diff --git a/DungeonShooting_Godot/prefab/ui/TileSetEditorTerrain.tscn b/DungeonShooting_Godot/prefab/ui/TileSetEditorTerrain.tscn
index 3b026ea..5401633 100644
--- a/DungeonShooting_Godot/prefab/ui/TileSetEditorTerrain.tscn
+++ b/DungeonShooting_Godot/prefab/ui/TileSetEditorTerrain.tscn
@@ -1,6 +1,7 @@
-[gd_scene load_steps=10 format=3 uid="uid://dfqb73y4br8yd"]
+[gd_scene load_steps=11 format=3 uid="uid://dfqb73y4br8yd"]
[ext_resource type="Script" path="res://src/game/ui/tileSetEditorTerrain/TileSetEditorTerrainPanel.cs" id="1_6jjk7"]
+[ext_resource type="Texture2D" uid="uid://bn47bmilcw4x0" path="res://resource/sprite/ui/commonIcon/Select2.png" id="2_0v4fp"]
[ext_resource type="Script" path="res://src/game/ui/tileSetEditorTerrain/left/TileEditArea.cs" id="2_ynf0r"]
[ext_resource type="Script" path="res://src/game/common/ui/EditorMaskBrush.cs" id="3_gydh0"]
[ext_resource type="Script" path="res://src/game/ui/tileSetEditorTerrain/left/TerrainCellDragHandler.cs" id="3_ssd86"]
@@ -19,7 +20,7 @@
grow_vertical = 2
script = ExtResource("1_6jjk7")
-[node name="HSplitContainer" type="HSplitContainer" parent="."]
+[node name="VSplitContainer" type="VSplitContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
@@ -27,13 +28,13 @@
grow_horizontal = 2
grow_vertical = 2
-[node name="LeftBottom" type="Panel" parent="HSplitContainer"]
+[node name="LeftBottom2" type="Panel" parent="VSplitContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
size_flags_stretch_ratio = 50.0
-[node name="MarginContainer" type="MarginContainer" parent="HSplitContainer/LeftBottom"]
+[node name="MarginContainer" type="MarginContainer" parent="VSplitContainer/LeftBottom2"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
@@ -45,99 +46,57 @@
theme_override_constants/margin_right = 2
theme_override_constants/margin_bottom = 2
-[node name="LeftBg" type="ColorRect" parent="HSplitContainer/LeftBottom/MarginContainer"]
-clip_children = 2
-z_index = 1
+[node name="HBoxContainer" type="HBoxContainer" parent="VSplitContainer/LeftBottom2/MarginContainer"]
layout_mode = 2
-color = Color(0.203922, 0.203922, 0.203922, 1)
-script = ExtResource("2_ynf0r")
+theme_override_constants/separation = 0
-[node name="TileTexture" type="TextureRect" parent="HSplitContainer/LeftBottom/MarginContainer/LeftBg"]
-layout_mode = 1
-anchors_preset = 8
-anchor_left = 0.5
-anchor_top = 0.5
-anchor_right = 0.5
-anchor_bottom = 0.5
-grow_horizontal = 2
-grow_vertical = 2
-scale = Vector2(2, 2)
-mouse_filter = 2
+[node name="Panel" type="Panel" parent="VSplitContainer/LeftBottom2/MarginContainer/HBoxContainer"]
+custom_minimum_size = Vector2(250, 0)
+layout_mode = 2
-[node name="CellRoot" type="Control" parent="HSplitContainer/LeftBottom/MarginContainer/LeftBg/TileTexture"]
-anchors_preset = 0
-offset_right = 1.0
-offset_bottom = 1.0
-mouse_filter = 2
-
-[node name="LeftCell" type="TextureButton" parent="HSplitContainer/LeftBottom/MarginContainer/LeftBg/TileTexture/CellRoot"]
-layout_mode = 0
-offset_right = 16.0
-offset_bottom = 16.0
-mouse_filter = 1
-script = ExtResource("3_ssd86")
-
-[node name="MaskBrush" type="Control" parent="HSplitContainer/LeftBottom/MarginContainer/LeftBg/TileTexture"]
+[node name="ScrollContainer" type="ScrollContainer" parent="VSplitContainer/LeftBottom2/MarginContainer/HBoxContainer/Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
+offset_left = 2.0
+offset_top = 2.0
+offset_right = -2.0
+offset_bottom = -2.0
grow_horizontal = 2
grow_vertical = 2
-mouse_filter = 2
-script = ExtResource("3_gydh0")
-[node name="Grid" type="ColorRect" parent="HSplitContainer/LeftBottom/MarginContainer/LeftBg"]
-layout_mode = 1
-anchors_preset = 15
-anchor_right = 1.0
-anchor_bottom = 1.0
-grow_horizontal = 2
-grow_vertical = 2
-mouse_filter = 2
-color = Color(1, 1, 1, 0)
-
-[node name="FocusBtn" type="TextureButton" parent="HSplitContainer/LeftBottom/MarginContainer/LeftBg"]
-layout_mode = 1
-anchors_preset = 1
-anchor_left = 1.0
-anchor_right = 1.0
-offset_left = -79.0
-offset_top = 14.0
-offset_right = -15.0
-offset_bottom = 78.0
-grow_horizontal = 0
-tooltip_text = "聚焦"
-texture_normal = ExtResource("5_08bc4")
-ignore_texture_size = true
-stretch_mode = 5
-
-[node name="LeftBottom2" type="Panel" parent="HSplitContainer"]
+[node name="VBoxContainer" type="VBoxContainer" parent="VSplitContainer/LeftBottom2/MarginContainer/HBoxContainer/Panel/ScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
-size_flags_stretch_ratio = 50.0
-[node name="MarginContainer" type="MarginContainer" parent="HSplitContainer/LeftBottom2"]
+[node name="TabButton" type="Button" parent="VSplitContainer/LeftBottom2/MarginContainer/HBoxContainer/Panel/ScrollContainer/VBoxContainer"]
+layout_mode = 2
+text = "button"
+
+[node name="NinePatchRect" type="NinePatchRect" parent="VSplitContainer/LeftBottom2/MarginContainer/HBoxContainer/Panel/ScrollContainer/VBoxContainer/TabButton"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
-theme_override_constants/margin_left = 2
-theme_override_constants/margin_top = 2
-theme_override_constants/margin_right = 2
-theme_override_constants/margin_bottom = 2
+texture = ExtResource("2_0v4fp")
+patch_margin_left = 3
+patch_margin_top = 3
+patch_margin_right = 3
+patch_margin_bottom = 3
-[node name="LeftBottomBg" type="ColorRect" parent="HSplitContainer/LeftBottom2/MarginContainer"]
+[node name="LeftBottomBg" type="ColorRect" parent="VSplitContainer/LeftBottom2/MarginContainer/HBoxContainer"]
