diff --git a/DungeonShooting_Godot/prefab/weapon/Weapon0008.tscn b/DungeonShooting_Godot/prefab/weapon/Weapon0008.tscn index 109a739..d43a8bc 100644 --- a/DungeonShooting_Godot/prefab/weapon/Weapon0008.tscn +++ b/DungeonShooting_Godot/prefab/weapon/Weapon0008.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=10 format=3 uid="uid://yt10i80hs3gt"] +[gd_scene load_steps=11 format=3 uid="uid://yt10i80hs3gt"] [ext_resource type="Script" path="res://src/game/activity/weapon/gun/Gun.cs" id="1_l63x2"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_mhoa7"] @@ -43,6 +43,18 @@ "update": 0, "values": [0] } +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath(".:rotation") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.0] +} [sub_resource type="Animation" id="Animation_3piau"] resource_name = "floodlight" @@ -61,10 +73,27 @@ "values": [0, 0, 0.5, 0.5, 0] } +[sub_resource type="Animation" id="Animation_8xqs8"] +resource_name = "reloading" +length = 1.3 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".:rotation") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.2, 1.1, 1.3), +"transitions": PackedFloat32Array(1, 1, 1, 1), +"update": 0, +"values": [0.0, -0.436332, -0.436332, 0.0] +} + [sub_resource type="AnimationLibrary" id="AnimationLibrary_trkjd"] _data = { "RESET": SubResource("Animation_x136i"), -"floodlight": SubResource("Animation_3piau") +"floodlight": SubResource("Animation_3piau"), +"reloading": SubResource("Animation_8xqs8") } [node name="Weapon0008" type="CharacterBody2D" node_paths=PackedStringArray("FirePoint", "ShellPoint", "GripPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision")]