=["res://.godot/imported/item _49.png-4edcba9988e694ce5e49b9829e04c96f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _50.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _50.png new file mode 100644 index 0000000..7f03cd4 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _50.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _50.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _50.png.import new file mode 100644 index 0000000..e10cbcc --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _50.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://krbskiyvpoks" +path="res://.godot/imported/item _50.png-4640f52d8553a32b3e0a3ce4abce6064.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _50.png" +dest_files=["res://.godot/imported/item _50.png-4640f52d8553a32b3e0a3ce4abce6064.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _51.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _51.png new file mode 100644 index 0000000..7c7e0f9 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _51.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _51.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _51.png.import new file mode 100644 index 0000000..4aa2c11 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _51.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dogompvh7rm3q" +path="res://.godot/imported/item _51.png-e2d608c44a87efae0d482ee1ce327f64.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _51.png" +dest_files=["res://.godot/imported/item _51.png-e2d608c44a87efae0d482ee1ce327f64.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _52.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _52.png new file mode 100644 index 0000000..fb7112c --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _52.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _52.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _52.png.import new file mode 100644 index 0000000..b2e55b8 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _52.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c81wuvekrdpkd" +path="res://.godot/imported/item _52.png-8ef376d6668088180940df766a11b5a4.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _52.png" +dest_files=["res://.godot/imported/item _52.png-8ef376d6668088180940df766a11b5a4.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _53.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _53.png new file mode 100644 index 0000000..c109aab --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _53.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _53.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _53.png.import new file mode 100644 index 0000000..94c4d32 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _53.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://du3da1qfa8wsr" +path="res://.godot/imported/item _53.png-6530cf1602b8f55ff667c2208673094c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _53.png" +dest_files=["res://.godot/imported/item _53.png-6530cf1602b8f55ff667c2208673094c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _54.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _54.png new file mode 100644 index 0000000..f027492 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _54.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _54.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _54.png.import new file mode 100644 index 0000000..e079b99 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _54.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cbuxe012k3pfu" +path="res://.godot/imported/item _54.png-e0ceda44ce49b23260374f687f695459.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _54.png" +dest_files=["res://.godot/imported/item _54.png-e0ceda44ce49b23260374f687f695459.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _55.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _55.png new file mode 100644 index 0000000..9bbc6bf --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _55.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _55.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _55.png.import new file mode 100644 index 0000000..68290b4 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _55.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://byjgmf7gf8yo4" +path="res://.godot/imported/item _55.png-05dc6d301e297989a908400f768db42d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _55.png" +dest_files=["res://.godot/imported/item _55.png-05dc6d301e297989a908400f768db42d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _56.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _56.png new file mode 100644 index 0000000..47d9fd5 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _56.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _56.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _56.png.import new file mode 100644 index 0000000..3c1072e --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _56.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://u3ri36urv8xn" +path="res://.godot/imported/item _56.png-ee6241346091101e7940186ce1d09abe.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _56.png" +dest_files=["res://.godot/imported/item _56.png-ee6241346091101e7940186ce1d09abe.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _57.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _57.png new file mode 100644 index 0000000..5ec97f0 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _57.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _57.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _57.png.import new file mode 100644 index 0000000..0c56471 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _57.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ce4byqcoo2n05" +path="res://.godot/imported/item _57.png-83cd070a837de76e9801c6b00da6e78f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _57.png" +dest_files=["res://.godot/imported/item _57.png-83cd070a837de76e9801c6b00da6e78f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _58.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _58.png new file mode 100644 index 0000000..3ea42ce --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _58.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _58.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _58.png.import new file mode 100644 index 0000000..7bf755b --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _58.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cbj1cxx6ngdlw" +path="res://.godot/imported/item _58.png-7e59e1c18f5fea39adc3bd39698930c8.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _58.png" +dest_files=["res://.godot/imported/item _58.png-7e59e1c18f5fea39adc3bd39698930c8.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _59.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _59.png new file mode 100644 index 0000000..091a80f --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _59.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _59.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _59.png.import new file mode 100644 index 0000000..dd39715 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _59.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c5aieljuvuhld" +path="res://.godot/imported/item _59.png-44e3cc4db8f528a4708ee8b0c06473ed.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _59.png" +dest_files=["res://.godot/imported/item _59.png-44e3cc4db8f528a4708ee8b0c06473ed.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _99.png b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _99.png new file mode 100644 index 0000000..4f3f3eb --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _99.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/item/hall_c/item _99.png.import b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _99.png.import new file mode 100644 index 0000000..65f0ed0 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/item/hall_c/item _99.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cu6n2e28yk2bp" +path="res://.godot/imported/item _99.png-90a1e7f27146717c06d4d6159f95ff85.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/item/hall_c/item _99.png" +dest_files=["res://.godot/imported/item _99.png-90a1e7f27146717c06d4d6159f95ff85.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/tile/HallBg.png b/DungeonShooting_Godot/resource/sprite/tile/HallBg.png new file mode 100644 index 0000000..d6e14ba --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/tile/HallBg.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/tile/HallBg.png.import b/DungeonShooting_Godot/resource/sprite/tile/HallBg.png.import new file mode 100644 index 0000000..c136d45 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/tile/HallBg.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b2j5mkqm3uv6w" +path="res://.godot/imported/HallBg.png-3ed448dea47a30a480887941929dbfe0.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/tile/HallBg.png" +dest_files=["res://.godot/imported/HallBg.png-3ed448dea47a30a480887941929dbfe0.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/tile/HallGround.png b/DungeonShooting_Godot/resource/sprite/tile/HallGround.png new file mode 100644 index 0000000..15e5393 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/tile/HallGround.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/tile/HallGround.png.import b/DungeonShooting_Godot/resource/sprite/tile/HallGround.png.import new file mode 100644 index 0000000..ca0c116 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/tile/HallGround.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://rqs2gc6ikrcx" +path="res://.godot/imported/HallGround.png-2873a7eb29764ca56ab60dacac63ab3f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/tile/HallGround.png" +dest_files=["res://.godot/imported/HallGround.png-2873a7eb29764ca56ab60dacac63ab3f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/sprite/ui/roulette/RouletteBg.png b/DungeonShooting_Godot/resource/sprite/ui/roulette/RouletteBg.png new file mode 100644 index 0000000..3518e20 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/ui/roulette/RouletteBg.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/ui/roulette/RouletteBg.png.import b/DungeonShooting_Godot/resource/sprite/ui/roulette/RouletteBg.png.import new file mode 100644 index 0000000..91d39df --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/ui/roulette/RouletteBg.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://e6krxgte01j3" +path="res://.godot/imported/RouletteBg.png-a8e0ab7b49cd64da4b7f4e5bab210d71.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/ui/roulette/RouletteBg.png" +dest_files=["res://.godot/imported/RouletteBg.png-a8e0ab7b49cd64da4b7f4e5bab210d71.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/DungeonShooting_Godot/resource/tileset/HallTileset.tres b/DungeonShooting_Godot/resource/tileset/HallTileset.tres new file mode 100644 index 0000000..cc5274a --- /dev/null +++ b/DungeonShooting_Godot/resource/tileset/HallTileset.tres @@ -0,0 +1,148 @@ +[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://db76iwmblenk8"] + +[ext_resource type="Texture2D" uid="uid://rqs2gc6ikrcx" path="res://resource/sprite/tile/HallGround.png" id="1_vwr2k"] +[ext_resource type="Texture2D" uid="uid://b0jsbxekteykb" path="res://resource/sprite/item/hall_b/dimian.png" id="2_01oxu"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7e1ow"] +texture = ExtResource("1_vwr2k") +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0 = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0 = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0 = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0 = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0 = 0 +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0 = 0 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +0:1/0 = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0 = 0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0 = 0 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0 = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0 = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0 = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0 = 0 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +0:2/0 = 0 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0 = 0 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0 = 0 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0 = 0 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0 = 0 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0 = 0 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:2/0 = 0 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:3/0 = 0 +0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_0/angular_velocity = 0.0 +0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:3/0 = 0 +1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:3/0 = 0 +2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:3/0 = 0 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:3/0 = 0 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:3/0 = 0 +5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:3/0 = 0 +6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:4/0 = 0 +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:4/0 = 0 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:4/0 = 0 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:4/0 = 0 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0 = 0 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0 = 0 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0 = 0 +6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_0/angular_velocity = 0.0 +0:5/0 = 0 +0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0 = 0 +1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0 = 0 +2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0 = 0 +3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_0/angular_velocity = 0.0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wecvb"] +texture = ExtResource("2_01oxu") +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 + +[resource] +physics_layer_0/collision_layer = 1 +physics_layer_0/collision_mask = 0 +sources/0 = SubResource("TileSetAtlasSource_7e1ow") +sources/1 = SubResource("TileSetAtlasSource_wecvb") diff --git a/DungeonShooting_Godot/scene/Hall.tscn b/DungeonShooting_Godot/scene/Hall.tscn index 30dfa28..74d77e5 100644 --- a/DungeonShooting_Godot/scene/Hall.tscn +++ b/DungeonShooting_Godot/scene/Hall.tscn @@ -1,13 +1,45 @@ -[gd_scene load_steps=11 format=3 uid="uid://c2hynqudkykxl"] +[gd_scene load_steps=44 format=3 uid="uid://c2hynqudkykxl"] -[ext_resource type="PackedScene" path="res://scene/Dungeon.tscn" id="1_31od0"] +[ext_resource type="PackedScene" uid="uid://bqf2vks5ggnsp" path="res://scene/Dungeon.tscn" id="1_31od0"] [ext_resource type="Script" path="res://src/game/hall/Hall.cs" id="2_43fdu"] -[ext_resource type="Texture2D" uid="uid://b2j5mkqm3uv6w" path="res://resource/sprite/hall/HallBg.png" id="3_p8v6p"] +[ext_resource type="Texture2D" uid="uid://b2j5mkqm3uv6w" path="res://resource/sprite/tile/HallBg.png" id="3_0g5wq"] [ext_resource type="Script" path="res://src/game/hall/DungeonEntrance.cs" id="3_t3my6"] [ext_resource type="Script" path="res://src/framework/activity/ActivityInstance.cs" id="5_lowqi"] +[ext_resource type="TileSet" uid="uid://db76iwmblenk8" path="res://resource/tileset/HallTileset.tres" id="6_xwnih"] +[ext_resource type="Texture2D" uid="uid://cp6enwpa1p17o" path="res://resource/sprite/item/hall_c/item _10.png" id="7_30qwa"] +[ext_resource type="Texture2D" uid="uid://b38x81ind5fk3" path="res://resource/sprite/item/hall_c/item _05.png" id="7_42rdc"] +[ext_resource type="Texture2D" uid="uid://d2w8ajdey37k8" path="res://resource/sprite/item/hall_c/item _26.png" id="8_61dkg"] +[ext_resource type="Texture2D" uid="uid://d25lkqtbk80yh" path="res://resource/sprite/item/hall_c/item _18.png" id="8_u3vry"] +[ext_resource type="Texture2D" uid="uid://w4xe82qf68yv" path="res://resource/sprite/item/hall_c/item _22.png" id="9_lhdr8"] +[ext_resource type="Texture2D" uid="uid://1a5b1cjalju1" path="res://resource/sprite/item/hall_c/item _30.png" id="10_4eqn0"] +[ext_resource type="Texture2D" uid="uid://ci41ruj125hk2" path="res://resource/sprite/item/hall_c/item _20.png" id="11_tg3jo"] +[ext_resource type="Texture2D" uid="uid://dwstu11dix0nq" path="res://resource/sprite/item/hall_b/zhishi.png" id="12_agfji"] +[ext_resource type="Texture2D" uid="uid://idax7j3m365m" path="res://resource/sprite/item/hall_b/ditan.png" id="13_swsmq"] +[ext_resource type="Texture2D" uid="uid://d08oi1tvpcd3p" path="res://resource/sprite/item/hall_b/yuguang.png" id="13_unnpl"] +[ext_resource type="Shader" path="res://resource/material/GodRays.gdshader" id="14_8vfgi"] +[ext_resource type="Texture2D" uid="uid://uhhfgdhpk7i4" path="res://icon.png" id="15_1xqxd"] +[ext_resource type="Texture2D" uid="uid://iqj44lyknjr2" path="res://resource/sprite/item/hall_a/Slice_04.png" id="15_h7524"] +[ext_resource type="Texture2D" uid="uid://cwn5vf7flupa1" path="res://resource/sprite/item/hall_a/Slice_41.png" id="16_hx0q7"] +[ext_resource type="Texture2D" uid="uid://bm8xcx73s83ku" path="res://resource/sprite/item/hall_a/Slice_47.png" id="16_xj0e1"] +[ext_resource type="Texture2D" uid="uid://cj550yof2jm8u" path="res://resource/sprite/item/hall_a/Slice_13.png" id="17_gwwce"] +[ext_resource type="Texture2D" uid="uid://4lig7ii34y2l" path="res://resource/sprite/item/hall_a/Slice_55.png" id="17_oq62v"] +[ext_resource type="Texture2D" uid="uid://4fht0i1igi65" path="res://resource/sprite/item/hall_c/item _21.png" id="18_sqk27"] +[ext_resource type="Texture2D" uid="uid://b4d5qwui0onqy" path="res://resource/sprite/item/hall_c/item _25.png" id="19_v74e7"] +[ext_resource type="Texture2D" uid="uid://celqblbytv02h" path="res://resource/sprite/item/hall_c/item _28.png" id="20_gxw54"] +[ext_resource type="Texture2D" uid="uid://d2x603ccjdune" path="res://resource/sprite/item/hall_c/item _24.png" id="21_svc76"] +[ext_resource type="Texture2D" uid="uid://bm7d41mlj0vpr" path="res://resource/sprite/item/hall_c/item _27.png" id="22_7bbkr"] +[ext_resource type="Texture2D" uid="uid://bladgqer80isa" path="res://resource/sprite/item/hall_c/item _29.png" id="23_kydek"] +[ext_resource type="Texture2D" uid="uid://dk7brgqh5v40l" path="res://resource/sprite/item/hall_c/item _32.png" id="25_fsrqa"] +[ext_resource type="Texture2D" uid="uid://ch5igk6o578xq" path="res://resource/sprite/item/hall_c/item _19.png" id="26_bae0v"] +[ext_resource type="Texture2D" uid="uid://g8361wl4jtua" path="res://resource/sprite/item/hall_c/item _15.png" id="27_gaatx"] +[ext_resource type="Texture2D" uid="uid://cym4h4qndqmxl" path="res://resource/sprite/item/hall_c/item _16.png" id="28_1l3ls"] +[ext_resource type="Texture2D" uid="uid://c5aieljuvuhld" path="res://resource/sprite/item/hall_c/item _59.png" id="29_4dx8t"] +[ext_resource type="Texture2D" uid="uid://bgrroshvf4iyu" path="res://resource/sprite/item/hall_c/item _23.png" id="30_vfhiv"] +[ext_resource type="Texture2D" uid="uid://du12pb6w1c1n3" path="res://resource/sprite/item/hall_c/item _03.png" id="36_knh8x"] +[ext_resource type="Texture2D" uid="uid://b7dxbpdj5hdmd" path="res://resource/sprite/item/hall_c/item _01.png" id="37_5rb67"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ru8u4"] -size = Vector2(66, 32) +size = Vector2(19, 10) [sub_resource type="RectangleShape2D" id="RectangleShape2D_l0mok"] size = Vector2(91, 434) @@ -21,37 +53,59 @@ [sub_resource type="RectangleShape2D" id="RectangleShape2D_o0n0h"] size = Vector2(1023, 110) +[sub_resource type="ShaderMaterial" id="ShaderMaterial_i7git"] +shader = ExtResource("14_8vfgi") +shader_parameter/angle = 0.25 +shader_parameter/position = 0.2 +shader_parameter/spread = 0.5 +shader_parameter/cutoff = 0.1 +shader_parameter/falloff = 1.0 +shader_parameter/edge_fade = 0.247 +shader_parameter/speed = 4.0 +shader_parameter/ray1_density = 8.0 +shader_parameter/ray2_density = 30.0 +shader_parameter/ray2_intensity = 0.3 +shader_parameter/color = Color(1, 0.9, 0.65, 0.8) +shader_parameter/hdr = false +shader_parameter/seed = 5.0 + [node