clip_children = 2
z_index = 1
layout_mode = 2
+size_flags_horizontal = 3
color = Color(0.496094, 0.496094, 0.496094, 1)
script = ExtResource("5_0x7yx")
-[node name="TerrainRoot" type="Control" parent="HSplitContainer/LeftBottom2/MarginContainer/LeftBottomBg"]
+[node name="TerrainRoot" type="Control" parent="VSplitContainer/LeftBottom2/MarginContainer/HBoxContainer/LeftBottomBg"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
@@ -153,24 +112,24 @@
scale = Vector2(3, 3)
mouse_filter = 2
-[node name="CellRoot" type="Control" parent="HSplitContainer/LeftBottom2/MarginContainer/LeftBottomBg/TerrainRoot"]
+[node name="CellRoot" type="Control" parent="VSplitContainer/LeftBottom2/MarginContainer/HBoxContainer/LeftBottomBg/TerrainRoot"]
layout_mode = 3
anchors_preset = 0
offset_right = 1.0
offset_bottom = 1.0
mouse_filter = 2
-[node name="RightCell" type="Control" parent="HSplitContainer/LeftBottom2/MarginContainer/LeftBottomBg/TerrainRoot/CellRoot"]
+[node name="RightCell" type="Control" parent="VSplitContainer/LeftBottom2/MarginContainer/HBoxContainer/LeftBottomBg/TerrainRoot/CellRoot"]
anchors_preset = 0
offset_right = 16.0
offset_bottom = 16.0
mouse_filter = 1
script = ExtResource("8_7xxcq")
-[node name="CellTexture" type="Sprite2D" parent="HSplitContainer/LeftBottom2/MarginContainer/LeftBottomBg/TerrainRoot/CellRoot/RightCell"]
+[node name="CellTexture" type="Sprite2D" parent="VSplitContainer/LeftBottom2/MarginContainer/HBoxContainer/LeftBottomBg/TerrainRoot/CellRoot/RightCell"]
centered = false
-[node name="TerrainTexture" type="TextureRect" parent="HSplitContainer/LeftBottom2/MarginContainer/LeftBottomBg/TerrainRoot"]
+[node name="TerrainTexture" type="TextureRect" parent="VSplitContainer/LeftBottom2/MarginContainer/HBoxContainer/LeftBottomBg/TerrainRoot"]
self_modulate = Color(1, 1, 1, 0.27451)
layout_mode = 1
anchors_preset = 15
@@ -181,7 +140,7 @@
mouse_filter = 2
texture = ExtResource("7_g8dxk")
-[node name="Brush" type="Control" parent="HSplitContainer/LeftBottom2/MarginContainer/LeftBottomBg/TerrainRoot"]
+[node name="Brush" type="Control" parent="VSplitContainer/LeftBottom2/MarginContainer/HBoxContainer/LeftBottomBg/TerrainRoot"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
@@ -191,7 +150,7 @@
mouse_filter = 2
script = ExtResource("7_lmu64")
-[node name="Grid" type="ColorRect" parent="HSplitContainer/LeftBottom2/MarginContainer/LeftBottomBg"]
+[node name="Grid" type="ColorRect" parent="VSplitContainer/LeftBottom2/MarginContainer/HBoxContainer/LeftBottomBg"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
@@ -201,7 +160,92 @@
mouse_filter = 2
color = Color(1, 1, 1, 0)
-[node name="FocusBtn" type="TextureButton" parent="HSplitContainer/LeftBottom2/MarginContainer/LeftBottomBg"]
+[node name="FocusBtn" type="TextureButton" parent="VSplitContainer/LeftBottom2/MarginContainer/HBoxContainer/LeftBottomBg"]
+layout_mode = 1
+anchors_preset = 1
+anchor_left = 1.0
+anchor_right = 1.0
+offset_left = -79.0
+offset_top = 14.0
+offset_right = -15.0
+offset_bottom = 78.0
+grow_horizontal = 0
+tooltip_text = "聚焦"
+texture_normal = ExtResource("5_08bc4")
+ignore_texture_size = true
+stretch_mode = 5
+
+[node name="LeftBottom" type="Panel" parent="VSplitContainer"]
+layout_mode = 2
+size_flags_horizontal = 3
+size_flags_vertical = 3
+size_flags_stretch_ratio = 50.0
+
+[node name="MarginContainer" type="MarginContainer" parent="VSplitContainer/LeftBottom"]
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+theme_override_constants/margin_left = 2
+theme_override_constants/margin_top = 2
+theme_override_constants/margin_right = 2
+theme_override_constants/margin_bottom = 2
+
+[node name="LeftBg" type="ColorRect" parent="VSplitContainer/LeftBottom/MarginContainer"]
+clip_children = 2
+z_index = 1
+layout_mode = 2
+color = Color(0.203922, 0.203922, 0.203922, 1)
+script = ExtResource("2_ynf0r")
+
+[node name="TileTexture" type="TextureRect" parent="VSplitContainer/LeftBottom/MarginContainer/LeftBg"]
+layout_mode = 1
+anchors_preset = 8
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+grow_horizontal = 2
+grow_vertical = 2
+scale = Vector2(2, 2)
+mouse_filter = 2
+
+[node name="CellRoot" type="Control" parent="VSplitContainer/LeftBottom/MarginContainer/LeftBg/TileTexture"]
+anchors_preset = 0
+offset_right = 1.0
+offset_bottom = 1.0
+mouse_filter = 2
+
+[node name="LeftCell" type="TextureButton" parent="VSplitContainer/LeftBottom/MarginContainer/LeftBg/TileTexture/CellRoot"]
+layout_mode = 0
+offset_right = 16.0
+offset_bottom = 16.0
+mouse_filter = 1
+script = ExtResource("3_ssd86")
+
+[node name="MaskBrush" type="Control" parent="VSplitContainer/LeftBottom/MarginContainer/LeftBg/TileTexture"]
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+mouse_filter = 2
+script = ExtResource("3_gydh0")
+
+[node name="Grid" type="ColorRect" parent="VSplitContainer/LeftBottom/MarginContainer/LeftBg"]
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+mouse_filter = 2
+color = Color(1, 1, 1, 0)
+
+[node name="FocusBtn" type="TextureButton" parent="VSplitContainer/LeftBottom/MarginContainer/LeftBg"]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
diff --git a/DungeonShooting_Godot/resource/material/GodRays.gdshader b/DungeonShooting_Godot/resource/material/GodRays.gdshader
new file mode 100644
index 0000000..4892b88
--- /dev/null
+++ b/DungeonShooting_Godot/resource/material/GodRays.gdshader
@@ -0,0 +1,107 @@
+/*
+Shader from Godot Shaders - the free shader library.
