diff --git a/DungeonShooting_Godot/src/game/item/weapon/RegisterWeapon.cs b/DungeonShooting_Godot/src/game/item/weapon/RegisterWeapon.cs
new file mode 100644
index 0000000..6ee6ea3
--- /dev/null
+++ b/DungeonShooting_Godot/src/game/item/weapon/RegisterWeapon.cs
@@ -0,0 +1,24 @@
+
+using System;
+
+///
+/// 注册武器
+///
+public class RegisterWeapon : RegisterActivity
+{
+ public WeaponAttribute WeaponAttribute { get; }
+
+ public RegisterWeapon(string id, Type attribute) : base(id, null)
+ {
+ WeaponAttribute = (WeaponAttribute)Activator.CreateInstance(attribute);
+ if (WeaponAttribute != null) PrefabPath = WeaponAttribute.WeaponPrefab;
+ }
+
+ public override void CustomHandler(ActivityObject instance)
+ {
+ if (instance is Weapon weapon)
+ {
+ weapon.InitWeapon(WeaponAttribute.Clone());
+ }
+ }
+}
\ No newline at end of file
diff --git a/DungeonShooting_Godot/src/game/item/weapon/bullet/RegisterWeapon.cs b/DungeonShooting_Godot/src/game/item/weapon/bullet/RegisterWeapon.cs
deleted file mode 100644
index 6ee6ea3..0000000
--- a/DungeonShooting_Godot/src/game/item/weapon/bullet/RegisterWeapon.cs
+++ /dev/null
@@ -1,24 +0,0 @@
-
-using System;
-
-///
-/// 注册武器
-///
-public class RegisterWeapon : RegisterActivity
-{
- public WeaponAttribute WeaponAttribute { get; }
-
- public RegisterWeapon(string id, Type attribute) : base(id, null)
- {
- WeaponAttribute = (WeaponAttribute)Activator.CreateInstance(attribute);
- if (WeaponAttribute != null) PrefabPath = WeaponAttribute.WeaponPrefab;
- }
-
- public override void CustomHandler(ActivityObject instance)
- {
- if (instance is Weapon weapon)
- {
- weapon.InitWeapon(WeaponAttribute.Clone());
- }
- }
-}
\ No newline at end of file