name="Hall" node_paths=PackedStringArray("BirthMark", "BgSprite") instance=ExtResource("1_31od0")] script = ExtResource("2_43fdu") BirthMark = NodePath("BirthMark") BgSprite = NodePath("HallBg") -metadata/_edit_horizontal_guides_ = [666.0, -210.0] +metadata/_edit_horizontal_guides_ = [1673.0] [node name="HallBg" type="Sprite2D" parent="." index="1"] -z_index = -5 -texture = ExtResource("3_p8v6p") +visible = false +z_index = 20 +texture = ExtResource("3_0g5wq") centered = false +metadata/_edit_group_ = true -[node name="BirthMark" type="Marker2D" parent="." index="2"] -position = Vector2(553, 320) +[node name="TileRoot" parent="." index="2"] +tile_set = ExtResource("6_xwnih") +layer_0/z_index = -5 +layer_0/tile_data = PackedInt32Array(851968, 0, 0, 917504, 0, 0, 983040, 0, 0, 1048576, 0, 0, 1114112, 0, 0, 1179648, 0, 0, 1245184, 0, 0, 1310720, 0, 0, 1376256, 0, 0, 1441792, 0, 0, 1507328, 0, 0, 1572864, 0, 0, 1638400, 0, 0, 1703936, 0, 0, 1769472, 0, 0, 851969, 65536, 0, 917505, 65536, 0, 983041, 65536, 0, 1048577, 65536, 0, 1114113, 65536, 0, 1179649, 65536, 0, 1245185, 65536, 0, 1310721, 65536, 0, 1376257, 65536, 0, 1441793, 65536, 0, 1507329, 65536, 0, 1572865, 65536, 0, 1638401, 65536, 0, 1703937, 65536, 0, 1769473, 65536, 0, 851970, 0, 0, 917506, 0, 0, 983042, 0, 0, 1048578, 0, 0, 1114114, 0, 0, 1179650, 0, 0, 1245186, 0, 0, 1310722, 0, 0, 1376258, 0, 0, 1441794, 0, 0, 1507330, 0, 0, 1572866, 0, 0, 1638402, 0, 0, 1703938, 0, 0, 1769474, 0, 0, 851971, 65536, 0, 917507, 65536, 0, 983043, 65536, 0, 1048579, 65536, 0, 1114115, 65536, 0, 1179651, 65536, 0, 1245187, 65536, 0, 1310723, 65536, 0, 1376259, 65536, 0, 1441795, 65536, 0, 1507331, 65536, 0, 1572867, 65536, 0, 1638403, 65536, 0, 1703939, 65536, 0, 1769475, 65536, 0, 851972, 0, 0, 917508, 0, 0, 983044, 0, 0, 1048580, 0, 0, 1114116, 0, 0, 1179652, 0, 0, 1245188, 0, 0, 1310724, 0, 0, 1376260, 0, 0, 1441796, 0, 0, 1507332, 0, 0, 1572868, 0, 0, 1638404, 0, 0, 1703940, 0, 0, 1769476, 0, 0, 851973, 65536, 0, 917509, 65536, 0, 983045, 65536, 0, 1048581, 65536, 0, 1114117, 65536, 0, 1179653, 65536, 0, 1245189, 65536, 0, 1310725, 65536, 0, 1376261, 65536, 0, 1441797, 65536, 0, 1507333, 65536, 0, 1572869, 65536, 0, 1638405, 65536, 0, 1703941, 65536, 0, 1769477, 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ExtResource("10_4eqn0") + +[node name="Sprite2D4" type="Sprite2D" parent="ItemRoot/Item0017" index="3"] +position = Vector2(10, -7) +texture = ExtResource("11_tg3jo") + +[node name="Item0057" type="Node2D" parent="ItemRoot" index="6"] +position = Vector2(901, 423) +script = ExtResource("5_lowqi") +Id = "item_0057" +DefaultLayer = 1 +ShowOffset = Vector2(2.08165e-12, 2) +CollisionVisible = false + +[node name="Weapon" type="Node2D" parent="ItemRoot" index="7"] +position = Vector2(346, 267) +script = ExtResource("5_lowqi") +Id = "weapon0002" +CollisionVisible = false + +[node name="Item0001" type="Node2D" parent="ItemRoot" index="8"] +position = Vector2(537, 210) +script = ExtResource("5_lowqi") +Id = "item_0001" +DefaultLayer = 1 +CollisionVisible = false + +[node name="Item0002" type="Node2D" parent="ItemRoot" index="9"] +position = Vector2(461, 200) +script = ExtResource("5_lowqi") +Id = "item_0002" +DefaultLayer = 1 +CollisionVisible = false + +[node name="Sprite2D" type="Sprite2D" parent="ItemRoot/Item0002" index="0"] +position = Vector2(32, -2) +texture = ExtResource("12_agfji") + +[node name="Sprite2D2" type="Sprite2D" parent="ItemRoot/Item0002" index="1"] +material = SubResource("ShaderMaterial_i7git") +position = Vector2(0, -18) +scale = Vector2(1, -1) +texture = ExtResource("15_1xqxd") + +[node name="Item0003" type="Node2D" parent="ItemRoot" index="10"] +position = Vector2(600, 211) +script = ExtResource("5_lowqi") +Id = "item_0003" +DefaultLayer = 1 + +[node name="Item0004" type="Node2D" parent="ItemRoot" index="11"] +position = Vector2(644, 214) +script = ExtResource("5_lowqi") +Id = "item_0004" +DefaultLayer = 1 + +[node name="Sprite2D" type="Sprite2D" parent="ItemRoot/Item0004" index="0"] +position = Vector2(0, -17) +texture = ExtResource("13_unnpl") + +[node name="Item0005" type="Node2D" parent="ItemRoot" index="12"] +position = Vector2(663, 219) +script = ExtResource("5_lowqi") +Id = "item_0005" +DefaultLayer = 1 + +[node name="Item0036" type="Node2D" parent="ItemRoot" index="13"] +position = Vector2(946, 314) +script = ExtResource("5_lowqi") +Id = "item_0036" +DefaultLayer = 1 + +[node name="Item0054" type="Node2D" parent="ItemRoot" index="14"] +position = Vector2(823, 211) +script = ExtResource("5_lowqi") +Id = "item_0054" +DefaultLayer = 1 + +[node name="Item0007" type="Node2D" parent="ItemRoot" index="15"] +position = Vector2(79, 230) +script = ExtResource("5_lowqi") +Id = "item_0007" +DefaultLayer = 1 + +[node name="Item0009" type="Node2D" parent="ItemRoot" index="16"] +position = Vector2(70, 276) +script = ExtResource("5_lowqi") +Id = "item_0009" +DefaultLayer = 1 + +[node name="Sprite2D" type="Sprite2D" parent="ItemRoot/Item0009" index="0"] +position = Vector2(-24, -10) +texture = ExtResource("15_h7524") + +[node name="Sprite2D2" type="Sprite2D" parent="ItemRoot/Item0009" index="1"] +position = Vector2(1, -10) +texture = ExtResource("15_h7524") + +[node name="Sprite2D3" type="Sprite2D" parent="ItemRoot/Item0009" index="2"] +position = Vector2(37, -10) +texture = ExtResource("15_h7524") + +[node name="Item0010" type="Node2D" parent="ItemRoot" index="17"] +position = Vector2(178, 235) +script = ExtResource("5_lowqi") +Id = "item_0010" +DefaultLayer = 1 + +[node name="Item0011" type="Node2D" parent="ItemRoot" index="18"] +position = Vector2(33, 291) +script = ExtResource("5_lowqi") +Id = "item_0011" +DefaultLayer = 1 + +[node name="Item0011_2" type="Node2D" parent="ItemRoot" index="19"] +position = Vector2(69, 291) +script = ExtResource("5_lowqi") +Id = "item_0011" +DefaultLayer = 1 + +[node name="Item0011_3" type="Node2D" parent="ItemRoot" index="20"] +position = Vector2(109, 291) +script = ExtResource("5_lowqi") +Id = "item_0011" +DefaultLayer = 1 + +[node name="Item0015" type="Node2D" parent="ItemRoot" index="21"] +position = Vector2(68, 351) +script = ExtResource("5_lowqi") +Id = "item_0015" +DefaultLayer = 1 + +[node name="Slice04" type="Sprite2D" parent="ItemRoot/Item0015" index="0"] +position = Vector2(16, -9) +texture = ExtResource("15_h7524") + +[node name="Item0016" type="Node2D" parent="ItemRoot" index="22"] +position = Vector2(117, 359) +script = ExtResource("5_lowqi") +Id = "item_0016" +DefaultLayer = 1 + +[node name="Item0018" type="Node2D" parent="ItemRoot" index="23"] +position = Vector2(63, 387) +script = ExtResource("5_lowqi") +Id = "item_0018" +DefaultLayer = 1 + +[node name="Item0019" type="Node2D" parent="ItemRoot" index="24"] +position = Vector2(225, 368) +script = ExtResource("5_lowqi") +Id = "item_0019" +DefaultLayer = 1 + +[node name="Sprite2D" type="Sprite2D" parent="ItemRoot/Item0019" index="0"] +position = Vector2(-23, -7) +texture = ExtResource("16_xj0e1") + +[node name="Sprite2D2" type="Sprite2D" parent="ItemRoot/Item0019" index="1"] +position = Vector2(24, -8) +texture = ExtResource("17_gwwce") + +[node name="Item0020_1" type="Node2D" parent="ItemRoot" index="25"] +position = Vector2(192, 391) +script = ExtResource("5_lowqi") +Id = "item_0020" +DefaultLayer = 1 + +[node name="Item0020_2" type="Node2D" parent="ItemRoot" index="26"] +position = Vector2(225, 391) +script = ExtResource("5_lowqi") +Id = "item_0020" +DefaultLayer = 1 + +[node name="Item0020_3" type="Node2D" parent="ItemRoot" index="27"] +position = Vector2(258, 391) +script = ExtResource("5_lowqi") +Id = "item_0020" +DefaultLayer = 1 + +[node name="Item0021" type="Node2D" parent="ItemRoot" index="28"] +position = Vector2(289, 377) +script = ExtResource("5_lowqi") +Id = "item_0021" +DefaultLayer = 1 + +[node name="Item0022" type="Node2D" parent="ItemRoot" index="29"] +position = Vector2(25, 355) +script = ExtResource("5_lowqi") +Id = "item_0022" +DefaultLayer = 1 + +[node name="Item0023" type="Node2D" parent="ItemRoot" index="30"] +position = Vector2(204, 238) +script = ExtResource("5_lowqi") +Id = "item_0023" +DefaultLayer = 1 + +[node name="Item0024" type="Node2D" parent="ItemRoot" index="31"] +position = Vector2(248, 244) +script = ExtResource("5_lowqi") +Id = "item_0024" + +[node name="Item0025" type="Node2D" parent="ItemRoot" index="32"] +position = Vector2(854, 206) +script = ExtResource("5_lowqi") +Id = "item_0025" +DefaultLayer = 1 + +[node name="Item0056" type="Node2D" parent="ItemRoot" index="33"] +position = Vector2(950, 209) +script = ExtResource("5_lowqi") +Id = "item_0056" +DefaultLayer = 1 + +[node name="Item0026" type="Node2D" parent="ItemRoot" index="34"] +position = Vector2(327, 234) +script = ExtResource("5_lowqi") +Id = "item_0026" +DefaultLayer = 1 + +[node name="Item05" type="Sprite2D" parent="." index="7"] +z_index = -4 +position = Vector2(859, 383) +texture = ExtResource("7_42rdc") + +[node name="Ditan" type="Sprite2D" parent="." index="8"] +z_index = -4 +position = Vector2(537, 237) +texture = ExtResource("13_swsmq") + +[node name="Slice41" type="Sprite2D" parent="." index="9"] +z_index = -4 +position = Vector2(227, 347) +texture = ExtResource("16_hx0q7") + +[node name="Slice55" type="Sprite2D" parent="." index="10"] +z_index = -4 +position = Vector2(93, 379) +texture = ExtResource("17_oq62v") + +[node name="Item21" type="Sprite2D" parent="." index="11"] +position = Vector2(880, 426) +texture = ExtResource("18_sqk27") + +[node name="Item25" type="Sprite2D" parent="." index="12"] +position = Vector2(888, 368) +texture = ExtResource("19_v74e7") + +[node name="Item28" type="Sprite2D" parent="." index="13"] +position = Vector2(881, 382) +texture = ExtResource("20_gxw54") + +[node name="Item24" type="Sprite2D" parent="." index="14"] +position = Vector2(897, 386) +texture = ExtResource("21_svc76") + +[node name="Item27" type="Sprite2D" parent="." index="15"] +position = Vector2(908, 393) +texture = ExtResource("22_7bbkr") + +[node name="Item29" type="Sprite2D" parent="." index="16"] +position = Vector2(892, 346) +texture = ExtResource("23_kydek") + +[node name="Item32" type="Sprite2D" parent="." index="17"] +position = Vector2(819, 393) +texture = ExtResource("25_fsrqa") + +[node name="Item19" type="Sprite2D" parent="." index="18"] +position = Vector2(918, 427) +texture = ExtResource("26_bae0v") + +[node name="Item15" type="Sprite2D" parent="." index="19"] +position = Vector2(807, 413) +texture = ExtResource("27_gaatx") + +[node name="Item16" type="Sprite2D" parent="." index="20"] +position = Vector2(808, 425) +texture = ExtResource("28_1l3ls") + +[node name="Item59" type="Sprite2D" parent="." index="21"] +position = Vector2(793, 414) +texture = ExtResource("29_4dx8t") + +[node name="Item23" type="Sprite2D" parent="." index="22"] +position = Vector2(890, 402) +texture = ExtResource("30_vfhiv") + +[node name="Item03" type="Sprite2D" parent="." index="23"] +position = Vector2(906, 159) +texture = ExtResource("36_knh8x") + +[node name="Item01" type="Sprite2D" parent="." index="24"] +position = Vector2(888, 332.5) +scale = Vector2(1.0625, 1.0375) +texture = ExtResource("37_5rb67") + +[node name="Item01" type="Sprite2D" parent="Item01" index="0"] +position = Vector2(888, 332.5) +scale = Vector2(1.0625, 1.0375) +texture = ExtResource("37_5rb67") + +[node name="Item06" type="Sprite2D" parent="." index="25"] +position = Vector2(838, 362) +texture = ExtResource("7_42rdc") diff --git a/DungeonShooting_Godot/src/framework/activity/ActivityInstance.cs b/DungeonShooting_Godot/src/framework/activity/ActivityInstance.cs index 4fad3a7..80f591a 100644 --- a/DungeonShooting_Godot/src/framework/activity/ActivityInstance.cs +++ b/DungeonShooting_Godot/src/framework/activity/ActivityInstance.cs @@ -9,6 +9,8 @@ [Tool] public partial class ActivityInstance : Node2D { + private const string GroupName = "Editor"; + /// /// 物体Id /// @@ -91,12 +93,63 @@ } /// + /// 动画精灵的z轴索引 + /// + [Export] + public int SpriteZIndex + { + get => _spriteZIndex; + set + { + _spriteZIndex = value; + if (_activityObject != null) + { + _activityObject.AnimatedSprite.ZIndex = value; + } + } + } + + /// + /// 阴影z轴索引 + /// + [Export] + public int ShadowZIndex + { + get => _shadowZIndex; + set + { + _shadowZIndex = value; + if (_activityObject != null) + { + _activityObject.ShadowSprite.ZIndex = value; + } + } + } + + /// /// 是否启用垂直运动模拟 /// [Export] public bool VerticalMotion { get; private set; } = true; /// + /// 是否启用碰撞器 + /// + [Export] + public bool CollisionEnabled + { + get => _collisionEnabled; + set + { + _collisionEnabled = value; + if (_activityObject != null) + { + _activityObject.Collision.Disabled = !value; + } + } + } + + /// /// 编辑器属性, 物体子碰撞器在编辑器中是否可见 /// [Export] @@ -119,12 +172,27 @@ private bool _showShadow = true; private Vector2 _showOffset = new Vector2(0, 2); private float _altitude; + private int _spriteZIndex = 0; + private int _shadowZIndex = -1; + private bool _collisionEnabled = true; private Vector2 _collPos; private bool _createFlag = false; + //嵌套Instance相关 + private bool _isNested = false; + private ActivityObject _activityInstance; + private static string _jsonText; + /// + /// 清空缓存的json + /// + public static void ClearCacheJson() + { + _jsonText = null; + } + public override void _Ready() { #if TOOLS @@ -187,12 +255,20 @@ #if TOOLS if (Engine.IsEditorHint()) { + _dirty = true; + var children = GetChildren(); foreach (var child in children) { - child.QueueFree(); + if (child is ActivityObject) + { + child.QueueFree(); + } } - _dirty = true; + if (_activityObject != null) + { + _activityObject.QueueFree(); + } _activityObject = null; _prevId = null; } @@ -210,25 +286,78 @@ #endif } - private void DoCreateObject() + private ActivityObject DoCreateObject() { if (_createFlag) { - return; + return _activityInstance; } _createFlag = true; var activityObject = ActivityObject.Create(Id); - activityObject.Position = GlobalPosition; - activityObject.Scale = GlobalScale; - activityObject.Rotation = GlobalRotation; - activityObject.Name = Name; + if (_isNested) + { + activityObject.Position = Position - new Vector2(0, 1); + activityObject.Scale = Scale; + activityObject.Rotation = Rotation; + } + else + { + activityObject.Position = GlobalPosition + new Vector2(0, 1); + activityObject.Scale = GlobalScale; + activityObject.Rotation = GlobalRotation; + } + activityObject.Visible = Visible; activityObject.ShadowOffset = _showOffset; activityObject.Altitude = _altitude; + activityObject.AnimatedSprite.ZIndex = _spriteZIndex; + activityObject.ShadowSprite.ZIndex = _shadowZIndex; activityObject.EnableVerticalMotion = VerticalMotion; - activityObject.PutDown(DefaultLayer, _showShadow); + activityObject.Collision.Disabled = !_collisionEnabled; + if (!_isNested) + { + activityObject.PutDown(DefaultLayer, _showShadow); + } + else + { + activityObject.DefaultLayer = DefaultLayer; + activityObject.ShowShadowSprite(); + } + + var children = GetChildren(); + foreach (var child in children) + { + if (!child.IsInGroup(GroupName)) + { + if (child is ActivityInstance o) + { + o._isNested = true; + var instance = o.DoCreateObject(); + activityObject.AddChild(instance); + if (instance is IMountItem mountItem) + { + activityObject.AddMountObject(mountItem); + } + else if (instance is IDestroy destroy) + { + activityObject.AddDestroyObject(destroy); + } + } + else + { + child.Reparent(activityObject); + if (child is Node2D node2D && activityObject.GetCurrentTexture().GetHeight() % 2 == 0) + { + node2D.Position += new Vector2(0, 1); + } + } + } + } + QueueFree(); + _activityInstance = activityObject; + return activityObject; } private void OnChangeActivityId(string id) @@ -243,7 +372,6 @@ if (string.IsNullOrEmpty(id)) { - GD.Print("删除物体"); ShowErrorSprite(); return; } @@ -264,19 +392,28 @@ if (endIndex > -1) { var prefab = _jsonText.Substring(startIndex + s.Length, endIndex - (startIndex + s.Length)); - GD.Print("创建物体: " + id); var instance = ResourceManager.LoadAndInstantiate(prefab); _activityObject = instance; _collPos = instance.Collision.Position - instance.AnimatedSprite.Position - instance.AnimatedSprite.Offset; - Debug.Log("_collPos: " + _collPos); instance.IsCustomShadowSprite = instance.ShadowSprite.Texture != null; instance.Altitude = _altitude; instance.ShadowOffset = _showOffset; + _activityObject.Position = _activityObject.AnimatedSprite.Position; if (_showShadow) { instance.ShowShadowSprite(); + var shadowSpriteMaterial = instance.ShadowSprite.Material as ShaderMaterial; + if (shadowSpriteMaterial != null) + { + shadowSpriteMaterial.SetShaderParameter( + ShaderParamNames.ShowOutline, + ((ShaderMaterial)instance.AnimatedSprite.Material).GetShaderParameter(ShaderParamNames + .ShowOutline) + ); + } } AddChild(instance); + MoveChild(instance, 0); HideErrorSprite(); return; } @@ -309,8 +446,10 @@ if (_errorSprite == null) { _errorSprite = new Sprite2D(); + _errorSprite.AddToGroup(GroupName); _errorSprite.Texture = ResourceManager.LoadTexture2D(ResourcePath.resource_sprite_ui_commonIcon_Error_mini_png); AddChild(_errorSprite); + MoveChild(_errorSprite, GetChildCount() - 1); } } diff --git a/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs b/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs index e5b5a58..7b4d69c 100644 --- a/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs +++ b/DungeonShooting_Godot/src/framework/activity/ActivityObject.cs @@ -450,7 +450,7 @@ } IsShowShadow = true; - CalcShadowTransform(); + CalcShadowTransform(IsInsideTree()); ShadowSprite.Visible = true; } @@ -684,7 +684,7 @@ { //注意需要延时调用 CallDeferred(nameof(ShowShadowSprite)); - CalcShadowTransform(); + CalcShadowTransform(false); } } else @@ -1232,7 +1232,7 @@ if (_freezeSprite == null || !_freezeSprite.IsFrozen) { //计算阴影 - CalcShadowTransform(); + CalcShadowTransform(true); } } @@ -1344,7 +1344,7 @@ /// /// 重新计算物体阴影的位置和旋转信息, 无论是否显示阴影 /// - public void CalcShadowTransform() + public void CalcShadowTransform(bool isInTree) { //偏移 if (!IsCustomShadowSprite) @@ -1357,8 +1357,16 @@ //阴影角度 ShadowSprite.Rotation = 0; //阴影位置计算 - var pos = AnimatedSprite.GlobalPosition; - ShadowSprite.GlobalPosition = new Vector2(pos.X + ShadowOffset.X, pos.Y + ShadowOffset.Y + Altitude); + if (isInTree) + { + var pos = AnimatedSprite.GlobalPosition; + ShadowSprite.GlobalPosition = new Vector2(pos.X + ShadowOffset.X, pos.Y + ShadowOffset.Y + Altitude); + } + else + { + var pos = AnimatedSprite.Position; + ShadowSprite.Position = new Vector2(pos.X + ShadowOffset.X, pos.Y + ShadowOffset.Y + Altitude); + } } /// diff --git a/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs b/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs index f872352..bbeec0f 100644 --- a/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs +++ b/DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs @@ -288,5 +288,165 @@ /// 简介: 获得1金币 /// public const string Id_gold_1 = "gold_1"; + /// + /// 名称: 电脑桌
+ /// 简介: + ///
+ public const string Id_item_0001 = "item_0001"; + /// + /// 名称:
+ /// 简介: + ///
+ public const string Id_item_0002 = "item_0002"; + /// + /// 名称:
+ /// 简介: + ///
+ public const string Id_item_0003 = "item_0003"; + /// + /// 名称:
+ /// 简介: + ///
+ public const string Id_item_0004 = "item_0004"; + /// + /// 名称:
+ /// 简介: + ///
+ public const string Id_item_0005 = "item_0005"; + /// + /// 名称: 电视桌
+ /// 简介: + ///
+ public const string Id_item_0006 = "item_0006"; + /// + /// 名称: 酒柜
+ /// 简介: + ///
+ public const string Id_item_0007 = "item_0007"; + /// + /// 名称: 沙发旁柜子
+ /// 简介: + ///
+ public const string Id_item_0008 = "item_0008"; + /// + /// 名称: 吧台
+ /// 简介: + ///
+ public const string Id_item_0009 = "item_0009"; + /// + /// 名称: 告示牌
+ /// 简介: + ///
+ public const string Id_item_0010 = "item_0010"; + /// + /// 名称: 绿木凳
+ /// 简介: + ///
+ public const string Id_item_0011 = "item_0011"; + /// + /// 名称: 沙发竖
+ /// 简介: + ///
+ public const string Id_item_0012 = "item_0012"; + /// + /// 名称: 沙发横着
+ /// 简介: + ///
+ public const string Id_item_0013 = "item_0013"; + /// + /// 名称: 懒人沙发
+ /// 简介: + ///
+ public const string Id_item_0014 = "item_0014"; + /// + /// 名称: 左下角桌子
+ /// 简介: + ///