+godotshaders.com/shader/god-rays
+
+Feel free to use, improve and change this shader according to your needs
+and consider sharing the modified result on godotshaders.com.
+*/
+
+shader_type canvas_item;
+
+uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;
+
+uniform float angle = -0.3;
+uniform float position = -0.2;
+uniform float spread : hint_range(0.0, 1.0) = 0.5;
+uniform float cutoff : hint_range(-1.0, 1.0) = 0.1;
+uniform float falloff : hint_range(0.0, 1.0) = 0.2;
+uniform float edge_fade : hint_range(0.0, 1.0) = 0.15;
+
+uniform float speed = 1.0;
+uniform float ray1_density = 8.0;
+uniform float ray2_density = 30.0;
+uniform float ray2_intensity : hint_range(0.0, 1.0) = 0.3;
+
+uniform vec4 color : source_color = vec4(1.0, 0.9, 0.65, 0.8);
+
+uniform bool hdr = false;
+uniform float seed = 5.0;
+
+float random(vec2 _uv) {
+ _uv += min(TIME,0.0);
+ return fract(sin(dot(_uv.xy, vec2(12.9898, 78.233))) * 43758.5453123);
+}
+
+float noise (in vec2 uv) {
+ vec2 i = floor(uv);
+ vec2 f = fract(uv);
+
+ // Four corners in 2D of a tile
+ float a = random(i);
+ float b = random(i + vec2(1.0, 0.0));
+ float c = random(i + vec2(0.0, 1.0));
+ float d = random(i + vec2(1.0, 1.0));
+
+
+ // Smooth Interpolation
+
+ // Cubic Hermine Curve. Same as SmoothStep()
+ vec2 u = f * f * (3.0-2.0 * f);
+
+ // Mix 4 coorners percentages
+ return mix(a, b, u.x) +
+ (c - a)* u.y * (1.0 - u.x) +
+ (d - b) * u.x * u.y;
+}
+
+mat2 rotate(float _angle){
+ return mat2(vec2(cos(_angle), -sin(_angle)),
+ vec2(sin(_angle), cos(_angle)));
+}
+
+vec4 screen(vec4 base, vec4 blend){
+ return 1.0 - (1.0 - base) * (1.0 - blend);
+}
+
+void fragment()
+{
+
+ // Rotate, skew and move the UVs
+ vec2 transformed_uv = ( rotate(angle) * (UV - position) ) / ( (UV.y + spread) - (UV.y * spread) );
+
+ // Animate the ray according the the new transformed UVs
+ vec2 ray1 = vec2(transformed_uv.x * ray1_density + sin(TIME * 0.1 * speed) * (ray1_density * 0.2) + seed, 1.0);
+ vec2 ray2 = vec2(transformed_uv.x * ray2_density + sin(TIME * 0.2 * speed) * (ray1_density * 0.2) + seed, 1.0);
+
+ // Cut off the ray's edges
+ float cut = step(cutoff, transformed_uv.x) * step(cutoff, 1.0 - transformed_uv.x);
+ ray1 *= cut;
+ ray2 *= cut;
+
+ // Apply the noise pattern (i.e. create the rays)
+ float rays;
+
+ if (hdr){
+ // This is not really HDR, but check this to not clamp the two merged rays making
+ // their values go over 1.0. Can make for some nice effect
+ rays = noise(ray1) + (noise(ray2) * ray2_intensity);
+ }
+ else{
+ rays = clamp(noise(ray1) + (noise(ray2) * ray2_intensity), 0., 1.);
+ }
+
+ // Fade out edges
+ rays *= smoothstep(0.0, falloff, (1.0 - UV.y)); // Bottom
+ rays *= smoothstep(0.0 + cutoff, edge_fade + cutoff, transformed_uv.x); // Left
+ rays *= smoothstep(0.0 + cutoff, edge_fade + cutoff, 1.0 - transformed_uv.x); // Right
+
+ // Color to the rays
+ vec3 shine = vec3(rays) * color.rgb;
+
+ // Try different blending modes for a nicer effect. "Screen" is included in the code,
+ // but take a look at https://godotshaders.com/snippet/blending-modes/ for more.
