diff --git a/DungeonShooting_Godot/prefab/ui/RoomUI.tscn b/DungeonShooting_Godot/prefab/ui/RoomUI.tscn index 228cf92..ec1aa61 100644 --- a/DungeonShooting_Godot/prefab/ui/RoomUI.tscn +++ b/DungeonShooting_Godot/prefab/ui/RoomUI.tscn @@ -103,5 +103,6 @@ [node name="GlobalNode" type="Node" parent="."] [node name="InteractiveTipBar" parent="GlobalNode" instance=ExtResource( 10 )] +visible = true [node name="ReloadBar" parent="GlobalNode" instance=ExtResource( 3 )] diff --git a/DungeonShooting_Godot/resource/map/itch-io-DungeonTileset4.tsx b/DungeonShooting_Godot/resource/map/itch-io-DungeonTileset4.tsx index bf48d8a..2ffa4f1 100644 --- a/DungeonShooting_Godot/resource/map/itch-io-DungeonTileset4.tsx +++ b/DungeonShooting_Godot/resource/map/itch-io-DungeonTileset4.tsx @@ -1,6 +1,6 @@ - + diff --git a/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/16x16 dungeon ii wall reconfig v04 spritesheet.png b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/16x16 dungeon ii wall reconfig v04 spritesheet.png new file mode 100644 index 0000000..df021f3 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/16x16 dungeon ii wall reconfig v04 spritesheet.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/16x16 dungeon ii wall reconfig v04 spritesheet.png.import b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/16x16 dungeon ii wall reconfig v04 spritesheet.png.import new file mode 100644 index 0000000..7a81ef8 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/16x16 dungeon ii wall reconfig v04 spritesheet.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/16x16 dungeon ii wall reconfig v04 spritesheet.png-912443f06cd2aff252dec097396c5d34.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/environment/itch-io-DungeonTileset4/16x16 dungeon ii wall reconfig v04 spritesheet.png" +dest_files=[ "res://.import/16x16 dungeon ii wall reconfig v04 spritesheet.png-912443f06cd2aff252dec097396c5d34.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/arrow.png b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/arrow.png new file mode 100644 index 0000000..4baebfb --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/arrow.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/arrow.png.import b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/arrow.png.import new file mode 100644 index 0000000..5f78641 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/arrow.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/arrow.png-d945c13a6ca437c3e71d6adb0e3d6c2d.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/environment/itch-io-DungeonTileset4/bow/arrow.png" +dest_files=[ "res://.import/arrow.png-d945c13a6ca437c3e71d6adb0e3d6c2d.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/bow.png b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/bow.png new file mode 100644 index 0000000..0654ef2 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/bow.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/bow.png.import b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/bow.png.import new file mode 100644 index 0000000..dc6645e --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/bow.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/bow.png-cf7ed3be40c3c132dffe693ed3eaea62.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/environment/itch-io-DungeonTileset4/bow/bow.png" +dest_files=[ "res://.import/bow.png-cf7ed3be40c3c132dffe693ed3eaea62.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit0.png b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit0.png new file mode 100644 index 0000000..a4457f0 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit0.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit0.png.import b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit0.png.import new file mode 100644 index 0000000..6bf9e08 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit0.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/hit0.png-f6ae5bf8aa634586ba35cd298657e88f.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit0.png" +dest_files=[ "res://.import/hit0.png-f6ae5bf8aa634586ba35cd298657e88f.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit1.png b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit1.png new file mode 100644 index 0000000..fc1e151 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit1.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit1.png.import b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit1.png.import new file mode 100644 index 0000000..6174231 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit1.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/hit1.png-dff71ff18aaf926e3783079227be8aa0.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit1.png" +dest_files=[ "res://.import/hit1.png-dff71ff18aaf926e3783079227be8aa0.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit2.png b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit2.png new file mode 100644 index 0000000..acf1526 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit2.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit2.png.import b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit2.png.import new file mode 100644 index 0000000..1dbbdc0 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit2.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/hit2.png-08913f6ef3702516923e214eb44be2a2.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit2.png" +dest_files=[ "res://.import/hit2.png-08913f6ef3702516923e214eb44be2a2.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit3.png b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit3.png new file mode 100644 index 0000000..272462c --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit3.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit3.png.import b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit3.png.import new file mode 100644 index 0000000..78e2243 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit3.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/hit3.png-3e0b6dd0e6800e136aa13a83ec93ddc3.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit3.png" +dest_files=[ "res://.import/hit3.png-3e0b6dd0e6800e136aa13a83ec93ddc3.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit4.png b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit4.png new file mode 100644 index 0000000..aa1f261 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit4.png Binary files differ diff --git a/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit4.png.import b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit4.png.import new file mode 100644 index 0000000..f472b6c --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit4.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/hit4.png-13aa48a76ab50428f2595b5c50c88cf3.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://resource/sprite/environment/itch-io-DungeonTileset4/bow/effect/hit4.png" +dest_files=[ "res://.import/hit4.png-13aa48a76ab50428f2595b5c50c88cf3.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/website.txt b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/website.txt new file mode 100644 index 0000000..cea76c3 --- /dev/null +++ b/DungeonShooting_Godot/resource/sprite/environment/itch-io-DungeonTileset4/website.txt @@ -0,0 +1 @@ +https://aekae13.itch.io/16x16-dungeon-walls-reconfig \ No newline at end of file