+ public const string Id_item_0015 = "item_0015"; + /// + /// 名称: 左下角短沙发
+ /// 简介: + ///
+ public const string Id_item_0016 = "item_0016"; + /// + /// 名称: 中间桌子
+ /// 简介: + ///
+ public const string Id_item_0017 = "item_0017"; + /// + /// 名称: 左下角长沙发
+ /// 简介: + ///
+ public const string Id_item_0018 = "item_0018"; + /// + /// 名称: 右下角桌子
+ /// 简介: + ///
+ public const string Id_item_0019 = "item_0019"; + /// + /// 名称: 转椅
+ /// 简介: + ///
+ public const string Id_item_0020 = "item_0020"; + /// + /// 名称: 右下角长沙发
+ /// 简介: + ///
+ public const string Id_item_0021 = "item_0021"; + /// + /// 名称: 衣架
+ /// 简介: + ///
+ public const string Id_item_0022 = "item_0022"; + /// + /// 名称: 绿植
+ /// 简介: + ///
+ public const string Id_item_0023 = "item_0023"; + /// + /// 名称: 新手教学关卡
+ /// 简介: + ///
+ public const string Id_item_0024 = "item_0024"; + /// + /// 名称: 茂盛花盆
+ /// 简介: + ///
+ public const string Id_item_0025 = "item_0025"; + /// + /// 名称: 告示版
+ /// 简介: + ///
+ public const string Id_item_0026 = "item_0026"; + /// + /// 名称: 台灯
+ /// 简介: + ///
+ public const string Id_item_0031 = "item_0031"; + /// + /// 名称: 吧台
+ /// 简介: + ///
+ public const string Id_item_0033 = "item_0033"; + /// + /// 名称: 台球桌
+ /// 简介: + ///
+ public const string Id_item_0036 = "item_0036"; + /// + /// 名称: 贩卖机
+ /// 简介: + ///
+ public const string Id_item_0054 = "item_0054"; + /// + /// 名称: 长凳子
+ /// 简介: + ///
+ public const string Id_item_0056 = "item_0056"; + /// + /// 名称: 卡带盒子
+ /// 简介: + ///
+ public const string Id_item_0057 = "item_0057"; } } diff --git a/DungeonShooting_Godot/src/framework/ui/UiBase.cs b/DungeonShooting_Godot/src/framework/ui/UiBase.cs index 5987af6..0e11d89 100644 --- a/DungeonShooting_Godot/src/framework/ui/UiBase.cs +++ b/DungeonShooting_Godot/src/framework/ui/UiBase.cs @@ -133,6 +133,8 @@ Debug.LogError($"当前Ui: {UiName}已经被销毁!"); return; } + + Visible = true; if (IsOpen) { return; @@ -140,7 +142,6 @@ _nestedOpen = true; IsOpen = true; - Visible = true; OnShowUi(); if (OnShowUiEvent != null) { @@ -170,6 +171,8 @@ Debug.LogError($"当前Ui: {UiName}已经被销毁!"); return; } + + Visible = false; if (!IsOpen) { return; @@ -177,7 +180,6 @@ _nestedOpen = false; IsOpen = false; - Visible = false; OnHideUi(); if (OnHideUiEvent != null) { diff --git a/DungeonShooting_Godot/src/game/activity/box/TreasureBox.cs b/DungeonShooting_Godot/src/game/activity/box/TreasureBox.cs index ff8883c..3b70ef0 100644 --- a/DungeonShooting_Godot/src/game/activity/box/TreasureBox.cs +++ b/DungeonShooting_Godot/src/game/activity/box/TreasureBox.cs @@ -4,7 +4,7 @@ /// 宝箱 /// [Tool] -public partial class TreasureBox : ActivityObject, IHurt +public partial class TreasureBox : ObstacleObject { public bool IsOpen { get; private set; } @@ -35,7 +35,7 @@ weapon.Throw(Position, 2, 95, new Vector2(0, 11), 0); } - public void Hurt(ActivityObject target, int damage, float angle) + public override void Hurt(ActivityObject target, int damage, float angle) { PlayHitAnimation(); } diff --git a/DungeonShooting_Godot/src/game/activity/item/ObstacleObject.cs b/DungeonShooting_Godot/src/game/activity/item/ObstacleObject.cs new file mode 100644 index 0000000..50eaae4 --- /dev/null +++ b/DungeonShooting_Godot/src/game/activity/item/ObstacleObject.cs @@ -0,0 +1,13 @@ + +using Godot; + +/// +/// 障碍物, 会阻挡玩家移动, 也会被子弹击中 +/// +[Tool] +public partial class ObstacleObject : ActivityObject, IHurt +{ + public virtual void Hurt(ActivityObject target, int damage, float angle) + { + } +} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/activity/role/Role_Animation.cs b/DungeonShooting_Godot/src/game/activity/role/Role_Animation.cs index 57f7b88..29d22f1 100644 --- a/DungeonShooting_Godot/src/game/activity/role/Role_Animation.cs +++ b/DungeonShooting_Godot/src/game/activity/role/Role_Animation.cs @@ -30,7 +30,7 @@ MountPoint.Position = p3; //重新计算武器阴影位置 var activeItem = WeaponPack.ActiveItem; - activeItem.CalcShadowTransform(); + activeItem.CalcShadowTransform(true); //创建屏幕抖动 if (Face == FaceDirection.Right) { diff --git a/DungeonShooting_Godot/src/game/activity/role/player/Player.cs b/DungeonShooting_Godot/src/game/activity/role/player/Player.cs index 91eb784..0fb400d 100644 --- a/DungeonShooting_Godot/src/game/activity/role/player/Player.cs +++ b/DungeonShooting_Godot/src/game/activity/role/player/Player.cs @@ -207,7 +207,11 @@ } } - if (InputManager.UseActiveProp) //使用道具 + if (InputManager.Roulette) //打开武器轮盘 + { + //UiManager.Open_WeaponRoulette(); + } + else if (InputManager.UseActiveProp) //使用道具 { UseActiveProp(); } diff --git a/DungeonShooting_Godot/src/game/data/property/InputAction.cs b/DungeonShooting_Godot/src/game/data/property/InputAction.cs index 66ad19e..4b4da09 100644 --- a/DungeonShooting_Godot/src/game/data/property/InputAction.cs +++ b/DungeonShooting_Godot/src/game/data/property/InputAction.cs @@ -35,4 +35,5 @@ public static readonly StringName RemoveProp = "removeProp"; public static readonly StringName Map = "map"; public static readonly StringName Menu = "menu"; + public static readonly StringName Roulette = "roulette"; } \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/hall/Hall.cs b/DungeonShooting_Godot/src/game/hall/Hall.cs index e8ffde4..6b9bbe0 100644 --- a/DungeonShooting_Godot/src/game/hall/Hall.cs +++ b/DungeonShooting_Godot/src/game/hall/Hall.cs @@ -1,4 +1,4 @@ - + using Godot; /// @@ -6,17 +6,17 @@ /// public partial class Hall : World { - /// - /// 玩家出生标记 - /// - [Export] - public Marker2D BirthMark; + /// + /// 玩家出生标记 + /// + [Export] + public Marker2D BirthMark; - [Export] - public Sprite2D BgSprite; - - /// - /// 房间数据, 该数据时虚拟出来的, 并不是配置文件读取出来的 - /// - public RoomInfo RoomInfo { get; set; } -} \ No newline at end of file + [Export] + public Sprite2D BgSprite; + + /// + /// 房间数据, 该数据时虚拟出来的, 并不是配置文件读取出来的 + /// + public RoomInfo RoomInfo { get; set; } +} diff --git a/DungeonShooting_Godot/src/game/manager/InputManager.cs b/DungeonShooting_Godot/src/game/manager/InputManager.cs index 0025645..60d54ee 100644 --- a/DungeonShooting_Godot/src/game/manager/InputManager.cs +++ b/DungeonShooting_Godot/src/game/manager/InputManager.cs @@ -105,5 +105,6 @@ ExchangeProp = Input.IsActionJustPressed(InputAction.ExchangeProp); Map = Input.IsActionPressed(InputAction.Map); Menu = Input.IsActionJustPressed(InputAction.Menu); + Roulette = Input.IsActionPressed(InputAction.Roulette); } } \ No newline at end of file diff --git a/DungeonShooting_Godot/src/game/manager/ResourcePath.cs b/DungeonShooting_Godot/src/game/manager/ResourcePath.cs index 4860057..9bc8e79 100644 --- a/DungeonShooting_Godot/src/game/manager/ResourcePath.cs +++ b/DungeonShooting_Godot/src/game/manager/ResourcePath.cs @@ -26,6 +26,7 @@ public const string prefab_ui_EditorForm_tscn = "res://prefab/ui/EditorForm.tscn"; public const string prefab_ui_Setting_tscn = "res://prefab/ui/Setting.tscn"; public const string prefab_ui_Loading_tscn = "res://prefab/ui/Loading.tscn"; + public const string prefab_ui_WeaponRoulette_tscn = "res://prefab/ui/WeaponRoulette.tscn"; public const string prefab_ui_MapEditorTools_tscn = "res://prefab/ui/MapEditorTools.tscn"; public const string prefab_ui_TileSetEditor_tscn = "res://prefab/ui/TileSetEditor.tscn"; public const string prefab_ui_EditorWindow_tscn = "res://prefab/ui/EditorWindow.tscn"; @@ -105,6 +106,36 @@ public const string prefab_map_RoomDoor_E_tscn = "res://prefab/map/RoomDoor_E.tscn"; public const string prefab_map_RoomDoor_W_tscn = "res://prefab/map/RoomDoor_W.tscn"; public const string prefab_map_RoomDoor_N_tscn = "res://prefab/map/RoomDoor_N.tscn"; + public const string prefab_item_Item0057_tscn = "res://prefab/item/Item0057.tscn"; + public const string prefab_item_Item0016_tscn = "res://prefab/item/Item0016.tscn"; + public const string prefab_item_Item0036_tscn = "res://prefab/item/Item0036.tscn"; + public const string prefab_item_Item0020_tscn = "res://prefab/item/Item0020.tscn"; + public const string prefab_item_Item0021_tscn = "res://prefab/item/Item0021.tscn"; + public const string prefab_item_Item0017_tscn = "res://prefab/item/Item0017.tscn"; + public const string prefab_item_Item0056_tscn = "res://prefab/item/Item0056.tscn"; + public const string prefab_item_Item0001_tscn = "res://prefab/item/Item0001.tscn"; + public const string prefab_item_Item0006_tscn = "res://prefab/item/Item0006.tscn"; + public const string prefab_item_Item0010_tscn = "res://prefab/item/Item0010.tscn"; + public const string prefab_item_Item0011_tscn = "res://prefab/item/Item0011.tscn"; + public const string prefab_item_Item0007_tscn = "res://prefab/item/Item0007.tscn"; + public const string prefab_item_Item0031_tscn = "res://prefab/item/Item0031.tscn"; + public const string prefab_item_Item0024_tscn = "res://prefab/item/Item0024.tscn"; + public const string prefab_item_Item0008_tscn = "res://prefab/item/Item0008.tscn"; + public const string prefab_item_Item0012_tscn = "res://prefab/item/Item0012.tscn"; + public const string prefab_item_Item0004_tscn = "res://prefab/item/Item0004.tscn"; + public const string prefab_item_Item0005_tscn = "res://prefab/item/Item0005.tscn"; + public const string prefab_item_Item0013_tscn = "res://prefab/item/Item0013.tscn"; + public const string prefab_item_Item0009_tscn = "res://prefab/item/Item0009.tscn"; + public const string prefab_item_Item0025_tscn = "res://prefab/item/Item0025.tscn"; + public const string prefab_item_Item0014_tscn = "res://prefab/item/Item0014.tscn"; + public const string prefab_item_Item0002_tscn = "res://prefab/item/Item0002.tscn"; + public const string prefab_item_Item0022_tscn = "res://prefab/item/Item0022.tscn"; + public const string prefab_item_Item0018_tscn = "res://prefab/item/Item0018.tscn"; + public const string prefab_item_Item0019_tscn = "res://prefab/item/Item0019.tscn"; + public const string prefab_item_Item0023_tscn = "res://prefab/item/Item0023.tscn"; + public const string prefab_item_Item0003_tscn = "res://prefab/item/Item0003.tscn"; + public const string prefab_item_Item0054_tscn = "res://prefab/item/Item0054.tscn"; + public const string prefab_item_Item0015_tscn = "res://prefab/item/Item0015.tscn"; public const string prefab_bullet_laser_Laser0001_tscn = "res://prefab/bullet/laser/Laser0001.tscn"; public const string prefab_bullet_laser_Laser0002_tscn = "res://prefab/bullet/laser/Laser0002.tscn"; public const string prefab_bullet_normal_Bullet0006_tscn = "res://prefab/bullet/normal/Bullet0006.tscn"; @@ -121,6 +152,65 @@ public const string prefab_currency_GoldTemplate_tscn = "res://prefab/currency/GoldTemplate.tscn"; public const string prefab_currency_Gold10_tscn = "res://prefab/currency/Gold10.tscn"; public const string prefab_currency_Gold5_tscn = "res://prefab/currency/Gold5.tscn"; + public const string build_windows_data_DungeonShooting_windows_x86_64_DungeonShooting_runtimeconfig_json = "res://build/windows/data_DungeonShooting_windows_x86_64/DungeonShooting.runtimeconfig.json"; + public const string build_windows_data_DungeonShooting_windows_x86_64_DungeonShooting_deps_json = "res://build/windows/data_DungeonShooting_windows_x86_64/DungeonShooting.deps.json"; + public const string build_windows_resource_map_tileMaps_GroupConfig_json = "res://build/windows/resource/map/tileMaps/GroupConfig.json"; + public const string build_windows_resource_map_tileMaps_Test1_battle_Battle5_Preview_png = "res://build/windows/resource/map/tileMaps/Test1/battle/Battle5/Preview.png"; + public const string build_windows_resource_map_tileMaps_Test1_battle_Battle5_TileInfo_json = "res://build/windows/resource/map/tileMaps/Test1/battle/Battle5/TileInfo.json"; + public const string build_windows_resource_map_tileMaps_Test1_battle_Battle5_RoomInfo_json = "res://build/windows/resource/map/tileMaps/Test1/battle/Battle5/RoomInfo.json"; + public const string build_windows_resource_map_tileMaps_Test1_battle_Battle5_Preinstall_json = "res://build/windows/resource/map/tileMaps/Test1/battle/Battle5/Preinstall.json"; + public const string build_windows_resource_map_tileMaps_Test1_battle_Battle2_Preview_png = "res://build/windows/resource/map/tileMaps/Test1/battle/Battle2/Preview.png"; + public const string build_windows_resource_map_tileMaps_Test1_battle_Battle2_TileInfo_json = "res://build/windows/resource/map/tileMaps/Test1/battle/Battle2/TileInfo.json"; + public const string build_windows_resource_map_tileMaps_Test1_battle_Battle2_RoomInfo_json = "res://build/windows/resource/map/tileMaps/Test1/battle/Battle2/RoomInfo.json"; + public const string build_windows_resource_map_tileMaps_Test1_battle_Battle2_Preinstall_json = "res://build/windows/resource/map/tileMaps/Test1/battle/Battle2/Preinstall.json"; + public const string build_windows_resource_map_tileMaps_Test1_battle_Battle3_Preview_png = "res://build/windows/resource/map/tileMaps/Test1/battle/Battle3/Preview.png"; + public const string build_windows_resource_map_tileMaps_Test1_battle_Battle3_TileInfo_json = "res://build/windows/resource/map/tileMaps/Test1/battle/Battle3/TileInfo.json"; + public const string build_windows_resource_map_tileMaps_Test1_battle_Battle3_RoomInfo_json = "res://build/windows/resource/map/tileMaps/Test1/battle/Battle3/RoomInfo.json"; + public const string build_windows_resource_map_tileMaps_Test1_battle_Battle3_Preinstall_json = "res://build/windows/resource/map/tileMaps/Test1/battle/Battle3/Preinstall.json"; + public const string build_windows_resource_map_tileMaps_Test1_battle_Battle4_Preview_png = "res://build/windows/resource/map/tileMaps/Test1/battle/Battle4/Preview.png"; + public const string build_windows_resource_map_tileMaps_Test1_battle_Battle4_TileInfo_json = "res://build/windows/resource/map/tileMaps/Test1/battle/Battle4/TileInfo.json"; + public const string build_windows_resource_map_tileMaps_Test1_battle_Battle4_RoomInfo_json = "res://build/windows/resource/map/tileMaps/Test1/battle/Battle4/RoomInfo.json"; + public const string build_windows_resource_map_tileMaps_Test1_battle_Battle4_Preinstall_json = "res://build/windows/resource/map/tileMaps/Test1/battle/Battle4/Preinstall.json"; + public const string build_windows_resource_map_tileMaps_Test1_battle_Battle1_Preview_png = "res://build/windows/resource/map/tileMaps/Test1/battle/Battle1/Preview.png"; + public const string build_windows_resource_map_tileMaps_Test1_battle_Battle1_TileInfo_json = "res://build/windows/resource/map/tileMaps/Test1/battle/Battle1/TileInfo.json"; + public const string build_windows_resource_map_tileMaps_Test1_battle_Battle1_RoomInfo_json = "res://build/windows/resource/map/tileMaps/Test1/battle/Battle1/RoomInfo.json"; + public const string build_windows_resource_map_tileMaps_Test1_battle_Battle1_Preinstall_json = "res://build/windows/resource/map/tileMaps/Test1/battle/Battle1/Preinstall.json"; + public const string build_windows_resource_map_tileMaps_Test1_battle_Battle6_Preview_png = "res://build/windows/resource/map/tileMaps/Test1/battle/Battle6/Preview.png"; + public const string build_windows_resource_map_tileMaps_Test1_battle_Battle6_TileInfo_json = "res://build/windows/resource/map/tileMaps/Test1/battle/Battle6/TileInfo.json"; + public const string build_windows_resource_map_tileMaps_Test1_battle_Battle6_RoomInfo_json = "res://build/windows/resource/map/tileMaps/Test1/battle/Battle6/RoomInfo.json"; + public const string build_windows_resource_map_tileMaps_Test1_battle_Battle6_Preinstall_json = "res://build/windows/resource/map/tileMaps/Test1/battle/Battle6/Preinstall.json"; + public const string build_windows_resource_map_tileMaps_Test1_shop_Shop1_Preview_png = "res://build/windows/resource/map/tileMaps/Test1/shop/Shop1/Preview.png"; + public const string build_windows_resource_map_tileMaps_Test1_shop_Shop1_TileInfo_json = "res://build/windows/resource/map/tileMaps/Test1/shop/Shop1/TileInfo.json"; + public const string build_windows_resource_map_tileMaps_Test1_shop_Shop1_RoomInfo_json = "res://build/windows/resource/map/tileMaps/Test1/shop/Shop1/RoomInfo.json"; + public const string build_windows_resource_map_tileMaps_Test1_shop_Shop1_Preinstall_json = "res://build/windows/resource/map/tileMaps/Test1/shop/Shop1/Preinstall.json"; + public const string build_windows_resource_map_tileMaps_Test1_boss_Boss1_Preview_png = "res://build/windows/resource/map/tileMaps/Test1/boss/Boss1/Preview.png"; + public const string build_windows_resource_map_tileMaps_Test1_boss_Boss1_TileInfo_json = "res://build/windows/resource/map/tileMaps/Test1/boss/Boss1/TileInfo.json"; + public const string build_windows_resource_map_tileMaps_Test1_boss_Boss1_RoomInfo_json = "res://build/windows/resource/map/tileMaps/Test1/boss/Boss1/RoomInfo.json"; + public const string build_windows_resource_map_tileMaps_Test1_boss_Boss1_Preinstall_json = "res://build/windows/resource/map/tileMaps/Test1/boss/Boss1/Preinstall.json"; + public const string build_windows_resource_map_tileMaps_Test1_outlet_End1_Preview_png = "res://build/windows/resource/map/tileMaps/Test1/outlet/End1/Preview.png"; + public const string build_windows_resource_map_tileMaps_Test1_outlet_End1_TileInfo_json = "res://build/windows/resource/map/tileMaps/Test1/outlet/End1/TileInfo.json"; + public const string build_windows_resource_map_tileMaps_Test1_outlet_End1_RoomInfo_json = "res://build/windows/resource/map/tileMaps/Test1/outlet/End1/RoomInfo.json"; + public const string build_windows_resource_map_tileMaps_Test1_outlet_End1_Preinstall_json = "res://build/windows/resource/map/tileMaps/Test1/outlet/End1/Preinstall.json"; + public const string build_windows_resource_map_tileMaps_Test1_inlet_Start_Preview_png = "res://build/windows/resource/map/tileMaps/Test1/inlet/Start/Preview.png"; + public const string build_windows_resource_map_tileMaps_Test1_inlet_Start_TileInfo_json = "res://build/windows/resource/map/tileMaps/Test1/inlet/Start/TileInfo.json"; + public const string build_windows_resource_map_tileMaps_Test1_inlet_Start_RoomInfo_json = "res://build/windows/resource/map/tileMaps/Test1/inlet/Start/RoomInfo.json"; + public const string build_windows_resource_map_tileMaps_Test1_inlet_Start_Preinstall_json = "res://build/windows/resource/map/tileMaps/Test1/inlet/Start/Preinstall.json"; + public const string build_windows_resource_map_tileMaps_Test1_reward_Award1_Preview_png = "res://build/windows/resource/map/tileMaps/Test1/reward/Award1/Preview.png"; + public const string build_windows_resource_map_tileMaps_Test1_reward_Award1_TileInfo_json = "res://build/windows/resource/map/tileMaps/Test1/reward/Award1/TileInfo.json"; + public const string build_windows_resource_map_tileMaps_Test1_reward_Award1_RoomInfo_json = "res://build/windows/resource/map/tileMaps/Test1/reward/Award1/RoomInfo.json"; + public const string build_windows_resource_map_tileMaps_Test1_reward_Award1_Preinstall_json = "res://build/windows/resource/map/tileMaps/Test1/reward/Award1/Preinstall.json"; + public const string build_windows_resource_map_tileMaps_test2_battle_1_TileInfo_json = "res://build/windows/resource/map/tileMaps/test2/battle/1/TileInfo.json"; + public const string build_windows_resource_map_tileMaps_test2_battle_1_RoomInfo_json = "res://build/windows/resource/map/tileMaps/test2/battle/1/RoomInfo.json"; + public const string build_windows_resource_map_tileMaps_test2_battle_1_Preinstall_json = "res://build/windows/resource/map/tileMaps/test2/battle/1/Preinstall.json"; + public const string build_windows_resource_map_tileSet_TileSetConfig_json = "res://build/windows/resource/map/tileSet/TileSetConfig.json"; + public const string build_windows_resource_map_tileSet_TileSet2_Main_png = "res://build/windows/resource/map/tileSet/TileSet2/Main.png"; + public const string build_windows_resource_map_tileSet_TileSet2_TileSet_json = "res://build/windows/resource/map/tileSet/TileSet2/TileSet.json"; + public const string build_windows_resource_map_tileSet_TileSet2_Test2_png = "res://build/windows/resource/map/tileSet/TileSet2/Test2.png"; + public const string build_windows_resource_map_tileSet_TileSet1_Main_png = "res://build/windows/resource/map/tileSet/TileSet1/Main.png"; + public const string build_windows_resource_map_tileSet_TileSet1_TileSet_json = "res://build/windows/resource/map/tileSet/TileSet1/TileSet.json"; + public