+ // With "Screen" blend mode:
+ shine = screen(texture(SCREEN_TEXTURE, SCREEN_UV), vec4(color)).rgb;
+
+ COLOR = vec4(shine, rays * color.a);
+}
\ No newline at end of file
diff --git a/DungeonShooting_Godot/scene/test/TestNewTerrain.tscn b/DungeonShooting_Godot/scene/test/TestNewTerrain.tscn
index 0309654..0574cfd 100644
--- a/DungeonShooting_Godot/scene/test/TestNewTerrain.tscn
+++ b/DungeonShooting_Godot/scene/test/TestNewTerrain.tscn
@@ -1,10 +1,12 @@
-[gd_scene load_steps=7 format=3 uid="uid://iwm27vpirfef"]
+[gd_scene load_steps=10 format=3 uid="uid://iwm27vpirfef"]
[ext_resource type="Script" path="res://src/test/TestNewTerrain.cs" id="1_68mbo"]
[ext_resource type="TileSet" uid="uid://cu80e6kxc3c3x" path="res://resource/tileSet/map2/TileSet2.tres" id="1_ig8lo"]
[ext_resource type="PackedScene" uid="uid://cxhrcytrx0kcf" path="res://prefab/role/Role0001.tscn" id="3_bo13a"]
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="4_iy0ux"]
[ext_resource type="Texture2D" uid="uid://bda63puujv425" path="res://resource/sprite/role/common/Role_query.png" id="5_rv0km"]
+[ext_resource type="Shader" path="res://resource/material/GodRays.gdshader" id="6_bcjt6"]
+[ext_resource type="Texture2D" uid="uid://uhhfgdhpk7i4" path="res://icon.png" id="7_34lsg"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_7va3f"]
resource_local_to_scene = true
@@ -18,6 +20,22 @@
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_fwac7"]
+shader = ExtResource("6_bcjt6")
+shader_parameter/angle = 0.535
+shader_parameter/position = 0.28
+shader_parameter/spread = 0.5
+shader_parameter/cutoff = 0.1
+shader_parameter/falloff = 0.221
+shader_parameter/edge_fade = 0.15
+shader_parameter/speed = 1.0
+shader_parameter/ray1_density = 8.0
+shader_parameter/ray2_density = 30.0
+shader_parameter/ray2_intensity = 0.3
+shader_parameter/color = Color(1, 0.901961, 0.65098, 0.619608)
+shader_parameter/hdr = false
+shader_parameter/seed = 5.0
+
[node name="TestNewTerrain" type="Node2D"]
scale = Vector2(2, 2)
script = ExtResource("1_68mbo")
@@ -100,5 +118,11 @@
position = Vector2(103, 32.5)
texture = ExtResource("5_rv0km")
+[node name="Sprite2D" type="Sprite2D" parent="."]
+material = SubResource("ShaderMaterial_fwac7")
+position = Vector2(420, 252)
+scale = Vector2(3.09375, 2.65625)
+texture = ExtResource("7_34lsg")
+
[editable path="TileMap2/NormalLayer/Role0001"]
[editable path="TileMap2/YSortLayer/Role0001"]
diff --git a/DungeonShooting_Godot/src/game/ui/tileSetEditorTerrain/TileSetEditorTerrain.cs b/DungeonShooting_Godot/src/game/ui/tileSetEditorTerrain/TileSetEditorTerrain.cs
index ce24c4f..57b15ea 100644
--- a/DungeonShooting_Godot/src/game/ui/tileSetEditorTerrain/TileSetEditorTerrain.cs
+++ b/DungeonShooting_Godot/src/game/ui/tileSetEditorTerrain/TileSetEditorTerrain.cs
@@ -6,17 +6,17 @@
public abstract partial class TileSetEditorTerrain : UiBase
{
///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer
///
- public HSplitContainer L_HSplitContainer
+ public VSplitContainer L_VSplitContainer
{
get
{
- if (_L_HSplitContainer == null) _L_HSplitContainer = new HSplitContainer((TileSetEditorTerrainPanel)this, GetNode("HSplitContainer"));
- return _L_HSplitContainer;
+ if (_L_VSplitContainer == null) _L_VSplitContainer = new VSplitContainer((TileSetEditorTerrainPanel)this, GetNode("VSplitContainer"));
+ return _L_VSplitContainer;
}
}
- private HSplitContainer _L_HSplitContainer;
+ private VSplitContainer _L_VSplitContainer;
public TileSetEditorTerrain() : base(nameof(TileSetEditorTerrain))
@@ -25,198 +25,110 @@
public sealed override void OnInitNestedUi()
{
- _ = L_HSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBg;
- _ = L_HSplitContainer.L_LeftBottom2.L_MarginContainer.L_LeftBottomBg;
+ _ = L_VSplitContainer.L_LeftBottom2.L_MarginContainer.L_HBoxContainer.L_LeftBottomBg;
+ _ = L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBg;
}
///
- /// 类型: , 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.CellRoot.LeftCell
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.Panel.ScrollContainer.VBoxContainer.TabButton.NinePatchRect
///
- public class LeftCell : UiNode
+ public class NinePatchRect : UiNode
{
- public LeftCell(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TerrainCellDragHandler node) : base(uiPanel, node) { }
- public override LeftCell Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TerrainCellDragHandler)Instance.Duplicate());
+ public NinePatchRect(TileSetEditorTerrainPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { }
+ public override NinePatchRect Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate());
}
///
- /// 类型: , 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.CellRoot
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.Panel.ScrollContainer.VBoxContainer.TabButton
///
- public class CellRoot : UiNode
+ public class TabButton : UiNode
{
///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.LeftCell
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.Panel.ScrollContainer.VBoxContainer.NinePatchRect
///
- public LeftCell L_LeftCell
+ public NinePatchRect L_NinePatchRect
{
get
{
- if (_L_LeftCell == null) _L_LeftCell = new LeftCell(UiPanel, Instance.GetNode("LeftCell"));
- return _L_LeftCell;
+ if (_L_NinePatchRect == null) _L_NinePatchRect = new NinePatchRect(UiPanel, Instance.GetNode("NinePatchRect"));
+ return _L_NinePatchRect;
}
}
- private LeftCell _L_LeftCell;
+ private NinePatchRect _L_NinePatchRect;
- public CellRoot(TileSetEditorTerrainPanel uiPanel, Godot.Control node) : base(uiPanel, node) { }
- public override CellRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate());
+ public TabButton(TileSetEditorTerrainPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
+ public override TabButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
}
///
- /// 类型: , 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.MaskBrush
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.Panel.ScrollContainer.VBoxContainer
///
- public class MaskBrush : UiNode
- {
- public MaskBrush(TileSetEditorTerrainPanel uiPanel, EditorMaskBrush node) : base(uiPanel, node) { }
- public override MaskBrush Clone() => new (UiPanel, (EditorMaskBrush)Instance.Duplicate());
- }
-
- ///
- /// 类型: , 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture
- ///
- public class TileTexture : UiNode
+ public class VBoxContainer : UiNode