const string build_windows_resource_map_tileSet_TileSet1_Test1_png = "res://build/windows/resource/map/tileSet/TileSet1/Test1.png"; + public const string build_windows_resource_map_tileSet_TileSet1_Test3_png = "res://build/windows/resource/map/tileSet/TileSet1/Test3.png"; + public const string build_windows_resource_map_tileSet_TileSet1_Test2_png = "res://build/windows/resource/map/tileSet/TileSet1/Test2.png"; public const string scene_Main_tscn = "res://scene/Main.tscn"; public const string scene_Hall_tscn = "res://scene/Hall.tscn"; public const string scene_Dungeon_tscn = "res://scene/Dungeon.tscn"; @@ -398,6 +488,8 @@ public const string resource_sprite_shell_Shell0003_png = "res://resource/sprite/shell/Shell0003.png"; public const string resource_sprite_shell_Shell0002_png = "res://resource/sprite/shell/Shell0002.png"; public const string resource_sprite_shell_Shell0004_png = "res://resource/sprite/shell/Shell0004.png"; + public const string resource_sprite_tile_HallGround_png = "res://resource/sprite/tile/HallGround.png"; + public const string resource_sprite_tile_HallBg_png = "res://resource/sprite/tile/HallBg.png"; public const string resource_sprite_common_debug_arrows_png = "res://resource/sprite/common/debug_arrows.png"; public const string resource_sprite_common_Circle_png = "res://resource/sprite/common/Circle.png"; public const string resource_sprite_common_MeleeAttack1_png = "res://resource/sprite/common/MeleeAttack1.png"; @@ -409,6 +501,8 @@ public const string resource_sprite_common_Smoke4_png = "res://resource/sprite/common/Smoke4.png"; public const string resource_sprite_map_PreviewMap_png = "res://resource/sprite/map/PreviewMap.png"; public const string resource_sprite_map_PreviewTransition_png = "res://resource/sprite/map/PreviewTransition.png"; + public const string resource_sprite_map_door_open3_png = "res://resource/sprite/map/door_open3.png"; + public const string resource_sprite_map_door_open2_png = "res://resource/sprite/map/door_open2.png"; public const string resource_sprite_map_TerrainMask_png = "res://resource/sprite/map/TerrainMask.png"; public const string resource_sprite_map_TerrainMask3_png = "res://resource/sprite/map/TerrainMask3.png"; public const string resource_sprite_map_TerrainMask2_png = "res://resource/sprite/map/TerrainMask2.png"; @@ -425,6 +519,158 @@ public const string resource_sprite_map_door_close_png = "res://resource/sprite/map/door_close.png"; public const string resource_sprite_map_PreviewTransition4_png = "res://resource/sprite/map/PreviewTransition4.png"; public const string resource_sprite_map_PreviewTransition5_png = "res://resource/sprite/map/PreviewTransition5.png"; + public const string resource_sprite_item_hall_a_Slice_46_png = "res://resource/sprite/item/hall_a/Slice_46.png"; + public const string resource_sprite_item_hall_a_Slice_52_png = "res://resource/sprite/item/hall_a/Slice_52.png"; + public const string resource_sprite_item_hall_a_Slice_53_png = "res://resource/sprite/item/hall_a/Slice_53.png"; + public const string resource_sprite_item_hall_a_Slice_47_png = "res://resource/sprite/item/hall_a/Slice_47.png"; + public const string resource_sprite_item_hall_a_Slice_51_png = "res://resource/sprite/item/hall_a/Slice_51.png"; + public const string resource_sprite_item_hall_a_Slice_45_png = "res://resource/sprite/item/hall_a/Slice_45.png"; + public const string resource_sprite_item_hall_a_Slice_44_png = "res://resource/sprite/item/hall_a/Slice_44.png"; + public const string resource_sprite_item_hall_a_Slice_50_png = "res://resource/sprite/item/hall_a/Slice_50.png"; + public const string resource_sprite_item_hall_a_Slice_54_png = "res://resource/sprite/item/hall_a/Slice_54.png"; + public const string resource_sprite_item_hall_a_Slice_40_png = "res://resource/sprite/item/hall_a/Slice_40.png"; + public const string resource_sprite_item_hall_a_Slice_41_png = "res://resource/sprite/item/hall_a/Slice_41.png"; + public const string resource_sprite_item_hall_a_Slice_55_png = "res://resource/sprite/item/hall_a/Slice_55.png"; + public const string resource_sprite_item_hall_a_Slice_43_png = "res://resource/sprite/item/hall_a/Slice_43.png"; + public const string resource_sprite_item_hall_a_Slice_42_png = "res://resource/sprite/item/hall_a/Slice_42.png"; + public const string resource_sprite_item_hall_a_Slice_25_png = "res://resource/sprite/item/hall_a/Slice_25.png"; + public const string resource_sprite_item_hall_a_Slice_31_png = "res://resource/sprite/item/hall_a/Slice_31.png"; + public const string resource_sprite_item_hall_a_Slice_19_png = "res://resource/sprite/item/hall_a/Slice_19.png"; + public const string resource_sprite_item_hall_a_Slice_18_png = "res://resource/sprite/item/hall_a/Slice_18.png"; + public const string resource_sprite_item_hall_a_Slice_30_png = "res://resource/sprite/item/hall_a/Slice_30.png"; + public const string resource_sprite_item_hall_a_Slice_24_png = "res://resource/sprite/item/hall_a/Slice_24.png"; + public const string resource_sprite_item_hall_a_Slice_32_png = "res://resource/sprite/item/hall_a/Slice_32.png"; + public const string resource_sprite_item_hall_a_Slice_26_png = "res://resource/sprite/item/hall_a/Slice_26.png"; + public const string resource_sprite_item_hall_a_Slice_27_png = "res://resource/sprite/item/hall_a/Slice_27.png"; + public const string resource_sprite_item_hall_a_Slice_33_png = "res://resource/sprite/item/hall_a/Slice_33.png"; + public const string resource_sprite_item_hall_a_Slice_37_png = "res://resource/sprite/item/hall_a/Slice_37.png"; + public const string resource_sprite_item_hall_a_Slice_23_png = "res://resource/sprite/item/hall_a/Slice_23.png"; + public const string resource_sprite_item_hall_a_Slice_22_png = "res://resource/sprite/item/hall_a/Slice_22.png"; + public const string resource_sprite_item_hall_a_Slice_36_png = "res://resource/sprite/item/hall_a/Slice_36.png"; + public const string resource_sprite_item_hall_a_Slice_08_png = "res://resource/sprite/item/hall_a/Slice_08.png"; + public const string resource_sprite_item_hall_a_Slice_20_png = "res://resource/sprite/item/hall_a/Slice_20.png"; + public const string resource_sprite_item_hall_a_Slice_34_png = "res://resource/sprite/item/hall_a/Slice_34.png"; + public const string resource_sprite_item_hall_a_Slice_35_png = "res://resource/sprite/item/hall_a/Slice_35.png"; + public const string resource_sprite_item_hall_a_Slice_21_png = "res://resource/sprite/item/hall_a/Slice_21.png"; + public const string resource_sprite_item_hall_a_Slice_09_png = "res://resource/sprite/item/hall_a/Slice_09.png"; + public const string resource_sprite_item_hall_a_Slice_04_png = "res://resource/sprite/item/hall_a/Slice_04.png"; + public const string resource_sprite_item_hall_a_Slice_10_png = "res://resource/sprite/item/hall_a/Slice_10.png"; + public const string resource_sprite_item_hall_a_Slice_38_png = "res://resource/sprite/item/hall_a/Slice_38.png"; + public const string resource_sprite_item_hall_a_Slice_39_png = "res://resource/sprite/item/hall_a/Slice_39.png"; + public const string resource_sprite_item_hall_a_Slice_11_png = "res://resource/sprite/item/hall_a/Slice_11.png"; + public const string resource_sprite_item_hall_a_Slice_05_png = "res://resource/sprite/item/hall_a/Slice_05.png"; + public const string resource_sprite_item_hall_a_Slice_13_png = "res://resource/sprite/item/hall_a/Slice_13.png"; + public const string resource_sprite_item_hall_a_Slice_07_png = "res://resource/sprite/item/hall_a/Slice_07.png"; + public const string resource_sprite_item_hall_a_Slice_06_png = "res://resource/sprite/item/hall_a/Slice_06.png"; + public const string resource_sprite_item_hall_a_Slice_12_png = "res://resource/sprite/item/hall_a/Slice_12.png"; + public const string resource_sprite_item_hall_a_Slice_16_png = "res://resource/sprite/item/hall_a/Slice_16.png"; + public const string resource_sprite_item_hall_a_Slice_02_png = "res://resource/sprite/item/hall_a/Slice_02.png"; + public const string resource_sprite_item_hall_a_Slice_03_png = "res://resource/sprite/item/hall_a/Slice_03.png"; + public const string resource_sprite_item_hall_a_Slice_17_png = "res://resource/sprite/item/hall_a/Slice_17.png"; + public const string resource_sprite_item_hall_a_Slice_29_png = "res://resource/sprite/item/hall_a/Slice_29.png"; + public const string resource_sprite_item_hall_a_Slice_01_png = "res://resource/sprite/item/hall_a/Slice_01.png"; + public const string resource_sprite_item_hall_a_Slice_15_png = "res://resource/sprite/item/hall_a/Slice_15.png"; + public const string resource_sprite_item_hall_a_Slice_14_png = "res://resource/sprite/item/hall_a/Slice_14.png"; + public const string resource_sprite_item_hall_a_Slice_28_png = "res://resource/sprite/item/hall_a/Slice_28.png"; + public const string resource_sprite_item_hall_a_Slice_49_png = "res://resource/sprite/item/hall_a/Slice_49.png"; + public const string resource_sprite_item_hall_a_Slice_48_png = "res://resource/sprite/item/hall_a/Slice_48.png"; + public const string resource_sprite_item_hall_b_huapen_png = "res://resource/sprite/item/hall_b/huapen.png"; + public const string resource_sprite_item_hall_b_shuihu_png = "res://resource/sprite/item/hall_b/shuihu.png"; + public const string resource_sprite_item_hall_b_jieshouqi_png = "res://resource/sprite/item/hall_b/jieshouqi.png"; + public const string resource_sprite_item_hall_b_ditan_png = "res://resource/sprite/item/hall_b/ditan.png"; + public const string resource_sprite_item_hall_b_传送带_png = "res://resource/sprite/item/hall_b/传送带.png"; + public const string resource_sprite_item_hall_b_saoba_png = "res://resource/sprite/item/hall_b/saoba.png"; + public const string resource_sprite_item_hall_b_bingxiang01_png = "res://resource/sprite/item/hall_b/bingxiang01.png"; + public const string resource_sprite_item_hall_b_zhishi_png = "res://resource/sprite/item/hall_b/zhishi.png"; + public const string resource_sprite_item_hall_b_wall1_png = "res://resource/sprite/item/hall_b/wall1.png"; + public const string resource_sprite_item_hall_b_wall3_png = "res://resource/sprite/item/hall_b/wall3.png"; + public const string resource_sprite_item_hall_b_ditan01_png = "res://resource/sprite/item/hall_b/ditan01.png"; + public const string resource_sprite_item_hall_b_wall2_png = "res://resource/sprite/item/hall_b/wall2.png"; + public const string resource_sprite_item_hall_b_fuhuo_png = "res://resource/sprite/item/hall_b/fuhuo.png"; + public const string resource_sprite_item_hall_b_kouzi_png = "res://resource/sprite/item/hall_b/kouzi.png"; + public const string resource_sprite_item_hall_b_pingmu_png = "res://resource/sprite/item/hall_b/pingmu.png"; + public const string resource_sprite_item_hall_b_shuiguan02_png = "res://resource/sprite/item/hall_b/shuiguan02.png"; + public const string resource_sprite_item_hall_b_shuiguan01_png = "res://resource/sprite/item/hall_b/shuiguan01.png"; + public const string resource_sprite_item_hall_b_mao_png = "res://resource/sprite/item/hall_b/mao.png"; + public const string resource_sprite_item_hall_b_mugui_png = "res://resource/sprite/item/hall_b/mugui.png"; + public const string resource_sprite_item_hall_b_zhuozi01_png = "res://resource/sprite/item/hall_b/zhuozi01.png"; + public const string resource_sprite_item_hall_b_传送带图标_png = "res://resource/sprite/item/hall_b/传送带图标.png"; + public const string resource_sprite_item_hall_b_yuguang_png = "res://resource/sprite/item/hall_b/yuguang.png"; + public const string resource_sprite_item_hall_b_椅子_png = "res://resource/sprite/item/hall_b/椅子.png"; + public const string resource_sprite_item_hall_b_zhuozi02_png = "res://resource/sprite/item/hall_b/zhuozi02.png"; + public const string resource_sprite_item_hall_b_xiangzi_png = "res://resource/sprite/item/hall_b/xiangzi.png"; + public const string resource_sprite_item_hall_b_huatan_png = "res://resource/sprite/item/hall_b/huatan.png"; + public const string resource_sprite_item_hall_b_baoxiangui_png = "res://resource/sprite/item/hall_b/baoxiangui.png"; + public const string resource_sprite_item_hall_b_shuimu_png = "res://resource/sprite/item/hall_b/shuimu.png"; + public const string resource_sprite_item_hall_b_huatan02_png = "res://resource/sprite/item/hall_b/huatan02.png"; + public const string resource_sprite_item_hall_b_dimian3_png = "res://resource/sprite/item/hall_b/dimian3.png"; + public const string resource_sprite_item_hall_b_fengjing_png = "res://resource/sprite/item/hall_b/fengjing.png"; + public const string resource_sprite_item_hall_b_dimian2_png = "res://resource/sprite/item/hall_b/dimian2.png"; + public const string resource_sprite_item_hall_b_dimian_png = "res://resource/sprite/item/hall_b/dimian.png"; + public const string resource_sprite_item_hall_b_chuanlian_png = "res://resource/sprite/item/hall_b/chuanlian.png"; + public const string resource_sprite_item_hall_b_玻璃块_png = "res://resource/sprite/item/hall_b/玻璃块.png"; + public const string resource_sprite_item_hall_b_dimian4_png = "res://resource/sprite/item/hall_b/dimian4.png"; + public const string resource_sprite_item_hall_c_item_99_png = "res://resource/sprite/item/hall_c/item _99.png"; + public const string resource_sprite_item_hall_c_item_58_png = "res://resource/sprite/item/hall_c/item _58.png"; + public const string resource_sprite_item_hall_c_item_59_png = "res://resource/sprite/item/hall_c/item _59.png"; + public const string resource_sprite_item_hall_c_item_49_png = "res://resource/sprite/item/hall_c/item _49.png"; + public const string resource_sprite_item_hall_c_item_48_png = "res://resource/sprite/item/hall_c/item _48.png"; + public const string resource_sprite_item_hall_c_item_04_png = "res://resource/sprite/item/hall_c/item _04.png"; + public const string resource_sprite_item_hall_c_item_10_png = "res://resource/sprite/item/hall_c/item _10.png"; + public const string resource_sprite_item_hall_c_item_38_png = "res://resource/sprite/item/hall_c/item _38.png"; + public const string resource_sprite_item_hall_c_item_39_png = "res://resource/sprite/item/hall_c/item _39.png"; + public const string resource_sprite_item_hall_c_item_11_png = "res://resource/sprite/item/hall_c/item _11.png"; + public const string resource_sprite_item_hall_c_item_05_png = "res://resource/sprite/item/hall_c/item _05.png"; + public const string resource_sprite_item_hall_c_item_13_png = "res://resource/sprite/item/hall_c/item _13.png"; + public const string resource_sprite_item_hall_c_item_07_png = "res://resource/sprite/item/hall_c/item _07.png"; + public const string resource_sprite_item_hall_c_item_06_png = "res://resource/sprite/item/hall_c/item _06.png"; + public const string resource_sprite_item_hall_c_item_12_png = "res://resource/sprite/item/hall_c/item _12.png"; + public const string resource_sprite_item_hall_c_item_16_png = "res://resource/sprite/item/hall_c/item _16.png"; + public const string resource_sprite_item_hall_c_item_02_png = "res://resource/sprite/item/hall_c/item _02.png"; + public const string resource_sprite_item_hall_c_item_03_png = "res://resource/sprite/item/hall_c/item _03.png"; + public const string resource_sprite_item_hall_c_item_17_png = "res://resource/sprite/item/hall_c/item _17.png"; + public const string resource_sprite_item_hall_c_item_29_png = "res://resource/sprite/item/hall_c/item _29.png"; + public const string resource_sprite_item_hall_c_item_01_png = "res://resource/sprite/item/hall_c/item _01.png"; + public const string resource_sprite_item_hall_c_item_15_png = "res://resource/sprite/item/hall_c/item _15.png"; + public const string resource_sprite_item_hall_c_item_14_png = "res://resource/sprite/item/hall_c/item _14.png"; + public const string resource_sprite_item_hall_c_item_00_png = "res://resource/sprite/item/hall_c/item _00.png"; + public const string resource_sprite_item_hall_c_item_28_png = "res://resource/sprite/item/hall_c/item _28.png"; + public const string resource_sprite_item_hall_c_item_25_png = "res://resource/sprite/item/hall_c/item _25.png"; + public const string resource_sprite_item_hall_c_item_31_png = "res://resource/sprite/item/hall_c/item _31.png"; + public const string resource_sprite_item_hall_c_item_19_png = "res://resource/sprite/item/hall_c/item _19.png"; + public const string resource_sprite_item_hall_c_item_18_png = "res://resource/sprite/item/hall_c/item _18.png"; + public const string resource_sprite_item_hall_c_item_30_png = "res://resource/sprite/item/hall_c/item _30.png"; + public const string resource_sprite_item_hall_c_item_24_png = "res://resource/sprite/item/hall_c/item _24.png"; + public const string resource_sprite_item_hall_c_item_32_png = "res://resource/sprite/item/hall_c/item _32.png"; + public const string resource_sprite_item_hall_c_item_26_png = "res://resource/sprite/item/hall_c/item _26.png"; + public const string resource_sprite_item_hall_c_item_27_png = "res://resource/sprite/item/hall_c/item _27.png"; + public const string resource_sprite_item_hall_c_item_33_png = "res://resource/sprite/item/hall_c/item _33.png"; + public const string resource_sprite_item_hall_c_item_37_png = "res://resource/sprite/item/hall_c/item _37.png"; + public const string resource_sprite_item_hall_c_item_23_png = "res://resource/sprite/item/hall_c/item _23.png"; + public const string resource_sprite_item_hall_c_item_22_png = "res://resource/sprite/item/hall_c/item _22.png"; + public const string resource_sprite_item_hall_c_item_36_png = "res://resource/sprite/item/hall_c/item _36.png"; + public const string resource_sprite_item_hall_c_item_08_png = "res://resource/sprite/item/hall_c/item _08.png"; + public const string resource_sprite_item_hall_c_item_20_png = "res://resource/sprite/item/hall_c/item _20.png"; + public const string resource_sprite_item_hall_c_item_34_png = "res://resource/sprite/item/hall_c/item _34.png"; + public const string resource_sprite_item_hall_c_item_35_png = "res://resource/sprite/item/hall_c/item _35.png"; + public const string resource_sprite_item_hall_c_item_21_png = "res://resource/sprite/item/hall_c/item _21.png"; + public const string resource_sprite_item_hall_c_item_09_png = "res://resource/sprite/item/hall_c/item _09.png"; + public const string resource_sprite_item_hall_c_item_46_png = "res://resource/sprite/item/hall_c/item _46.png"; + public const string resource_sprite_item_hall_c_item_52_png = "res://resource/sprite/item/hall_c/item _52.png"; + public const string resource_sprite_item_hall_c_item_53_png = "res://resource/sprite/item/hall_c/item _53.png"; + public const string resource_sprite_item_hall_c_item_47_png = "res://resource/sprite/item/hall_c/item _47.png"; + public const string resource_sprite_item_hall_c_item_51_png = "res://resource/sprite/item/hall_c/item _51.png"; + public const string resource_sprite_item_hall_c_item_45_png = "res://resource/sprite/item/hall_c/item _45.png"; + public const string resource_sprite_item_hall_c_item_44_png = "res://resource/sprite/item/hall_c/item _44.png"; + public const string resource_sprite_item_hall_c_item_50_png = "res://resource/sprite/item/hall_c/item _50.png"; + public const string resource_sprite_item_hall_c_item_54_png = "res://resource/sprite/item/hall_c/item _54.png"; + public const string resource_sprite_item_hall_c_item_40_png = "res://resource/sprite/item/hall_c/item _40.png"; + public const string resource_sprite_item_hall_c_item_41_png = "res://resource/sprite/item/hall_c/item _41.png"; + public const string resource_sprite_item_hall_c_item_55_png = "res://resource/sprite/item/hall_c/item _55.png"; + public const string resource_sprite_item_hall_c_item_43_png = "res://resource/sprite/item/hall_c/item _43.png"; + public const string resource_sprite_item_hall_c_item_57_png = "res://resource/sprite/item/hall_c/item _57.png"; + public const string resource_sprite_item_hall_c_item_56_png = "res://resource/sprite/item/hall_c/item _56.png"; + public const string resource_sprite_item_hall_c_item_42_png = "res://resource/sprite/item/hall_c/item _42.png"; public const string resource_sprite_bullet_laser_Laser0001_png = "res://resource/sprite/bullet/laser/Laser0001.png"; public const