{
///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.CellRoot
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.Panel.ScrollContainer.TabButton
///
- public CellRoot L_CellRoot
+ public TabButton L_TabButton
{
get
{
- if (_L_CellRoot == null) _L_CellRoot = new CellRoot(UiPanel, Instance.GetNode("CellRoot"));
- return _L_CellRoot;
+ if (_L_TabButton == null) _L_TabButton = new TabButton(UiPanel, Instance.GetNode("TabButton"));
+ return _L_TabButton;
}
}
- private CellRoot _L_CellRoot;
+ private TabButton _L_TabButton;
- ///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.MaskBrush
- ///
- public MaskBrush L_MaskBrush
- {
- get
- {
- if (_L_MaskBrush == null) _L_MaskBrush = new MaskBrush(UiPanel, Instance.GetNode("MaskBrush"));
- return _L_MaskBrush;
- }
- }
- private MaskBrush _L_MaskBrush;
-
- public TileTexture(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
- public override TileTexture Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
+ public VBoxContainer(TileSetEditorTerrainPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
+ public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
}
///
- /// 类型: , 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.Grid
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.Panel.ScrollContainer
///
- public class Grid : UiNode
- {
- public Grid(TileSetEditorTerrainPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
- public override Grid Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
- }
-
- ///
- /// 类型: , 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.FocusBtn
- ///
- public class FocusBtn : UiNode
- {
- public FocusBtn(TileSetEditorTerrainPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { }
- public override FocusBtn Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate());
- }
-
- ///
- /// 类型: , 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg
- ///
- public class LeftBg : UiNode
+ public class ScrollContainer : UiNode
{
///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.TileTexture
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.Panel.VBoxContainer
///
- public TileTexture L_TileTexture
+ public VBoxContainer L_VBoxContainer
{
get
{
- if (_L_TileTexture == null) _L_TileTexture = new TileTexture(UiPanel, Instance.GetNode("TileTexture"));
- return _L_TileTexture;
+ if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNode("VBoxContainer"));
+ return _L_VBoxContainer;
}
}
- private TileTexture _L_TileTexture;
+ private VBoxContainer _L_VBoxContainer;
- ///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.Grid
- ///
- public Grid L_Grid
- {
- get
- {
- if (_L_Grid == null) _L_Grid = new Grid(UiPanel, Instance.GetNode("Grid"));
- return _L_Grid;
- }
- }
- private Grid _L_Grid;
-
- ///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.FocusBtn
- ///
- public FocusBtn L_FocusBtn
- {
- get
- {
- if (_L_FocusBtn == null) _L_FocusBtn = new FocusBtn(UiPanel, Instance.GetNode("FocusBtn"));
- return _L_FocusBtn;
- }
- }
- private FocusBtn _L_FocusBtn;
-
- public LeftBg(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TileEditArea node) : base(uiPanel, node) { }
- public override LeftBg Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TileEditArea)Instance.Duplicate());
+ public ScrollContainer(TileSetEditorTerrainPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { }
+ public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
}
///
- /// 类型: , 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.Panel
///
- public class MarginContainer : UiNode
+ public class Panel : UiNode
{
///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.LeftBg
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.ScrollContainer
///
- public LeftBg L_LeftBg
+ public ScrollContainer L_ScrollContainer
{
get
{
- if (_L_LeftBg == null) _L_LeftBg = new LeftBg(UiPanel, Instance.GetNode("LeftBg"));
- return _L_LeftBg;
+ if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode("ScrollContainer"));
+ return _L_ScrollContainer;
}
}
- private LeftBg _L_LeftBg;
+ private ScrollContainer _L_ScrollContainer;
- public MarginContainer(TileSetEditorTerrainPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
- public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
+ public Panel(TileSetEditorTerrainPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
+ public override Panel Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
}
///
- /// 类型: , 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom
- ///
- public class LeftBottom : UiNode
- {
- ///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.MarginContainer
- ///
- public MarginContainer L_MarginContainer
- {
- get
- {
- if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode("MarginContainer"));
- return _L_MarginContainer;
- }
- }
- private MarginContainer _L_MarginContainer;
-
- public LeftBottom(TileSetEditorTerrainPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override LeftBottom Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
- ///
- /// 类型: , 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.CellRoot.RightCell.CellTexture
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.LeftBottomBg.TerrainRoot.CellRoot.RightCell.CellTexture
///
public class CellTexture : UiNode
{
@@ -225,12 +137,12 @@
}
///
- /// 类型: , 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.CellRoot.RightCell
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.LeftBottomBg.TerrainRoot.CellRoot.RightCell
///
public class RightCell : UiNode
{
///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.CellRoot.CellTexture
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.LeftBottomBg.TerrainRoot.CellRoot.CellTexture
///
public CellTexture L_CellTexture
{
@@ -247,12 +159,12 @@
}
///
- /// 类型: , 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.CellRoot
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.LeftBottomBg.TerrainRoot.CellRoot
///
- public class CellRoot_1 : UiNode
+ public class CellRoot : UiNode
{
///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.RightCell
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.LeftBottomBg.TerrainRoot.RightCell
///
public RightCell L_RightCell
{
@@ -264,12 +176,12 @@
}
private RightCell _L_RightCell;
- public CellRoot_1(TileSetEditorTerrainPanel uiPanel, Godot.Control node) : base(uiPanel, node) { }