string resource_sprite_bullet_normal_bullet0009_png = "res://resource/sprite/bullet/normal/bullet0009.png"; public const string resource_sprite_bullet_normal_bullet0008_png = "res://resource/sprite/bullet/normal/bullet0008.png"; @@ -448,11 +694,11 @@ public const string resource_sprite_explode_Explode_circle0001_png = "res://resource/sprite/explode/Explode_circle0001.png"; public const string resource_sprite_explode_Explode_circle0003_png = "res://resource/sprite/explode/Explode_circle0003.png"; public const string resource_sprite_explode_Explode_circle0002_png = "res://resource/sprite/explode/Explode_circle0002.png"; - public const string resource_sprite_hall_HallBg_png = "res://resource/sprite/hall/HallBg.png"; public const string resource_sprite_currency_Gold_10_png = "res://resource/sprite/currency/Gold_10.png"; public const string resource_sprite_currency_Gold_1_png = "res://resource/sprite/currency/Gold_1.png"; public const string resource_sprite_currency_Gold_5_png = "res://resource/sprite/currency/Gold_5.png"; public const string resource_sprite_currency_Gold_shadow_png = "res://resource/sprite/currency/Gold_shadow.png"; + public const string resource_tileset_HallTileset_tres = "res://resource/tileset/HallTileset.tres"; public const string resource_font_DinkieBitmap9pxDemo_ttf = "res://resource/font/DinkieBitmap-9pxDemo.ttf"; public const string resource_font_DinkieBitmap9pxItalicDemo_ttf = "res://resource/font/DinkieBitmap-9pxItalicDemo.ttf"; public const string resource_font_VonwaonBitmap12px_ttf = "res://resource/font/VonwaonBitmap-12px.ttf"; diff --git a/DungeonShooting_Godot/src/game/manager/UiManager_Methods.cs b/DungeonShooting_Godot/src/game/manager/UiManager_Methods.cs index 750f5a7..6b450e8 100644 --- a/DungeonShooting_Godot/src/game/manager/UiManager_Methods.cs +++ b/DungeonShooting_Godot/src/game/manager/UiManager_Methods.cs @@ -5,65 +5,66 @@ public static class UiNames { - public const string BottomTips = "BottomTips"; - public const string Debugger = "Debugger"; - public const string EditorColorPicker = "EditorColorPicker"; - public const string EditorDungeonGroup = "EditorDungeonGroup"; - public const string EditorForm = "EditorForm"; + public const string Main = "Main"; + public const string TileSetEditorCombination = "TileSetEditorCombination"; + public const string MapEditorMapTile = "MapEditorMapTile"; + public const string MapEditorMapLayer = "MapEditorMapLayer"; + public const string MapEditor = "MapEditor"; + public const string PauseMenu = "PauseMenu"; + public const string MapEditorMapMark = "MapEditorMapMark"; + public const string MapEditorCreateMark = "MapEditorCreateMark"; + public const string MapEditorCreateRoom = "MapEditorCreateRoom"; public const string EditorImportCombination = "EditorImportCombination"; public const string EditorInfo = "EditorInfo"; - public const string EditorInput = "EditorInput"; - public const string EditorManager = "EditorManager"; - public const string EditorTileImage = "EditorTileImage"; - public const string EditorTips = "EditorTips"; - public const string EditorTools = "EditorTools"; - public const string EditorWindow = "EditorWindow"; - public const string Loading = "Loading"; - public const string Main = "Main"; - public const string MapEditor = "MapEditor"; - public const string MapEditorCreateMark = "MapEditorCreateMark"; + public const string Debugger = "Debugger"; public const string MapEditorCreatePreinstall = "MapEditorCreatePreinstall"; - public const string MapEditorCreateRoom = "MapEditorCreateRoom"; - public const string MapEditorMapLayer = "MapEditorMapLayer"; - public const string MapEditorMapMark = "MapEditorMapMark"; - public const string MapEditorMapTile = "MapEditorMapTile"; - public const string MapEditorProject = "MapEditorProject"; - public const string MapEditorSelectObject = "MapEditorSelectObject"; - public const string MapEditorTools = "MapEditorTools"; - public const string PauseMenu = "PauseMenu"; - public const string RoomMap = "RoomMap"; - public const string RoomUI = "RoomUI"; + public const string BottomTips = "BottomTips"; + public const string EditorTileImage = "EditorTileImage"; + public const string EditorDungeonGroup = "EditorDungeonGroup"; + public const string EditorForm = "EditorForm"; public const string Setting = "Setting"; - public const string Settlement = "Settlement"; + public const string Loading = "Loading"; + public const string WeaponRoulette = "WeaponRoulette"; + public const string MapEditorTools = "MapEditorTools"; public const string TileSetEditor = "TileSetEditor"; - public const string TileSetEditorCombination = "TileSetEditorCombination"; + public const string EditorWindow = "EditorWindow"; + public const string EditorInput = "EditorInput"; + public const string RoomMap = "RoomMap"; + public const string EditorTools = "EditorTools"; public const string TileSetEditorImport = "TileSetEditorImport"; + public const string MapEditorSelectObject = "MapEditorSelectObject"; + public const string Settlement = "Settlement"; + public const string MapEditorProject = "MapEditorProject"; public const string TileSetEditorProject = "TileSetEditorProject"; + public const string EditorManager = "EditorManager"; + public const string EditorTips = "EditorTips"; public const string TileSetEditorTerrain = "TileSetEditorTerrain"; + public const string EditorColorPicker = "EditorColorPicker"; + public const string RoomUI = "RoomUI"; } /// - /// 创建 BottomTips, 并返回UI实例, 该函数不会打开 Ui + /// 创建 Main, 并返回UI实例, 该函数不会打开 Ui /// - public static UI.BottomTips.BottomTipsPanel Create_BottomTips() + public static UI.Main.MainPanel Create_Main() { - return CreateUi(UiNames.BottomTips); + return CreateUi(UiNames.Main); } /// - /// 打开 BottomTips, 并返回UI实例 + /// 打开 Main, 并返回UI实例 /// - public static UI.BottomTips.BottomTipsPanel Open_BottomTips() + public static UI.Main.MainPanel Open_Main() { - return OpenUi(UiNames.BottomTips); + return OpenUi(UiNames.Main); } /// - /// 隐藏 BottomTips 的所有实例 + /// 隐藏 Main 的所有实例 /// - public static void Hide_BottomTips() + public static void Hide_Main() { - var uiInstance = Get_BottomTips_Instance(); + var uiInstance = Get_Main_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); @@ -71,11 +72,11 @@ } /// - /// 销毁 BottomTips 的所有实例 + /// 销毁 Main 的所有实例 /// - public static void Destroy_BottomTips() + public static void Destroy_Main() { - var uiInstance = Get_BottomTips_Instance(); + var uiInstance = Get_Main_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); @@ -83,35 +84,35 @@ } /// - /// 获取所有 BottomTips 的实例, 如果没有实例, 则返回一个空数组 + /// 获取所有 Main 的实例, 如果没有实例, 则返回一个空数组 /// - public static UI.BottomTips.BottomTipsPanel[] Get_BottomTips_Instance() + public static UI.Main.MainPanel[] Get_Main_Instance() { - return GetUiInstance(nameof(UI.BottomTips.BottomTips)); + return GetUiInstance(nameof(UI.Main.Main)); } /// - /// 创建 Debugger, 并返回UI实例, 该函数不会打开 Ui + /// 创建 TileSetEditorCombination, 并返回UI实例, 该函数不会打开 Ui /// - public static UI.Debugger.DebuggerPanel Create_Debugger() + public static UI.TileSetEditorCombination.TileSetEditorCombinationPanel Create_TileSetEditorCombination() { - return CreateUi(UiNames.Debugger); + return CreateUi(UiNames.TileSetEditorCombination); } /// - /// 打开 Debugger, 并返回UI实例 + /// 打开 TileSetEditorCombination, 并返回UI实例 /// - public static UI.Debugger.DebuggerPanel Open_Debugger() + public static UI.TileSetEditorCombination.TileSetEditorCombinationPanel Open_TileSetEditorCombination() { - return OpenUi(UiNames.Debugger); + return OpenUi(UiNames.TileSetEditorCombination); } /// - /// 隐藏 Debugger 的所有实例 + /// 隐藏 TileSetEditorCombination 的所有实例 /// - public static void Hide_Debugger() + public static void Hide_TileSetEditorCombination() { - var uiInstance = Get_Debugger_Instance(); + var uiInstance = Get_TileSetEditorCombination_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); @@ -119,11 +120,11 @@ } /// - /// 销毁 Debugger 的所有实例 + /// 销毁 TileSetEditorCombination 的所有实例 /// - public static void Destroy_Debugger() + public static void Destroy_TileSetEditorCombination() { - var uiInstance = Get_Debugger_Instance(); + var uiInstance = Get_TileSetEditorCombination_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); @@ -131,35 +132,35 @@ } /// - /// 获取所有 Debugger 的实例, 如果没有实例, 则返回一个空数组 + /// 获取所有 TileSetEditorCombination 的实例, 如果没有实例, 则返回一个空数组 /// - public static UI.Debugger.DebuggerPanel[] Get_Debugger_Instance() + public static UI.TileSetEditorCombination.TileSetEditorCombinationPanel[] Get_TileSetEditorCombination_Instance() { - return GetUiInstance(nameof(UI.Debugger.Debugger)); + return GetUiInstance(nameof(UI.TileSetEditorCombination.TileSetEditorCombination)); } /// - /// 创建 EditorColorPicker, 并返回UI实例, 该函数不会打开 Ui + /// 创建 MapEditorMapTile, 并返回UI实例, 该函数不会打开 Ui /// - public static UI.EditorColorPicker.EditorColorPickerPanel Create_EditorColorPicker() + public static UI.MapEditorMapTile.MapEditorMapTilePanel Create_MapEditorMapTile() { - return CreateUi(UiNames.EditorColorPicker); + return CreateUi(UiNames.MapEditorMapTile); } /// - /// 打开 EditorColorPicker, 并返回UI实例 + /// 打开 MapEditorMapTile, 并返回UI实例 /// - public static UI.EditorColorPicker.EditorColorPickerPanel Open_EditorColorPicker() + public static UI.MapEditorMapTile.MapEditorMapTilePanel Open_MapEditorMapTile() { - return OpenUi(UiNames.EditorColorPicker); + return OpenUi(UiNames.MapEditorMapTile); } /// - /// 隐藏 EditorColorPicker 的所有实例 + /// 隐藏 MapEditorMapTile 的所有实例 /// - public static void Hide_EditorColorPicker() + public static void Hide_MapEditorMapTile() { - var uiInstance = Get_EditorColorPicker_Instance(); + var uiInstance = Get_MapEditorMapTile_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); @@ -167,11 +168,11 @@ } /// - /// 销毁 EditorColorPicker 的所有实例 + /// 销毁 MapEditorMapTile 的所有实例 /// - public static void Destroy_EditorColorPicker() + public static void Destroy_MapEditorMapTile() { - var uiInstance = Get_EditorColorPicker_Instance(); + var uiInstance = Get_MapEditorMapTile_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); @@ -179,35 +180,35 @@ } /// - /// 获取所有 EditorColorPicker 的实例, 如果没有实例, 则返回一个空数组 + /// 获取所有 MapEditorMapTile 的实例, 如果没有实例, 则返回一个空数组 /// - public static UI.EditorColorPicker.EditorColorPickerPanel[] Get_EditorColorPicker_Instance() + public static UI.MapEditorMapTile.MapEditorMapTilePanel[] Get_MapEditorMapTile_Instance() { - return GetUiInstance(nameof(UI.EditorColorPicker.EditorColorPicker)); + return GetUiInstance(nameof(UI.MapEditorMapTile.MapEditorMapTile)); } /// - /// 创建 EditorDungeonGroup, 并返回UI实例, 该函数不会打开 Ui + /// 创建 MapEditorMapLayer, 并返回UI实例, 该函数不会打开 Ui /// - public static UI.EditorDungeonGroup.EditorDungeonGroupPanel Create_EditorDungeonGroup() + public static UI.MapEditorMapLayer.MapEditorMapLayerPanel Create_MapEditorMapLayer() { - return CreateUi(UiNames.EditorDungeonGroup); + return CreateUi(UiNames.MapEditorMapLayer); } /// - /// 打开 EditorDungeonGroup, 并返回UI实例 + /// 打开 MapEditorMapLayer, 并返回UI实例 /// - public static UI.EditorDungeonGroup.EditorDungeonGroupPanel Open_EditorDungeonGroup() + public static UI.MapEditorMapLayer.MapEditorMapLayerPanel Open_MapEditorMapLayer() { - return OpenUi(UiNames.EditorDungeonGroup); + return OpenUi(UiNames.MapEditorMapLayer); } /// - /// 隐藏 EditorDungeonGroup 的所有实例 + /// 隐藏 MapEditorMapLayer 的所有实例 /// - public static void Hide_EditorDungeonGroup() + public static void Hide_MapEditorMapLayer() { - var uiInstance = Get_EditorDungeonGroup_Instance(); + var uiInstance = Get_MapEditorMapLayer_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); @@ -215,11 +216,11 @@ } /// - /// 销毁 EditorDungeonGroup 的所有实例 + /// 销毁 MapEditorMapLayer 的所有实例 /// - public static void Destroy_EditorDungeonGroup() + public static void Destroy_MapEditorMapLayer() { - var uiInstance = Get_EditorDungeonGroup_Instance(); + var uiInstance = Get_MapEditorMapLayer_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); @@ -227,35 +228,35 @@ } /// - /// 获取所有 EditorDungeonGroup 的实例, 如果没有实例, 则返回一个空数组 + /// 获取所有 MapEditorMapLayer 的实例, 如果没有实例, 则返回一个空数组 /// - public static UI.EditorDungeonGroup.EditorDungeonGroupPanel[] Get_EditorDungeonGroup_Instance() + public static UI.MapEditorMapLayer.MapEditorMapLayerPanel[] Get_MapEditorMapLayer_Instance() { - return GetUiInstance(nameof(UI.EditorDungeonGroup.EditorDungeonGroup)); + return GetUiInstance(nameof(UI.MapEditorMapLayer.MapEditorMapLayer)); } /// - /// 创建 EditorForm, 并返回UI实例, 该函数不会打开 Ui + /// 创建 MapEditor, 并返回UI实例, 该函数不会打开 Ui /// - public static UI.EditorForm.EditorFormPanel Create_EditorForm() + public static UI.MapEditor.MapEditorPanel Create_MapEditor() { - return CreateUi(UiNames.EditorForm); + return CreateUi(UiNames.MapEditor); } /// - /// 打开 EditorForm, 并返回UI实例 + /// 打开 MapEditor, 并返回UI实例 /// - public static UI.EditorForm.EditorFormPanel Open_EditorForm() + public static UI.MapEditor.MapEditorPanel Open_MapEditor() { - return OpenUi(UiNames.EditorForm); + return OpenUi(UiNames.MapEditor); } /// - /// 隐藏 EditorForm 的所有实例 + /// 隐藏 MapEditor 的所有实例 /// - public static void Hide_EditorForm() + public static void Hide_MapEditor() { - var uiInstance = Get_EditorForm_Instance(); + var uiInstance = Get_MapEditor_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); @@ -263,11 +264,11 @@ } /// - /// 销毁 EditorForm 的所有实例 + /// 销毁 MapEditor 的所有实例 /// - public static void Destroy_EditorForm() + public static void Destroy_MapEditor() { - var uiInstance = Get_EditorForm_Instance(); + var uiInstance = Get_MapEditor_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); @@ -275,11 +276,203 @@ } /// - /// 获取所有 EditorForm 的实例, 如果没有实例, 则返回一个空数组 + /// 获取所有 MapEditor 的实例, 如果没有实例, 则返回一个空数组 /// - public static UI.EditorForm.EditorFormPanel[] Get_EditorForm_Instance() + public static UI.MapEditor.MapEditorPanel[] Get_MapEditor_Instance() { - return GetUiInstance(nameof(UI.EditorForm.EditorForm)); + return GetUiInstance(nameof(UI.MapEditor.MapEditor)); + } + + /// + /// 创建 PauseMenu, 并返回UI实例, 该函数不会打开 Ui + /// + public static UI.PauseMenu.PauseMenuPanel Create_PauseMenu() + { + return CreateUi(UiNames.PauseMenu); + } + + /// + /// 打开 PauseMenu, 并返回UI实例 + /// + public static UI.PauseMenu.PauseMenuPanel Open_PauseMenu() + { + return OpenUi(UiNames.PauseMenu); + } + + /// + /// 隐藏 PauseMenu 的所有实例 + /// + public static void Hide_PauseMenu() + { + var uiInstance = Get_PauseMenu_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.HideUi(); + } + } + + /// + /// 销毁 PauseMenu 的所有实例 + /// + public static void Destroy_PauseMenu() + { + var uiInstance = Get_PauseMenu_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.Destroy(); + } + } + + /// + /// 获取所有 PauseMenu 的实例, 如果没有实例, 则返回一个空数组 + /// + public static UI.PauseMenu.PauseMenuPanel[] Get_PauseMenu_Instance() + { + return GetUiInstance(nameof(UI.PauseMenu.PauseMenu)); + } + + /// + /// 创建 MapEditorMapMark, 并返回UI实例, 该函数不会打开 Ui + /// + public static UI.MapEditorMapMark.MapEditorMapMarkPanel Create_MapEditorMapMark() + { + return CreateUi(UiNames.MapEditorMapMark); + } + + /// + /// 打开 MapEditorMapMark, 并返回UI实例 + /// + public static UI.MapEditorMapMark.MapEditorMapMarkPanel Open_MapEditorMapMark() + { + return OpenUi(UiNames.MapEditorMapMark); + } + + /// + /// 隐藏 MapEditorMapMark 的所有实例 + /// + public static void Hide_MapEditorMapMark() + { + var uiInstance = Get_MapEditorMapMark_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.HideUi(); + } + } + + /// + /// 销毁 MapEditorMapMark 的所有实例 + /// + public static void Destroy_MapEditorMapMark() + { + var uiInstance = Get_MapEditorMapMark_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.Destroy(); + } + } + + /// + /// 获取所有 MapEditorMapMark 的实例, 如果没有实例, 则返回一个空数组 + /// + public static UI.MapEditorMapMark.MapEditorMapMarkPanel[] Get_MapEditorMapMark_Instance() + { + return GetUiInstance(nameof(UI.MapEditorMapMark.MapEditorMapMark)); + } + + /// + /// 创建 MapEditorCreateMark, 并返回UI实例, 该函数不会打开 Ui + /// + public static UI.MapEditorCreateMark.MapEditorCreateMarkPanel Create_MapEditorCreateMark() + { + return CreateUi(UiNames.MapEditorCreateMark); + } + + /// + /// 打开 MapEditorCreateMark, 并返回UI实例 + /// + public static UI.MapEditorCreateMark.MapEditorCreateMarkPanel Open_MapEditorCreateMark() + { + return OpenUi(UiNames.MapEditorCreateMark); + } + + /// + /// 隐藏 MapEditorCreateMark 的所有实例 + /// + public static void Hide_MapEditorCreateMark() + { + var uiInstance = Get_MapEditorCreateMark_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.HideUi(); + } + } + + /// + /// 销毁 MapEditorCreateMark 的所有实例 + /// + public static void Destroy_MapEditorCreateMark() + { + var uiInstance = Get_MapEditorCreateMark_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.Destroy(); + } + } + + /// + /// 获取所有 MapEditorCreateMark 的实例, 如果没有实例, 则返回一个空数组 + /// + public static UI.MapEditorCreateMark.MapEditorCreateMarkPanel[] Get_MapEditorCreateMark_Instance() + { + return GetUiInstance(nameof(UI.MapEditorCreateMark.MapEditorCreateMark)); + } + + /// + /// 创建 MapEditorCreateRoom, 并返回UI实例, 该函数不会打开 Ui + /// + public static UI.MapEditorCreateRoom.MapEditorCreateRoomPanel Create_MapEditorCreateRoom() + { + return CreateUi(UiNames.MapEditorCreateRoom); + } + + /// + /// 打开 MapEditorCreateRoom, 并返回UI实例 + /// + public static UI.MapEditorCreateRoom.MapEditorCreateRoomPanel Open_MapEditorCreateRoom() + { + return OpenUi(UiNames.MapEditorCreateRoom); + } + + /// + /// 隐藏 MapEditorCreateRoom 的所有实例 + /// + public static void Hide_MapEditorCreateRoom() + { + var uiInstance = Get_MapEditorCreateRoom_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.HideUi(); + } + } + + /// + /// 销毁 MapEditorCreateRoom 的所有实例 + /// + public static void Destroy_MapEditorCreateRoom() + { + var uiInstance = Get_MapEditorCreateRoom_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.Destroy(); + } + } + + /// + /// 获取所有 MapEditorCreateRoom 的实例, 如果没有实例, 则返回一个空数组 + /// + public static UI.MapEditorCreateRoom.MapEditorCreateRoomPanel[] Get_MapEditorCreateRoom_Instance() + { + return GetUiInstance(nameof(UI.MapEditorCreateRoom.MapEditorCreateRoom)); } /// @@ -379,27 +572,27 @@ } /// - /// 创建 EditorInput, 并返回UI实例, 该函数不会打开 Ui + /// 创建 Debugger, 并返回UI实例, 该函数不会打开 Ui /// - public static UI.EditorInput.EditorInputPanel Create_EditorInput() + public static UI.Debugger.DebuggerPanel Create_Debugger() { - return CreateUi(UiNames.EditorInput); + return CreateUi(UiNames.Debugger); } /// - /// 打开 EditorInput, 并返回UI实例 + /// 打开 Debugger, 并返回UI实例 /// - public static UI.EditorInput.EditorInputPanel Open_EditorInput() + public static UI.Debugger.DebuggerPanel Open_Debugger() { - return OpenUi(UiNames.EditorInput); + return OpenUi(UiNames.Debugger); } /// - /// 隐藏 EditorInput 的所有实例 + /// 隐藏 Debugger 的所有实例 /// - public static void Hide_EditorInput() + public static void Hide_Debugger() { - var uiInstance = Get_EditorInput_Instance(); + var uiInstance = Get_Debugger_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); @@ -407,11 +600,11 @@ } /// - /// 销毁 EditorInput 的所有实例 + /// 销毁 Debugger 的所有实例 /// - public static void Destroy_EditorInput() + public static void Destroy_Debugger() { - var uiInstance = Get_EditorInput_Instance(); + var uiInstance = Get_Debugger_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); @@ -419,443 +612,11 @@ } /// - /// 获取所有 EditorInput 的实例, 如果没有实例, 则返回一个空数组 + /// 获取所有 Debugger 的实例, 如果没有实例, 则返回一个空数组 /// - public static UI.EditorInput.EditorInputPanel[] Get_EditorInput_Instance() + public static UI.Debugger.DebuggerPanel[] Get_Debugger_Instance() { - return GetUiInstance(nameof(UI.EditorInput.EditorInput)); - } - - /// - /// 创建 EditorManager, 并返回UI实例, 该函数不会打开 Ui - /// - public static UI.EditorManager.EditorManagerPanel Create_EditorManager() - { - return CreateUi(UiNames.EditorManager); - } - - /// - /// 打开 EditorManager, 并返回UI实例 - /// - public static UI.EditorManager.EditorManagerPanel Open_EditorManager() - { - return OpenUi(UiNames.EditorManager); - } - - /// - /// 隐藏 EditorManager 的所有实例 - /// - public static void Hide_EditorManager() - { - var uiInstance = Get_EditorManager_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.HideUi(); - } - } - - /// - /// 销毁 EditorManager 的所有实例 - /// - public static void Destroy_EditorManager() - { - var uiInstance = Get_EditorManager_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.Destroy(); - } - } - - /// - /// 获取所有 EditorManager 的实例, 如果没有实例, 则返回一个空数组 - /// - public static UI.EditorManager.EditorManagerPanel[] Get_EditorManager_Instance() - { - return GetUiInstance(nameof(UI.EditorManager.EditorManager)); - } - - /// - /// 创建 EditorTileImage, 并返回UI实例, 该函数不会打开 Ui - /// - public static UI.EditorTileImage.EditorTileImagePanel Create_EditorTileImage() - { - return CreateUi(UiNames.EditorTileImage); - } - - /// - /// 打开 EditorTileImage, 并返回UI实例 - /// - public static UI.EditorTileImage.EditorTileImagePanel Open_EditorTileImage() - { - return OpenUi(UiNames.EditorTileImage); - } - - /// - /// 隐藏 EditorTileImage 的所有实例 - /// - public static void Hide_EditorTileImage() - { - var uiInstance = Get_EditorTileImage_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.HideUi(); - } - } - - /// - /// 销毁 EditorTileImage 的所有实例 - /// - public static void Destroy_EditorTileImage() - { - var uiInstance = Get_EditorTileImage_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.Destroy(); - } - } - - /// - /// 获取所有 EditorTileImage 的实例, 如果没有实例, 则返回一个空数组 - /// - public static UI.EditorTileImage.EditorTileImagePanel[] Get_EditorTileImage_Instance() - { - return GetUiInstance(nameof(UI.EditorTileImage.EditorTileImage)); - } - - /// - /// 创建 EditorTips, 并返回UI实例, 该函数不会打开 Ui - /// - public static UI.EditorTips.EditorTipsPanel Create_EditorTips() - { - return CreateUi(UiNames.EditorTips); - } - - /// - /// 打开 EditorTips, 并返回UI实例 - /// - public static UI.EditorTips.EditorTipsPanel Open_EditorTips() - { - return OpenUi(UiNames.EditorTips); - } - - /// - /// 隐藏 EditorTips 的所有实例 - /// - public static void Hide_EditorTips() - { - var uiInstance = Get_EditorTips_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.HideUi(); - } - } - - /// - /// 销毁 EditorTips 的所有实例 - /// - public static void Destroy_EditorTips() - { - var uiInstance = Get_EditorTips_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.Destroy(); - } - } - - /// - /// 获取所有 EditorTips 的实例, 如果没有实例, 则返回一个空数组 - /// - public static UI.EditorTips.EditorTipsPanel[] Get_EditorTips_Instance() - { - return GetUiInstance(nameof(UI.EditorTips.EditorTips)); - } - - /// - /// 创建 EditorTools, 并返回UI实例, 该函数不会打开 Ui - /// - public static UI.EditorTools.EditorToolsPanel Create_EditorTools() - { - return CreateUi(UiNames.EditorTools); - } - - /// - /// 打开 EditorTools, 并返回UI实例 - /// - public static UI.EditorTools.EditorToolsPanel Open_EditorTools() - { - return OpenUi(UiNames.EditorTools); - } - - /// - /// 隐藏 EditorTools 的所有实例 - /// - public static void Hide_EditorTools() - { - var uiInstance = Get_EditorTools_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.HideUi(); - } - } - - /// - /// 销毁 EditorTools 的所有实例 - /// - public static void Destroy_EditorTools() - { - var uiInstance = Get_EditorTools_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.Destroy(); - } - } - - /// - /// 获取所有 EditorTools 的实例, 如果没有实例, 则返回一个空数组 - /// - public static UI.EditorTools.EditorToolsPanel[] Get_EditorTools_Instance() - { - return GetUiInstance(nameof(UI.EditorTools.EditorTools)); - } - - /// - /// 创建 EditorWindow, 并返回UI实例, 该函数不会打开 Ui - /// - public static UI.EditorWindow.EditorWindowPanel Create_EditorWindow() - { - return CreateUi(UiNames.EditorWindow); - } - - /// - /// 打开 EditorWindow, 并返回UI实例 - /// - public static UI.EditorWindow.EditorWindowPanel Open_EditorWindow() - { - return OpenUi(UiNames.EditorWindow); - } - - /// - /// 隐藏 EditorWindow 的所有实例 - /// - public static void Hide_EditorWindow() - { - var uiInstance = Get_EditorWindow_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.HideUi(); - } - } - - /// - /// 销毁 EditorWindow 的所有实例 - /// - public static void Destroy_EditorWindow() - { - var uiInstance = Get_EditorWindow_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.Destroy(); - } - } - - /// - /// 获取所有 EditorWindow 的实例, 如果没有实例, 则返回一个空数组 - /// - public static UI.EditorWindow.EditorWindowPanel[] Get_EditorWindow_Instance() - { - return GetUiInstance(nameof(UI.EditorWindow.EditorWindow)); - } - - /// - /// 创建 Loading, 并返回UI实例, 该函数不会打开 Ui - /// - public static UI.Loading.LoadingPanel Create_Loading() - { - return CreateUi(UiNames.Loading); - } - - /// - /// 打开 Loading, 并返回UI实例 - /// - public static UI.Loading.LoadingPanel Open_Loading() - { - return OpenUi(UiNames.Loading); - } - - /// - /// 隐藏 Loading 的所有实例 - /// - public static void Hide_Loading() - { - var uiInstance = Get_Loading_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.HideUi(); - } - } - - /// - /// 销毁 Loading 的所有实例 - /// - public static void Destroy_Loading() - { - var uiInstance = Get_Loading_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.Destroy(); - } - } - - /// - /// 获取所有 Loading 的实例, 如果没有实例, 则返回一个空数组 - /// - public static UI.Loading.LoadingPanel[] Get_Loading_Instance() - { - return GetUiInstance(nameof(UI.Loading.Loading)); - } - - /// - /// 创建 Main, 并返回UI实例, 该函数不会打开 Ui - /// - public static UI.Main.MainPanel Create_Main() - { - return CreateUi(UiNames.Main); - } - - /// - /// 打开 Main, 并返回UI实例 - /// - public static UI.Main.MainPanel Open_Main() - { - return OpenUi(UiNames.Main); - } - - /// - /// 隐藏 Main 的所有实例 - /// - public static void Hide_Main() - { - var uiInstance = Get_Main_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.HideUi(); - } - } - - /// - /// 销毁 Main 的所有实例 - /// - public static void Destroy_Main() - { - var uiInstance = Get_Main_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.Destroy(); - } - } - - /// - /// 获取所有 Main 的实例, 如果没有实例, 则返回一个空数组 - /// - public static UI.Main.MainPanel[] Get_Main_Instance() - { - return GetUiInstance(nameof(UI.Main.Main)); - } - - /// - /// 创建 MapEditor, 并返回UI实例, 该函数不会打开 Ui - /// - public static UI.MapEditor.MapEditorPanel Create_MapEditor() - { - return CreateUi(UiNames.MapEditor); - } - - /// - /// 打开 MapEditor, 并返回UI实例 - /// - public static UI.MapEditor.MapEditorPanel Open_MapEditor() - { - return OpenUi(UiNames.MapEditor); - } - - /// - /// 隐藏 MapEditor 的所有实例 - /// - public static void Hide_MapEditor() - { - var uiInstance = Get_MapEditor_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.HideUi(); - } - } - - /// - /// 销毁 MapEditor 的所有实例 - /// - public static void Destroy_MapEditor() - { - var uiInstance = Get_MapEditor_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.Destroy(); - } - } - - /// - /// 获取所有 MapEditor 的实例, 如果没有实例, 则返回一个空数组 - /// - public static UI.MapEditor.MapEditorPanel[] Get_MapEditor_Instance() - { - return GetUiInstance(nameof(UI.MapEditor.MapEditor)); - } - - /// - /// 创建 MapEditorCreateMark, 并返回UI实例, 该函数不会打开 Ui - /// - public static UI.MapEditorCreateMark.MapEditorCreateMarkPanel Create_MapEditorCreateMark() - { - return CreateUi(UiNames.MapEditorCreateMark); - } - - /// - /// 打开 MapEditorCreateMark, 并返回UI实例 - /// - public static UI.MapEditorCreateMark.MapEditorCreateMarkPanel Open_MapEditorCreateMark() - { - return OpenUi(UiNames.MapEditorCreateMark); - } - - /// - /// 隐藏 MapEditorCreateMark 的所有实例 - /// - public static void Hide_MapEditorCreateMark() - { - var uiInstance = Get_MapEditorCreateMark_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.HideUi(); - } - } - - /// - /// 销毁 MapEditorCreateMark 的所有实例 - /// - public static void Destroy_MapEditorCreateMark() - { - var uiInstance = Get_MapEditorCreateMark_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.Destroy(); - } - } - - /// - /// 获取所有 MapEditorCreateMark 的实例, 如果没有实例, 则返回一个空数组 - /// - public static UI.MapEditorCreateMark.MapEditorCreateMarkPanel[] Get_MapEditorCreateMark_Instance() - { - return GetUiInstance(nameof(UI.MapEditorCreateMark.MapEditorCreateMark)); + return GetUiInstance(nameof(UI.Debugger.Debugger)); } /// @@ -907,27 +668,27 @@ } /// - /// 创建 MapEditorCreateRoom, 并返回UI实例, 该函数不会打开 Ui + /// 创建 BottomTips, 并返回UI实例, 该函数不会打开 Ui /// - public static UI.MapEditorCreateRoom.MapEditorCreateRoomPanel Create_MapEditorCreateRoom() + public static UI.BottomTips.BottomTipsPanel Create_BottomTips() { - return CreateUi(UiNames.MapEditorCreateRoom); + return CreateUi(UiNames.BottomTips); } /// - /// 打开 MapEditorCreateRoom, 并返回UI实例 + /// 打开 BottomTips, 并返回UI实例 /// - public static UI.MapEditorCreateRoom.MapEditorCreateRoomPanel Open_MapEditorCreateRoom() + public static UI.BottomTips.BottomTipsPanel Open_BottomTips() { - return OpenUi(UiNames.MapEditorCreateRoom); + return OpenUi(UiNames.BottomTips); } /// - /// 隐藏 MapEditorCreateRoom 的所有实例 + /// 隐藏 BottomTips 的所有实例 /// - public static void Hide_MapEditorCreateRoom() + public static void Hide_BottomTips() { - var uiInstance = Get_MapEditorCreateRoom_Instance(); + var uiInstance = Get_BottomTips_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); @@ -935,11 +696,11 @@ } /// - /// 销毁 MapEditorCreateRoom 的所有实例 + /// 销毁 BottomTips 的所有实例 /// - public static void Destroy_MapEditorCreateRoom() + public static void Destroy_BottomTips() { - var uiInstance = Get_MapEditorCreateRoom_Instance(); + var uiInstance = Get_BottomTips_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); @@ -947,35 +708,35 @@ } /// - /// 获取所有 MapEditorCreateRoom 的实例, 如果没有实例, 则返回一个空数组 + /// 获取所有 BottomTips 的实例, 如果没有实例, 则返回一个空数组 /// - public static UI.MapEditorCreateRoom.MapEditorCreateRoomPanel[] Get_MapEditorCreateRoom_Instance() + public static UI.BottomTips.BottomTipsPanel[] Get_BottomTips_Instance() { - return GetUiInstance(nameof(UI.MapEditorCreateRoom.MapEditorCreateRoom)); + return GetUiInstance(nameof(UI.BottomTips.BottomTips)); } /// - /// 创建 MapEditorMapLayer, 并返回UI实例, 该函数不会打开 Ui + /// 创建 EditorTileImage, 并返回UI实例, 该函数不会打开 Ui /// - public static UI.MapEditorMapLayer.MapEditorMapLayerPanel Create_MapEditorMapLayer() + public static UI.EditorTileImage.EditorTileImagePanel Create_EditorTileImage() { - return CreateUi(UiNames.MapEditorMapLayer); + return CreateUi(UiNames.EditorTileImage); } /// - /// 打开 MapEditorMapLayer, 并返回UI实例 + /// 打开 EditorTileImage, 并返回UI实例 /// - public static UI.MapEditorMapLayer.MapEditorMapLayerPanel Open_MapEditorMapLayer() + public static UI.EditorTileImage.EditorTileImagePanel Open_EditorTileImage() { - return OpenUi(UiNames.MapEditorMapLayer); + return OpenUi(UiNames.EditorTileImage); } /// - /// 隐藏 MapEditorMapLayer 的所有实例 + /// 隐藏 EditorTileImage 的所有实例 /// - public static void Hide_MapEditorMapLayer() + public static void Hide_EditorTileImage() { - var uiInstance = Get_MapEditorMapLayer_Instance(); + var uiInstance = Get_EditorTileImage_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); @@ -983,11 +744,11 @@ } /// - /// 销毁 MapEditorMapLayer 的所有实例 + /// 销毁 EditorTileImage 的所有实例 /// - public static void Destroy_MapEditorMapLayer() + public static void Destroy_EditorTileImage() { - var uiInstance = Get_MapEditorMapLayer_Instance(); + var uiInstance = Get_EditorTileImage_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); @@ -995,35 +756,35 @@ } /// - /// 获取所有 MapEditorMapLayer 的实例, 如果没有实例, 则返回一个空数组 + /// 获取所有 EditorTileImage 的实例, 如果没有实例, 则返回一个空数组 /// - public static UI.MapEditorMapLayer.MapEditorMapLayerPanel[] Get_MapEditorMapLayer_Instance() + public static UI.EditorTileImage.EditorTileImagePanel[] Get_EditorTileImage_Instance() { - return GetUiInstance(nameof(UI.MapEditorMapLayer.MapEditorMapLayer)); + return GetUiInstance(nameof(UI.EditorTileImage.EditorTileImage)); } /// - /// 创建 MapEditorMapMark, 并返回UI实例, 该函数不会打开 Ui + /// 创建 EditorDungeonGroup, 并返回UI实例, 该函数不会打开 Ui /// - public static UI.MapEditorMapMark.MapEditorMapMarkPanel Create_MapEditorMapMark() + public static UI.EditorDungeonGroup.EditorDungeonGroupPanel Create_EditorDungeonGroup() { - return CreateUi(UiNames.MapEditorMapMark); + return CreateUi(UiNames.EditorDungeonGroup); } /// - /// 打开 MapEditorMapMark, 并返回UI实例 + /// 打开 EditorDungeonGroup, 并返回UI实例 /// - public static UI.MapEditorMapMark.MapEditorMapMarkPanel Open_MapEditorMapMark() + public static UI.EditorDungeonGroup.EditorDungeonGroupPanel Open_EditorDungeonGroup() { - return OpenUi(UiNames.MapEditorMapMark); + return OpenUi(UiNames.EditorDungeonGroup); } /// - /// 隐藏 MapEditorMapMark 的所有实例 + /// 隐藏 EditorDungeonGroup 的所有实例 /// - public static void Hide_MapEditorMapMark() + public static void Hide_EditorDungeonGroup() { - var uiInstance = Get_MapEditorMapMark_Instance(); + var uiInstance = Get_EditorDungeonGroup_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); @@ -1031,11 +792,11 @@ } /// - /// 销毁 MapEditorMapMark 的所有实例 + /// 销毁 EditorDungeonGroup 的所有实例 /// - public static void Destroy_MapEditorMapMark() + public static void Destroy_EditorDungeonGroup() { - var uiInstance = Get_MapEditorMapMark_Instance(); + var uiInstance = Get_EditorDungeonGroup_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); @@ -1043,35 +804,35 @@ } /// - /// 获取所有 MapEditorMapMark 的实例, 如果没有实例, 则返回一个空数组 + /// 获取所有 EditorDungeonGroup 的实例, 如果没有实例, 则返回一个空数组 /// - public static UI.MapEditorMapMark.MapEditorMapMarkPanel[] Get_MapEditorMapMark_Instance() + public static UI.EditorDungeonGroup.EditorDungeonGroupPanel[] Get_EditorDungeonGroup_Instance() { - return GetUiInstance(nameof(UI.MapEditorMapMark.MapEditorMapMark)); + return GetUiInstance(nameof(UI.EditorDungeonGroup.EditorDungeonGroup)); } /// - /// 创建 MapEditorMapTile, 并返回UI实例, 该函数不会打开 Ui + /// 创建 EditorForm, 并返回UI实例, 该函数不会打开 Ui /// - public static UI.MapEditorMapTile.MapEditorMapTilePanel Create_MapEditorMapTile() + public static UI.EditorForm.EditorFormPanel Create_EditorForm() { - return CreateUi(UiNames.MapEditorMapTile); + return CreateUi(UiNames.EditorForm); } /// - /// 打开 MapEditorMapTile, 并返回UI实例 + /// 打开 EditorForm, 并返回UI实例 /// - public static UI.MapEditorMapTile.MapEditorMapTilePanel Open_MapEditorMapTile() + public static UI.EditorForm.EditorFormPanel Open_EditorForm() { - return OpenUi(UiNames.MapEditorMapTile); + return OpenUi(UiNames.EditorForm); } /// - /// 隐藏 MapEditorMapTile 的所有实例 + /// 隐藏 EditorForm 的所有实例 /// - public static void Hide_MapEditorMapTile() + public static void Hide_EditorForm() { - var uiInstance = Get_MapEditorMapTile_Instance(); + var uiInstance = Get_EditorForm_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); @@ -1079,11 +840,11 @@ } /// - /// 销毁 MapEditorMapTile 的所有实例 + /// 销毁 EditorForm 的所有实例 /// - public static void Destroy_MapEditorMapTile() + public static void Destroy_EditorForm() { - var uiInstance = Get_MapEditorMapTile_Instance(); + var uiInstance = Get_EditorForm_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); @@ -1091,299 +852,11 @@ } /// - /// 获取所有 MapEditorMapTile 的实例, 如果没有实例, 则返回一个空数组 + /// 获取所有 EditorForm 的实例, 如果没有实例, 则返回一个空数组 /// - public static UI.MapEditorMapTile.MapEditorMapTilePanel[] Get_MapEditorMapTile_Instance() + public static UI.EditorForm.EditorFormPanel[] Get_EditorForm_Instance() { - return GetUiInstance(nameof(UI.MapEditorMapTile.MapEditorMapTile)); - } - - /// - /// 创建 MapEditorProject, 并返回UI实例, 该函数不会打开 Ui - /// - public static UI.MapEditorProject.MapEditorProjectPanel Create_MapEditorProject() - { - return CreateUi(UiNames.MapEditorProject); - } - - /// - /// 打开 MapEditorProject, 并返回UI实例 - /// - public static UI.MapEditorProject.MapEditorProjectPanel Open_MapEditorProject() - { - return OpenUi(UiNames.MapEditorProject); - } - - /// - /// 隐藏 MapEditorProject 的所有实例 - /// - public static void Hide_MapEditorProject() - { - var uiInstance = Get_MapEditorProject_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.HideUi(); - } - } - - /// - /// 销毁 MapEditorProject 的所有实例 - /// - public static void Destroy_MapEditorProject() - { - var uiInstance = Get_MapEditorProject_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.Destroy(); - } - } - - /// - /// 获取所有 MapEditorProject 的实例, 如果没有实例, 则返回一个空数组 - /// - public static UI.MapEditorProject.MapEditorProjectPanel[] Get_MapEditorProject_Instance() - { - return GetUiInstance(nameof(UI.MapEditorProject.MapEditorProject)); - } - - /// - /// 创建 MapEditorSelectObject, 并返回UI实例, 该函数不会打开 Ui - /// - public static UI.MapEditorSelectObject.MapEditorSelectObjectPanel Create_MapEditorSelectObject() - { - return CreateUi(UiNames.MapEditorSelectObject); - } - - /// - /// 打开 MapEditorSelectObject, 并返回UI实例 - /// - public static UI.MapEditorSelectObject.MapEditorSelectObjectPanel Open_MapEditorSelectObject() - { - return OpenUi(UiNames.MapEditorSelectObject); - } - - /// - /// 隐藏 MapEditorSelectObject 的所有实例 - /// - public static void Hide_MapEditorSelectObject() - { - var uiInstance = Get_MapEditorSelectObject_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.HideUi(); - } - } - - /// - /// 销毁 MapEditorSelectObject 的所有实例 - /// - public static void Destroy_MapEditorSelectObject() - { - var uiInstance = Get_MapEditorSelectObject_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.Destroy(); - } - } - - /// - /// 获取所有 MapEditorSelectObject 的实例, 如果没有实例, 则返回一个空数组 - /// - public static UI.MapEditorSelectObject.MapEditorSelectObjectPanel[] Get_MapEditorSelectObject_Instance() - { - return GetUiInstance(nameof(UI.MapEditorSelectObject.MapEditorSelectObject)); - } - - /// - /// 创建 MapEditorTools, 并返回UI实例, 该函数不会打开 Ui - /// - public static UI.MapEditorTools.MapEditorToolsPanel Create_MapEditorTools() - { - return CreateUi(UiNames.MapEditorTools); - } - - /// - /// 打开 MapEditorTools, 并返回UI实例 - /// - public static UI.MapEditorTools.MapEditorToolsPanel Open_MapEditorTools() - { - return OpenUi(UiNames.MapEditorTools); - } - - /// - /// 隐藏 MapEditorTools 的所有实例 - /// - public static void Hide_MapEditorTools() - { - var uiInstance = Get_MapEditorTools_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.HideUi(); - } - } - - /// - /// 销毁 MapEditorTools 的所有实例 - /// - public static void Destroy_MapEditorTools() - { - var uiInstance = Get_MapEditorTools_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.Destroy(); - } - } - - /// - /// 获取所有 MapEditorTools 的实例, 如果没有实例, 则返回一个空数组 - /// - public static UI.MapEditorTools.MapEditorToolsPanel[] Get_MapEditorTools_Instance() - { - return GetUiInstance(nameof(UI.MapEditorTools.MapEditorTools)); - } - - /// - /// 创建 PauseMenu, 并返回UI实例, 该函数不会打开 Ui - /// - public static UI.PauseMenu.PauseMenuPanel Create_PauseMenu() - { - return CreateUi(UiNames.PauseMenu); - } - - /// - /// 打开 PauseMenu, 并返回UI实例 - /// - public static UI.PauseMenu.PauseMenuPanel Open_PauseMenu() - { - return OpenUi(UiNames.PauseMenu); - } - - /// - /// 隐藏 PauseMenu 的所有实例 - /// - public static void Hide_PauseMenu() - { - var uiInstance = Get_PauseMenu_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.HideUi(); - } - } - - /// - /// 销毁 PauseMenu 的所有实例 - /// - public static void Destroy_PauseMenu() - { - var uiInstance = Get_PauseMenu_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.Destroy(); - } - } - - /// - /// 获取所有 PauseMenu 的实例, 如果没有实例, 则返回一个空数组 - /// - public static UI.PauseMenu.PauseMenuPanel[] Get_PauseMenu_Instance() - { - return GetUiInstance(nameof(UI.PauseMenu.PauseMenu)); - } - - /// - /// 创建 RoomMap, 并返回UI实例, 该函数不会打开 Ui - /// - public static UI.RoomMap.RoomMapPanel Create_RoomMap() - { - return CreateUi(UiNames.RoomMap); - } - - /// - /// 打开 RoomMap, 并返回UI实例 - /// - public static UI.RoomMap.RoomMapPanel Open_RoomMap() - { - return OpenUi(UiNames.RoomMap); - } - - /// - /// 隐藏 RoomMap 的所有实例 - /// - public static void Hide_RoomMap() - { - var uiInstance = Get_RoomMap_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.HideUi(); - } - } - - /// - /// 销毁 RoomMap 的所有实例 - /// - public static void Destroy_RoomMap() - { - var uiInstance = Get_RoomMap_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.Destroy(); - } - } - - /// - /// 获取所有 RoomMap 的实例, 如果没有实例, 则返回一个空数组 - /// - public static UI.RoomMap.RoomMapPanel[] Get_RoomMap_Instance() - { - return GetUiInstance(nameof(UI.RoomMap.RoomMap)); - } - - /// - /// 创建 RoomUI, 并返回UI实例, 该函数不会打开 Ui - /// - public static UI.RoomUI.RoomUIPanel Create_RoomUI() - { - return CreateUi(UiNames.RoomUI); - } - - /// - /// 打开 RoomUI, 并返回UI实例 - /// - public static UI.RoomUI.RoomUIPanel Open_RoomUI() - { - return OpenUi(UiNames.RoomUI); - } - - /// - /// 隐藏 RoomUI 的所有实例 - /// - public static void Hide_RoomUI() - { - var uiInstance = Get_RoomUI_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.HideUi(); - } - } - - /// - /// 