- public override CellRoot_1 Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate());
+ public CellRoot(TileSetEditorTerrainPanel uiPanel, Godot.Control node) : base(uiPanel, node) { }
+ public override CellRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate());
}
///
- /// 类型: , 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.TerrainTexture
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.LeftBottomBg.TerrainRoot.TerrainTexture
///
public class TerrainTexture : UiNode
{
@@ -278,7 +190,7 @@
}
///
- /// 类型: , 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.Brush
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.LeftBottomBg.TerrainRoot.Brush
///
public class Brush : UiNode
{
@@ -287,25 +199,25 @@
}
///
- /// 类型: , 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.LeftBottomBg.TerrainRoot
///
public class TerrainRoot : UiNode
{
///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.CellRoot
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.LeftBottomBg.CellRoot
///
- public CellRoot_1 L_CellRoot
+ public CellRoot L_CellRoot
{
get
{
- if (_L_CellRoot == null) _L_CellRoot = new CellRoot_1(UiPanel, Instance.GetNode("CellRoot"));
+ if (_L_CellRoot == null) _L_CellRoot = new CellRoot(UiPanel, Instance.GetNode("CellRoot"));
return _L_CellRoot;
}
}
- private CellRoot_1 _L_CellRoot;
+ private CellRoot _L_CellRoot;
///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainTexture
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.LeftBottomBg.TerrainTexture
///
public TerrainTexture L_TerrainTexture
{
@@ -318,7 +230,7 @@
private TerrainTexture _L_TerrainTexture;
///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.Brush
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.LeftBottomBg.Brush
///
public Brush L_Brush
{
@@ -335,30 +247,30 @@
}
///
- /// 类型: , 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.Grid
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.LeftBottomBg.Grid
///
- public class Grid_1 : UiNode
+ public class Grid : UiNode
{
- public Grid_1(TileSetEditorTerrainPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
- public override Grid_1 Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
+ public Grid(TileSetEditorTerrainPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
+ public override Grid Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
}
///
- /// 类型: , 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.FocusBtn
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.LeftBottomBg.FocusBtn
///
- public class FocusBtn_1 : UiNode
+ public class FocusBtn : UiNode
{
- public FocusBtn_1(TileSetEditorTerrainPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { }
- public override FocusBtn_1 Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate());
+ public FocusBtn(TileSetEditorTerrainPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { }
+ public override FocusBtn Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate());
}
///
- /// 类型: , 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.LeftBottomBg
///
public class LeftBottomBg : UiNode
{
///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.TerrainRoot
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.TerrainRoot
///
public TerrainRoot L_TerrainRoot
{
@@ -371,7 +283,227 @@
private TerrainRoot _L_TerrainRoot;
///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.Grid
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.Grid
+ ///
+ public Grid L_Grid
+ {
+ get
+ {
+ if (_L_Grid == null) _L_Grid = new Grid(UiPanel, Instance.GetNode("Grid"));
+ return _L_Grid;
+ }
+ }
+ private Grid _L_Grid;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.FocusBtn
+ ///
+ public FocusBtn L_FocusBtn
+ {
+ get
+ {
+ if (_L_FocusBtn == null) _L_FocusBtn = new FocusBtn(UiPanel, Instance.GetNode("FocusBtn"));
+ return _L_FocusBtn;
+ }
+ }
+ private FocusBtn _L_FocusBtn;
+
+ public LeftBottomBg(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TileEditTerrain node) : base(uiPanel, node) { }
+ public override LeftBottomBg Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TileEditTerrain)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer
+ ///
+ public class HBoxContainer : UiNode
+ {
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.Panel
+ ///
+ public Panel L_Panel
+ {
+ get
+ {
+ if (_L_Panel == null) _L_Panel = new Panel(UiPanel, Instance.GetNode("Panel"));
+ return _L_Panel;
+ }
+ }
+ private Panel _L_Panel;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg
+ ///
+ public LeftBottomBg L_LeftBottomBg
+ {
+ get
+ {
+ if (_L_LeftBottomBg == null) _L_LeftBottomBg = new LeftBottomBg(UiPanel, Instance.GetNode("LeftBottomBg"));
+ return _L_LeftBottomBg;
+ }
+ }
+ private LeftBottomBg _L_LeftBottomBg;
+
+ public HBoxContainer(TileSetEditorTerrainPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
+ public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer
+ ///
+ public class MarginContainer : UiNode
+ {
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.HBoxContainer
+ ///
+ public HBoxContainer L_HBoxContainer
+ {
+ get
+ {
+ if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNode("HBoxContainer"));
+ return _L_HBoxContainer;
+ }
+ }
+ private HBoxContainer _L_HBoxContainer;
+
+ public MarginContainer(TileSetEditorTerrainPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
+ public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2
+ ///
+ public class LeftBottom2 : UiNode
+ {
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.MarginContainer
+ ///
+ public MarginContainer L_MarginContainer
+ {
+ get
+ {
+ if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode("MarginContainer"));
+ return _L_MarginContainer;
+ }
+ }
+ private MarginContainer _L_MarginContainer;
+
+ public LeftBottom2(TileSetEditorTerrainPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
+ public override LeftBottom2 Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.CellRoot.LeftCell
+ ///
+ public class LeftCell : UiNode
+ {
+ public LeftCell(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TerrainCellDragHandler node) : base(uiPanel, node) { }
+ public override LeftCell Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TerrainCellDragHandler)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.CellRoot
+ ///
+ public class CellRoot_1 : UiNode
+ {
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.LeftCell