销毁 RoomUI 的所有实例 - /// - public static void Destroy_RoomUI() - { - var uiInstance = Get_RoomUI_Instance(); - foreach (var uiPanel in uiInstance) - { - uiPanel.Destroy(); - } - } - - /// - /// 获取所有 RoomUI 的实例, 如果没有实例, 则返回一个空数组 - /// - public static UI.RoomUI.RoomUIPanel[] Get_RoomUI_Instance() - { - return GetUiInstance(nameof(UI.RoomUI.RoomUI)); + return GetUiInstance(nameof(UI.EditorForm.EditorForm)); } /// @@ -1435,27 +908,27 @@ } /// - /// 创建 Settlement, 并返回UI实例, 该函数不会打开 Ui + /// 创建 Loading, 并返回UI实例, 该函数不会打开 Ui /// - public static UI.Settlement.SettlementPanel Create_Settlement() + public static UI.Loading.LoadingPanel Create_Loading() { - return CreateUi(UiNames.Settlement); + return CreateUi(UiNames.Loading); } /// - /// 打开 Settlement, 并返回UI实例 + /// 打开 Loading, 并返回UI实例 /// - public static UI.Settlement.SettlementPanel Open_Settlement() + public static UI.Loading.LoadingPanel Open_Loading() { - return OpenUi(UiNames.Settlement); + return OpenUi(UiNames.Loading); } /// - /// 隐藏 Settlement 的所有实例 + /// 隐藏 Loading 的所有实例 /// - public static void Hide_Settlement() + public static void Hide_Loading() { - var uiInstance = Get_Settlement_Instance(); + var uiInstance = Get_Loading_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); @@ -1463,11 +936,11 @@ } /// - /// 销毁 Settlement 的所有实例 + /// 销毁 Loading 的所有实例 /// - public static void Destroy_Settlement() + public static void Destroy_Loading() { - var uiInstance = Get_Settlement_Instance(); + var uiInstance = Get_Loading_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); @@ -1475,11 +948,107 @@ } /// - /// 获取所有 Settlement 的实例, 如果没有实例, 则返回一个空数组 + /// 获取所有 Loading 的实例, 如果没有实例, 则返回一个空数组 /// - public static UI.Settlement.SettlementPanel[] Get_Settlement_Instance() + public static UI.Loading.LoadingPanel[] Get_Loading_Instance() { - return GetUiInstance(nameof(UI.Settlement.Settlement)); + return GetUiInstance(nameof(UI.Loading.Loading)); + } + + /// + /// 创建 WeaponRoulette, 并返回UI实例, 该函数不会打开 Ui + /// + public static UI.WeaponRoulette.WeaponRoulettePanel Create_WeaponRoulette() + { + return CreateUi(UiNames.WeaponRoulette); + } + + /// + /// 打开 WeaponRoulette, 并返回UI实例 + /// + public static UI.WeaponRoulette.WeaponRoulettePanel Open_WeaponRoulette() + { + return OpenUi(UiNames.WeaponRoulette); + } + + /// + /// 隐藏 WeaponRoulette 的所有实例 + /// + public static void Hide_WeaponRoulette() + { + var uiInstance = Get_WeaponRoulette_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.HideUi(); + } + } + + /// + /// 销毁 WeaponRoulette 的所有实例 + /// + public static void Destroy_WeaponRoulette() + { + var uiInstance = Get_WeaponRoulette_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.Destroy(); + } + } + + /// + /// 获取所有 WeaponRoulette 的实例, 如果没有实例, 则返回一个空数组 + /// + public static UI.WeaponRoulette.WeaponRoulettePanel[] Get_WeaponRoulette_Instance() + { + return GetUiInstance(nameof(UI.WeaponRoulette.WeaponRoulette)); + } + + /// + /// 创建 MapEditorTools, 并返回UI实例, 该函数不会打开 Ui + /// + public static UI.MapEditorTools.MapEditorToolsPanel Create_MapEditorTools() + { + return CreateUi(UiNames.MapEditorTools); + } + + /// + /// 打开 MapEditorTools, 并返回UI实例 + /// + public static UI.MapEditorTools.MapEditorToolsPanel Open_MapEditorTools() + { + return OpenUi(UiNames.MapEditorTools); + } + + /// + /// 隐藏 MapEditorTools 的所有实例 + /// + public static void Hide_MapEditorTools() + { + var uiInstance = Get_MapEditorTools_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.HideUi(); + } + } + + /// + /// 销毁 MapEditorTools 的所有实例 + /// + public static void Destroy_MapEditorTools() + { + var uiInstance = Get_MapEditorTools_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.Destroy(); + } + } + + /// + /// 获取所有 MapEditorTools 的实例, 如果没有实例, 则返回一个空数组 + /// + public static UI.MapEditorTools.MapEditorToolsPanel[] Get_MapEditorTools_Instance() + { + return GetUiInstance(nameof(UI.MapEditorTools.MapEditorTools)); } /// @@ -1531,27 +1100,27 @@ } /// - /// 创建 TileSetEditorCombination, 并返回UI实例, 该函数不会打开 Ui + /// 创建 EditorWindow, 并返回UI实例, 该函数不会打开 Ui /// - public static UI.TileSetEditorCombination.TileSetEditorCombinationPanel Create_TileSetEditorCombination() + public static UI.EditorWindow.EditorWindowPanel Create_EditorWindow() { - return CreateUi(UiNames.TileSetEditorCombination); + return CreateUi(UiNames.EditorWindow); } /// - /// 打开 TileSetEditorCombination, 并返回UI实例 + /// 打开 EditorWindow, 并返回UI实例 /// - public static UI.TileSetEditorCombination.TileSetEditorCombinationPanel Open_TileSetEditorCombination() + public static UI.EditorWindow.EditorWindowPanel Open_EditorWindow() { - return OpenUi(UiNames.TileSetEditorCombination); + return OpenUi(UiNames.EditorWindow); } /// - /// 隐藏 TileSetEditorCombination 的所有实例 + /// 隐藏 EditorWindow 的所有实例 /// - public static void Hide_TileSetEditorCombination() + public static void Hide_EditorWindow() { - var uiInstance = Get_TileSetEditorCombination_Instance(); + var uiInstance = Get_EditorWindow_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.HideUi(); @@ -1559,11 +1128,11 @@ } /// - /// 销毁 TileSetEditorCombination 的所有实例 + /// 销毁 EditorWindow 的所有实例 /// - public static void Destroy_TileSetEditorCombination() + public static void Destroy_EditorWindow() { - var uiInstance = Get_TileSetEditorCombination_Instance(); + var uiInstance = Get_EditorWindow_Instance(); foreach (var uiPanel in uiInstance) { uiPanel.Destroy(); @@ -1571,11 +1140,155 @@ } /// - /// 获取所有 TileSetEditorCombination 的实例, 如果没有实例, 则返回一个空数组 + /// 获取所有 EditorWindow 的实例, 如果没有实例, 则返回一个空数组 /// - public static UI.TileSetEditorCombination.TileSetEditorCombinationPanel[] Get_TileSetEditorCombination_Instance() + public static UI.EditorWindow.EditorWindowPanel[] Get_EditorWindow_Instance() { - return GetUiInstance(nameof(UI.TileSetEditorCombination.TileSetEditorCombination)); + return GetUiInstance(nameof(UI.EditorWindow.EditorWindow)); + } + + /// + /// 创建 EditorInput, 并返回UI实例, 该函数不会打开 Ui + /// + public static UI.EditorInput.EditorInputPanel Create_EditorInput() + { + return CreateUi(UiNames.EditorInput); + } + + /// + /// 打开 EditorInput, 并返回UI实例 + /// + public static UI.EditorInput.EditorInputPanel Open_EditorInput() + { + return OpenUi(UiNames.EditorInput); + } + + /// + /// 隐藏 EditorInput 的所有实例 + /// + public static void Hide_EditorInput() + { + var uiInstance = Get_EditorInput_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.HideUi(); + } + } + + /// + /// 销毁 EditorInput 的所有实例 + /// + public static void Destroy_EditorInput() + { + var uiInstance = Get_EditorInput_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.Destroy(); + } + } + + /// + /// 获取所有 EditorInput 的实例, 如果没有实例, 则返回一个空数组 + /// + public static UI.EditorInput.EditorInputPanel[] Get_EditorInput_Instance() + { + return GetUiInstance(nameof(UI.EditorInput.EditorInput)); + } + + /// + /// 创建 RoomMap, 并返回UI实例, 该函数不会打开 Ui + /// + public static UI.RoomMap.RoomMapPanel Create_RoomMap() + { + return CreateUi(UiNames.RoomMap); + } + + /// + /// 打开 RoomMap, 并返回UI实例 + /// + public static UI.RoomMap.RoomMapPanel Open_RoomMap() + { + return OpenUi(UiNames.RoomMap); + } + + /// + /// 隐藏 RoomMap 的所有实例 + /// + public static void Hide_RoomMap() + { + var uiInstance = Get_RoomMap_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.HideUi(); + } + } + + /// + /// 销毁 RoomMap 的所有实例 + /// + public static void Destroy_RoomMap() + { + var uiInstance = Get_RoomMap_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.Destroy(); + } + } + + /// + /// 获取所有 RoomMap 的实例, 如果没有实例, 则返回一个空数组 + /// + public static UI.RoomMap.RoomMapPanel[] Get_RoomMap_Instance() + { + return GetUiInstance(nameof(UI.RoomMap.RoomMap)); + } + + /// + /// 创建 EditorTools, 并返回UI实例, 该函数不会打开 Ui + /// + public static UI.EditorTools.EditorToolsPanel Create_EditorTools() + { + return CreateUi(UiNames.EditorTools); + } + + /// + /// 打开 EditorTools, 并返回UI实例 + /// + public static UI.EditorTools.EditorToolsPanel Open_EditorTools() + { + return OpenUi(UiNames.EditorTools); + } + + /// + /// 隐藏 EditorTools 的所有实例 + /// + public static void Hide_EditorTools() + { + var uiInstance = Get_EditorTools_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.HideUi(); + } + } + + /// + /// 销毁 EditorTools 的所有实例 + /// + public static void Destroy_EditorTools() + { + var uiInstance = Get_EditorTools_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.Destroy(); + } + } + + /// + /// 获取所有 EditorTools 的实例, 如果没有实例, 则返回一个空数组 + /// + public static UI.EditorTools.EditorToolsPanel[] Get_EditorTools_Instance() + { + return GetUiInstance(nameof(UI.EditorTools.EditorTools)); } /// @@ -1627,6 +1340,150 @@ } /// + /// 创建 MapEditorSelectObject, 并返回UI实例, 该函数不会打开 Ui + /// + public static UI.MapEditorSelectObject.MapEditorSelectObjectPanel Create_MapEditorSelectObject() + { + return CreateUi(UiNames.MapEditorSelectObject); + } + + /// + /// 打开 MapEditorSelectObject, 并返回UI实例 + /// + public static UI.MapEditorSelectObject.MapEditorSelectObjectPanel Open_MapEditorSelectObject() + { + return OpenUi(UiNames.MapEditorSelectObject); + } + + /// + /// 隐藏 MapEditorSelectObject 的所有实例 + /// + public static void Hide_MapEditorSelectObject() + { + var uiInstance = Get_MapEditorSelectObject_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.HideUi(); + } + } + + /// + /// 销毁 MapEditorSelectObject 的所有实例 + /// + public static void Destroy_MapEditorSelectObject() + { + var uiInstance = Get_MapEditorSelectObject_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.Destroy(); + } + } + + /// + /// 获取所有 MapEditorSelectObject 的实例, 如果没有实例, 则返回一个空数组 + /// + public static UI.MapEditorSelectObject.MapEditorSelectObjectPanel[] Get_MapEditorSelectObject_Instance() + { + return GetUiInstance(nameof(UI.MapEditorSelectObject.MapEditorSelectObject)); + } + + /// + /// 创建 Settlement, 并返回UI实例, 该函数不会打开 Ui + /// + public static UI.Settlement.SettlementPanel Create_Settlement() + { + return CreateUi(UiNames.Settlement); + } + + /// + /// 打开 Settlement, 并返回UI实例 + /// + public static UI.Settlement.SettlementPanel Open_Settlement() + { + return OpenUi(UiNames.Settlement); + } + + /// + /// 隐藏 Settlement 的所有实例 + /// + public static void Hide_Settlement() + { + var uiInstance = Get_Settlement_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.HideUi(); + } + } + + /// + /// 销毁 Settlement 的所有实例 + /// + public static void Destroy_Settlement() + { + var uiInstance = Get_Settlement_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.Destroy(); + } + } + + /// + /// 获取所有 Settlement 的实例, 如果没有实例, 则返回一个空数组 + /// + public static UI.Settlement.SettlementPanel[] Get_Settlement_Instance() + { + return GetUiInstance(nameof(UI.Settlement.Settlement)); + } + + /// + /// 创建 MapEditorProject, 并返回UI实例, 该函数不会打开 Ui + /// + public static UI.MapEditorProject.MapEditorProjectPanel Create_MapEditorProject() + { + return CreateUi(UiNames.MapEditorProject); + } + + /// + /// 打开 MapEditorProject, 并返回UI实例 + /// + public static UI.MapEditorProject.MapEditorProjectPanel Open_MapEditorProject() + { + return OpenUi(UiNames.MapEditorProject); + } + + /// + /// 隐藏 MapEditorProject 的所有实例 + /// + public static void Hide_MapEditorProject() + { + var uiInstance = Get_MapEditorProject_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.HideUi(); + } + } + + /// + /// 销毁 MapEditorProject 的所有实例 + /// + public static void Destroy_MapEditorProject() + { + var uiInstance = Get_MapEditorProject_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.Destroy(); + } + } + + /// + /// 获取所有 MapEditorProject 的实例, 如果没有实例, 则返回一个空数组 + /// + public static UI.MapEditorProject.MapEditorProjectPanel[] Get_MapEditorProject_Instance() + { + return GetUiInstance(nameof(UI.MapEditorProject.MapEditorProject)); + } + + /// /// 创建 TileSetEditorProject, 并返回UI实例, 该函数不会打开 Ui /// public static UI.TileSetEditorProject.TileSetEditorProjectPanel Create_TileSetEditorProject() @@ -1675,6 +1532,102 @@ } /// + /// 创建 EditorManager, 并返回UI实例, 该函数不会打开 Ui + /// + public static UI.EditorManager.EditorManagerPanel Create_EditorManager() + { + return CreateUi(UiNames.EditorManager); + } + + /// + /// 打开 EditorManager, 并返回UI实例 + /// + public static UI.EditorManager.EditorManagerPanel Open_EditorManager() + { + return OpenUi(UiNames.EditorManager); + } + + /// + /// 隐藏 EditorManager 的所有实例 + /// + public static void Hide_EditorManager() + { + var uiInstance = Get_EditorManager_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.HideUi(); + } + } + + /// + /// 销毁 EditorManager 的所有实例 + /// + public static void Destroy_EditorManager() + { + var uiInstance = Get_EditorManager_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.Destroy(); + } + } + + /// + /// 获取所有 EditorManager 的实例, 如果没有实例, 则返回一个空数组 + /// + public static UI.EditorManager.EditorManagerPanel[] Get_EditorManager_Instance() + { + return GetUiInstance(nameof(UI.EditorManager.EditorManager)); + } + + /// + /// 创建 EditorTips, 并返回UI实例, 该函数不会打开 Ui + /// + public static UI.EditorTips.EditorTipsPanel Create_EditorTips() + { + return CreateUi(UiNames.EditorTips); + } + + /// + /// 打开 EditorTips, 并返回UI实例 + /// + public static UI.EditorTips.EditorTipsPanel Open_EditorTips() + { + return OpenUi(UiNames.EditorTips); + } + + /// + /// 隐藏 EditorTips 的所有实例 + /// + public static void Hide_EditorTips() + { + var uiInstance = Get_EditorTips_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.HideUi(); + } + } + + /// + /// 销毁 EditorTips 的所有实例 + /// + public static void Destroy_EditorTips() + { + var uiInstance = Get_EditorTips_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.Destroy(); + } + } + + /// + /// 获取所有 EditorTips 的实例, 如果没有实例, 则返回一个空数组 + /// + public static UI.EditorTips.EditorTipsPanel[] Get_EditorTips_Instance() + { + return GetUiInstance(nameof(UI.EditorTips.EditorTips)); + } + + /// /// 创建 TileSetEditorTerrain, 并返回UI实例, 该函数不会打开 Ui /// public static UI.TileSetEditorTerrain.TileSetEditorTerrainPanel Create_TileSetEditorTerrain() @@ -1722,4 +1675,100 @@ return GetUiInstance(nameof(UI.TileSetEditorTerrain.TileSetEditorTerrain)); } + /// + /// 创建 EditorColorPicker, 并返回UI实例, 该函数不会打开 Ui + /// + public static UI.EditorColorPicker.EditorColorPickerPanel Create_EditorColorPicker() + { + return CreateUi(UiNames.EditorColorPicker); + } + + /// + /// 打开 EditorColorPicker, 并返回UI实例 + /// + public static UI.EditorColorPicker.EditorColorPickerPanel Open_EditorColorPicker() + { + return OpenUi(UiNames.EditorColorPicker); + } + + /// + /// 隐藏 EditorColorPicker 的所有实例 + /// + public static void Hide_EditorColorPicker() + { + var uiInstance = Get_EditorColorPicker_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.HideUi(); + } + } + + /// + /// 销毁 EditorColorPicker 的所有实例 + /// + public static void Destroy_EditorColorPicker() + { + var uiInstance = Get_EditorColorPicker_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.Destroy(); + } + } + + /// + /// 获取所有 EditorColorPicker 的实例, 如果没有实例, 则返回一个空数组 + /// + public static UI.EditorColorPicker.EditorColorPickerPanel[] Get_EditorColorPicker_Instance() + { + return GetUiInstance(nameof(UI.EditorColorPicker.EditorColorPicker)); + } + + /// + /// 创建 RoomUI, 并返回UI实例, 该函数不会打开 Ui + /// + public static UI.RoomUI.RoomUIPanel Create_RoomUI() + { + return CreateUi(UiNames.RoomUI); + } + + /// + /// 打开 RoomUI, 并返回UI实例 + /// + public static UI.RoomUI.RoomUIPanel Open_RoomUI() + { + return OpenUi(UiNames.RoomUI); + } + + /// + /// 隐藏 RoomUI 的所有实例 + /// + public static void Hide_RoomUI() + { + var uiInstance = Get_RoomUI_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.HideUi(); + } + } + + /// + /// 销毁 RoomUI 的所有实例 + /// + public static void Destroy_RoomUI() + { + var uiInstance = Get_RoomUI_Instance(); + foreach (var uiPanel in uiInstance) + { + uiPanel.Destroy(); + } + } + + /// + /// 获取所有 RoomUI 的实例, 如果没有实例, 则返回一个空数组 + /// + public static UI.RoomUI.RoomUIPanel[] Get_RoomUI_Instance() + { + return GetUiInstance(nameof(UI.RoomUI.RoomUI)); + } + } diff --git a/DungeonShooting_Godot/src/game/room/DungeonManager.cs b/DungeonShooting_Godot/src/game/room/DungeonManager.cs index 8892971..795089f 100644 --- a/DungeonShooting_Godot/src/game/room/DungeonManager.cs +++ b/DungeonShooting_Godot/src/game/room/DungeonManager.cs @@ -310,6 +310,10 @@ roomInfo.LiquidCanvas = liquidCanvas; roomInfo.StaticSprite.AddChild(liquidCanvas); yield return 0; + + //打开游戏中的ui + UiManager.Open_RoomUI(); + yield return 0; //创建玩家 var player = Player.Current; @@ -331,8 +335,6 @@ yield return 0; IsInDungeon = true; - //打开游戏中的ui - UiManager.Open_RoomUI(); if (finish != null) { @@ -473,8 +475,13 @@ //地牢加载即将完成 yield return _dungeonGenerator.EachRoomCoroutine(info => info.OnReady()); + //打开游戏中的ui + UiManager.Open_RoomUI(); + yield return 0; + //初始房间创建玩家标记 var playerBirthMark = StartRoomInfo.RoomPreinstall.GetPlayerBirthMark(); + //创建玩家 var player = Player.Current; if (player == null) @@ -495,8 +502,6 @@ player.Collision.Disabled = false; GameApplication.Instance.Cursor.SetGuiMode(false); - //打开游戏中的ui - UiManager.Open_RoomUI(); //派发进入地牢事件 EventManager.EmitEvent(EventEnum.OnEnterDungeon); diff --git a/DungeonShooting_Godot/src/game/room/SceneManager.cs b/DungeonShooting_Godot/src/game/room/SceneManager.cs index 9ebf743..e8f359c 100644 --- a/DungeonShooting_Godot/src/game/room/SceneManager.cs +++ b/DungeonShooting_Godot/src/game/room/SceneManager.cs @@ -1,4 +1,4 @@ - + using Godot; /// @@ -6,14 +6,14 @@ /// public static class SceneManager { - - /// - /// 加载场景 - /// - /// 场景路径 - public static void LoadScene(string path) - { - //var packedScene = ResourceManager.Load(ResourcePath.scene_Room_tscn).Instantiate(); - //SceneRoot.AddChild(RoomManager); - } -} \ No newline at end of file + + /// + /// 加载场景 + /// + /// 场景路径 + public static void LoadScene(string path) + { + //var packedScene = ResourceManager.Load(ResourcePath.scene_Room_tscn).Instantiate(); + //SceneRoot.AddChild(RoomManager); + } +} diff --git a/DungeonShooting_Godot/src/game/ui/editorTools/EditorToolsPanel.cs b/DungeonShooting_Godot/src/game/ui/editorTools/EditorToolsPanel.cs index d19a1d9..443f5d1 100644 --- a/DungeonShooting_Godot/src/game/ui/editorTools/EditorToolsPanel.cs +++ b/DungeonShooting_Godot/src/game/ui/editorTools/EditorToolsPanel.cs @@ -306,6 +306,7 @@ if (ExcelGenerator.ExportExcel()) { ShowTips("提示", "导出Excel表成功!"); + ActivityInstance.ClearCacheJson(); } else { diff --git a/DungeonShooting_Godot/src/game/ui/roomMap/RoomMapPanel.cs b/DungeonShooting_Godot/src/game/ui/roomMap/RoomMapPanel.cs index f1fd9c2..3009e94 100644 --- a/DungeonShooting_Godot/src/game/ui/roomMap/RoomMapPanel.cs +++ b/DungeonShooting_Godot/src/game/ui/roomMap/RoomMapPanel.cs @@ -41,7 +41,6 @@ S_DrawContainer.Instance.Resized += OnDrawContainerResized; } - public override void OnDestroyUi() { _factory.RemoveAllEventListener(); @@ -65,17 +64,12 @@ { if (UiManager.GetUiInstanceCount(UiManager.UiNames.PauseMenu) == 0) { - World.Current.Pause = true; - _pressMapFlag = true; - _isMagnifyMap = true; - MagnifyMap(); + ExpandMap(); } } else if (!InputManager.Map && _isMagnifyMap) //还原小地图 { - ResetMap(); - _isMagnifyMap = false; - World.Current.Pause = false; + ShrinkMap(); } } @@ -176,6 +170,27 @@ } } + /// + /// 执行展开地图 + /// + public void ExpandMap() + { + World.Current.Pause = true; + _pressMapFlag = true; + _isMagnifyMap = true; + MagnifyMap(); + } + + /// + /// 执行收起地图 + /// + public void ShrinkMap() + { + ResetMap(); + _isMagnifyMap = false; + World.Current.Pause = false; + } + private void OnDrawContainerResized() { S_Mark.Instance.Position = S_DrawContainer.Instance.Size / 2; @@ -295,8 +310,11 @@ private void OnPlayerFirstEnterRoom(object data) { var roomInfo = (RoomInfo)data; - roomInfo.PreviewSprite.Visible = true; - + if (roomInfo.PreviewSprite != null) + { + roomInfo.PreviewSprite.Visible = true; + } + if (roomInfo.Doors!= null) { foreach (var roomDoor in roomInfo.Doors) diff --git a/DungeonShooting_Godot/src/game/ui/roomUI/RoomUI.cs b/DungeonShooting_Godot/src/game/ui/roomUI/RoomUI.cs index 1dfdf85..6af1137 100644 --- a/DungeonShooting_Godot/src/game/ui/roomUI/RoomUI.cs +++ b/DungeonShooting_Godot/src/game/ui/roomUI/RoomUI.cs @@ -45,6 +45,19 @@ private Control _L_Control; /// + /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: RoomUI.WeaponRoulette + /// + public WeaponRoulette L_WeaponRoulette + { + get + { + if (_L_WeaponRoulette == null) _L_WeaponRoulette = new WeaponRoulette((RoomUIPanel)this, GetNode("WeaponRoulette")); + return _L_WeaponRoulette; + } + } + private WeaponRoulette _L_WeaponRoulette; + + /// /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: RoomUI.RoomMap /// public RoomMap L_RoomMap @@ -79,9 +92,14 @@ { var inst1 = this; - RecordNestedUi(inst1.L_RoomMap.Instance, null, UiManager.RecordType.Open); - inst1.L_RoomMap.Instance.OnCreateUi(); - inst1.L_RoomMap.Instance.OnInitNestedUi(); + RecordNestedUi(inst1.L_WeaponRoulette.Instance, null, UiManager.RecordType.Open); + inst1.L_WeaponRoulette.Instance.OnCreateUi(); + inst1.L_WeaponRoulette.Instance.OnInitNestedUi(); + + var inst2 = this; + RecordNestedUi(inst2.L_RoomMap.Instance, null, UiManager.RecordType.Open); + inst2.L_RoomMap.Instance.OnCreateUi(); + inst2.L_RoomMap.Instance.OnInitNestedUi(); } @@ -641,6 +659,22 @@ } /// + /// 类型: , 路径: RoomUI.WeaponRoulette + /// + public class WeaponRoulette : UiNode + { + public WeaponRoulette(RoomUIPanel uiPanel, UI.WeaponRoulette.WeaponRoulettePanel node) : base(uiPanel, node) { } + public override WeaponRoulette Clone() + { + var uiNode = new WeaponRoulette(UiPanel, (UI.WeaponRoulette.WeaponRoulettePanel)Instance.Duplicate()); + UiPanel.RecordNestedUi(uiNode.Instance, this, UiManager.RecordType.Open); + uiNode.Instance.OnCreateUi(); + uiNode.Instance.OnInitNestedUi(); + return uiNode; + } + } + + /// /// 类型: , 路径: RoomUI.RoomMap /// public class RoomMap : UiNode @@ -802,6 +836,11 @@ public Control S_Control => L_Control; /// + /// 场景中唯一名称的节点, 节点类型: , 节点路径: RoomUI.WeaponRoulette + /// + public WeaponRoulette S_WeaponRoulette => L_WeaponRoulette; + + /// /// 场景中唯一名称的节点, 节点类型: , 节点路径: RoomUI.RoomMap /// public RoomMap S_RoomMap => L_RoomMap; diff --git a/DungeonShooting_Godot/src/game/ui/roomUI/RoomUIPanel.cs b/DungeonShooting_Godot/src/game/ui/roomUI/RoomUIPanel.cs index fe8d33e..466618c 100644 --- a/DungeonShooting_Godot/src/game/ui/roomUI/RoomUIPanel.cs +++ b/DungeonShooting_Godot/src/game/ui/roomUI/RoomUIPanel.cs @@ -16,6 +16,8 @@ private EventFactory _factory; + private bool _showMap = false; + public override void OnCreateUi() { _reloadBar = new ReloadBarHandler(L_ReloadBar); @@ -35,6 +37,16 @@ _factory = EventManager.CreateEventFactory(); _factory.AddEventListener(EventEnum.OnPlayerPickUpProp, OnPlayerPickUpProp); + + //大厅中不显示小地图 + if (World.Current is Hall) + { + S_RoomMap.Instance.HideUi(); + } + else + { + S_RoomMap.Instance.ShowUi(); + } } public override void OnHideUi() @@ -54,6 +66,8 @@ _weaponBar.Process(delta); _activePropBar.Process(delta); _lifeBar.Process(delta); + + } //玩家拾起道具, 弹出提示 diff --git a/DungeonShooting_Godot/src/game/ui/weaponRoulette/WeaponRoulette.cs b/DungeonShooting_Godot/src/game/ui/weaponRoulette/WeaponRoulette.cs new file mode 100644 index 0000000..a078918 --- /dev/null +++ b/DungeonShooting_Godot/src/game/ui/weaponRoulette/WeaponRoulette.cs @@ -0,0 +1,307 @@ +namespace UI.WeaponRoulette; + +/// +/// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 +/// +public abstract partial class WeaponRoulette : UiBase +{ + /// + /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: WeaponRoulette.Bg + /// + public Bg L_Bg + { + get + { + if (_L_Bg == null) _L_Bg = new Bg((WeaponRoulettePanel)this, GetNode("Bg")); + return _L_Bg; + } + } + private Bg _L_Bg; + + /// + /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: WeaponRoulette.Control + /// + public Control L_Control + { + get + { + if (_L_Control == null) _L_Control = new Control((WeaponRoulettePanel)this, GetNode("Control")); + return _L_Control; + } + } + private Control _L_Control; + + /// + /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: WeaponRoulette.MouseArea + /// + public MouseArea L_MouseArea + { + get + { + if (_L_MouseArea == null) _L_MouseArea = new MouseArea((WeaponRoulettePanel)this, GetNode("MouseArea")); + return _L_MouseArea; + } + } + private MouseArea _L_MouseArea; + + + public WeaponRoulette() : base(nameof(WeaponRoulette)) + { + } + + public sealed override void OnInitNestedUi() + { + _ = L_Control.L_RouletteBg.L_WeaponSlotNode; + + } + + /// + /// 类型: , 路径: WeaponRoulette.Bg + /// + public class Bg : UiNode + { + public Bg(WeaponRoulettePanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { } + public override Bg Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate()); + } + + /// + /// 类型: , 路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.Control.WeaponIcon + /// + public class WeaponIcon : UiNode + { + public WeaponIcon(WeaponRoulettePanel uiPanel, Godot.Sprite2D node) : base(uiPanel, node) { } + public override WeaponIcon Clone() => new (UiPanel, (Godot.Sprite2D)Instance.Duplicate()); + } + + /// + /// 类型: , 路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.Control.AmmoLabel + /// + public class AmmoLabel : UiNode + { + public AmmoLabel(WeaponRoulettePanel uiPanel, Godot.Label node) : base(uiPanel, node) { } + public override AmmoLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); + } + + /// + /// 类型: , 路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.Control + /// + public class Control_1 : UiNode + { + /// + /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.WeaponIcon + /// + public WeaponIcon L_WeaponIcon + { + get + { + if (_L_WeaponIcon == null) _L_WeaponIcon = new WeaponIcon(UiPanel, Instance.GetNode("WeaponIcon")); + return _L_WeaponIcon; + } + } + private WeaponIcon _L_WeaponIcon; + + /// + /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.AmmoLabel + /// + public AmmoLabel L_AmmoLabel + { + get + { + if (_L_AmmoLabel == null) _L_AmmoLabel = new AmmoLabel(UiPanel, Instance.GetNode("AmmoLabel")); + return _L_AmmoLabel; + } + } + private AmmoLabel _L_AmmoLabel; + + public Control_1(WeaponRoulettePanel uiPanel, Godot.Control node) : base(uiPanel, node) { } + public override Control_1 Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); + } + + /// + /// 类型: , 路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.SlotAreaNode.CollisionPolygon2D + /// + public class CollisionPolygon2D : UiNode + { + public CollisionPolygon2D(WeaponRoulettePanel uiPanel, Godot.CollisionPolygon2D node) : base(uiPanel, node) { } + public override CollisionPolygon2D Clone() => new (UiPanel, (Godot.CollisionPolygon2D)Instance.Duplicate()); + } + + /// + /// 类型: , 路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.SlotAreaNode + /// + public class SlotAreaNode : UiNode + { + /// + /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.CollisionPolygon2D + /// + public CollisionPolygon2D L_CollisionPolygon2D + { + get + { + if (_L_CollisionPolygon2D == null) _L_CollisionPolygon2D = new CollisionPolygon2D(UiPanel, Instance.GetNode("CollisionPolygon2D")); + return _L_CollisionPolygon2D; + } + } + private CollisionPolygon2D _L_CollisionPolygon2D; + + public SlotAreaNode(WeaponRoulettePanel uiPanel, Godot.Area2D node) : base(uiPanel, node) { } + public override SlotAreaNode Clone() => new (UiPanel, (Godot.Area2D)Instance.Duplicate()); + } + + /// + /// 类型: , 路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode + /// + public class WeaponSlotNode : UiNode + { + /// + /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.Control + /// + public Control_1 L_Control + { + get + { + if (_L_Control == null) _L_Control = new Control_1(UiPanel, Instance.GetNode("Control")); + return _L_Control; + } + } + private Control_1 _L_Control; + + /// + /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.SlotAreaNode + /// + public SlotAreaNode L_SlotAreaNode + { + get + { + if (_L_SlotAreaNode == null) _L_SlotAreaNode = new SlotAreaNode(UiPanel, Instance.GetNode("SlotAreaNode")); + return _L_SlotAreaNode; + } + } + private SlotAreaNode _L_SlotAreaNode; + + public WeaponSlotNode(WeaponRoulettePanel uiPanel, UI.WeaponRoulette.WeaponSlot node) : base(uiPanel, node) { } + public override WeaponSlotNode Clone() => new (UiPanel, (UI.WeaponRoulette.WeaponSlot)Instance.Duplicate()); + } + + /// + /// 类型: , 路径: WeaponRoulette.Control.RouletteBg + /// + public class RouletteBg : UiNode + { + /// + /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: WeaponRoulette.Control.WeaponSlotNode + /// + public WeaponSlotNode L_WeaponSlotNode + { + get + { + if (_L_WeaponSlotNode == null) _L_WeaponSlotNode = new WeaponSlotNode(UiPanel, Instance.GetNode("WeaponSlotNode")); + return _L_WeaponSlotNode; + } + } + private WeaponSlotNode _L_WeaponSlotNode; + + public RouletteBg(WeaponRoulettePanel uiPanel, Godot.Sprite2D node) : base(uiPanel, node) { } + public override RouletteBg Clone() => new (UiPanel, (Godot.Sprite2D)Instance.Duplicate()); + } + + /// + /// 类型: , 路径: WeaponRoulette.Control + /// + public class Control : UiNode + { + /// + /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: WeaponRoulette.RouletteBg + /// + public RouletteBg L_RouletteBg + { + get + { + if (_L_RouletteBg == null) _L_RouletteBg = new RouletteBg(UiPanel, Instance.GetNode("RouletteBg")); + return _L_RouletteBg; + } + } + private RouletteBg _L_RouletteBg; + + public Control(WeaponRoulettePanel uiPanel, Godot.Control node) : base(uiPanel, node) { } + public override Control Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); + } + + /// + /// 类型: , 路径: WeaponRoulette.MouseArea.CollisionShape2D + /// + public class CollisionShape2D : UiNode + { + public CollisionShape2D(WeaponRoulettePanel uiPanel, Godot.CollisionShape2D node) : base(uiPanel, node) { } + public override CollisionShape2D Clone() => new (UiPanel, (Godot.CollisionShape2D)Instance.Duplicate()); + } + + /// + /// 类型: , 路径: WeaponRoulette.MouseArea + /// + public class MouseArea : UiNode + { + /// + /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: WeaponRoulette.CollisionShape2D + /// + public CollisionShape2D L_CollisionShape2D + { + get + { + if (_L_CollisionShape2D == null) _L_CollisionShape2D = new CollisionShape2D(UiPanel, Instance.GetNode("CollisionShape2D")); + return _L_CollisionShape2D; + } + } + private CollisionShape2D _L_CollisionShape2D; + + public MouseArea(WeaponRoulettePanel uiPanel, Godot.Area2D node) : base(uiPanel, node) { } + public override MouseArea Clone() => new (UiPanel, (Godot.Area2D)Instance.Duplicate()); + } + + + /// + /// 场景中唯一名称的节点, 节点类型: , 节点路径: WeaponRoulette.Bg + /// + public Bg S_Bg => L_Bg; + + /// + /// 场景中唯一名称的节点, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.Control.WeaponIcon + /// + public WeaponIcon S_WeaponIcon => L_Control.L_RouletteBg.L_WeaponSlotNode.L_Control.L_WeaponIcon; + + /// + /// 场景中唯一名称的节点, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.Control.AmmoLabel + /// + public AmmoLabel S_AmmoLabel => L_Control.L_RouletteBg.L_WeaponSlotNode.L_Control.L_AmmoLabel; + + /// + /// 场景中唯一名称的节点, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.SlotAreaNode.CollisionPolygon2D + /// + public CollisionPolygon2D S_CollisionPolygon2D => L_Control.L_RouletteBg.L_WeaponSlotNode.L_SlotAreaNode.L_CollisionPolygon2D; + + /// + /// 场景中唯一名称的节点, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode.SlotAreaNode + /// + public SlotAreaNode S_SlotAreaNode => L_Control.L_RouletteBg.L_WeaponSlotNode.L_SlotAreaNode; + + /// + /// 场景中唯一名称的节点, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg.WeaponSlotNode + /// + public WeaponSlotNode S_WeaponSlotNode => L_Control.L_RouletteBg.L_WeaponSlotNode; + + /// + /// 场景中唯一名称的节点, 节点类型: , 节点路径: WeaponRoulette.Control.RouletteBg + /// + public RouletteBg S_RouletteBg => L_Control.L_RouletteBg; + + /// + /// 场景中唯一名称的节点, 节点类型: , 节点路径: WeaponRoulette.MouseArea.CollisionShape2D + /// + public CollisionShape2D S_CollisionShape2D => L_MouseArea.L_CollisionShape2D; + + /// + /// 场景中唯一名称的节点, 节点类型: , 节点路径: WeaponRoulette.MouseArea + /// + public MouseArea S_MouseArea => L_MouseArea; + +} diff --git a/DungeonShooting_Godot/src/game/ui/weaponRoulette/WeaponRoulettePanel.cs b/DungeonShooting_Godot/src/game/ui/weaponRoulette/WeaponRoulettePanel.cs new file mode 100644 index 0000000..165e43b --- /dev/null +++ b/DungeonShooting_Godot/src/game/ui/weaponRoulette/WeaponRoulettePanel.cs @@ -0,0 +1,150 @@ +using System.Collections.Generic; +using Godot; + +namespace UI.WeaponRoulette; + +/// +/// 武器轮盘 +/// +public partial class WeaponRoulettePanel : WeaponRoulette +{ + /// + /// 武器槽数量 + /// + public const int SlotCount = 6; + + //是否展开轮盘 + private bool _pressRouletteFlag = false; + private bool _isMagnifyRoulette = false; + //所有武器插槽 + private List _slotNodes = new List(); + + public override void OnCreateUi() + { + S_RouletteBg.Instance.Visible = false; + S_Bg.Instance.Visible = false; + + //创建武器插槽 + for (var i = 0; i < SlotCount; i++) + { + var angle = i * (360f / SlotCount); + var clone = S_WeaponSlotNode.CloneAndPut(); + var collisionPolygon2D = clone.L_SlotAreaNode.L_CollisionPolygon2D.Instance; + var sectorPolygon = Utils.CreateSectorPolygon(0, 100, 360f / SlotCount, 4); + collisionPolygon2D.Polygon = sectorPolygon; + clone.Instance.RotationDegrees = angle; + clone.L_Control.Instance.RotationDegrees = -angle; + clone.L_Control.L_WeaponIcon.Instance.Material = (Material)S_WeaponSlotNode.L_Control.L_WeaponIcon.Instance.Material.Duplicate(); + _slotNodes.Add(clone); + } + + S_WeaponSlotNode.QueueFree(); + + SetEnableSectorCollision(false); + } + + public override void OnDestroyUi() + { + + } + + public override void Process(float delta) + { + if (!InputManager.Roulette) + { + _pressRouletteFlag = false; + } + + //按下地图按键 + if (InputManager.Roulette && !_isMagnifyRoulette) //打开轮盘 + { + if (UiManager.GetUiInstanceCount(UiManager.UiNames.PauseMenu) == 0) + { + ExpandRoulette(); + } + } + else if (!InputManager.Roulette && _isMagnifyRoulette) //缩小轮盘 + { + ShrinkRoulette(); + } + + + if (InputManager.Roulette) + { + S_MouseArea.Instance.GlobalPosition = GetGlobalMousePosition(); + } + } + + private void ExpandRoulette() + { + World.Current.Pause = true; + _pressRouletteFlag = true; + _isMagnifyRoulette = true; + + S_RouletteBg.Instance.Visible = true; + S_Bg.Instance.Visible = true; + SetEnableSectorCollision(true); + RefreshWeapon(); + } + + private void ShrinkRoulette() + { + S_RouletteBg.Instance.Visible = false; + S_Bg.Instance.Visible = false; + + _isMagnifyRoulette = false; + World.Current.Pause = false; + SetEnableSectorCollision(false); + } + + //设置是否启用扇形碰撞检测 + private void SetEnableSectorCollision(bool enable) + { + S_MouseArea.Instance.Monitorable = enable; + foreach (var weaponSlotNode in _slotNodes) + { + weaponSlotNode.L_SlotAreaNode.Instance.Monitorable = enable; + } + } + + //更新显示的武器 + private void RefreshWeapon() + { + var current = Player.Current; + if (current == null) + { + foreach (var slotNode in _slotNodes) + { + slotNode.L_Control.Instance.Visible = false; + } + + return; + } + + var weapons = current.WeaponPack.ItemSlot; + for (var i = 0; i < _slotNodes.Count; i++) + { + var slotNode = _slotNodes[i]; + slotNode.L_Control.Instance.Visible = true; + if (weapons.Length > i) + { + var weapon = weapons[i]; + if (weapon != null) + { + slotNode.L_Control.Instance.Visible = true; + slotNode.L_Control.L_WeaponIcon.Instance.Texture = weapon.GetDefaultTexture(); + slotNode.L_Control.L_AmmoLabel.Instance.Text = + (weapon.CurrAmmo + weapon.ResidueAmmo).ToString() + "/" + weapon.Attribute.MaxAmmoCapacity; + } + else + { + slotNode.L_Control.Instance.Visible = false; + } + } + else + { + slotNode.L_Control.Instance.Visible = false; + } + } + } +} diff --git a/DungeonShooting_Godot/src/game/ui/weaponRoulette/WeaponSlot.cs b/DungeonShooting_Godot/src/game/ui/weaponRoulette/WeaponSlot.cs new file mode 100644 index 0000000..37922c1 --- /dev/null +++ b/DungeonShooting_Godot/src/game/ui/weaponRoulette/WeaponSlot.cs @@ -0,0 +1,30 @@ +using Godot; + +namespace UI.WeaponRoulette; + +public partial class WeaponSlot : Node2D, IUiNodeScript +{ + private WeaponRoulette.WeaponSlotNode _node; + public void SetUiNode(IUiNode uiNode) + { + _node = (WeaponRoulette.WeaponSlotNode)uiNode; + _node.L_SlotAreaNode.Instance.AreaEntered += OnAreaEntered; + _node.L_SlotAreaNode.Instance.AreaExited += OnAreaExited; + } + + public void OnDestroy() + { + } + + private void OnAreaEntered(Area2D other) + { + _node.Instance.Scale = new Vector2(1.1f, 1.1f); + _node.L_Control.L_WeaponIcon.Instance.Material.SetShaderMaterialParameter(ShaderParamNames.OutlineColor, Colors.White); + } + + private void OnAreaExited(Area2D other) + { + _node.Instance.Scale = Vector2.One; + _node.L_Control.L_WeaponIcon.Instance.Material.SetShaderMaterialParameter(ShaderParamNames.OutlineColor, Colors.Black); + } +} \ No newline at end of file diff --git a/DungeonShooting_Godot/src/test/TestPerfectPixelScene.cs b/DungeonShooting_Godot/src/test/TestPerfectPixelScene.cs index 1878e8a..583d4e1 100644 --- a/DungeonShooting_Godot/src/test/TestPerfectPixelScene.cs +++ b/DungeonShooting_Godot/src/test/TestPerfectPixelScene.cs @@ -3,79 +3,79 @@ public partial class TestPerfectPixelScene : Node2D { - public enum HandlerType - { - UnHandler, - NormalHandler, - OffsetHandler - } + public enum HandlerType + { + UnHandler, + NormalHandler, + OffsetHandler + } - [Export] - public CharacterBody2D Player; + [Export] + public CharacterBody2D Player; - [Export] - public Label FpsLabel; - - [Export] - public Camera2D Camera2D; + [Export] + public Label FpsLabel; + + [Export] + public Camera2D Camera2D; - [Export] - public float Speed = 50; + [Export] + public float Speed = 50; - [Export] - public float CameraRecoveryScale = 5; + [Export] + public float CameraRecoveryScale = 5; - [Export] - public SubViewportContainer SubViewportContainer; + [Export] + public SubViewportContainer SubViewportContainer; - [Export] - public HandlerType Type; - - private ShaderMaterial _shaderMaterial; - private Vector2 _cameraPos; + [Export] + public HandlerType Type; + + private ShaderMaterial _shaderMaterial; + private Vector2 _cameraPos; - public override void _Ready() - { - if (SubViewportContainer != null) - { - _shaderMaterial = (ShaderMaterial)SubViewportContainer.Material; - } - } + public override void _Ready() + { + if (SubViewportContainer != null) + { + _shaderMaterial = (ShaderMaterial)SubViewportContainer.Material; + } + } - public override void _Process(double delta) - { - InputManager.Update((float)delta); + public override void _Process(double delta) + { + InputManager.Update((float)delta); - - } + + } - public override void _PhysicsProcess(double delta) - { - FpsLabel.Text = "FPS: " + Engine.GetFramesPerSecond(); - Player.Velocity = InputManager.MoveAxis * Speed; - Player.MoveAndSlide(); + public override void _PhysicsProcess(double delta) + { + FpsLabel.Text = "FPS: " + Engine.GetFramesPerSecond(); + Player.Velocity = InputManager.MoveAxis * Speed; + Player.MoveAndSlide(); - var playerPos = Player.GlobalPosition; - //_cameraPos = playerPos; - _cameraPos = _cameraPos.MoveToward(playerPos, playerPos.DistanceTo(_cameraPos) * (float)delta * CameraRecoveryScale); + var playerPos = Player.GlobalPosition; + //_cameraPos = playerPos; + _cameraPos = _cameraPos.MoveToward(playerPos, playerPos.DistanceTo(_cameraPos) * (float)delta * CameraRecoveryScale); - if (Type == HandlerType.UnHandler) - { - Camera2D.GlobalPosition = _cameraPos; - } - else if (Type == HandlerType.NormalHandler) - { - Camera2D.GlobalPosition = _cameraPos.Round(); - } - else if (Type == HandlerType.OffsetHandler) - { - if (_shaderMaterial != null) - { - var cameraPosition = _cameraPos; - var offset = cameraPosition.Round() - cameraPosition; - _shaderMaterial.SetShaderParameter("offset", offset); - Camera2D.GlobalPosition = cameraPosition.Round(); - } - } - } + if (Type == HandlerType.UnHandler) + { + Camera2D.GlobalPosition = _cameraPos; + } + else if (Type == HandlerType.NormalHandler) + { + Camera2D.GlobalPosition = _cameraPos.Round(); + } + else if (Type == HandlerType.OffsetHandler) + { + if (_shaderMaterial != null) + { + var cameraPosition = _cameraPos; + var offset = cameraPosition.Round() - cameraPosition; + _shaderMaterial.SetShaderParameter("offset", offset); + Camera2D.GlobalPosition = cameraPosition.Round(); + } + } + } }