+ ///
+ public LeftCell L_LeftCell
+ {
+ get
+ {
+ if (_L_LeftCell == null) _L_LeftCell = new LeftCell(UiPanel, Instance.GetNode("LeftCell"));
+ return _L_LeftCell;
+ }
+ }
+ private LeftCell _L_LeftCell;
+
+ public CellRoot_1(TileSetEditorTerrainPanel uiPanel, Godot.Control node) : base(uiPanel, node) { }
+ public override CellRoot_1 Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.MaskBrush
+ ///
+ public class MaskBrush : UiNode
+ {
+ public MaskBrush(TileSetEditorTerrainPanel uiPanel, EditorMaskBrush node) : base(uiPanel, node) { }
+ public override MaskBrush Clone() => new (UiPanel, (EditorMaskBrush)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture
+ ///
+ public class TileTexture : UiNode
+ {
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg.CellRoot
+ ///
+ public CellRoot_1 L_CellRoot
+ {
+ get
+ {
+ if (_L_CellRoot == null) _L_CellRoot = new CellRoot_1(UiPanel, Instance.GetNode("CellRoot"));
+ return _L_CellRoot;
+ }
+ }
+ private CellRoot_1 _L_CellRoot;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg.MaskBrush
+ ///
+ public MaskBrush L_MaskBrush
+ {
+ get
+ {
+ if (_L_MaskBrush == null) _L_MaskBrush = new MaskBrush(UiPanel, Instance.GetNode("MaskBrush"));
+ return _L_MaskBrush;
+ }
+ }
+ private MaskBrush _L_MaskBrush;
+
+ public TileTexture(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
+ public override TileTexture Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg.Grid
+ ///
+ public class Grid_1 : UiNode
+ {
+ public Grid_1(TileSetEditorTerrainPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
+ public override Grid_1 Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg.FocusBtn
+ ///
+ public class FocusBtn_1 : UiNode
+ {
+ public FocusBtn_1(TileSetEditorTerrainPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { }
+ public override FocusBtn_1 Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate());
+ }
+
+ ///
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg
+ ///
+ public class LeftBg : UiNode
+ {
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.TileTexture
+ ///
+ public TileTexture L_TileTexture
+ {
+ get
+ {
+ if (_L_TileTexture == null) _L_TileTexture = new TileTexture(UiPanel, Instance.GetNode("TileTexture"));
+ return _L_TileTexture;
+ }
+ }
+ private TileTexture _L_TileTexture;
+
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.Grid
///
public Grid_1 L_Grid
{
@@ -384,7 +516,7 @@
private Grid_1 _L_Grid;
///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.FocusBtn
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.FocusBtn
///
public FocusBtn_1 L_FocusBtn
{
@@ -396,39 +528,39 @@
}
private FocusBtn_1 _L_FocusBtn;
- public LeftBottomBg(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TileEditTerrain node) : base(uiPanel, node) { }
- public override LeftBottomBg Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TileEditTerrain)Instance.Duplicate());
+ public LeftBg(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TileEditArea node) : base(uiPanel, node) { }
+ public override LeftBg Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TileEditArea)Instance.Duplicate());
}
///
- /// 类型: , 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer
///
public class MarginContainer_1 : UiNode
{
///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.LeftBottomBg
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.LeftBg
///
- public LeftBottomBg L_LeftBottomBg
+ public LeftBg L_LeftBg
{
get
{
- if (_L_LeftBottomBg == null) _L_LeftBottomBg = new LeftBottomBg(UiPanel, Instance.GetNode("LeftBottomBg"));
- return _L_LeftBottomBg;
+ if (_L_LeftBg == null) _L_LeftBg = new LeftBg(UiPanel, Instance.GetNode("LeftBg"));
+ return _L_LeftBg;
}
}
- private LeftBottomBg _L_LeftBottomBg;
+ private LeftBg _L_LeftBg;
public MarginContainer_1(TileSetEditorTerrainPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
public override MarginContainer_1 Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
}
///
- /// 类型: , 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom
///
- public class LeftBottom2 : UiNode
+ public class LeftBottom : UiNode
{
///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.MarginContainer
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.MarginContainer
///
public MarginContainer_1 L_MarginContainer
{
@@ -440,29 +572,16 @@
}
private MarginContainer_1 _L_MarginContainer;
- public LeftBottom2(TileSetEditorTerrainPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override LeftBottom2 Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
+ public LeftBottom(TileSetEditorTerrainPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
+ public override LeftBottom Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
}
///
- /// 类型: , 路径: TileSetEditorTerrain.HSplitContainer
+ /// 类型: , 路径: TileSetEditorTerrain.VSplitContainer
///
- public class HSplitContainer : UiNode
+ public class VSplitContainer : UiNode
{
///
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.LeftBottom
- ///
- public LeftBottom L_LeftBottom
- {
- get
- {
- if (_L_LeftBottom == null) _L_LeftBottom = new LeftBottom(UiPanel, Instance.GetNode("LeftBottom"));
- return _L_LeftBottom;
- }
- }
- private LeftBottom _L_LeftBottom;
-
- ///
/// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.LeftBottom2
///
public LeftBottom2 L_LeftBottom2
@@ -475,74 +594,117 @@
}
private LeftBottom2 _L_LeftBottom2;
- public HSplitContainer(TileSetEditorTerrainPanel uiPanel, Godot.HSplitContainer node) : base(uiPanel, node) { }
- public override HSplitContainer Clone() => new (UiPanel, (Godot.HSplitContainer)Instance.Duplicate());
+ ///
+ /// 使用 Instance 属性获取当前节点实例对象, 节点类型: , 节点路径: TileSetEditorTerrain.LeftBottom
+ ///
+ public LeftBottom L_LeftBottom
+ {
+ get
+ {
+ if (_L_LeftBottom == null) _L_LeftBottom = new LeftBottom(UiPanel, Instance.GetNode("LeftBottom"));
+ return _L_LeftBottom;
+ }
+ }
+ private LeftBottom _L_LeftBottom;
+
+ public VSplitContainer(TileSetEditorTerrainPanel uiPanel, Godot.VSplitContainer node) : base(uiPanel, node) { }
+ public override VSplitContainer Clone() => new (UiPanel, (Godot.VSplitContainer)Instance.Duplicate());
}
///
- /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.CellRoot.LeftCell
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.Panel.ScrollContainer.VBoxContainer.TabButton.NinePatchRect
///
- public LeftCell S_LeftCell => L_HSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBg.L_TileTexture.L_CellRoot.L_LeftCell;
+ public NinePatchRect S_NinePatchRect => L_VSplitContainer.L_LeftBottom2.L_MarginContainer.L_HBoxContainer.L_Panel.L_ScrollContainer.L_VBoxContainer.L_TabButton.L_NinePatchRect;
///
- /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.MaskBrush
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.Panel.ScrollContainer.VBoxContainer.TabButton
///
- public MaskBrush S_MaskBrush => L_HSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBg.L_TileTexture.L_MaskBrush;
+ public TabButton S_TabButton => L_VSplitContainer.L_LeftBottom2.L_MarginContainer.L_HBoxContainer.L_Panel.L_ScrollContainer.L_VBoxContainer.L_TabButton;
///
- /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.Panel.ScrollContainer.VBoxContainer
///
- public TileTexture S_TileTexture => L_HSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBg.L_TileTexture;
+ public VBoxContainer S_VBoxContainer => L_VSplitContainer.L_LeftBottom2.L_MarginContainer.L_HBoxContainer.L_Panel.L_ScrollContainer.L_VBoxContainer;
///
- /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.Panel.ScrollContainer
///
- public LeftBg S_LeftBg => L_HSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBg;
+ public ScrollContainer S_ScrollContainer => L_VSplitContainer.L_LeftBottom2.L_MarginContainer.L_HBoxContainer.L_Panel.L_ScrollContainer;
///
- /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.Panel
///
- public LeftBottom S_LeftBottom => L_HSplitContainer.L_LeftBottom;
+ public Panel S_Panel => L_VSplitContainer.L_LeftBottom2.L_MarginContainer.L_HBoxContainer.L_Panel;
///
- /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.CellRoot.RightCell.CellTexture
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.LeftBottomBg.TerrainRoot.CellRoot.RightCell.CellTexture
///
- public CellTexture S_CellTexture => L_HSplitContainer.L_LeftBottom2.L_MarginContainer.L_LeftBottomBg.L_TerrainRoot.L_CellRoot.L_RightCell.L_CellTexture;
+ public CellTexture S_CellTexture => L_VSplitContainer.L_LeftBottom2.L_MarginContainer.L_HBoxContainer.L_LeftBottomBg.L_TerrainRoot.L_CellRoot.L_RightCell.L_CellTexture;
///
- /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.CellRoot.RightCell
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.LeftBottomBg.TerrainRoot.CellRoot.RightCell
///
- public RightCell S_RightCell => L_HSplitContainer.L_LeftBottom2.L_MarginContainer.L_LeftBottomBg.L_TerrainRoot.L_CellRoot.L_RightCell;
+ public RightCell S_RightCell => L_VSplitContainer.L_LeftBottom2.L_MarginContainer.L_HBoxContainer.L_LeftBottomBg.L_TerrainRoot.L_CellRoot.L_RightCell;
///
- /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.TerrainTexture
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.LeftBottomBg.TerrainRoot.TerrainTexture
///
- public TerrainTexture S_TerrainTexture => L_HSplitContainer.L_LeftBottom2.L_MarginContainer.L_LeftBottomBg.L_TerrainRoot.L_TerrainTexture;
+ public TerrainTexture S_TerrainTexture => L_VSplitContainer.L_LeftBottom2.L_MarginContainer.L_HBoxContainer.L_LeftBottomBg.L_TerrainRoot.L_TerrainTexture;
///
- /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.Brush
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.LeftBottomBg.TerrainRoot.Brush
///
- public Brush S_Brush => L_HSplitContainer.L_LeftBottom2.L_MarginContainer.L_LeftBottomBg.L_TerrainRoot.L_Brush;
+ public Brush S_Brush => L_VSplitContainer.L_LeftBottom2.L_MarginContainer.L_HBoxContainer.L_LeftBottomBg.L_TerrainRoot.L_Brush;
///
- /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.LeftBottomBg.TerrainRoot
///
- public TerrainRoot S_TerrainRoot => L_HSplitContainer.L_LeftBottom2.L_MarginContainer.L_LeftBottomBg.L_TerrainRoot;
+ public TerrainRoot S_TerrainRoot => L_VSplitContainer.L_LeftBottom2.L_MarginContainer.L_HBoxContainer.L_LeftBottomBg.L_TerrainRoot;
///
- /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer.LeftBottomBg
///
- public LeftBottomBg S_LeftBottomBg => L_HSplitContainer.L_LeftBottom2.L_MarginContainer.L_LeftBottomBg;
+ public LeftBottomBg S_LeftBottomBg => L_VSplitContainer.L_LeftBottom2.L_MarginContainer.L_HBoxContainer.L_LeftBottomBg;
///
- /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.HBoxContainer
///
- public LeftBottom2 S_LeftBottom2 => L_HSplitContainer.L_LeftBottom2;
+ public HBoxContainer S_HBoxContainer => L_VSplitContainer.L_LeftBottom2.L_MarginContainer.L_HBoxContainer;
///
- /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.HSplitContainer
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2
///
- public HSplitContainer S_HSplitContainer => L_HSplitContainer;
+ public LeftBottom2 S_LeftBottom2 => L_VSplitContainer.L_LeftBottom2;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.CellRoot.LeftCell
+ ///
+ public LeftCell S_LeftCell => L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBg.L_TileTexture.L_CellRoot.L_LeftCell;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.MaskBrush
+ ///
+ public MaskBrush S_MaskBrush => L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBg.L_TileTexture.L_MaskBrush;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture
+ ///
+ public TileTexture S_TileTexture => L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBg.L_TileTexture;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg
+ ///
+ public LeftBg S_LeftBg => L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBg;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom
+ ///
+ public LeftBottom S_LeftBottom => L_VSplitContainer.L_LeftBottom;
+
+ ///
+ /// 场景中唯一名称的节点, 节点类型: , 节点路径: TileSetEditorTerrain.VSplitContainer
+ ///
+ public VSplitContainer S_VSplitContainer => L_VSplitContainer;
}
diff --git a/DungeonShooting_Godot/src/game/ui/tileSetEditorTerrain/right/TileEditTerrain.cs b/DungeonShooting_Godot/src/game/ui/tileSetEditorTerrain/right/TileEditTerrain.cs
index e4b5d2a..7a40a66 100644
--- a/DungeonShooting_Godot/src/game/ui/tileSetEditorTerrain/right/TileEditTerrain.cs
+++ b/DungeonShooting_Godot/src/game/ui/tileSetEditorTerrain/right/TileEditTerrain.cs
@@ -15,13 +15,6 @@
UiNode.L_FocusBtn.Instance.Pressed += OnFocusClick;
}
- public override void _Process(double delta)
- {
- var flag = UiNode.UiPanel.IsDraggingCell;
- UiNode.L_Grid.Instance.Visible = flag;
- UiNode.L_TerrainRoot.L_Brush.Instance.Visible = flag;
- }
-
///
/// 改变TileSet纹理
///